V standarts are horribad

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  • wobbly
    Prophet
    • May 2012
    • 2629

    #31
    Originally posted by Estie
    It was a shaving off everywhere, right at the time when independant pvals were introduced. Thorin, Elessar, many others.

    Thalkettoth has 3 speed in tome2, so it must be there since ages. I am talking about more recent times.
    The switch in pvals happens going from 3.2 to 3.3.

    Elessar loses its (+7,+7)
    Sting gains the +spd when it drops to +1 str/con/dex.
    Thorin loses 1 str and stealth and Dor-lomin loses 2 dex. Considering I'd wear both of these all day, hard to disagree with that change.
    Caspanion was +3 int, wis, con instead of +2 int/wis and +3 con. Was probably more interesting before? The ultimate caster armour. int/wis/con/rconf
    Crown of Gondor used to be crazy. another +1 wis, +rchaos and +3 spd.

    Most things are actually the same. A big buff going from 2.9.3 to 3.x and a minor nerf of some of the super artifacts going from 3.2 to 3.3

    Edit:Fix numbers on Caspanion
    Last edited by wobbly; March 11, 2021, 18:22.

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    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #32
      The thalcs were 2d4 (+4,+6) in 3.0. But there were enchant scrolls in the alchemist, allowing (+7,+8) at moderate expense. 1d4 (+6,+12) is roughly equivalent to 2d4 (+6,+7). So they are roughly where they were in 3.0, but with less flavor

      Comment

      • Estie
        Veteran
        • Apr 2008
        • 2347

        #33
        Originally posted by wobbly
        Considering I'd wear both of these all day, hard to disagree with that change.

        I am not disagreeing with nerfing artifacts per se; I am disagreeing about lowering the relative power of artifact versus ego.

        The objective is to avoid situations like "I dont have to go and pick up that set of augmented chainmail because I already have Caspanion (when playing standarts) and/or a dwarven PDSM" (when not).

        Currently, a piece of bodyarmor could have +10 speed or +2 attacks, either of which would make it eligible for replacing the PDSM. I dont see how Pete's suggestion is going to work without resetting this.

        Comment

        • wobbly
          Prophet
          • May 2012
          • 2629

          #34
          Well while we are talking about these things I may as well float an idea I was planning to try out for something that was either a "randart" or a "named ego" that was generated on the fly (e.g. you'd get them still in a standart set).

          Generate an ego. Then pick an artifact, usually the same base object but chance of not. Combine the 2 using a set of weighted rolls. (e.g. rolling to see if it keeps a property). So its a bit like, half the ego it picked and half the artifact it picked.

          Comment

          • Estie
            Veteran
            • Apr 2008
            • 2347

            #35
            I like the pre-/suffix way of diablo, (somewhat) implemented in tome2:

            shocking rapier(70%) or rapier of extra attacks(30%), and a small chance (forgot how much) of "a shocking rapier of extra attacks".

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            • Sky
              Veteran
              • Oct 2016
              • 2321

              #36
              my thoughts about nerfing randarts;

              1. the previous nerf was a good thing. Randarts with triple +7 stat bonuses were ridiculous.
              2. i would prefer a complete rework of the creation system. The "betterness" of the randart sets is not in how many stat bonuses or how big of a stat bonus they have, but rather that to a randart rFire and rChaos are the same, it doesn't think every arti should have rFire "but only this rare one should have rChaos". The more .. well, random, distribution of bonuses and abilities means that if you pull 8 artifacts out of the pool, they will tend to have pretty much everything you need.
              3. for the reason above, i don't think that a flat nerf "just reduce the power level" would change much.

              I like randart games, i think they are perfectly fine. Not everyone spends an entire day IRL on DL98 scumming for power500+ artifacts, and playing with randarts sets is not only more fun (due to figuring out what gear build you can do) but alltogether a "difficulty level" of Angband which i find appropriate.

              I just don't like the standart set; i don't like having 4/5 artifacts on me and NOT ONE HAS FREE ACTION. Or pConf. or SI.

              I'm not saying *every* pair of arti gloves i find should be +3 DEX rPois rDise rNexus FA ESP, but hey.
              "i can take this dracolich"

              Comment

              • Estie
                Veteran
                • Apr 2008
                • 2347

                #37
                Originally posted by Sky
                my thoughts about nerfing randarts;

                I just don't like the standart set; i don't like having 4/5 artifacts on me and NOT ONE HAS FREE ACTION. Or pConf. or SI.
                Are you basing this dislike off the one game you played ?

