Post your last instadeath
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... but seriously, given the mechanics of Angband, I think full monster memory should probably be the default. (I realize I do have strange ideas that haven't always been tested in real life, so it's quite likely that I'm wrong, but personally I've always played with full monster memory by looking things up in "r_info.txt" and latterly "monster.txt" or whatever it's called.)Comment
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I think it'd be cool if - rather than giving access to full monster knowledge by default - all enemies that are capable of killing you in less than a certain number number of rounds should have a little skull next to their icon (or flicker in red or something in ascii mode).
I'm only half-joking.Comment
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I think it'd be cool if - rather than giving access to full monster knowledge by default - all enemies that are capable of killing you in less than a certain number number of rounds should have a little skull next to their icon (or flicker in red or something in ascii mode).
I'm only half-joking.Last edited by wobbly; August 9, 2015, 19:07.Comment
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Early Gnome Mage < 200 hp. Cursed by Master Vampire and then breathed on by a young gold dragon. I guess it wasn't instant, but it seemed that way since I was at full hp planning my next move, and then the monster's got me before I could make another. Two shotted.Comment
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Personally I like surprises that are my fault ("Oh, they can breathe nether. My bad. Rerolll."), but I don't like surprises that are a bit less my fault ("What the hell just breathed nether all over me? Humph. Reroll"). And that's why I don't play with full monster memory.Comment
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Personally I like surprises that are my fault ("Oh, they can breathe nether. My bad. Rerolll."), but I don't like surprises that are a bit less my fault ("What the hell just breathed nether all over me? Humph. Reroll"). And that's why I don't play with full monster memory.Comment
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I suppose if I could keep my monster memory from previous versions I could do it your way, but having to start with no recorded knowledge yet again after so many years of playing... I don't think I'd really enjoy learning every possible instadeath situation by trial and error.Comment
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Personally I like surprises that are my fault ("Oh, they can breathe nether. My bad. Rerolll."), but I don't like surprises that are a bit less my fault ("What the hell just breathed nether all over me? Humph. Reroll"). And that's why I don't play with full monster memory.Comment
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Argh! Another insta-death by a poison attack from an ancient multihued D. And I had the sucker detected, but didn't think it would be on line of sight yet. After playing every once in a while for years I have now had 4 characters past level 40 and two of them killed by ancient multihued D and two by plasma hound. How was it what Garry Kasparov once said: "Everyone makes mistakes, but only an idiot repeats his errors."
On the very previous levels I had just eliminated a nest full of fire dragons and the Balrog of Moria with his friends with no trouble at all. Stats ere maxed, levels were rising rapidly and I kept getting nice items I had never seen before and then I go and blow it on a safe level with no items. There's nothing dangerous there so I can just keep walking and singing without any worries, right? Oh, there is a killer D I need to concentrate in just a bit, but first I'm just taking these few steps and ... poof ... aaand mr Túrin Turambar met his maker. Heck I should propably scam for murderous levels just to be safer, since I never die on those... I had even just found my very first ever special amulet. Ironically it gave me pFear and fear is exactly what I lacked on that level.
After these deaths I often wonder if I have what it takes to kill that bastard Morgoth. After clearing the beginning I always run easily to some 2500 feet and just when everything is going smoothly I get myself wasted in some very stupid manner. I could handle any enemy in those depths, but I can't keep myself from playing when tired or bored. Maybe I just should keep one of those rPoison rings in my finger at all times...
But then again, IF I name my next character Beren son of Barahir, he HAS to get there. But instead of just taking his silmaril, this time Beren will go and put Morgoth on his kneels to beg for forgiveness on his crimes against my ancestors. THIS time he'll see.Comment
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Even knowing what they're like, it's easy to forget how much more powerful they are than ordinary 1-hued dragons.
Poison itself seems to be very powerful in Angband. Probably 9 out of my last 10 deaths were from someone's poison. I actually died fighting Morgoth because something else nearby hit me with poison. So yeah, I would suggest not only wearing your poison resist, but carrying some method to give yourself magical RPois too. I'm in love with the cloak "Colluin" for that reason, because it has both.Comment
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Lategame, my rogue just had picked up (but not equipped) The One in a minor vault. A purple C (I am using the option to have all uniques in purple) closes in; I am wondering who it might be. Some Z appear; oh hello Drauglin! I can take him on, but check the summoned Zs: they are harmless. Enter melee - killed by Carcharoth, the Jaws of Thirst.Comment
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Yesterday I was playing a possessor type character in ToME-SX, and apparently the body I chose was too frail; even at XL24 I had a max HP of 51. So I was extra careful but not careful enough, and eventually got shot with a water bolt and died instantly. Here: http://angband.oook.cz/ladder-show.php?id=18762
*edit* As a mage, stepped into a seeker bolt trap on Barrow-downs 1. Instantly dead.Last edited by AmyBSOD; March 12, 2016, 21:22.Author of Angband variant ToME-SX (based on ToME 2.3.5): https://github.com/AmyBSOD/ToME-SX - it's very sexy!Comment
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