Slowness, Quickness, True Sight, and Confusion. I'm not sure how useful it is. It is something I inherited from NPP, which was almost certainly influenced by NetHack (perhaps via some other variant). It could easily be removed if people think that is best. I'm not sure what I think. I wouldn't have added it myself. If it worked neatly for all potions and was well balanced, I'd like it. As is, it is a bit odd. I'm not sure if Slowness and Confusion are powerful or not (consider that you have to waste an inventory spot to carry them, and won't find many).
This is a very useful technique indeed.
-The guaranteed first forge appears at 50ft if you go upstairs from your first level instead of downstairs. The forge vault is correspondingly easier, which is useful for gimpy starts e.g. the +2 ring of accuracy start or the no-melee Versatility start.
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