The third release of NarSil is now available for Windows, MacOS, and as source from the release page; savefiles from 1.3.x will not work with 1.4.0.
There are two main gameplay changes in 1.4.0:
I'll be doing bugfixes on this, and so there will be a 1.4.1 at some point, but I currently have no planned features to add. Likely there will be in the future, but currently I'm focusing on getting a playable version of Beleriand (based on this version of NarSil) out - and I currently think next year is a realistic goal for that
There are two main gameplay changes in 1.4.0:
- ID has been replaced with Angband style rune-based ID. The ability Lore-Keeper has been replaced with Item Lore, which gives immediate knowledge of non-worn items; Lore-Master works pretty much as before.
- Player perception of the dungeon level is based solely on what they have seen/felt. An example: if a door was closed when the player last saw it, it will remain closed on the map even if it has been opened by a monster, and will only update once the player sees it in its open state. This is not as big a deal in NarSil as it is in Angband.
I'll be doing bugfixes on this, and so there will be a 1.4.1 at some point, but I currently have no planned features to add. Likely there will be in the future, but currently I'm focusing on getting a playable version of Beleriand (based on this version of NarSil) out - and I currently think next year is a realistic goal for that
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