So I played a couple games with ewert's ivanilla, and my own vault changes. The chardump is here: http://angband.oook.cz/ladder-show.php?id=10688
First my changes.
I modified the vaults file to make GVs more common later in the dungeon and added a new class of vault, the medium vault. I think the changes were good overall, but perhaps not enough. I really liked the medium vault addition. It made a couple levels more interesting. I think though, vault frequency overall might need to be increased even more.
Also GVs are skewed to the later end of the dungeon, but I'm thinking they should be more probable at dlevel 80 or so. Something like LVs dominate 30-55, medium 55-80 and GV 80 or so. Maybe I'll come up with a more organic calculation for it.
Now for the ivanilla changes (and there are a lot)
No Selling
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This worked well. The amount of stuff I purchased in town was small. I was playing a priest to test out other changes, so I didn't need to purchase healing, and that's the major speed bump. I would push for gold drops to be a bit higher and to really bump up the amount of gold you get from digging. Make that be an option (although not at dlevel 1)
unlimited home.
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I made as much use of it as possible by never throwing out a single artifact. Although, I would've been better served by a museum because I sure as hell wasn't going to use all these artifacts. The unlimited home makes for a different play style and I'm not sure if I like it yet or not...I encourage other people to try it.
new level feelings
-----------------
I'm not sure these are any bit improved over the current ones, especially in the later depth. Looking through the code I thought it was buggy as it didn't seem you could ever get over 1. The idea is right, but I think the execution didn't work correctly. Although, I'll reserve more details until I find out if it was buggy or not.
clairvoyence does not detect items
---------------------------------
I liked this a lot. It affects priests more than anyone else. It's possible that the enlightenment potion should reveal items also. I wouldn't mind that. But I appreciated that the spell no longer did.
smite replaces annihilation
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As mentioned in the chardump, I thought it was too powerful. Though in retrospect, it's actually not all that bad. The bigger problem is some monsters not having push past. I might bump up the mana cost a bit. 12-15 seems about right.
I think I got all the major changes. This was before ewert's LoS trap detection, so I didn't test that. I'll add more if I think of them.
First my changes.
I modified the vaults file to make GVs more common later in the dungeon and added a new class of vault, the medium vault. I think the changes were good overall, but perhaps not enough. I really liked the medium vault addition. It made a couple levels more interesting. I think though, vault frequency overall might need to be increased even more.
Also GVs are skewed to the later end of the dungeon, but I'm thinking they should be more probable at dlevel 80 or so. Something like LVs dominate 30-55, medium 55-80 and GV 80 or so. Maybe I'll come up with a more organic calculation for it.
Now for the ivanilla changes (and there are a lot)
No Selling
-----------
This worked well. The amount of stuff I purchased in town was small. I was playing a priest to test out other changes, so I didn't need to purchase healing, and that's the major speed bump. I would push for gold drops to be a bit higher and to really bump up the amount of gold you get from digging. Make that be an option (although not at dlevel 1)
unlimited home.
---------------
I made as much use of it as possible by never throwing out a single artifact. Although, I would've been better served by a museum because I sure as hell wasn't going to use all these artifacts. The unlimited home makes for a different play style and I'm not sure if I like it yet or not...I encourage other people to try it.
new level feelings
-----------------
I'm not sure these are any bit improved over the current ones, especially in the later depth. Looking through the code I thought it was buggy as it didn't seem you could ever get over 1. The idea is right, but I think the execution didn't work correctly. Although, I'll reserve more details until I find out if it was buggy or not.
clairvoyence does not detect items
---------------------------------
I liked this a lot. It affects priests more than anyone else. It's possible that the enlightenment potion should reveal items also. I wouldn't mind that. But I appreciated that the spell no longer did.
smite replaces annihilation
-------------------------
As mentioned in the chardump, I thought it was too powerful. Though in retrospect, it's actually not all that bad. The bigger problem is some monsters not having push past. I might bump up the mana cost a bit. 12-15 seems about right.
I think I got all the major changes. This was before ewert's LoS trap detection, so I didn't test that. I'll add more if I think of them.
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