Competition 86

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9634

    Competition 86

    Competition 86 is now available from the competition page; it is a DaJAngband 1.2.0 Kobold Ranger.

    Note that comp 85 has just over a day to run.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.
  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    #2
    Originally posted by Nick
    Competition 86 is now available from the competition page; it is a DaJAngband 1.2.0 Kobold Ranger.

    Note that comp 85 has just over a day to run.
    I thought I'd give this a try. What on earth is:
    Code:
    3 wooden torches (5:33:20)

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9634

      #3
      Everything in DaJ is quoted in time rather than game turns - I think that means 5 hours 33 minutes of light left.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • will_asher
        DaJAngband Maintainer
        • Apr 2007
        • 1124

        #4
        Originally posted by Nick
        Everything in DaJ is quoted in time rather than game turns - I think that means 5 hours 33 minutes of light left.
        That is correct.

        Just today, I found a bug which can be nasty, but it has a workaround:
        The bug happens when monsters which come back to life, try to come back on top of the PC (your character). If a monster comes back to life on top of your character, the nasty bug happens: your character will dissapear behind the monster that came back to life, you won't be able to move, and monsters can't attack you*. It'll still let you take actions, but teleporting doesn't work. You have gone into limbo.
        If this happens, there is a workaround: If you recall or teleport level, you won't be in limbo anymore and things will go back to normal. Sorry about losing any valuables on that level.
        DO NOT save and exit while your character is in limbo because that will kill your savefile and you won't be able to load it again ("cannot place monster #X"). I just lost a game this way.
        I'm pretty sure the bug only happens if you are in the same space the ressurrecting monster was in when it died AND it can't find another nearby space to put the monster (and it doesn't reliably happen even then), so you can probably avoid having it happen in the first place.

        I might get around to posting an update with the fix in the next week or two, but since I finally have a RL job, there's a good chance I won't get around to it.
        I hope this doesn't keep people from trying the competition.

        PS: Hey look, Matthias has already found Cubragol

        *Monster can't melee you when you're in limbo. I couldn't get the bug to happen again to test if they can still cast or breathe on you or not.
        Last edited by will_asher; April 15, 2010, 04:08.
        Will_Asher
        aka LibraryAdventurer

        My old variant DaJAngband:
        http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

        Comment

        • Sirridan
          Knight
          • May 2009
          • 560

          #5
          So, perhaps it is a dumb question, but I noticed the game starts with roguelike keys on. I don't like this so naturally I turn it off. However, when inside stores, hitting 'b' only tries to look at a spell book, and hitting 'p' once selects the object with the letter 'p' in front, and hitting 'p' again asks me to buy that item. I don't want to buy a javelin, or anything else that is in that slot, any fix? Save/reload didn't help, nor did going out of town and back up again.

          *EDIT*

          I'm dumb, hit enter. *Sigh* Keeping my old post intact so everyone can get a chuckle. (I can tell I'm going to go far in this comp!)
          Last edited by Sirridan; April 15, 2010, 05:16.

          Comment

          • buzzkill
            Prophet
            • May 2008
            • 2939

            #6
            The store interface is a little different in DaJ. Since the is no selling, just double tap the letter of the item you want to buy.
            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
            My banding life on Buzzkill's ladder.

            Comment

            • Matthias
              Adept
              • Apr 2007
              • 201

              #7
              Found a minor bug with monster companions (I think). First I had white worm masses as one of the monsters in an orc pit, then I had 12 scruffy looking hobbits as one of the companions of the Queen Ant and just recently I had 12 green frogs as the companions of Wulf, Renegade of Rohan.

              Comment

              • paboperfecto
                Scout
                • Dec 2009
                • 27

                #8
                If anyone out there wants to do this competition and like me prefers to use the graphical version send me a message. I've taken a stab at updating the pref file for the graphics. I'm about half way done (through monster #500!). Not every monster maps so you'll get some ascii characters and there are a few duplicates so you'll need to keep an eye on your monster list. I hope to finish up this weekend but I may not get back to finishing until Monday or so.

