Compiling with VS2015

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  • t4nk
    Swordsman
    • May 2016
    • 336

    #16
    Originally posted by AnonymousHero
    Just to be a little constructive: I actually have a little experience in converting an existing code base from C to C++ and it does actually work out pretty smoothly[1]
    Interesting! I skimmed some files; the codebase is still very C-like (at least the parts that I saw). Well, that's not necessarily a bad thing

    I actually thought seriously about using D "back in the day", but honestly: At the time it was extremely niche, but even today it's (unfortunately) still quite a niche language.
    So what, it's just Angband
    Overall I do think that D might be a better language if you want to do metaprogramming
    Nah, what I want is automated garbage collection (apparently that's coming to C++... at some point), Unicode in standard library, faster compile times...
    Last edited by t4nk; April 14, 2017, 17:01.

    Comment

    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #17
      The first one to separate spell effects was Andrew Doull (Unangband.)

      Comment

      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #18
        Originally posted by Pete Mack
        The first one to separate spell effects was Andrew Doull (Unangband.)
        It's sad that we have so much duplication of effort in Angband and its variants.

        Comment

        • AnonymousHero
          Veteran
          • Jun 2007
          • 1393

          #19
          [I]
          Originally posted by Derakon
          It's sad that we have so much duplication of effort in Angband and its variants.
          Such is the life of a maintainer.

          EDIT: I was going to do a whole "janitor"/"maintainer" analogy here, but... meh.
          Last edited by AnonymousHero; April 14, 2017, 18:29.

          Comment

          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            #20
            The improved data model for parsing makes all the difference.

            If you look at the code, there's a tiny core in initialization and effect_do, and a lot of busywork (cut and paste of effects from original code, and cut and paste of projection side effects.) Using unanband would have cut busywork only slightly--you still have to verify the list of effects for V.

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9634

              #21
              Originally posted by Derakon
              It's sad that we have so much duplication of effort in Angband and its variants.
              I used to think that, but I see it as more like an ecosystem now. As a maintainer it's great to have so many variants around to steal ideas from. So the process of a maintainer developing their ideas, and then others copying it doesn't just give a chance for all the variants to improve, but in the end it probably ends up with better implementations.

              That's especially the case for "creative" ideas, but I think it also is for coding techniques (sorry, I English bad today). There's also the thing that Angband and variants have such a broad design space that you can do things like wilderness or randarts in many, many different ways.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Siemelink
                Rookie
                • Feb 2014
                • 20

                #22
                Originally posted by Pete Mack
                MSVC doesn't have stdbool.h
                You can write your own, then add -I. to the compile line.
                http://stackoverflow.com/questions/5...s2010-question
                Angband has h-basic.h, which defines bool as well:

                /* Use a char otherwise */
                typedef char bool;

                #undef TRUE
                #undef FALSE

                #define TRUE 1
                #define FALSE 0

                #endif

                replacing the typedef with #define bool char seems to recover bool.

                But the order of includes seems off. get.h gives errors in the getset definition, bool is not defined. I can add #include "h-basic.h" in get.h to get a bit further.

                Then I am stuck on item_filter, which is not defined anywhere, in any file.

                bool get_item(struct object **choice, const char *pmt, const char *fail, cmd_code cmd, item_filter filter, int mode);

                Confusion reigns!

                Comment

                • Pete Mack
                  Prophet
                  • Apr 2007
                  • 6883

                  #23
                  get.c, line 54

                  Comment

                  • takkaria
                    Veteran
                    • Apr 2007
                    • 1951

                    #24
                    Your problem is that you shouldn't be compiling get.c or get.h, they're not used. They should be removed, I think that's my fault that they're still there.
                    takkaria whispers something about options. -more-

                    Comment

                    • Siemelink
                      Rookie
                      • Feb 2014
                      • 20

                      #25
                      Originally posted by takkaria
                      Your problem is that you shouldn't be compiling get.c or get.h, they're not used. They should be removed, I think that's my fault that they're still there.
                      Oh, that made a difference!
                      Now I only have one more nut to crack, a linker error:

                      unresolved external symbol _FreeDIB referenced in function _Term_xtra_win_react

                      Neither of those keywords means something to me.

                      Willem.

                      Comment

                      • takkaria
                        Veteran
                        • Apr 2007
                        • 1951

                        #26
                        Originally posted by Siemelink
                        Oh, that made a difference!
                        Now I only have one more nut to crack, a linker error:

                        unresolved external symbol _FreeDIB referenced in function _Term_xtra_win_react

                        Neither of those keywords means something to me.

                        Willem.
                        You might need to include win/readdib.c if it's there as a file to compile.
                        takkaria whispers something about options. -more-

                        Comment

                        • Siemelink
                          Rookie
                          • Feb 2014
                          • 20

                          #27
                          Originally posted by takkaria
                          You might need to include win/readdib.c if it's there as a file to compile.
                          Thanks again. I had the file included but for unknown reason WINDOWS was not defined. So the whole file was commented out with #ifdef. I fixed this by adding #include "h-basic.h"

                          So finally, I can compile without error. The game runs, I can start new or load a save file. I have the main window and the subwindows. But as soon as a dungeon is generated, the game crashes.

                          I still have a compiler warning on the code below: Expected an expression. This probably means that the array is expanded as {}

                          static const char *desc_stat_pos[] =
                          {
                          #define STAT(a, b, c, d, e, f, g, h) f,
                          #include "list-stats.h"
                          #undef STAT
                          };

                          The warning goes away if I expand this by hand.
                          static const char *desc_stat_pos[] =
                          {
                          "strong",
                          "smart",
                          "wise",
                          "dextrous",
                          "healthy"
                          };

                          I see that the method to define an array using an #include is repeated aplenty. Expanding everything by hand would be a mess, so now my next quest is to configure this code for the funky compiler.

                          Willem.

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            #28
                            Rather than including basic.h, add /DWINDOWS to the compile options.

                            Comment

                            • t4nk
                              Swordsman
                              • May 2016
                              • 336

                              #29
                              Originally posted by Siemelink
                              static const char *desc_stat_pos[] =
                              {
                              #define STAT(a, b, c, d, e, f, g, h) f,
                              #include "list-stats.h"
                              #undef STAT
                              };

                              static const char *desc_stat_pos[] =
                              {
                              "strong",
                              "smart",
                              "wise",
                              "dextrous",
                              "healthy"
                              };
                              It's probably trailing comma? Note that macroexpanded code looks like this:
                              Code:
                                      ...
                              	"dextrous",
                              	"healthy", /* the comma */
                              };

                              Comment

                              • Siemelink
                                Rookie
                                • Feb 2014
                                • 20

                                #30
                                Originally posted by t4nk
                                It's probably trailing comma?
                                Yes.
                                When I compiled the snippet separately I could get the warning and also the correct contents from the array.

                                Willem.

                                Comment

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