Competition 100

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9633

    #31
    The good news is that the body count seems to be "fixed". The bad news is that player ghosts seem to be appearing despite being turned off, which is messing with the body count. I will check winners by hand
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • nppangband
      NPPAngband Maintainer
      • Dec 2008
      • 926

      #32
      Originally posted by tigpup
      hmmm - I'm not sure that is a fair or accurate way of checking for stair-scumming.

      I just left a superb level after killing Ulfang the Black. I left because of Harowen the Black Hand almost killing me. I never saw the Hourglass vault, and I wasn't stairscumming, but I *needed* off that level asap. I explored about half the level and killed a unique (the point of the comp).

      My notes show this:

      | 791124| 1750 | 31 | Killed Ulfang the Black
      | 796163| 1700 | 31 | Left the level without entering the Greater vault
      | continued... | | ("Hourglass")

      Thoughts on fairness of counting this as stairscumming?
      It is doubtful the game will generate 15 greater vaults in a single game, much less 15 you have to flee from.

      In my latest game, which was a 2 million turn win in which I killed every unique except Castimir the Usurper (couldn't find him), only 3 greater vaults were generated, and I only made it inside one of them.

      NPPAngband current home page: http://nppangband.bitshepherd.net/
      Source code repository:
      https://github.com/nppangband/NPPAngband_QT
      Downloads:
      https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

      Comment

      • nppangband
        NPPAngband Maintainer
        • Dec 2008
        • 926

        #33
        Originally posted by Nick
        The good news is that the body count seems to be "fixed". The bad news is that player ghosts seem to be appearing despite being turned off, which is messing with the body count. I will check winners by hand
        And I will start de-bugging. grrrrrrr.

        It should be real simnple to verify a winning savefile at the knowledge screen, if the person e-mails the file.

        If we do anything like this again in a future NPP comp, with a couple days notice I will code a special comp version that will put this information in the character dump for us.
        NPPAngband current home page: http://nppangband.bitshepherd.net/
        Source code repository:
        https://github.com/nppangband/NPPAngband_QT
        Downloads:
        https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9633

          #34
          Don't worry too much - the "checking by hand" will involve a 20-second glance at the dump for ghosts
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Matthias
            Adept
            • Apr 2007
            • 201

            #35
            | 551549| 1950 | 31 | You enter the Greater vault ("Twisted Cube")
            | 560712| 1900 | 31 | Left the level without entering the Greater vault
            | continued... | | ("Twisted Cube")

            hmmm game can't decide eh I entered the gv cleared one small corner and then escaped iirc. Or did i get the same gv twice in a row?

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              #36
              Depending on how notes are applied, I could see that being "same GV twice in a row" since the two notes are on different depths, or it could be that the "didn't enter vault" note doesn't get applied until after your depth has been updated. The odds of getting the same greater vault twice in a row seem pretty slim though.

              Comment

              • Matthias
                Adept
                • Apr 2007
                • 201

                #37
                The didn't enter note gets added after arriving on the new level

                Comment

                • nppangband
                  NPPAngband Maintainer
                  • Dec 2008
                  • 926

                  #38
                  Originally posted by Matthias
                  | 551549| 1950 | 31 | You enter the Greater vault ("Twisted Cube")
                  | 560712| 1900 | 31 | Left the level without entering the Greater vault
                  | continued... | | ("Twisted Cube")

                  hmmm game can't decide eh I entered the gv cleared one small corner and then escaped iirc. Or did i get the same gv twice in a row?
                  Definitely two different vaults. The different depth is noted. First one was at 1950', the second at 1900'.
                  NPPAngband current home page: http://nppangband.bitshepherd.net/
                  Source code repository:
                  https://github.com/nppangband/NPPAngband_QT
                  Downloads:
                  https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

                  Comment

                  • Matthias
                    Adept
                    • Apr 2007
                    • 201

                    #39
                    hmmm i'm almost certain that the note is added when you arrive on the new level though. I checked that when I left another gv alone

                    Comment

                    • nppangband
                      NPPAngband Maintainer
                      • Dec 2008
                      • 926

                      #40
                      Originally posted by Matthias
                      hmmm i'm almost certain that the note is added when you arrive on the new level though. I checked that when I left another gv alone
                      I checked the source. When you take stairs, the player depth is changed before the note is written, so the wrong level could be written for the "failed to enter" note (it is handled properly if the player does word of recall, however). But I don't see any way you could get two notes from the same level. When you stepped on the first square in the vault, the note is written that you entered it. And the variable that remembers there is a vault on the level is erased. So the game could not write two notes for the same vault. If the note was not properly erased, you would get a note written for every single vault square you stepped on.

