Glad you like it, and thanks for the comments. I'll reply to some of them.
The Edain were canonically less powerful than the Eldar. They're supposed to be a challenge race. But they do have some benefits, like giving you access to affinities you can't get elsewhere! (Stealth, Evasion and Melee )
This encourages strange and kind of degenerate behaviour: disarming traps rather than just going around them.
It doesn't! There is! It is! It does!
We've thought about this, but there are actually very few mentions of blunt weapons in Tolkien. It's possible one will be added at some point (but I think it would be fine without support -- mattocks get plenty of use without it).
Blocking is indeed a bit weak. We have some ideas, but the passive bonus against missiles is an interesting alternative. Thanks.
I don't really have an opinion on how strong Point Blank Archery is. We need a few more successful archers, and to compare how much they used it versus Versatility.
It does! As well as gives them (and other light-averse enemies such as orcs) penalties to all their skill rolls. But this is just a consequence of it increasing the light level. I think it's a strong ability.
In my view Hardiness is already very good. The protection applies to all sources of damage. It does go with a certain kind of character build, though.
*) Edain need some love
*) A bit more variety for races (supporting stealth & evasion, for ex.)
*) A bit more variety for races (supporting stealth & evasion, for ex.)
*) Disarming traps should yield some xp
*) Re-entering level shouldn't yield xp
*) Healing salves - could be weak, but there should be something like that
*) Hitting unaware creatures should be always easier (at least +1)
*) Running out of light could stop smithing (to make light matter a bit more)
*) Healing salves - could be weak, but there should be something like that
*) Hitting unaware creatures should be always easier (at least +1)
*) Running out of light could stop smithing (to make light matter a bit more)
*) There should be more blunt weapons (plus minor support in skills/races)
*) Add passive bonus against missiles for 'Blocking' skill
*) Add small (+1) bonus for 'Point Blank' when shooting at close range
*) Add small (+1) bonus for 'Point Blank' when shooting at close range
I don't really have an opinion on how strong Point Blank Archery is. We need a few more successful archers, and to compare how much they used it versus Versatility.
*) 'Inner Light' could lower morale of attacking undead or something
*) 'Hardiness' might be more useful with will/5 (it's not such a deal-breaker)
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