There is a bug in decrease_stat due to cloned code. If you try to decrease a stat when it is fully drained, nothing happens. It shouldn't be surprising I'm the only one who ever encountered this.
I'll submit a fix some week or other. However, so long as I am mucking with stat code:
Should we go back to 3.1.0 approach of stat increases always being 1 below 18, and 10 percentiles at 18 or above? That was reverted due to lack of stat potions, but with rarity changes stats are easier to get now.
I'll submit a fix some week or other. However, so long as I am mucking with stat code:Should we go back to 3.1.0 approach of stat increases always being 1 below 18, and 10 percentiles at 18 or above? That was reverted due to lack of stat potions, but with rarity changes stats are easier to get now.
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