There is a bug in decrease_stat due to cloned code. If you try to decrease a stat when it is fully drained, nothing happens. It shouldn't be surprising I'm the only one who ever encountered this. I'll submit a fix some week or other. However, so long as I am mucking with stat code:
Should we go back to 3.1.0 approach of stat increases always being 1 below 18, and 10 percentiles at 18 or above? That was reverted due to lack of stat potions, but with rarity changes stats are easier to get now.
Should we go back to 3.1.0 approach of stat increases always being 1 below 18, and 10 percentiles at 18 or above? That was reverted due to lack of stat potions, but with rarity changes stats are easier to get now.
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