NarSil 1.3.0
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You can see dark aura monsters in V, too, if you have a bright enough light. (Against Ungoliant, you better be carrying more than an artifact torch! BTDT in single combat. It was a difficult fight!) -
*Managed to get corner Uldor the accursed in an L-shaped dead end, and his AI walked back and forth instead of attacking. Probably similar in the base game, edge case.
*Darkness effects feel way less severe than in vanilla. I can actually see darkness monsters in a bright room with a lantern for one, and multiples don't seem to stack the same.Last edited by Infinitum; September 16, 2023, 19:31.Leave a comment:
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*Pretty sure nothing will make Orc or Easterling Archers knowingly take a step towards a known player position, not even shields of wrath. If disturbed, they will stay in place unless they step away due to player proximity.
*Stat potions does seem to work, however they heal stat damage when quaffed atm, not when the buff wears off like in vanilla.Leave a comment:
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Wasn't expecting this at all, nice! I have a friend who's been on a traditional roguelike kick recently, once the bugs are ironed out I'll have to recommend this.Leave a comment:
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Not sure it's winnable with warriors until stat potions/rage herbs gets fixed. Not being able to buff out of bad spots is rough.
*Staffs of Majesty don't produce a message when activated ("x covers before you" or somesuch iirc).
*Unconfirmed, but Healing potions seem to heal less than I remember from Sil.
*Feanorian Lamps of Brightness don't auto-Id.
*Cat Warrior description doesn't mention that it has exchange places.Last edited by Infinitum; September 13, 2023, 21:53.Leave a comment:
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Player history doesn't show the abilities that the character has chosen. I don't see an open issue on this. I'd do it but I'm having issues logging on Github.
Is Narsil stable enough that someone should ask the authorities for a section on the Angband ladder?Leave a comment:
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Since you've said this, I'll pay attention on my next games, but I still have the feeling that I'm seeing more of the not guaranteed forges.Leave a comment:
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Can probably remove the forge-related one. Haven't seen an inordinate amount of forges since my first playthrough, possibly a statistical fluke.Leave a comment:
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OK, as of right now the current issues page has all the reported issues except for the interface ones, I believe.
Note that I'm only doing the commentary here, Eric's currently doing all the actual workLeave a comment:
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Nice - guess I'll update to the new version tomorrow.
*Use-Id'ing a bow of radiance makes you recognize your arrows to be an arrow.
*Mewlip maprot turns items on the floor in LOS invisible.
*Ugh, maprot..Leave a comment:
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Crashes with wielding into the off-hand and Opportunist against monsters taking the stairs are fixed now; the green serpent ones aren't.Leave a comment:
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[*]Not getting weapon glow adjacent to orcs when wielding a longsword of Gondolin, either equipped or in the inventory. They do glow on the ground though. Don't think I've seen the inventory glow with other egos either. Damage, morale and dungeon light effects seem to work fine.
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