Post your last instadeath

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  • Fat Chuck
    Rookie
    • Jul 2015
    • 5

    Originally posted by Nick
    If you actually want to have full monster knowledge all the time, you can copy the lib/gamedata/monster.txt to your user directory and name it lore.txt.
    Done. Thanks for the tip. I like surprises in general, but prefer to avoid the ones that result in death.

    Comment

    • AnonymousHero
      Veteran
      • Jun 2007
      • 1393

      Originally posted by Fat Chuck
      Done. Thanks for the tip. I like surprises in general, but prefer to avoid the ones that result in death.
      Chicken!

      ... but seriously, given the mechanics of Angband, I think full monster memory should probably be the default. (I realize I do have strange ideas that haven't always been tested in real life, so it's quite likely that I'm wrong, but personally I've always played with full monster memory by looking things up in "r_info.txt" and latterly "monster.txt" or whatever it's called.)

      Comment

      • tumbleweed
        Adept
        • May 2015
        • 112

        I think it'd be cool if - rather than giving access to full monster knowledge by default - all enemies that are capable of killing you in less than a certain number number of rounds should have a little skull next to their icon (or flicker in red or something in ascii mode).

        I'm only half-joking.

        Comment

        • wobbly
          Prophet
          • May 2012
          • 2629

          Originally posted by tumbleweed
          I think it'd be cool if - rather than giving access to full monster knowledge by default - all enemies that are capable of killing you in less than a certain number number of rounds should have a little skull next to their icon (or flicker in red or something in ascii mode).

          I'm only half-joking.
          You could give everything capable of dealing a certain proportion of your hps in damage a fear attack on sight. (or esp, detect). I quite like the atmospherics of poscheng's fear system where if you turn off the low hps warning the number of danger warnings is proportional to how much fear resistance you stack & if you play with the craven personality you're constantly getting fear messages.
          Last edited by wobbly; August 9, 2015, 19:07.

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          • Elsairon
            Adept
            • Apr 2007
            • 117

            Early Gnome Mage < 200 hp. Cursed by Master Vampire and then breathed on by a young gold dragon. I guess it wasn't instant, but it seemed that way since I was at full hp planning my next move, and then the monster's got me before I could make another. Two shotted.

            Comment

            • MattB
              Veteran
              • Mar 2013
              • 1214

              Originally posted by Fat Chuck
              Done. Thanks for the tip. I like surprises in general, but prefer to avoid the ones that result in death.
              Personally I like surprises that are my fault ("Oh, they can breathe nether. My bad. Rerolll."), but I don't like surprises that are a bit less my fault ("What the hell just breathed nether all over me? Humph. Reroll"). And that's why I don't play with full monster memory.

              Comment

              • Fat Chuck
                Rookie
                • Jul 2015
                • 5

                Originally posted by MattB
                Personally I like surprises that are my fault ("Oh, they can breathe nether. My bad. Rerolll."), but I don't like surprises that are a bit less my fault ("What the hell just breathed nether all over me? Humph. Reroll"). And that's why I don't play with full monster memory.
                I suppose if I could keep my monster memory from previous versions I could do it your way, but having to start with no recorded knowledge yet again after so many years of playing... I don't think I'd really enjoy learning every possible instadeath situation by trial and error.

                Comment

                • MattB
                  Veteran
                  • Mar 2013
                  • 1214

                  Originally posted by Fat Chuck
                  I suppose if I could keep my monster memory from previous versions I could do it your way, but having to start with no recorded knowledge yet again after so many years of playing... I don't think I'd really enjoy learning every possible instadeath situation by trial and error.
                  And thats's fair enough. Horses for courses and all that.

                  Comment

                  • Timo Pietilä
                    Prophet
                    • Apr 2007
                    • 4096

                    Originally posted by Derakon
                    do not obey the normal damage caps (e.g. I'm fairly sure a high-level nether storm spell can deal more than 550, which is the max a nether breather can do)
                    Nether doesn't do that much, but darkness storm can do way more than darkness breath.

