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  • PaulBlay
    Knight
    • Jan 2009
    • 657

    #61
    Originally posted by buzzkill
    Really? Did I miss the memo on this?
    I assumed he meant 'start again from the same (initial) save file'. Although the competition rules do say that you can do some initial shopping and restart from that save file.

    *************************************************

    How about Tom Bombadil for a pacifist competition? The winner is whoever defeats Morgoth while killing the fewest number of other monsters. I could set him up with Life + Sorcery and a special area sleep attack. (Special feature: Is unable to identify The One Ring and it has no powers when worn by him ;-)
    Last edited by PaulBlay; March 12, 2009, 17:16.
    Currently turning (Angband) Japanese.

    Comment

    • Donald Jonker
      Knight
      • Jun 2008
      • 593

      #62
      Originally posted by PaulBlay
      I assumed he meant 'start again from the same (initial) save file'.
      Precisely. Lighten up, Buzzkill - nobody's cheating.

      How about Tom Bombadil for a pacifist competition? The winner is whoever defeats Morgoth while killing the fewest number of other monsters.
      I've always wondered how a Nethack-esque conduct would work in a *band. Naturally, it would have to be in a variant where charm spells actually work. You'd also have to take care that it wouldn't be a scum-fest for items on the floor - I suppose disconnected stairs would take care of that. There'd also have to be some way of tracking total monsters killed in the dump; I don't know which, if any, variants do that. Fewest monsters killed sounds more fun than least XP to win, though.
      Bands, / Those funny little plans / That never work quite right.
      -Mercury Rev

      Comment

      • PaulBlay
        Knight
        • Jan 2009
        • 657

        #63
        Originally posted by Donald Jonker
        I've always wondered how a Nethack-esque conduct would work in a *band. Naturally, it would have to be in a variant where charm spells actually work. You'd also have to take care that it wouldn't be a scum-fest for items on the floor - I suppose disconnected stairs would take care of that. There'd also have to be some way of tracking total monsters killed in the dump; I don't know which, if any, variants do that.
        I could probably fudge those issues with a 'competition binary/source'. It would be interesting to try, anyway.

        Fewest monsters killed sounds more fun than least XP to win, though.
        I was considering a (reduced) XP payout for monsters rendered (mostly) harmless. It would probably be too easily abused, though.
        Currently turning (Angband) Japanese.

        Comment

        • PaulBlay
          Knight
          • Jan 2009
          • 657

          #64
          Originally posted by PaulBlay
          I could probably fudge those issues with a 'competition binary/source'. It would be interesting to try, anyway.
          OK, this is what I'm planning (implementing) so far. Comments and notes of (dis)interest very welcome!

          Variant: TinyAngband (Morgoth on level 27, quick advance, nice items, relative of Hengband and Zangband)

          Character: Tom Bombadil
          Race: Earth-spirit*
          Class: Avatar*
          Melee and ranged pretty much suck, racial ability Twilight Song puts enemies to sleep. Racial ability gets more powerful with level.
          Spell realms: Life and Sorcery (essentially Mage/Priest)
          The One Ring: Has no power over Tom Bombadil, and its abilities cannot be used by him.
          Tom Bombadil is essentially unbeatable while in The Old Forest but loses much of his power out of it.

          Monsters can be 'tagged' once for 1/5 normal exp payout. 'Tags' are awarded for non-fatal disabling effects (sleep, teleport away, etc.)

          Victory conditions: Banish Morgoth to his prison while killing the fewest other monsters.
          If nobody kills Morgoth in the time limit then "Kill Sauron", and if nobody kills Sauron then "Deepest level reached" - all with 'fewest monsters killed' proviso.

          The Earth cried out when Morgoth, Lord of Darkness broke free of his prison before the prophesied time of Dagor Dagorath and Tom reluctantly decided to get involved. Killing is not in his nature and he will avoid ending the lives of even the most misguided of Earth's creatures whenever possible.

          * Competition special, not in standard game.
          Currently turning (Angband) Japanese.

          Comment

          • Donald Jonker
            Knight
            • Jun 2008
            • 593

            #65
            Is Tinyband in English? I know you mentioned an English version was forthcoming.. Could you provide a link?

            Also, I'm a bit wary of all the special conditions disrupting game balance. It should probably be playtested a bit privately before being submitted for a larger competition.
            Bands, / Those funny little plans / That never work quite right.
            -Mercury Rev

            Comment

            • PaulBlay
              Knight
              • Jan 2009
              • 657

              #66
              Originally posted by Donald Jonker
              Is Tinyband in English? I know you mentioned an English version was forthcoming.. Could you provide a link?
              You can use the compile hints here with the developmental code here to get an English binary.

              I think you can point your favourite SVN utility to this url

              to download it.

              The official English version will be out in a few days.

              Also, I'm a bit wary of all the special conditions disrupting game balance. It should probably be playtested a bit privately before being submitted for a larger competition.
              Well, I would be quite happy to just have a standard TinyAngband character and a standard competition (first to kill Morgoth), but there didn't seem to be much interest in that.

