Hmm. That's going to vary by class then (unless you make it Charisma - ha, now there's a cross-reference to another thread!). I'm ambivalent - I can see arguments both ways.
Ooh yes - shriekavate! Nice. Make the first (always-on) one rare enough, and it should be fine. (You presumably already have negative stealth modifiers available to be generated, separate from curses?)
Yes - I suspect two would be enough, but the more the merrier if you can be bothered to code them. So, what, something like 1 in 100, 1 in 50, 1 in 20? Though 1 in 20 is getting close to unplayable - so maybe 1 in 200/100/50 instead.
CC
I am also thinking of two types of aggravate. The first is like the current aggro on gear - everything nearby always wakes up. The second one will be mostly dormant, but occasionally everyone nearby (or maybe everyone on the level) wakes, and some monsters (in los, or nearby, or even randomly on the level, or some combination of these) are hasted.
Yes, although I'm planning to do these by flags rather than values, so that would mean two or three levels of severity rather than a continuum.
CC
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