I made a PR to add a user option to display the effective speed of the player as a multiplier instead of as the straight numeric score. It's over here. Any feedback is welcome.
On the character sheet, I made it show both versions of speed, with the one you've chosen as usual, and the alternative form in parenthesis. See the character dump here for an example of how that looks.
Code:
Show effective speed as multiplier '[effective_speed]' Instead of showing absolute speed modifier (e.g. 'Slow (-2)' or 'Fast (+38)'), show the effective rate at which the character is moving (e.g. 'Slow (x0.8)' or 'Fast (x4.1)').
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