              Obviously I plan to playtest it myself - as it's a 'quick' variant that shouldn't take a vast amount of time.
              Currently turning (Angband) Japanese.

              Comment

              • Big Al
                Swordsman
                • Apr 2007
                • 327

                #67
                No OS X version? That sucks.
                Come play Metroplexity!
                Un, V MX H- D c-- f- PV s- d+ P++ M+
                c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

                Comment

                • PaulBlay
                  Knight
                  • Jan 2009
                  • 657

                  #68
                  Originally posted by Big Al
                  No OS X version? That sucks.
                  It seems that the
                  main-mac.c
                  version could probably be compiled for OS X. I don't know anything about the Mac side of things so I can't give guarantees.
                  Currently turning (Angband) Japanese.

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6883

                    #69
                    main-mac.c may or may not work. main-x11.c will certainly work, though the interface is lousy compared to native OS X.

                    Comment

                    • PaulBlay
                      Knight
                      • Jan 2009
                      • 657

                      #70
                      Originally posted by Pete Mack
                      main-mac.c may or may not work. main-x11.c will certainly work, though the interface is lousy compared to native OS X.
                      Apparently there's someone on the Japanese side who can compile for OS X. I don't know the details but if it goes ahead he should be able to provide an archive of the binary.

                      In other news the TinyAngband maintainer has taken over producing the 'competition version' from me. Probably for the best (I'll have to get the practice doing something else ;-).

                      At least if I don't do that bit myself I might be able to take part in the competition. (Depending on whether I end up play testing or not).

                      [EDIT] Oh, and I still want to hear people's opinions about this (pacifist option and normal comp. in TinyAngband option). The sooner I know whether it's 'go' for the next competition the sooner we can get started.
                      Last edited by PaulBlay; March 13, 2009, 19:18.
                      Currently turning (Angband) Japanese.

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9637

                        #71
                        Originally posted by PaulBlay
                        Oh, and I still want to hear people's opinions about this (pacifist option and normal comp. in TinyAngband option). The sooner I know whether it's 'go' for the next competition the sooner we can get started.
                        OK, I have (with a couple of minor hiccups) downloaded and compiled the source to TinyAngband 0.0.3. It seems, though, that the English translation is not complete - object and terrain feature names still seem to be trying to display in Japanese.

                        I'm also not quite sure how the pacifist thing would work, with the tagging etc.

                        The translation seems like kind of a showstopper. Do people think we should try to pursue this for the next comp, or do something else and have Tiny later?
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • PaulBlay
                          Knight
                          • Jan 2009
                          • 657

                          #72
                          Originally posted by Nick
                          OK, I have (with a couple of minor hiccups) downloaded and compiled the source to TinyAngband 0.0.3. It seems, though, that the English translation is not complete - object and terrain feature names still seem to be trying to display in Japanese.
                          I haven't run 0.0.3 specifically (I've been compiling off the development version), but object names at least certainly shouldn't be trying to display in Japanese.

                          Did you follow the hints in the Compiling XAngband Source page? In particular failing to delete any .raw files before compiling may cause what you've described.
                          Currently turning (Angband) Japanese.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9637

                            #73
                            Originally posted by PaulBlay
                            In particular failing to delete any .raw files before compiling may cause what you've described.
                            Aha, thanks - I had configured without --disable-japanese the first time, and saw my mistake on running, but forgot the raw files had been written then.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • PaulBlay
                              Knight
                              • Jan 2009
                              • 657

                              #74
                              Originally posted by Nick
                              Aha, thanks - I had configured without --disable-japanese the first time, and saw my mistake on running, but forgot the raw files had been written then.
                              To answer your other concerns;
                              I'm quite happy (indeed it would be more convenient) to just have a standard TinyAngband character in standard TinyAngband game for "first to kill Morgoth". (The competition period should be short as it is a 'quick' *band variant).

                              My thoughts on doing a 'special' were just because there didn't seem to be much interest in 'straight' TinyAngband. I envisage the 'tag' system as a way of getting some exp without having to kill monsters. You get exp for 'seriously disadvantaging' monsters. They don't disappear from the level, and if you encounter them again you don't get extra exp for 'disadvantaging' them again (to prevent farming). You still get full exp if you do kill something (but you will generally want to avoid doing that).

                              None of the 'special competition features' have been implemented yet (although we do have a good idea of how to do it all, and it shouldn't take long if it goes that way).
                              Currently turning (Angband) Japanese.

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9637

                                #75
                                Originally posted by PaulBlay
                                I'm quite happy (indeed it would be more convenient) to just have a standard TinyAngband character in standard TinyAngband game for "first to kill Morgoth". (The competition period should be short as it is a 'quick' *band variant).
                                I think this might be a better option - especially since TinyAngband is new to pretty much everyone. If you want to send me a savefile, I'll get it organised in the next couple of days.
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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