                Comment

                • Pete Mack
                  Prophet
                  • Apr 2007
                  • 6883

                  #38
                  Here's an example of armor that should be a winner but isn't because of randarts:
                  Balance Dragon Armor of Elvenkind (Slay Huan) <+2>
                  Resists Base, Light, Shards, Sound, Chaos, Disenchantment.

                  However, I already have armor with:
                  Resist Base, Nexus, Chaos, Disenchantment.
                  FA, SI
                  pFear, pStun(!)

                  I suppose I could put the BaDSM on and slay Huan-it's a *perfect* match, and I am missing Shards, Light, and Sound. But pStun is hard to beat.

                  Comment

                  • Estie
                    Veteran
                    • Apr 2008
                    • 2347

                    #39
                    Why should that be a winner ? It is an ego item, not a randart....

                    What exactly is your objective ?

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9634

                      #40
                      Originally posted by Estie
                      It used to be that the power distribution between item types looked something like this

                      (with
                      1 - magic items
                      2 - egos
                      3 - standarts):

                      1------2------3

                      Then the standarts got nerfed (at least once in a big way, possibly more often*), so now it looks more like this:

                      1------2-3
                      There was a fair bit of back and forth on this, including improvements and nerfs to standard artifacts, and the change so that weak egos were generated less often deep, which improved the quality of late-game egos.

                      The idea of ToME-like egos was coded up by Magnate for v4 (remember that thing?), but never included in the main game. Going that way would be a possibility, but my feeling is it would probably lead to more strong egos rather than less.

                      Another possibility is the O/FA system of all games having both the standard artifacts and some random artifacts, generated in a more structured way. If we went that way we would probably want to cut the number of standard artifacts a bit.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Pete Mack
                        Prophet
                        • Apr 2007
                        • 6883

                        #41
                        In standarts, that ego item would trump all but one exceeeingly rare artifact in terms of resistance.
                        In randarts, I found better at DL 57(!)

                        Comment

                        • Estie
                          Veteran
                          • Apr 2008
                          • 2347

                          #42
                          Originally posted by Pete Mack
                          In standarts, that ego item would trump all but one exceeeingly rare artifact in terms of resistance.
                          In randarts, I found better at DL 57(!)
                          So...nerf the ego, nerf the randart, you still going to have the randart equipped.

                          Or...just nerf the randarts and end up wearing ego, depriving the player of his randomness.

                          Or...randomize egos.

                          I dont care if its 1 or 3 or doing nothing at all, but I strongly oppose 2.

                          Comment

                          • Ingwe Ingweron
                            Veteran
                            • Jan 2009
                            • 2129

                            #43
                            Originally posted by Estie
                            So...nerf the ego, nerf the randart, you still going to have the randart equipped.

                            Or...just nerf the randarts and end up wearing ego, depriving the player of his randomness.

                            Or...randomize egos.

                            I dont care if its 1 or 3 or doing nothing at all, but I strongly oppose 2.
                            Or just play Comp 169.

                            "Leon is a human ranger. He has broken the rules of his community. For his penance, he was told to go 5000ft down the fortress of Angband and slay Morgoth. And since he was going to take the task too lightly, the gods decided that no artifacts would cross his path during that task."

                            I barely beat out PowerWyrm for the win on turncount by only 48 turns.
                            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                            Comment

                            • archolewa
                              Swordsman
                              • Feb 2019
                              • 400

                              #44
                              Originally posted by Nick
                              Another possibility is the O/FA system of all games having both the standard artifacts and some random artifacts, generated in a more structured way. If we went that way we would probably want to cut the number of standard artifacts a bit.
                              I'm not a huge fan of this, personally. I find randarts don't really have any personality. They feel less like ancient gear with a story behind them, and more like gamey stuff thrown at you by a game for gaming. I know it's a small thing, but it's the primary reason I don't play with randarts (the other being that I find they make the game a little boring).

                              Comment

                              • VeritasAequitas
                                Apprentice
                                • Jan 2020
                                • 52

                                #45
                                Originally posted by archolewa
                                I'm not a huge fan of this, personally. I find randarts don't really have any personality. They feel less like ancient gear with a story behind them, and more like gamey stuff thrown at you by a game for gaming. I know it's a small thing, but it's the primary reason I don't play with randarts (the other being that I find they make the game a little boring).
                                i second this actually now you mention this. Whenever i come across an artifact i often google it to find its history/lore in the world if i dont know it. i do the same with uniques

                                i mean, it doesnt mean ill use it necessarily if theres a better piece, but it might find a place in my home inventory

                                Comment

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