Still stuck. I've been distracted so haven't started debugging yet.
Willem.
Compiling with VS2015
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Hm, don't recall doing that. Most of my experience with functional programming is from tinkering with Common Lisp (hated that thing
and it's not particularly functional anyway), and Erlang, which was pretty nice. I especially liked the huge amount of mutable state it had - that's probably because it was used to solve practical problems, not doing research or proving some theories 
And, yeah, the C++ template language, which kind of scarred me for life
Yes, we haven't heard anything from the OP, so I guess he didn't manage to compile Angband with VC++.Anyway, we've veered quite a bit off topic from VS2015, so I'll stop here
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Yes, but only tried it a little bit. It's too anemic for my taste, but it's lovely for what it is. (Especially if you can live with the rather low power ceiling.)Have you seen Elm? It's a very neat language, I think derived from Haskell, designed to be accessible for people who aren't into functional programming (which is me) but still has ADTs, and compiles into JS. I've not used it for anything yet but its design has heavily influenced a pure JS project I'm working on and made it a ton more manageable.Leave a comment:
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No, not event close. You can pretend all you like, though
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One of the major points of ADTs is to make illegal states undrepresentable -- and unions don't do that. In fact they possibly even make things worse because the programmer may easily get it wrong... leading to UB.
Have you tried actually using them with pattern matching... and "making illegal states unrepresentable", etc? (I'm talking in e.g. O'Caml, Haskell or the like. Not in toy programs either -- real programs.)These things still don't strike me as a super cool feature, though
(Interesting to see that D has an emulation of ADTs. I haven't tried D enough to know whether they're useful there, but having to use visitors to deconstruct (rather than true pattern matching) seems like it would basically cripple them.)
I promise you, if you actually start using "true" ADTs + pattern matching, you'll change your mind
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Anyway, we've veered quite a bit off topic from VS2015, so I'll stop here
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Well, even Angband has algebraic data types, you know
Code:typedef union { ui_event_type type; struct mouseclick mouse; struct keypress key; } ui_event;Hm, I just discovered that it actually does have those in the standard library:Not sure if D can do ADTs, but you can probably hack something similar using macros.
These things still don't strike me as a super cool feature, thoughCode:void main() { import std.variant : Algebraic, visit; alias Option = Algebraic!(int, string); void print(const ref Option o) { import std.stdio : writeln; o.visit!((string s) => writeln("got string: ", s), (int n) => writeln("got number: ", n)); } Option o = 99; print(o); o = "some text"; print(o); o = 1024; print(o); }
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Have you seen Elm? It's a very neat language, I think derived from Haskell, designed to be accessible for people who aren't into functional programming (which is me) but still has ADTs, and compiles into JS. I've not used it for anything yet but its design has heavily influenced a pure JS project I'm working on and made it a ton more manageable.Leave a comment:
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Well, they're good languages
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(Scala less so, but still a lot better than most things. Especially things that can target JS.)
Algebraic Data Types + pattern matching are absolutely amazing when you want to model a domain, though. (That plus traits, in the case of Rust.)
Not sure if D can do ADTs, but you can probably hack something similar using macros.Leave a comment:
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Why are you always suggesting some bizarre functional languages like Racket, Haskell and now... Scala? ...js?
Anyway, Rust is pretty interesting, but it's verbose, full of Ocaml-isms (I don't see any particular advantages in them) and poorly documented. It's probably a good replacement for Ada.
I also changed my opinion on D again
It's more general purpose than Rust, the flaws have workarounds and, all in all, Angband should be rewritten in D
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Another option which might be interesting would be to target browsers directly with something like Scala.js.
EDIT: It has quite a big "runtime" (scala-library-as-js), but if you have game assets anyway they would probably dwarf that.Leave a comment:
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^Hey, guys, I'm not talking about roguelikes, more like in general. BTW, I'm not actually going to rewrite Angband in anything
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If you can make a playable roguelike in Python or GameMaker, you can do it in Java or C#. The performance complaint about Java was kind of valid when it first came out, but they've had two decades to optimize the runtime now. It's plenty fast.Leave a comment:
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Yeah, the runtime libraries are pretty ridiculous, I agree. But the performance is probably good enough for roguelikes.Leave a comment:
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But how do I run them without their gigantic runtimes
Those might be better, but they're not C, so they don't qualify as "better C".
Also, performance is not good enough (pls no microbenchmarks...)Leave a comment:
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