Angband 64 x 64 pixel tileset

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  • Shockbolt
    Knight
    • Jan 2011
    • 635

    #31
    There's no easy way of identifying what is what in the current 32x32 tileset in Angband is there? Is there a list of tileset coords with matching names for everything?

    If not, I might as well fire up Angband and get to know everything myself, last time I played, I used the Adam Bolt tileset
    http://www.rpgartkits.com/
    Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

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    • Shockbolt
      Knight
      • Jan 2011
      • 635

      #32
      A small preview of some object tiles painted tonight. I've started out with 128 x 128 pixels then scaled them down to 64 x 64.

      Last edited by Shockbolt; April 15, 2014, 19:38.
      http://www.rpgartkits.com/
      Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

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      • takkaria
        Veteran
        • Apr 2007
        • 1951

        #33
        Originally posted by Shockbolt
        A small preview of some object tiles painted tonight. I've started out with 128 x 128 pixels then scaled them down to 64 x 64.

        Your tiles are beautiful! I will probably never play with them but I'm enjoying seeing them.
        takkaria whispers something about options. -more-

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        • d_m
          Angband Devteam member
          • Aug 2008
          • 1517

          #34
          Originally posted by Shockbolt
          There's no easy way of identifying what is what in the current 32x32 tileset in Angband is there? Is there a list of tileset coords with matching names for everything?
          I don't know of anything currently.

          If need be I can try to write a script to figure this out for you. Maybe one of the other tile experts knows a way?
          linux->xterm->screen->pmacs

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          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #35
            These tiles are really crying out for someone to make a short-range variant where you never need to see more than 8 tiles away or so.

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            • takkaria
              Veteran
              • Apr 2007
              • 1951

              #36
              Originally posted by Derakon
              These tiles are really crying out for someone to make a short-range variant where you never need to see more than 8 tiles away or so.
              Or a display you can zoom in or out of.
              takkaria whispers something about options. -more-

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              • ekolis
                Knight
                • Apr 2007
                • 921

                #37
                Yeah, maybe that's why I prefer Crawl in tiles mode but Angband in ascii... in Angband, the view radius is just ginormous, especially for monsters!
                You read the scroll labeled NOBIMUS UPSCOTI...
                You are surrounded by a stasis field!
                The tengu tries to teleport, but fails!

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                • Shockbolt
                  Knight
                  • Jan 2011
                  • 635

                  #38
                  City/Village NPC tiles:

                  Last edited by Shockbolt; April 15, 2014, 19:39.
                  http://www.rpgartkits.com/
                  Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                  Comment

                  • buzzkill
                    Prophet
                    • May 2008
                    • 2939

                    #39
                    These are cool. They look pretty good at 32x32 also. Keep it up!
                    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                    My banding life on Buzzkill's ladder.

                    Comment

                    • Shockbolt
                      Knight
                      • Jan 2011
                      • 635

                      #40
                      Originally posted by takkaria
                      Or a display you can zoom in or out of.
                      That was my idea too, as they'd be too large for a regular version of angband.
                      http://www.rpgartkits.com/
                      Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                      Comment

                      • Shockbolt
                        Knight
                        • Jan 2011
                        • 635

                        #41
                        Originally posted by buzzkill
                        These are cool. They look pretty good at 32x32 also. Keep it up!
                        I'd have to check it out, never crossed my mind to do so, guess I was too fixed on their 64x64 sizes
                        http://www.rpgartkits.com/
                        Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                        Comment

                        • Shockbolt
                          Knight
                          • Jan 2011
                          • 635

                          #42
                          Originally posted by d_m
                          I don't know of anything currently.

                          If need be I can try to write a script to figure this out for you. Maybe one of the other tile experts knows a way?
                          I'm currently using the text documents in one of the game folders, painting the tiles after them, naming the files by the numbers in the documents (N1,N2 and so on". But once done, I would appreciate help putting them together in their respective places on the tilemap.
                          http://www.rpgartkits.com/
                          Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                          Comment

                          • RogerN
                            Swordsman
                            • Jul 2008
                            • 308

                            #43
                            I'm currently using the text documents in one of the game folders, painting the tiles after them, naming the files by the numbers in the documents (N1,N2 and so on". But once done, I would appreciate help putting them together in their respective places on the tilemap.
                            As long as your naming scheme is consistent (N1=filthy street urchin, N2=Scrawny cat, etc...) then it is trivial to write a program that will paste your images into the tilemap at the appropriate locations. Just let me (or any other volunteer) know when you're ready.

                            There's no easy way of identifying what is what in the current 32x32 tileset in Angband is there? Is there a list of tileset coords with matching names for everything?
                            I have a tile-picker application that I wrote for Cryptband which should easily be adapted to this task. It's .Net, so not very useful for Linux users (haven't tried it with Mono). I'll see what I can do in the next few days... Angband needs something like this anyway.

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                            • bio_hazard
                              Knight
                              • Dec 2008
                              • 649

                              #44
                              I'm subscribing to this thread so I can see the new additions. I LOVE what you've put together so far, Shockbolt, and would definitely 'band with these.

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                              • Lebannen
                                Apprentice
                                • Apr 2008
                                • 61

                                #45
                                These tiles look absolutely amazing.

                                I normally don't play with tiles because you can see so much more of the map when you're effectively zoomed further out, and I feel the game is a bit balanced around that; but tiles this gorgeous shake that resolve

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