NarSil 1.3.0

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  • Pete Mack
    replied
    You can see dark aura monsters in V, too, if you have a bright enough light. (Against Ungoliant, you better be carrying more than an artifact torch! BTDT in single combat. It was a difficult fight!)

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  • Infinitum
    replied
    *Managed to get corner Uldor the accursed in an L-shaped dead end, and his AI walked back and forth instead of attacking. Probably similar in the base game, edge case.
    *Darkness effects feel way less severe than in vanilla. I can actually see darkness monsters in a bright room with a lantern for one, and multiples don't seem to stack the same.
    Last edited by Infinitum; September 16, 2023, 19:31.

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  • Infinitum
    replied
    Opportunied a few green serpents without issue. Seems fixed.
    Last edited by Infinitum; September 16, 2023, 10:08.

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  • Infinitum
    replied
    *Pretty sure nothing will make Orc or Easterling Archers knowingly take a step towards a known player position, not even shields of wrath. If disturbed, they will stay in place unless they step away due to player proximity.

    *Stat potions does seem to work, however they heal stat damage when quaffed atm, not when the buff wears off like in vanilla.

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  • Patashu
    replied
    Wasn't expecting this at all, nice! I have a friend who's been on a traditional roguelike kick recently, once the bugs are ironed out I'll have to recommend this.

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  • Nick
    replied
    Originally posted by Infinitum
    Not sure it's winnable with warriors until stat potions/rage herbs gets fixed. Not being able to buff out of bad spots is rough.
    Latest release may have fixed this - if you could confirm either way that would be great.

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  • Infinitum
    replied
    Not sure it's winnable with warriors until stat potions/rage herbs gets fixed. Not being able to buff out of bad spots is rough.

    *Staffs of Majesty don't produce a message when activated ("x covers before you" or somesuch iirc).
    *Unconfirmed, but Healing potions seem to heal less than I remember from Sil.
    *Feanorian Lamps of Brightness don't auto-Id.
    *Cat Warrior description doesn't mention that it has exchange places.
    Last edited by Infinitum; September 13, 2023, 21:53.

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  • Bill Peterson
    replied
    Player history doesn't show the abilities that the character has chosen. I don't see an open issue on this. I'd do it but I'm having issues logging on Github.

    Is Narsil stable enough that someone should ask the authorities for a section on the Angband ladder?

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  • Bill Peterson
    replied
    Originally posted by Infinitum
    Can probably remove the forge-related one. Haven't seen an inordinate amount of forges since my first playthrough, possibly a statistical fluke.
    Since you've said this, I'll pay attention on my next games, but I still have the feeling that I'm seeing more of the not guaranteed forges.

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  • Infinitum
    replied
    Can probably remove the forge-related one. Haven't seen an inordinate amount of forges since my first playthrough, possibly a statistical fluke.

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  • Nick
    replied
    OK, as of right now the current issues page has all the reported issues except for the interface ones, I believe.

    Note that I'm only doing the commentary here, Eric's currently doing all the actual work

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  • Infinitum
    replied
    Nice - guess I'll update to the new version tomorrow.

    *Use-Id'ing a bow of radiance makes you recognize your arrows to be an arrow.
    *Mewlip maprot turns items on the floor in LOS invisible.
    *Ugh, maprot..

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  • Nick
    replied
    Crashes with wielding into the off-hand and Opportunist against monsters taking the stairs are fixed now; the green serpent ones aren't.

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  • Nick
    replied
    Excellent, thanks - I knew those things when they happened...

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  • backwardsEric
    replied
    Originally posted by Nick
    Similar enough to done things that they're maybe done:
    • Staff of slumber doesn't use-Id even when you spot monsters falling asleep.
    • Potions of slow poison use-Id's even when you're not poisoned.
    The issue with the staff of slumber should be fixed with https://github.com/NickMcConnell/NarSil/pull/333 . No post 1.3.0 changes that I know of should have affect how slow poison is handled.

    Originally posted by Nick
    [*]Not getting weapon glow adjacent to orcs when wielding a longsword of Gondolin, either equipped or in the inventory. They do glow on the ground though. Don't think I've seen the inventory glow with other egos either. Damage, morale and dungeon light effects seem to work fine.
    From what I see using the shortsword of Gondolin in the tutorial is that Sil 1.3 on macOS looks much like NarSil: the sword is always shown in white text in the equipment and inventory either in the subwindows or in the results of the 'i' or 'e' commands.

    Originally posted by Nick
    [*]Staffs of Sanctity don't use-id.[*]Staffs of Sanctity don't work at all.
    That was with a cursed amulet of constitution and should be fixed by https://github.com/NickMcConnell/NarSil/pull/334 as cursed jewellery now gets marked with {cursed}.

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