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  • tigpup
    Apprentice
    • Apr 2007
    • 94

    #61
    The ladder is showing my char Artha as the winner.

    This is incorrect, probably due to the body count of 105. I killed a player ghost (Jeff Greene the Nether Wraith) in addition to the 104 uniques.

    Based on 104 uniques with lowest turncount, Eddie won the comp with his 585,842 turns winner.

    'grats Eddie ^_^

    - Neil.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9637

      #62
      Correct - congratulations to Eddie for winning, and to murphy for a qualifying winner and tigpup for two!

      Slacko here hasn't done a new comp yet, but there will be one in the next day or two.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Magnate
        Angband Devteam member
        • May 2007
        • 5110

        #63
        Originally posted by Nick
        Slacko here hasn't done a new comp yet, but there will be one in the next day or two.
        Sigh. What do we pay you for? Oh wait ...
        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

        Comment

        • Antoine
          Ironband/Quickband Maintainer
          • Nov 2007
          • 1010

          #64
          Originally posted by nppangband
          And that is an excellent point. Azathoth really should flashing colors creature like all of the other dangerous creatures.
          I've just added this monster to Quickband - might be a good addition to NPP - an early monster which can tele-to but is not too lethal. Hopefully the player will then recognise the danger he is in when something like Radagast or Azathoth shows up.

          Code:
          N:694:Curious spirit
          G:G:G1
          I:115:3d10:100:100:0
          W:24:4:100:100
          B:TOUCH:CONFUSE
          B:TOUCH:EXP_20
          F:FEMALE | RAND_25 | INVISIBLE | COLD_BLOOD
          F:PASS_WALL | UNDEAD | EVIL | FLYING
          F:HURT_FIRE | IM_COLD | IM_POIS | NO_FEAR | NO_SLEEP
          F:FRIENDS
          S:SPELL_PCT_20 | POW_0
          S:BLINK | TELE_SELF_TO
          D:This curious ghost wants to see you meet your end, and will flock
          D: from a long way away to spectate. You will not easily be able to
          D: escape its scrutiny!
          Ironband - http://angband.oook.cz/ironband/

          Comment

          • nppangband
            NPPAngband Maintainer
            • Dec 2008
            • 926

            #65
            Originally posted by Antoine
            I've just added this monster to Quickband - might be a good addition to NPP - an early monster which can tele-to but is not too lethal. Hopefully the player will then recognise the danger he is in when something like Radagast or Azathoth shows up.
            A group of ghosts at 1200' that can pass walls, have +5 speed, and touch to confuse? Most people don't have confusion resist by that time. I can see them standing in walls and confusing the player before they have a chance to react.

            My first thought is that they might be slightly overpowered for that depth, or at least have the friends flag removed. Wouldn't there be alot of instadeaths to a pack of these creatures?
            NPPAngband current home page: http://nppangband.bitshepherd.net/
            Source code repository:
            https://github.com/nppangband/NPPAngband_QT
            Downloads:
            https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              #66
              They don't actually appear to deal any direct damage, so while they're very annoying you'd need to be in a fight with something else for them to contribute to your death. Still, I don't really see the need for the FRIENDS flag.

              Comment

              • Antoine
                Ironband/Quickband Maintainer
                • Nov 2007
                • 1010

                #67
                Originally posted by nppangband
                A group of ghosts at 1200' that can pass walls, have +5 speed, and touch to confuse? Most people don't have confusion resist by that time. I can see them standing in walls and confusing the player before they have a chance to react.

                My first thought is that they might be slightly overpowered for that depth, or at least have the friends flag removed. Wouldn't there be alot of instadeaths to a pack of these creatures?
                Because they have so few hp and don't do much damage, you can pretty much just flail round in a confused state until you've killed them all.

                I'll playtest though.

                A.
                Ironband - http://angband.oook.cz/ironband/

                Comment

                • Antoine
                  Ironband/Quickband Maintainer
                  • Nov 2007
                  • 1010

                  #68
                  Curious spirits turn out to be OK. A bit annoying, but in an educational way (learn about tele-to before you meet Radagast). Not dangerous on their own clearly.

                  A.
                  Ironband - http://angband.oook.cz/ironband/

                  Comment

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