Coffee-band containment thread

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  • wobbly
    Prophet
    • May 2012
    • 2631

    Coffee-band containment thread

    Good now I can post as much as I like without feeling like a jerk.

    Coffee-band will mix the ethos of NPP(they'll be my pet peeves),Minimal(a hidden gem) & Sil(I'll grab the low hanging stuff). Honestly I'm happy with Sil being Sil and angband being angband.

    First 15 levels small. Screen sized small. A no-teleport zone. Mages will keep phase, the scroll will exist but I want to shove most downwards.
    Guardians: Moria Balrog, Sauron, an orc captain (which?), Glaurang (saw just the level for him). Old lvl 1-5 spread over 15 smalls

    There will also be coffee.
  • Carnivean
    Knight
    • Sep 2013
    • 527

    #2
    Originally posted by wobbly
    There will also be coffee.
    Is coffee +1 speed for 50 turns and -2 speed for 10 turns unless you have another? Also, -5 to accuracy if you stack more than 3?

    Comment

    • wobbly
      Prophet
      • May 2012
      • 2631

      #3
      Let's just say the game lost something when super heroism vanished.

      gnome, kobold merge - Stoors?
      All elves merge
      Dwarf
      Half troll becomes ent, dwarf takes loud basher
      Hobbit
      What do with rest?

      Fighter/Paladin
      Rogue/Ranger
      Mage/Priest

      Comment

      • wobbly
        Prophet
        • May 2012
        • 2631

        #4
        What's a dagger other then a multiplier. 1d2. 1d5 thancs. Pretty sure I can do accuracy & weight crits by putting weight in the calc twice. Fix low str range for 1d2 dagger

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #5
          So a dagger is only going to be about 50% better than punching things?

          Comment

          • wobbly
            Prophet
            • May 2012
            • 2631

            #6
            Fists have higher weight & are hard to enchant right? Ent might get an +dam bonus to fists then. Problems can be features.

            4th class. Unarmed
            Last edited by wobbly; July 26, 2018, 16:28.

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              #7
              I think fists count as weight 0 (or weight 0.1) for purposes of calculating blows, in Vanilla anyway. Certainly I've had surprising success taking a warrior into the dungeon unarmed and punching things. Not so much due to the 1d1 damage dice as due to the STR-based damage bonus. 3 blows per round with a +3 (or was it +4?) damage bonus is pretty decent in the early game.

              The Zangband-derived variants (including PosChengband et al) have a Monk class that, as it levels, gets various special unarmed attacks that have better damage dice. E.g. their punch does 1d3, then they get a 1d6 kick, a 2d4 headbutt, etc. Those numbers are probably wrong, but you get the idea. The actual attack they use on any given blow is randomly-selected from the ones they have unlocked, weighted slightly towards the higher end.

              Comment

              • wobbly
                Prophet
                • May 2012
                • 2631

                #8
                I've played the monk, I suspect O-style druid will be easier to code. I'll absorb the feature branch druid & twiddle.
                Edit: Looked at FCPBs monk. What's sane looking coding doing in this variant? I'll steal the Z-ish parts for the druid. The rest is.. monks have complicated mechanics. Don't like knees & elbows for Ents though, like presumably they still have joints (or supple branch bits) but I've never imagined them as the most joint-y creatures.
                Last edited by wobbly; July 26, 2018, 18:43.

                Comment

                • Gwarl
                  Administrator
                  • Jan 2017
                  • 1025

                  #9
                  IMO drop the super-races, just have elves and men. They might get some play then.

                  Comment

                  • wobbly
                    Prophet
                    • May 2012
                    • 2631

                    #10
                    Hmm, if I absorb all humans into Beorning it'll have an excuse for not being a 0 stat race & can sit in the half-orcs old spot. The new gnome/kobold will be at halfling hps/melee & halflings are losing the casting stats so elf might be the go to for hps on a mage.

                    Comment

                    • wobbly
                      Prophet
                      • May 2012
                      • 2631

                      #11
                      So my only remaining priest is now a warrior which is as good as any excuse to make int/wis 2 mage stats. So 2 hobbit races 1 each? And elves both?

                      Comment

                      • wobbly
                        Prophet
                        • May 2012
                        • 2631

                        #12
                        Hmm how many levels of OOD monster is normal to account for? Same with items.

                        Working through the monster list/level gen (I'll do these together) & I'm trying to work out how to get orcs and the Balrog both in Moria. The last V orc is Azog at dlvl 23, the balrog is dlvl 50 (which I'd rather not move) & I need to squeeze enough powering up between the 2. Without making Moria stretch the whole of dlvl 16-50. An orc unique is probably enough as they come with orc bands

                        Comment

                        • Gwarl
                          Administrator
                          • Jan 2017
                          • 1025

                          #13
                          Azog was level 23 in poschengband, my orcs are now rather tougher and go up to 35 with incremental speed boosts, more ac, more hp and stun attacks.

                          I think it works okay in keeping orcs relevant for more of the game but my orc-summoning warlords probably have a lot to do with that.

                          I think +0 stats human has its place?

                          Comment

                          • Antoine
                            Ironband/Quickband Maintainer
                            • Nov 2007
                            • 1010

                            #14
                            Originally posted by wobbly
                            Minimal(a hidden gem)
                            It's not supposed to be hidden!

                            A.
                            Ironband - http://angband.oook.cz/ironband/

                            Comment

                            • wobbly
                              Prophet
                              • May 2012
                              • 2631

                              #15
                              Originally posted by Antoine
                              It's not supposed to be hidden!

                              A.
                              Unfortunately it's not V or a PCB-like....

                              Some counts. Around 87 V monsters in the 1st 5 levels. Around 61 Sil-q in the first 15 levels. Sils lvl 1 list is hilarious. There are 2. So if you tried for that theme it would be a V-sized level of just brown Cs.

                              I'm going to try and hit in-between but with more colour. May as well if I've got the early level sizes to do it.

                              Comment

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