                    Comment

                    • Timo Pietilä
                      Prophet
                      • Apr 2007
                      • 4096

                      Originally posted by MattB
                      Personally I like surprises that are my fault ("Oh, they can breathe nether. My bad. Rerolll."), but I don't like surprises that are a bit less my fault ("What the hell just breathed nether all over me? Humph. Reroll"). And that's why I don't play with full monster memory.
                      I too (would) like to see unknown monsters. Maybe someday we get random monsters too, but I would think that's a balancing nightmare.

                      Comment

                      • Fluster
                        Rookie
                        • Oct 2014
                        • 7

                        Argh! Another insta-death by a poison attack from an ancient multihued D. And I had the sucker detected, but didn't think it would be on line of sight yet. After playing every once in a while for years I have now had 4 characters past level 40 and two of them killed by ancient multihued D and two by plasma hound. How was it what Garry Kasparov once said: "Everyone makes mistakes, but only an idiot repeats his errors."

                        On the very previous levels I had just eliminated a nest full of fire dragons and the Balrog of Moria with his friends with no trouble at all. Stats ere maxed, levels were rising rapidly and I kept getting nice items I had never seen before and then I go and blow it on a safe level with no items. There's nothing dangerous there so I can just keep walking and singing without any worries, right? Oh, there is a killer D I need to concentrate in just a bit, but first I'm just taking these few steps and ... poof ... aaand mr Túrin Turambar met his maker. Heck I should propably scam for murderous levels just to be safer, since I never die on those... I had even just found my very first ever special amulet. Ironically it gave me pFear and fear is exactly what I lacked on that level.

                        After these deaths I often wonder if I have what it takes to kill that bastard Morgoth. After clearing the beginning I always run easily to some 2500 feet and just when everything is going smoothly I get myself wasted in some very stupid manner. I could handle any enemy in those depths, but I can't keep myself from playing when tired or bored. Maybe I just should keep one of those rPoison rings in my finger at all times...

                        But then again, IF I name my next character Beren son of Barahir, he HAS to get there. But instead of just taking his silmaril, this time Beren will go and put Morgoth on his kneels to beg for forgiveness on his crimes against my ancestors. THIS time he'll see.

                        Comment

                        • Rowan
                          Adept
                          • Sep 2014
                          • 139

                          Originally posted by Fluster
                          Argh! Another insta-death by a poison attack from an ancient multihued D.
                          YES.

                          Even knowing what they're like, it's easy to forget how much more powerful they are than ordinary 1-hued dragons.

                          Poison itself seems to be very powerful in Angband. Probably 9 out of my last 10 deaths were from someone's poison. I actually died fighting Morgoth because something else nearby hit me with poison. So yeah, I would suggest not only wearing your poison resist, but carrying some method to give yourself magical RPois too. I'm in love with the cloak "Colluin" for that reason, because it has both.

                          Comment

                          • Estie
                            Veteran
                            • Apr 2008
                            • 2347

                            Lategame, my rogue just had picked up (but not equipped) The One in a minor vault. A purple C (I am using the option to have all uniques in purple) closes in; I am wondering who it might be. Some Z appear; oh hello Drauglin! I can take him on, but check the summoned Zs: they are harmless. Enter melee - killed by Carcharoth, the Jaws of Thirst.

                            Comment

                            • Pete Mack
                              Prophet
                              • Apr 2007
                              • 6883

                              Ethereal Dragon with passwall, character not smart enough to use "reveal monsters" spell on a regular basis and using staff of Detect invisible too sparingly. Kobold Rogue with not enough CON yet... Boom!

                              Comment

                              • AmyBSOD
                                Rookie
                                • Jul 2015
                                • 18

                                Yesterday I was playing a possessor type character in ToME-SX, and apparently the body I chose was too frail; even at XL24 I had a max HP of 51. So I was extra careful but not careful enough, and eventually got shot with a water bolt and died instantly. Here: http://angband.oook.cz/ladder-show.php?id=18762

                                *edit* As a mage, stepped into a seeker bolt trap on Barrow-downs 1. Instantly dead.
                                Last edited by AmyBSOD; March 12, 2016, 21:22.
                                Author of Angband variant ToME-SX (based on ToME 2.3.5): https://github.com/AmyBSOD/ToME-SX - it's very sexy!

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