Post your last instadeath
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Does this qualify as insta-death??? NPP. I ate an un-ID'd mushroom (of blindness + poison). 50 turns later I was dead.
I'd like to imagine it was a slow painful death, but until the very end she was unconcerned, certain that it would wear off soon. In retrospect it was probably more like a little numbness in the arm, followed by a massive stroke.
Deadly poison? Who knew?www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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With rSound no longer having rStun it is merely rStunFromSoundBreaths. High resists are unreliable damage reducers at best. If we are decoupling the status effects from the elemental resistances (which makes more a more intuitive system and that is good IMHO) it makes the high resists all pretty much worthless as they can't be relied on to reduce damage by a meaningful amount.
Let's just make resistances cut damage to 1/3 regardless of whether it's a low or high or whatever element.Comment
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With rSound no longer having rStun it is merely rStunFromSoundBreaths. High resists are unreliable damage reducers at best. If we are decoupling the status effects from the elemental resistances (which makes more a more intuitive system and that is good IMHO) it makes the high resists all pretty much worthless as they can't be relied on to reduce damage by a meaningful amount.
Let's just make resistances cut damage to 1/3 regardless of whether it's a low or high or whatever element.
I think 1/3 is too much. Having resist would render high element completely harmless then. More like make it fixed 5/6 or 3/4 or so. I'd prefer same insecurity I had before. I never trusted high elements before and used them only to prevent effects. I still would use confusion to prevent confusion and dark & light against blindness if I don't have real blindness resist. Stunning is not that common, plasma, gravity, impact maybe water caused it, so impact to gameplay is quite small.Comment
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I use detect monster pretty frequently, so It was pretty stunning to kill a room of stuff, be at full health, take one step and *boom*
Breathed on by Tarrasque.
Getting instadeathed down to -1 hit points has to be the most annoying thing ever.
- FrankComment
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I think it was Pete who died to "orc leader, the orange "c"". Hilarious to rest of us, must have been rather irritating to him.Comment
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Not too long ago I hit the button to run down a long passageway, as a rogue, had done dvis right before hand. It was the last button I pressed. The passageway was longer than my detection range and I was instakilled by a hellhound.This thread, it needs more rage. -- Napstopher WalkenComment
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the gates of heaven...
not a real instadeath but i still pretty nasty.
just started another game. warrior. first thing i see is maggot. drops an excellent main gauche (+3+5). perfect start.
i "dive". on dlvl 5 (?) i stay a bit because there's supposed to be something worthwhile.
i hit a trap door and crash into the ground of dlvl6. ouch...
a gang of snagas a few squares north of me. thanks god i'm very soft so i didn't make a sound when hit the ground. snagas are snoring happily. no problem, i'll just find a corridor to fight them one by one. i go south east, but there's only walls. no problem, let's try south west. only walls...
damn, a hiccough. snagas woke up. they're pissed. understandably. probably they were dreaming of a dark wet cave, only wake up in a dark wet cave. must be pretty annoying. they're coming uncomfortably close.
anyway, no problem, i have 12 scrolls of phase door, so let's just phase out of the room or find the exit.
i phase. north east corner. no exit. must be north west then. snagas are here. phase. south wall. blabla. after 4-5 phases i finally make it to the last, north west corner. no exit. damn. a small 8x8 room without exit...
still, with a bit of luck i'll find the darn secret door or one of the stupid phase door scrolls could be kind enough to simply get me out of here?
i search a bit and phase. search and phase. with my 3rd to last scroll i end up next to the south wall. and *pop*! a DOOR! how beautiful! let's walk out of this madhouse and KILL them snagas one by one!
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-the door appears to be stuck-
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and surprisingly enough the last two phases didn't get me out of the room either...👍 1Comment
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