*And* good damage enchantment. No brands or slays though, is there some off weapon by any chance ?
New memorable randarts
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Sadly, I never found it before being nexus quylthulged into a room full of my discards from a vault on dlvl89 (I'd been too trigger happy with my TO's).
But let's see... I had +7 damage on my gloves, +8 on my armour, a RoDam +14 and the bonus from Str 18/*** is, what, +20 IIRC. So IF I'd found it ( ) the calculation would be something like:
6*((16*3)+27+7+8+14+20))=744 average damage per round, against absolutely everything. Plus, of course, critical hits. But I've no idea how to calculate that.
I'm feeling somewhat melancholy now...Comment
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My current T2 character just found...
The Mage Staff of Turing (1d4) (+5, +15) [+4]
Oddly appropriate. I think I'll keep it. :P
Edit: whoops, character died to a Blood Sprout before I could get full ID on it. D'oh!Comment
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Not bad, as pre-stat gain weapons go...
Code:the Short Sword 'Irtheloki' (2d7) (+18,+12) [+7] <+3> Dropped by Gorbag, the Orc Captain at 1200 feet (level 24) +3 strength. Slays evil creatures, animals, dragons (powerfully), giants, demons (powerfully). Branded with weak fire, cold, lightning. Provides resistance to poison gas, light, chaos. Provides protection from fear. Cannot be harmed by acid. Slows your metabolism. Feather Falling. Grants the ability to see invisible things.
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I think it was all three weak, yes. (Although I wasn't sure either when I first identified it, so I actually had to check they were all at the same level by comparing the damage per round to work it out.)Comment
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The description is clear, each property is separated by a comma. The convenience of not repeating the adjective each time doesnt apply to "code" text.
On a different note, I would remove weak brand alltogether and instead bind power to element:
acid x2, fire and cold x3, lightning x4.
Edit: Just to be perfectly clear, the reading is "Branded with <weak fire>, <cold>, <lightning>."Comment
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Great Rings of Power combo
I found this excellent combo of Rings of Power only after having found the one ring for the first time ever, so I haven't really had any use for them. Still, together they offer all four immunities and a solid set of resistances.
i) the Ring of Adamant of Tholdur (+4,+3) <+3>
Found lying on the floor in a vault at 5000 feet (level 100)
+3 intelligence.
+3 dexterity.
+3 tunneling.
Provides immunity to acid, lightning, fire.
Provides resistance to frost, poison gas, light, dark, sound,
disenchantment.
Provides protection from fear.
Cannot be harmed by lightning.
Speeds regeneration. Prevents paralysis.
When activated, it fires balls of electricity in all directions,
each one causing 150 damage.
Takes 441 to 594 turns to recharge at your current speed.
Your chance of success is 93.7%
d) the Ring of Fire of Impheb <+4, +1>
Found lying on the floor in a vault at 5000 feet (level 100)
+4 intelligence.
+4 wisdom.
+4 dexterity.
+4 constitution.
+4 infravision.
Provides immunity to frost.
Provides resistance to acid, fire, dark.
Provides protection from fear, confusion.
Cannot be harmed by lightning.
Sustains strength.
Slows your metabolism. Prevents paralysis. Sustains your life
force.
Radius 1 light.
When activated, it cures blindness and gives you telepathy for
9d9+24 turns.
Takes 246 to 300 turns to recharge at your current speed.
Your chance of success is 94.8%Comment
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When activated, it cures blindness and gives you telepathy for
9d9+24 turns.
Takes 246 to 300 turns to recharge at your current speed.
Your chance of success is 94.8%Comment
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I find it amusing that the Ring of Fire provides immunity to cold. Curious how "Ring of Adamant" got generated though.Comment
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