Err, what? Why would lowering your CON improve the effectiveness of your armor? If your armor blocks 6 HP of damage, it's going to block 6 HP of damage whether you have 1 HP (in which case it would take a 7 damage hit to kill you in one shot) or 100 HP (in which case it would take a 106 damage hit to kill you in one shot)
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I didn't word that very well. If I were to wear armor that gave me 10-20 points of protection, and had less than 10 health, then an attack that did 10 or less damage would not affect me, correct?
So if I were to wear an absolute ton on protection, on a scale that may not actually be available, could I become invincible, by virtue of the fact that no attack can exceed the "minimum" amount of protection I have?Comment
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So if I were to wear an absolute ton on protection, on a scale that may not actually be available, could I become invincible, by virtue of the fact that no attack can exceed the "minimum" amount of protection I have?Comment
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Just started playing this yesterday and think there is real promise here. Thank you Patashu for recommending this on the Brogue forums.
Ive read through all 20 pages of this thread but still have a couple of questions:
How do I view previous messages? There's a "Recall" window but only recalls targeted monsters.
Can I change what is displayed in the default windows?
Are there any other forums or resources for this game? There are a lot of ladder dumps but pretty minimal discussion here.Comment
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Hey dude, welcome
There are quite a few threads if you search for 'Sil' on these forums that go into quite a bit of detail, but that's a lot of backstory to handle.
I'd highly recommend doing the tutorial, if you haven't already.
Windows/terminals can be assigned different functions in the = menu, display settings. I like to keep my messages window seperate and just below my play window.
I think if you hit 'enter' now (Sil 1.1), you should get a context menu that, among other things, allows you to go back in your message history.
Finally, if you're looking for more of an interactive tutorial, I had a bit of a video series going on for awhile that explains the game and plays through a few builds. I've been slacking on that for months now, but there's still a fair bit of material there.
Edit: Specifically, you might be most interested in the intro playlist http://www.youtube.com/watch?v=07f3r...1&feature=plcpGlaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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Good, Debo got to this before me. The only thing I can add is that ctrl+p usually brings up recall messages in Angband and variants... I think it works for Sil as well.You are on something strangeComment
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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Hey dude, welcome
There are quite a few threads if you search for 'Sil' on these forums that go into quite a bit of detail, but that's a lot of backstory to handle.
I'd highly recommend doing the tutorial, if you haven't already.
Windows/terminals can be assigned different functions in the = menu, display settings. I like to keep my messages window seperate and just below my play window.
I think if you hit 'enter' now (Sil 1.1), you should get a context menu that, among other things, allows you to go back in your message history.
Finally, if you're looking for more of an interactive tutorial, I had a bit of a video series going on for awhile that explains the game and plays through a few builds. I've been slacking on that for months now, but there's still a fair bit of material there.
Edit: Specifically, you might be most interested in the intro playlist http://www.youtube.com/watch?v=07f3r...1&feature=plcp
Also, any tips for green worms? I encounter them before I have any acid immune gear and they regenerate & reproduce faster than they can be killed by a character that has dumped everything into archery.Comment
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However, I still don't see anything for a display option for the windows. Is there a second menu? Pressing "=" just gives the "Type '?' for help." prompt. Under the main menu I see "options" but none of the sub menus allow for display prefs. I'm playing Sil 1.1.0 for Windows.Last edited by Scatha; November 27, 2012, 18:26.Comment
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If you can't kill them fast enough try to contain them with closed doors. I've had a few instances where they ruined my game by blocking an essential staircase, but in most cases I can either kill them or get away from their spawn area to another section of the dungeon. It's toughest when there are only a scant few staircases in the early levels... once you hit 200 ft? or maybe a little deeper, 300 ft. surely, there ought to be more staircases so it's not so critical.You are on something strangeComment
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You need to either avoid/contain them (as HM suggests), be stealthy enough to not wake them up and/or dump some points in melee.Comment
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There's always the nudity approach - strip down and melee them to death.My Chiptune music, made in Famitracker: http://soundcloud.com/patashuComment
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Upon downloading the latest version for Windows, I started experiencing a bug that makes normal play impossible.
Whenever I attack, even with animation delay set to 0(and "display a mark" set to false), there is a delay of about 200ms.
Has anyone experienced this? Does anyone know what might be happening, or how to fix it?
Strangely, this didn't happen in the old version *before*...but now that I've downloaded the new version, this is happening there, too.
I also had another problem, but not quite so devastating: the 10x20.fon font had display errors (again, on both versions, but only after installing 1.1.1).
By pressing the correct keys I was still able to start the game, where I saw this: http://i.imgur.com/WA1PR.png
After taking a few steps: http://i.imgur.com/ks7iS.png
I set the game to 12x20 and ignored this problem.
Any suggestions? Thanks.Comment
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[Bug Report] Misplaced combat text in manual
The following text appears in the Smithing section of the Sil 1.1.1 Manual:
To create an item, you need:- ...
- to have the relevant Smithing Ability:
- ...
- If you waited last turn (pressed ‘5’ / ‘z’) and any opponent who wasn’t adjacent to
you moves into an adjacent position, you get a free attack on them.
Also, since the game is already opensource, have you considered publishing it to Google Code, Github, Bitbucket or similar? I'd love to have been able to type this in a proper issue tracker.Comment
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