                It's not perfect but it's better than it was when no monster mapped correctly and I was attacking novice warriors that looked like black ants....

                Comment

                • paboperfecto
                  Scout
                  • Dec 2009
                  • 27

                  #9
                  Also will_asher, if you want my pref file to include in future versions let me know. I'm not sure if you planned on updating it or not but if you were it would probably be quicker to start with mine than from scratch. I am leaving comments where I'm not mapping a monster and if I feel inspired may go back and try to grab some of them from the TOME graphics and put them into the angband .bmp.

                  Comment

                  • Matthias
                    Adept
                    • Apr 2007
                    • 201

                    #10
                    Originally posted by will_asher
                    That is correct.

                    Just today, I found a bug which can be nasty, but it has a workaround:
                    The bug happens when monsters which come back to life, try to come back on top of the PC (your character).
                    This can also happen if they try to come back on other monsters. I just had a non-existing lesser reaver and novice warrior casting spells/attacking me while cleaning up a lesser vault.

                    Comment

                    • will_asher
                      DaJAngband Maintainer
                      • Apr 2007
                      • 1124

                      #11
                      Originally posted by Matthias
                      Found a minor bug with monster companions (I think). First I had white worm masses as one of the monsters in an orc pit, then I had 12 scruffy looking hobbits as one of the companions of the Queen Ant and just recently I had 12 green frogs as the companions of Wulf, Renegade of Rohan.
                      That's weird, I wonder why I haven't seen that bug.



                      @paboperfecto: I already had graphics tiles for the normal tiles set up to work correctly. Do you mean the 32x32 tiles? If so, Buzzkill has gotten a decent start on those.
                      If your talking about the original tileset, did it not work correctly already?
                      Will_Asher
                      aka LibraryAdventurer

                      My old variant DaJAngband:
                      http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                      Comment

                      • Matthias
                        Adept
                        • Apr 2007
                        • 201

                        #12
                        Hmmm there seems to be a problem with the monster generation. That or the RNG really wants my guy to survive. I am down to 3500 and the last levels all had a very peacefull monster feeling. After not finding any wyrms to kill I just checked the entire monster listing and I haven't seen a single monster or unique with a native level deeper than 2500. Have seen a lot of 2400-2500 stuff but exactly 0 from deeper down. And that's after more than 20 floors where I detected several times and with telepathy.

                        Comment

                        • will_asher
                          DaJAngband Maintainer
                          • Apr 2007
                          • 1124

                          #13
                          I'm sorry, when I submitted the competition savefile, I was hoping I finally had a release with no major bugs. I was encouraged when there had been no bug reports since the release of 1.2.0. <repeated headdesking>
                          I'm looking at the code and I can't fathom why this is happening, and I don't have time to spend a long time looking (like I often have to do to find the cause of a bug).
                          Will_Asher
                          aka LibraryAdventurer

                          My old variant DaJAngband:
                          http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                          Comment

                          • paboperfecto
                            Scout
                            • Dec 2009
                            • 27

                            #14
                            <quote>@paboperfecto: I already had graphics tiles for the normal tiles set up to work correctly. Do you mean the 32x32 tiles? If so, Buzzkill has gotten a decent start on those.
                            If your talking about the original tileset, did it not work correctly already?</quote>

                            32x32. Didn't see anything so didn't know if anyone was working it.

                            Comment

                            • buzzkill
                              Prophet
                              • May 2008
                              • 2939

                              #15
                              Originally posted by paboperfecto
                              If anyone out there wants to do this competition and like me prefers to use the graphical version send me a message.
                              I've already done a *lot* of the work for the (32x32) tile set.
                              MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.


                              It includes the .prf as well as an updated .bmp with lots of new graphics.
                              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                              My banding life on Buzzkill's ladder.

                              Comment

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