NarSil 1.4.0

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    NarSil 1.4.0

    The third release of NarSil is now available for Windows, MacOS, and as source from the release page; savefiles from 1.3.x will not work with 1.4.0.

    There are two main gameplay changes in 1.4.0:
    1. ID has been replaced with Angband style rune-based ID. The ability Lore-Keeper has been replaced with Item Lore, which gives immediate knowledge of non-worn items; Lore-Master works pretty much as before.
    2. Player perception of the dungeon level is based solely on what they have seen/felt. An example: if a door was closed when the player last saw it, it will remain closed on the map even if it has been opened by a monster, and will only update once the player sees it in its open state. This is not as big a deal in NarSil as it is in Angband.
    The nightly version appearing on angband.live has reflected these changes already; the good news is there will be no more savefile breaks on the nightly branch for some time now.

    I'll be doing bugfixes on this, and so there will be a 1.4.1 at some point, but I currently have no planned features to add. Likely there will be in the future, but currently I'm focusing on getting a playable version of Beleriand (based on this version of NarSil) out - and I currently think next year is a realistic goal for that
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.
  • Infinitum
    Swordsman
    • Oct 2013
    • 319

    #2
    Nice! I'll check it out later.

    Comment

    • Infinitum
      Swordsman
      • Oct 2013
      • 319

      #3
      Minor feedback: Visibility windows are still unlabeled. Also having the equipment, inventory, monster memory and log windows preset would probably present less of a hurdle to new players. Not having a UI out of the box feels pretty rough as far as polish goes.

      Comment

      • Infinitum
        Swordsman
        • Oct 2013
        • 319

        #4
        Orc Archers still don't seem to chase you to different rooms. Also, how does the rune system work? Equipped an unmarked pair of gauntlets and got parry, without them ID'ing as swordsmanship gauntlets (or giving any indication that they're conferring the ability)?

        Comment

        • Infinitum
          Swordsman
          • Oct 2013
          • 319

          #5
          You see a Pearl Ring.
          You feel more perceptive.
          You have learned the property of perception.
          You are wearing a Pearl Ring (tried) (c).

          Seems.. wrong, somehow.

          Comment

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