Fightless the full-casting mage

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  • fizzix
    replied
    Originally posted by Tiburon Silverflame
    Where you'll get killed on load, in the none too distant future, is probably the spellbooks.

    No armor kinda surprises me tho...is that just for now, or forever?
    I was kind of assuming that by the time spell-book load was a problem I would have found at least one =escaping and hopefully two. No armor was a typo, I meant no launcher. Obviously though, armor for AC is useless because there's no reason to let anything get close.

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  • Tiburon Silverflame
    replied
    Where you'll get killed on load, in the none too distant future, is probably the spellbooks.

    No armor kinda surprises me tho...is that just for now, or forever?

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  • fizzix
    replied
    The original plan was to die a couple times early and then adjust the starting stats to maximize things better. I really made a half-assed attempt at picking stats because I still was trying to figure out whether it was worth it to start off buying MB2 or not. Unfortunately (or fortunately?) this guy lived longer than I expected, so I just look at the poor stats as an extra challenge to overcome.

    writing stuff down takes a while, and stuff accumulates fast. I have tons of notes, and I'll have to cut stuff out once the fun of early survival panic goes away. If I was starting over, Int and Con would be priorities, with probably the same amount in STR as I have now. Carrying capacity isn't as big a deal when you have no weapon, armor or ammo to lug around.

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  • Tiburon Silverflame
    replied
    Resting is seriously slow.

    But, yes, in this approach mana means everything, which also says that regen is incredibly valuable.

    Another aspect of the 18/50 is, it should lower your fail rates a bit, or if not, get you closer to the next step where fail rates do drop.

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  • ewert
    replied
    18/50 int would have definitely been better, more mana and spells/lvl ( = faster lvl gain = more mana).

    Also why up dex at all, as a real mage? 17 con gives +1, 18 +1.5 and is the max but would leave str at 3, heh... I'd maybe go even as far as just blow all in INT and STR (for carrying capacity). :P

    And I bet writing this all down takes longer than resting. =P But yeah, first hotkey for mage-mages is R=R\r...

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  • fizzix
    started a topic Fightless the full-casting mage

    Fightless the full-casting mage

    While reading buzzkill's report I decided that I wanted to do something similar. So here is the full report of the adventures of fightless mage from birth to death (or victory I guess, I don't know yet how the story ends). I will try to do my best to describe my game play style, pointing out where this game differs from a normal game where applicable.

    The plan for the game is to play a full caster, that means no archery or melee. The early levels will be tough and I want something that has an INT bonus but not too much of an EXP bonus, so I go with hobbit mage, taking a hit on HP to only have a 10% EXP penalty from race. My starting stats are:

    Str 8
    Int 18/40
    Dex 18/10
    Con 16

    In retrospect I probably should've put another point in INT. oh well. Other features of this game are disconnected stairs, randarts, Nexus stat-swap has been altered to a +1/-1 effect, all stores cap is constant at 20k, and the flavor edit file has been altered because I like silly names. Other than that it's identical to 3.1.2 v1970.

    I'm expecting a pace that finishes in around 1M turns, although early sources of speed, regen or int bonus could reduce that. I fully expect the first few levels to go painfully slow and involve a lot of resting for SP. I start with only 2 SP and that's going to make it tough to kill things.

    But enough rambling let's begin
    -------------------------------------------------------------
    In town I get 6 ?phase and 3 !CLW, and sell my dagger. Usually I'll buy flasks of oil and use these to kill early monsters I can't handle. But not with this character.

    DL1 CL1

    Descend into a lit room where I immediately find 3 more ?phase. I need to get CL2 before descending again because I can't handle Maggot's dogs. Rubble blocks my path, but I have no weapon to dig through it, so I just go another direction. I enter a big lit room with large white snake, my first attempted kill. I hit it with an MM (magic missile) but fail the second MM attempt and must retreat. I rest to regain SP and the second attempt kills it, rest again. 1 MM kills soldier ant. 2 more kills a floating eye. 2 MMs kill small kobold giving me CL2. I know have 4 SP and a whopping 5 GP. I decide that I actually want CL3 before descending. In a game that I have !oil, I will try to descend pretty much straight to the first point where I get into trouble, usually between DL8-12. !oil is enough to take down the first few dangerous monsters that you find, Grip, Fang, and Bullroarer most notably. This game I need to have enough SP that I can kill them, and that means I need 6 SP, so I need CL3.

    I kill a white worm mass, a grey mold, and find 3 more ?phase. I've mapped the out entire northwest corner of map. I kill another large white snake. I enter a lit pillared room that has yellow centipede and small kobold. I only have 2 SP so I retreat. I'm at 3 when the kobold wakes and chases me into another lit room. 2 MM kills it, and I've regened back to 2 SP. 1 shot kills the centipede. The pillared room that had the centipede also has an up stairs, good to know if I need to run.

    I spy a jackal in a lit room below the pillared room. A pack of jackals would be deadly to me. I only have 1 SP. Jackals won’t chase me into the hallway so I go back to rest. They only can sense low HP not low SP, so they'll wait patiently for me to regen SP and kill them. Entering the room shows 5 jackals. I kill 2 and rest. Kill 1 more (failure, more resting) Repeat until all are dead. I also kill a white centipede in the same room. Need 10 more xp for CL3. A lit room further south has 9 jackals, time to continue my painfully slow xp gain. 5 XP left after killing them, pick up some unknown scrolls in that room. Find 5 immortal potions in a room with white centipede. They’re almost definitely junk, since I already know !CLW, so I squelch them unknown. Got to the bottom right of the map, still haven’t found down stairs. I awaken a rock lizard and white worm mass in a room near the northeast. Kill both, get 9 GP. 2 more unknown scrolls. Lastly I one-shot a clear icky thing.

    Finally, I pick a lock for CL3 and 6 SP. Unfortunately there are 2 fruit bats waiting for me on the other side of the door. I kill them with 3 MMs but I’m out of SP and there’s a rock lizard in front of me. Phasing once lands me in the room next to another lizard, but there are also stairs in this room. I flee down the stairs with 0 SP and 5 HP. Level 1 took me 23296 turns. Resting is slow!
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