Name is name I think? I've got so many broken old copies of the list that I can't find it anymore. Sometimes it gives a line & coloumn which I'm pretty sure is from the old format.
Coffee-band containment thread
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So was testing and turned squelch off to see what was dropping. Then double checked in feature and there are now a lot of class books but on top off that more are useless to you and I wasn't a fan of it, so I'm thinking 1 realm? I was already starting to think that way because it makes a bunch of stuff easier for me. Mage can just use any book he finds. I don't have to think whether my mage is the mage or the priest. There's just a bunch of stuff that's easier if all books are the same realm. Not sure what that's going to mean for rogue/paladin/druid yet. Probably mostly specialist spells for druid/paladin and rogue the poorer version of mage.Comment
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Coffee coloured too overloaded
name:silver yeek
base:yeek
color:W
speed:110
hit-points:7
hearing:18
smell:20
armor-class:16
sleepiness:10
depth:3
rarity:6
experience:4
blow:HIT:HURT:1d3
blow:SING:EAT_LIGHT
There's a domestic silver fox that's from Russia and not in theme but neither are JackalsComment
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I'm having trouble getting rid of traps. I took a fresh copy of feature branch and went through cave-gen.c and everywhere it said "place traps", I commented it out. Then when that failed I removed the bits that place rubble. I think there's less traps but I'm sitting on dlvl 2 looking at a blinding gas trap. I have no idea whether I've missed something or whether Vs trap code is buggy to start with.Comment
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I'm having trouble getting rid of traps. I took a fresh copy of feature branch and went through cave-gen.c and everywhere it said "place traps", I commented it out. Then when that failed I removed the bits that place rubble. I think there's less traps but I'm sitting on dlvl 2 looking at a blinding gas trap. I have no idea whether I've missed something or whether Vs trap code is buggy to start with.Comment
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Thanks again, I'll take a look. There's something else though, it happens in corridors & it happens on levels without any interesting rooms. I'm trying Pete's suggestion which looks simplest, I just haven't tested it much to see if it's worked. I did run into an unexpected issue with Wormtongue cackling meaninglessly about traps. Perhaps he was reminiscing about the good old days when he could do that. If this doesn't work I have vague memories of Nick having to fix traps because they weren't generating recently. It might be possible to unfix the fix.
I also read your other post on level gen. It was interesting & I took a look through the gen, but I still don't understand it well enough to do more then just fiddle but I'll keep it in mind for when I do.Comment
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Reworked stats. I'd love to say it was carefully fine tuned, statistical analysis, blah, blah. It was a bit more sloppy. Hopefully it holds up later in the game. Presumably it'll take rebalancing.
I think I'll start keeping a record of broken code documentation. For instance obj-gear.c refers to a non-existent dungeon.c
Code:[Angband 4.1.3 Character Dump] Name StandardRolleAge 46 Self RB CB EB Best Race Dwarf Height 3'9" STR: 12 +2 +1 +0 15 Class Paladin Weight 7st 5lb INT: 16 +0 -3 +0 13 Title Gallant Turns used: WIS: 13 +0 +1 +0 14 HP 11/11 Game 1 DEX: 9 -1 -1 +0 7 SP 2/2 Standard 0 CON: 12 +2 +2 +0 16 Resting 0 Level 1 Armor [0,-2] Saving Throw 42% Cur Exp 0 Stealth Bad Max Exp 0 Melee 1d6,+3 Disarm - phys. 27% Adv Exp 11 To-hit 30,+1 Disarm - magic 29% Blows 1.5/turn Magic Devices 36 Gold 1675 Searching 16% Burden 11.3 lb Shoot to-dam +0 Infravision 40 ft Overweight -72.6 lb To-hit 14,+1 Speed Normal Max Depth Town Shots 0.0/turn You are the only child of a Dwarven Prison Guard. You are the black sheep of the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............. rDark:............+ pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............+ Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:............. [Character Equipment] a) a Main Gauche (1d6) (+0,+0) An inheritance from your family Combat info: 1.5 blows/round. With +1 STR and +0 DEX you would attack a bit faster With +2 STR and +0 DEX you would get 1.6 blows With +0 STR and +4 DEX you would get 1.6 blows Average damage/round: 9.8. f) a Wooden Torch (2500 turns) An inheritance from your family Radius 1 light. [Character Inventory] a) a Holy Book of Prayers [Spiritual World] You can read this book. b) 3 Rations of Food c) a Scroll of Word of Recall d) a Scroll of Protection from Evil e) a Wooden Torch (2500 turns) An inheritance from your family Radius 1 light.
Code:[Angband 4.1.3 Character Dump] Name Test Age 47 Self RB CB EB Best Race Dwarf Height 4'7" STR: 17 +2 +1 +0 18/20 Class Paladin Weight 9st 5lb INT: 10 +0 -3 +0 7 Title Gallant Turns used: WIS: 16 +0 +1 +0 17 HP 11/11 Game 1 DEX: 16 -1 -1 +0 14 SP 2/2 Standard 0 CON: 10 +2 +2 +0 14 Resting 0 Level 1 Armor [0,+2] Saving Throw 45% Cur Exp 0 Stealth Bad Max Exp 0 Melee 1d6,+5 Disarm - phys. 29% Adv Exp 11 To-hit 30,+6 Disarm - magic 27% Blows 2.2/turn Magic Devices 35 Gold 1687 Searching 16% Burden 7.5 lb Shoot to-dam +0 Infravision 40 ft Overweight -106.4 lb To-hit 14,+6 Speed Normal Max Depth Town Shots 0.0/turn You are the only child of a Dwarven Miner. You are a well liked child. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............. rDark:............+ pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............+ Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:............. [Character Equipment] a) a Main Gauche (1d6) (+0,+0) An inheritance from your family Combat info: 2.2 blows/round. With +1 STR and +0 DEX you would get 2.3 blows With +0 STR and +1 DEX you would get 2.3 blows Average damage/round: 19.2. f) a Wooden Torch (2500 turns) An inheritance from your family Radius 1 light.
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