While reading buzzkill's report I decided that I wanted to do something similar. So here is the full report of the adventures of fightless mage from birth to death (or victory I guess, I don't know yet how the story ends). I will try to do my best to describe my game play style, pointing out where this game differs from a normal game where applicable.
The plan for the game is to play a full caster, that means no archery or melee. The early levels will be tough and I want something that has an INT bonus but not too much of an EXP bonus, so I go with hobbit mage, taking a hit on HP to only have a 10% EXP penalty from race. My starting stats are:
Str 8
Int 18/40
Dex 18/10
Con 16
In retrospect I probably should've put another point in INT. oh well. Other features of this game are disconnected stairs, randarts, Nexus stat-swap has been altered to a +1/-1 effect, all stores cap is constant at 20k, and the flavor edit file has been altered because I like silly names. Other than that it's identical to 3.1.2 v1970.
I'm expecting a pace that finishes in around 1M turns, although early sources of speed, regen or int bonus could reduce that. I fully expect the first few levels to go painfully slow and involve a lot of resting for SP. I start with only 2 SP and that's going to make it tough to kill things.
But enough rambling let's begin
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In town I get 6 ?phase and 3 !CLW, and sell my dagger. Usually I'll buy flasks of oil and use these to kill early monsters I can't handle. But not with this character.
DL1 CL1
Descend into a lit room where I immediately find 3 more ?phase. I need to get CL2 before descending again because I can't handle Maggot's dogs. Rubble blocks my path, but I have no weapon to dig through it, so I just go another direction. I enter a big lit room with large white snake, my first attempted kill. I hit it with an MM (magic missile) but fail the second MM attempt and must retreat. I rest to regain SP and the second attempt kills it, rest again. 1 MM kills soldier ant. 2 more kills a floating eye. 2 MMs kill small kobold giving me CL2. I know have 4 SP and a whopping 5 GP. I decide that I actually want CL3 before descending. In a game that I have !oil, I will try to descend pretty much straight to the first point where I get into trouble, usually between DL8-12. !oil is enough to take down the first few dangerous monsters that you find, Grip, Fang, and Bullroarer most notably. This game I need to have enough SP that I can kill them, and that means I need 6 SP, so I need CL3.
I kill a white worm mass, a grey mold, and find 3 more ?phase. I've mapped the out entire northwest corner of map. I kill another large white snake. I enter a lit pillared room that has yellow centipede and small kobold. I only have 2 SP so I retreat. I'm at 3 when the kobold wakes and chases me into another lit room. 2 MM kills it, and I've regened back to 2 SP. 1 shot kills the centipede. The pillared room that had the centipede also has an up stairs, good to know if I need to run.
I spy a jackal in a lit room below the pillared room. A pack of jackals would be deadly to me. I only have 1 SP. Jackals won’t chase me into the hallway so I go back to rest. They only can sense low HP not low SP, so they'll wait patiently for me to regen SP and kill them. Entering the room shows 5 jackals. I kill 2 and rest. Kill 1 more (failure, more resting) Repeat until all are dead. I also kill a white centipede in the same room. Need 10 more xp for CL3. A lit room further south has 9 jackals, time to continue my painfully slow xp gain. 5 XP left after killing them, pick up some unknown scrolls in that room. Find 5 immortal potions in a room with white centipede. They’re almost definitely junk, since I already know !CLW, so I squelch them unknown. Got to the bottom right of the map, still haven’t found down stairs. I awaken a rock lizard and white worm mass in a room near the northeast. Kill both, get 9 GP. 2 more unknown scrolls. Lastly I one-shot a clear icky thing.
Finally, I pick a lock for CL3 and 6 SP. Unfortunately there are 2 fruit bats waiting for me on the other side of the door. I kill them with 3 MMs but I’m out of SP and there’s a rock lizard in front of me. Phasing once lands me in the room next to another lizard, but there are also stairs in this room. I flee down the stairs with 0 SP and 5 HP. Level 1 took me 23296 turns. Resting is slow!
