iVanilla - no selling, ranged trap det, spell balances etc.

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  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    #76
    Originally posted by ewert
    As an aside ... yet again the disparity of standart vs. randart games raises it's head, the ranger was standart and had seen only few arts, this warrior is randart and is swimming in arts, especially weapons ... prolly have 20+ already seen, and am not dlvl40.
    Yeah - I'll be reverting the last change to randart gen chances to try and bring randarts back into line with standarts. They used to be less common, now they're way more common. Like you, I'm waiting for myshkin's monte carlo code ...
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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    • ewert
      Knight
      • Jul 2009
      • 702

      #77
      Wow this is one weirdo bug ... can't melee attack on a troll mage. Haven't tried to pinpoint source of why not, attached a savefile. Considering I haven't done anything to melee except include Magnate's fracblows, hmm. =P
      Attached Files

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      • Timo Pietilä
        Prophet
        • Apr 2007
        • 4096

        #78
        Originally posted by ewert
        Wow this is one weirdo bug ... can't melee attack on a troll mage. Haven't tried to pinpoint source of why not, attached a savefile. Considering I haven't done anything to melee except include Magnate's fracblows, hmm. =P
        Weird indeed.

        WARNINGWARNINGWARNINGWARNINGWARNING

        If you rename your own PLAYER -savefile as PLAYER.old game destroys it when you stop trying this one. Apparently .old is something game uses.

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        • Taha
          Adept
          • Jun 2009
          • 128

          #79
          Originally posted by ewert
          Wow this is one weirdo bug ... can't melee attack on a troll mage. Haven't tried to pinpoint source of why not, attached a savefile. Considering I haven't done anything to melee except include Magnate's fracblows, hmm. =P
          This sounds very similar to the problem I had with a dwarf priest. Magnate apparently also saw it once. I was wondering if it had happened with any other class combinations.



          Leave a note on the ticket if it matches, I thought it might have something to do with fractional blows (maybe a single blow takes more than 100 energy?), but haven't done any real checks.
          ________
          Washington Marijuana Dispensaries
          Last edited by Taha; August 14, 2011, 14:53.

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          • Timo Pietilä
            Prophet
            • Apr 2007
            • 4096

            #80
            Originally posted by Taha
            I thought it might have something to do with fractional blows (maybe a single blow takes more than 100 energy?)
            That sounds logical. If you "I"nspect the weapon it actually says:

            With an additional 2 strength and 0 dex you would get 1.0 blows
            With an additional 0 strength and 9 dex you would get 1.0 blows

            So he has less than one blow. If I give it +2 RoSTR it can use that dagger.

            BTW STR is written strength, but dexterity is abbreviated to dex. IMO both should be abbreviated to capital STR and DEX.

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            • Taha
              Adept
              • Jun 2009
              • 128

              #81
              Switching to a whip (or fists) from the default mace allows combat for my dwarf priest, so this is definitely the issue. Tak said there was a fix in the code already, just hasn't been built yet.
              ________
              Weed tracker
              Last edited by Taha; August 14, 2011, 14:53.

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              • AnonymousHero
                Veteran
                • Jun 2007
                • 1393

                #82
                Since Angband has now officially switchted to git, you can always try the most über of debugging commands: git bisect. It will help you pinpoint exactly when some behaviror was introduced (intentionally or not) in very few iterations of answering "yes, this behavas as i excpect" or "no, bad bad bad!"

                EDIT: As a special bonus, if the behavior was unintentional you've just given the maintainers the exact moment at which things went wrong.

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                • Magnate
                  Angband Devteam member
                  • May 2007
                  • 5110

                  #83
                  Originally posted by Taha
                  Switching to a whip (or fists) from the default mace allows combat for my dwarf priest, so this is definitely the issue. Tak said there was a fix in the code already, just hasn't been built yet.
                  Sorry folks, this was my fault: in the fracblows code there is an off-by-one error, so if your energy-per-blow is exactly 100 it won't let you attack. That's why it didn't affect all chars, because many start with enough STR and DEX for <100 epb.

                  It has been fixed - I'm not sure if it made it into last night's nightly, but it will definitely be in tonight's.

                  Sorry again.
                  "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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                  • Philip
                    Knight
                    • Jul 2009
                    • 909

                    #84
                    So, I'm a (mostly) windows user and do not know a thing about programming, compiling etc. I'm interested in playtesting it. How do I download it in a easy, painless way in less than 10 mins. I'm interested in the iVanilla branch

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                    • ewert
                      Knight
                      • Jul 2009
                      • 702

                      #85
                      I'll be reapplying the things for 3.2 soon(ish) I hope. I guess I could do an zip file for current version too.

                      Comment

                      • ewert
                        Knight
                        • Jul 2009
                        • 702

                        #86
                        Here you go:



                        The 3.1.2 based download. Mind you there are a couple of quirks:

                        LoS works on dark grids (havent fixed that in this version)
                        No_selling gold drops in town level are too large

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