Hmmm, maybe time to try playing with tiles. I never liked the reduced viewing range before. But my new screen is 32" 4k so that may be less of an issue now.
Angband 64 x 64 pixel tileset
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Great, these will be in the next build
EDIT: One question - is there a set of three tiles for passable rubble too?
EDITEDIT: Could you possibly give me a labelled version of the traps like for monsters too? I think I can probably guess them all, but I'd rather be safe.
BTW, the decoy is awesome
Traps and names, there might be new versions of old tiles in here, lost track of everything I've made in the past
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.Comment
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A few new character tokens before getting some sleep:
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.Comment
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http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.Comment
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A few more new character tiles.
I also want to let everybody know that the old trap/rubble tiles will be deleted from the tilesheet in the next update, as they have been copied and relocated elsewhere on the same tilesheet. This in order to make room for other new tiles.http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.Comment
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More character tiles:
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.Comment
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Thanks Very Much
Thanks very much for doing this. I'm playing vanilla with this tileset (I think). I love it, even though my screen is only 1920x1080, I'd rather L and scroll around than have to play my rogue with squinty eyes (lol). I have two questions:
1. Has it been made to work for any variants other than vanilla?
2. When I'm using it (on windows 10) the main term-0 window always seems to have a black border on the right about the width of one of the tiles. If I stretch the window or shrink it horizontally, the black border remains and the number of tiles shown is adjusted to compensate. This seems like wasted screen real estate. I've compensated by rearranging my windows so term-0 can stick off the right side of my display, but is there another way?
Sorry if either of these two have been answered somewhere in the 85 pages of this thread, it was too much to go through for me.Comment
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The issue I asked about in question #2 seems to have disappeared, so nvm that.
In 4.2.0 the icons for the doors for the Home and Black Market aren't correct in graf-shb.prf. They should be:
# Black Market
feat:Black Market:*:0x99:0x8A
# Home
feat:Home:*:0x99:0x89Comment
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Gorgeous!
Love this work. I recently got my sons, ages 12 and 9, into Angband, and we love this set!Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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In 4.2.0 the tile used for 'tamer' is using the same tile as Metalic Red Centipede. The 91/A4 tile is a red centipede, so tamer is the one that's wrong. I can't figure out what tile tamer is supposed to be (there are so many interesting humanoid tiles). Excerpt from graf-shb.prf:
monster:Metallic red centipede:0x91:0xA4
monster:Yellow worm mass:0x91:0x92
monster:Clear worm mass:0x91:0x93
monster:Radiation eye:0x90:0x87
monster:Cave lizard:0x93:0x8E
monster:Scout:0x84:0x84
monster:tamer:0x91:0xA4
monster:Gallant:0x84:0x85
Edit: in my copy, I substituted the Druid tile 0x84:0x92 since Tamer is a Druid title.Last edited by eastwind; December 26, 2019, 05:23.Comment
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Code:# Black Market feat:Black Market:*:0x99:0x8a # Home feat:Home:*:0x99:0x89
Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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awesome graphics
Hello Shockbolt,
i am used to ASC-II graphics and toyed around with your latest tileset a bit.
Just AWESOME, your fantasy art graphics and tiles are top professional level,
and just the best i ever encountered.
Some things i recognized playing the first steps with graphics as further
improvement ideas to you and the maintainers / developers:
(A) The magic missile bolt graphics fly "backwards" if i fire it to the right
side. There are 'only' 4 bolts of every type instead of the required 8 (one
per every direction). I guess computing them during game time isn't a
good idea. Maybe those could be added to the tileset in the future.
(B) If i play with graphics on and press Shift+M for the overview map,
the ASC map is displayed. But in graphics mode there is in the option
menu a graphic map available which is superior to the asc overview in
my eyes. So 'M' command could check if graphics is turned on, and then
display the proper map instead of ASC map.
(C) Scaling your high resolution graphics is only possible in multiplicator
steps, for example '4x2' or '8x4'. It would be cool if there would be a
percentage scale factor X and Y wise abailable, which would allow scaling
in smaller steps than now.
(D) Enabling 'Nice graphics' option results in about 15 rows displayed on my
computer screen (1920*1280 resolution). That is even less in Y direction
than what is 'required' to have all breath / spell monsters 'on screen',
even if you have already activated 'half spell / breath range' which would
require 10+1+10 rows = 21. That's why i wondered about a finer scale
under (C).
(D) To have maximum Y size of a screen available for the graphics i suggest
to have the main window only contain the graphics (that would also allow
to use for example the rectangle 16x16 font for graphics, which is not so
well suited for displaying text [character & status]. The Character compact
status is already available for a terminal window. The status line could be
included into the message terminal window. That would allow to place them
to the left of the main play window.
But again, an exceptional excellent piece of artwork from you Shockbolt !Blondes are more fun!Comment
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These tiles are great items. But they won't scale well with my gameplay.
Many tiles are too dark. Norwegians are dark too.
Tiles won't scale well. Let me explain this in detail.
I like to see the whole gamemap (without pushing any keys).
So I scale the thing to my needs (I want to see what's happening around me).
To do this, I have to scale tiles much smaller. And then Shockbolt become useless.
Therefore I must use Gervais tiles. DUH!
I don't necessarily like Gervais but those old tiles look like Bubble Bobble.Comment
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