                      But I promise you, if this happens 15 times, we will grant you a pardon.
                      NPPAngband current home page: http://nppangband.bitshepherd.net/
                      Source code repository:
                      https://github.com/nppangband/NPPAngband_QT
                      Downloads:
                      https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

                      Comment

                      • buzzkill
                        Prophet
                        • May 2008
                        • 2939

                        #41
                        If you use a shaft to bypass a quest level do you fail the quest?
                        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                        My banding life on Buzzkill's ladder.

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          #42
                          I don't think that's possible; the game shouldn't generate shafts when you're one level away from the quest level.

                          Comment

                          • Matthias
                            Adept
                            • Apr 2007
                            • 201

                            #43
                            I'm chased by hunting parties after too much stealing. I think this is going on for more than 200k turns already. Will it ever stop? Also how much are they hasted?

                            Comment

                            • nppangband
                              NPPAngband Maintainer
                              • Dec 2008
                              • 926

                              #44
                              Originally posted by Matthias
                              I'm chased by hunting parties after too much stealing. I think this is going on for more than 200k turns already. Will it ever stop? Also how much are they hasted?
                              How much have you tried to steal? The counter shouldn't be that long, unless you have done it hundreds of times.

                              I put out a note with the original comp. Stealing is kind of a waste of time. I will improve it someday. You definitely don't want to try it in front of monsters who are awake. The only time it is really worth it is if you come across a sleeping monster who drops excellent items. The higher the monster level, the harder it is to steal from him.

                              One worthwhile tactic is to is hold off on killing Wormtounge, and when your brigand is at a high level, you can repeatedly steal excellent items from him.

                              They are only hasted +10. Hasting and slowing for NPP monsters are a timed effect. It is temporary, and it can only go to +10 or -10. The counter might have gone higher than the variable it is stored in if they are hasted for 200k turns.
                              NPPAngband current home page: http://nppangband.bitshepherd.net/
                              Source code repository:
                              https://github.com/nppangband/NPPAngband_QT
                              Downloads:
                              https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

                              Comment

                              • Matthias
                                Adept
                                • Apr 2007
                                • 201

                                #45
                                Originally posted by nppangband
                                How much have you tried to steal? The counter shouldn't be that long, unless you have done it hundreds of times.

                                I put out a note with the original comp. Stealing is kind of a waste of time. I will improve it someday. You definitely don't want to try it in front of monsters who are awake. The only time it is really worth it is if you come across a sleeping monster who drops excellent items. The higher the monster level, the harder it is to steal from him.

                                One worthwhile tactic is to is hold off on killing Wormtounge, and when your brigand is at a high level, you can repeatedly steal excellent items from him.

                                They are only hasted +10. Hasting and slowing for NPP monsters are a timed effect. It is temporary, and it can only go to +10 or -10. The counter might have gone higher than the variable it is stored in if they are hasted for 200k turns.
                                Tried maybe like 15 times in total, most of those on the same level and from an awake monster as stealing from a sleeping one worked good enough.

                                +10 is a lot by the way


                                I do remember clearing out a lesser open vault with everything asleep after the stealing, but only recently do most monsters seem to be awake and hasted, which does indeed sound like some kind of overflow... We'll see how long it lasts

                                edit: haha, i "fixed" the problem by going to dlvl1 and stealing from an awake snake twice. Then I got the "everyone is on a lookout, you cannot steal here any longer" message and now when I enter a new level nothing is hasted. I do still get the hunting party message.
                                Last edited by Matthias; March 17, 2011, 16:53.

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