The plan for the game is to play a full caster, that means no archery or melee. The early levels will be tough and I want something that has an INT bonus but not too much of an EXP bonus, so I go with hobbit mage, taking a hit on HP to only have a 10% EXP penalty from race. My starting stats are:
Str 8
Int 18/40
Dex 18/10
Con 16
In retrospect I probably should've put another point in INT. oh well. Other features of this game are disconnected stairs, randarts, Nexus stat-swap has been altered to a +1/-1 effect, all stores cap is constant at 20k, and the flavor edit file has been altered because I like silly names. Other than that it's identical to 3.1.2 v1970.
I'm expecting a pace that finishes in around 1M turns, although early sources of speed, regen or int bonus could reduce that. I fully expect the first few levels to go painfully slow and involve a lot of resting for SP. I start with only 2 SP and that's going to make it tough to kill things.
But enough rambling let's begin
-------------------------------------------------------------
In town I get 6 ?phase and 3 !CLW, and sell my dagger. Usually I'll buy flasks of oil and use these to kill early monsters I can't handle. But not with this character.
DL1 CL1
Descend into a lit room where I immediately find 3 more ?phase. I need to get CL2 before descending again because I can't handle Maggot's dogs. Rubble blocks my path, but I have no weapon to dig through it, so I just go another direction. I enter a big lit room with large white snake, my first attempted kill. I hit it with an MM (magic missile) but fail the second MM attempt and must retreat. I rest to regain SP and the second attempt kills it, rest again. 1 MM kills soldier ant. 2 more kills a floating eye. 2 MMs kill small kobold giving me CL2. I know have 4 SP and a whopping 5 GP. I decide that I actually want CL3 before descending. In a game that I have !oil, I will try to descend pretty much straight to the first point where I get into trouble, usually between DL8-12. !oil is enough to take down the first few dangerous monsters that you find, Grip, Fang, and Bullroarer most notably. This game I need to have enough SP that I can kill them, and that means I need 6 SP, so I need CL3.
I kill a white worm mass, a grey mold, and find 3 more ?phase. I've mapped the out entire northwest corner of map. I kill another large white snake. I enter a lit pillared room that has yellow centipede and small kobold. I only have 2 SP so I retreat. I'm at 3 when the kobold wakes and chases me into another lit room. 2 MM kills it, and I've regened back to 2 SP. 1 shot kills the centipede. The pillared room that had the centipede also has an up stairs, good to know if I need to run.
I spy a jackal in a lit room below the pillared room. A pack of jackals would be deadly to me. I only have 1 SP. Jackals won’t chase me into the hallway so I go back to rest. They only can sense low HP not low SP, so they'll wait patiently for me to regen SP and kill them. Entering the room shows 5 jackals. I kill 2 and rest. Kill 1 more (failure, more resting) Repeat until all are dead. I also kill a white centipede in the same room. Need 10 more xp for CL3. A lit room further south has 9 jackals, time to continue my painfully slow xp gain. 5 XP left after killing them, pick up some unknown scrolls in that room. Find 5 immortal potions in a room with white centipede. They’re almost definitely junk, since I already know !CLW, so I squelch them unknown. Got to the bottom right of the map, still haven’t found down stairs. I awaken a rock lizard and white worm mass in a room near the northeast. Kill both, get 9 GP. 2 more unknown scrolls. Lastly I one-shot a clear icky thing.
Finally, I pick a lock for CL3 and 6 SP. Unfortunately there are 2 fruit bats waiting for me on the other side of the door. I kill them with 3 MMs but I’m out of SP and there’s a rock lizard in front of me. Phasing once lands me in the room next to another lizard, but there are also stairs in this room. I flee down the stairs with 0 SP and 5 HP. Level 1 took me 23296 turns. Resting is slow!
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