So the current plan as I understand it is to do a PosCheng competition for 153 and then after do a modified vanilla with TO (and possibly other things removed). It will also include some custom changes, since I'm basing it off of my "ideas that are too controversial to be moved into V" branch.
Right now the plan is to nerf the players abilities by:
My personal opinion is that these changes alone will make a winnable, but incredibly unfun game (unless you have the heroic patience of bron). So I'm going to include some corresponding nerfs to monsters to even things up a little. Namely.
Still undecided is what to do with banishment, mass banishment and destruction.
In addition there are some other changes in my personal version that I've tinkered with over the years. Most of these make things easier, but that might be needed for a no TO comp. These are.
Right now the plan is to nerf the players abilities by:
- Commenting out the allocation line of TO wands and rods.
- Removing the spell "teleport other" from the learnable spells of the chosen class. (I suggest rogue)
My personal opinion is that these changes alone will make a winnable, but incredibly unfun game (unless you have the heroic patience of bron). So I'm going to include some corresponding nerfs to monsters to even things up a little. Namely.
- Summoning gets replaced by "call monster" where the summoned monsters must already appear on the level, and are teleported to the summoner.
- Summon Uniques and Summon Wraiths will work as before though
- Dropping OoD spawns in vaults from 40 OoD to something like 10 OoD for 8 squares, and less for other squares. (I'd rather vaults not be "avoid at all costs" things)
Still undecided is what to do with banishment, mass banishment and destruction.
In addition there are some other changes in my personal version that I've tinkered with over the years. Most of these make things easier, but that might be needed for a no TO comp. These are.
- Mass identify spell (rods activate for it)
- Some monsters have speeds of -5, +5 and +15
- Flatter HP curve (more HP early, CON is more valuable early)
- Option to descend an extra level on down stairs
- Nexus stat swap is gone
- Time and gravity have a 6 divisor instead of 3 (bringing them in line with most other higher elements, upshot is time and gravity breaths do half damage from what they used to)
- I'll add to this list when I remember any more changes
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