CL34 DL60
I land in a dark room in the north of the map, nothing dangerous nearby. But I detect chaos drake and an ancient bronze that I’d like to kill. The chaos drake drops a =Con (+4) and I decide that it’s time to wield this instead of the escaping ring, bringing my HP up over 300, but leaving me with only +16 speed when hasted. HP is finally more than SP.
After killing the ancient bronze, RMon show a large pack of plasma hounds. More hounds that trip the 'avoid' sensor. Heading to the east I come across a giant pit with three lesser titans and 6 cyclopses. Too dangerous for me at this level, so I go south, where I find a down stairs. Ji Indur Dawndeath is to the south, and I think I can take him on. Alas, there’s no path to him, and I spy some more nasties I don’t want to fight (lesser balrog, drolem) so downstairs I go.
CL34 DL61
I land in a dark room, Rmon shows the 6 ethereal hounds in the room with me. They breathe dropping my life to 150 HP. I read my only scroll of TL, and sink through the floor.
CL34 DL62
I land in another dark room, but I’m wounded so my first action is to activate my _*destruct*. I then heal and kill some cave ogres to the south, but spy Azriel further south, so back north with me. I find some stairs, in a room with an Ancient bronze. I kill it (the dragon, not the stairs) and descend.
CL34 DL63
I land in a dark room, Azriel is to the north, he won’t leave me alone. There are some nearby stairs to the south so I phase over to them and we're cooking now.
CL35 DL64
I notice I picked up CL35 at some point. This is big because now I can cast Rift. And it only has a 3% failure rate. RMon shows a diagnoal vault, but also a bunch of time hounds to the north and medusa and others inside the vault. I pick up another staff of destruction and try to maneuver myself so I can destruct the the hounds and maybe a section of the vault with Saruman. I do manage to get both the hounds and saruman and a couple other nasties at the expense of 3/4 the vault. I get a useless randart right outside the destruction zone. If it was in the zone I wouldn't have picked it up. I try out rifting Quaker, who escaped the destruction blast, and it takes almost all my SP but I win the battle without getting touched.
There’s nothing else in the vault worth mentioning. I pick up a 4th destruction staff. Stairs are elusive on the level, and I'm traveling around quite a bit. At some point I find myself south of a graveyard with dreads already on their way towards me. I’m weighed down, and don't know where the stairs are, so I guess it’s time to recall.
CL35 town
I drop off 2 _destruct the rod of TO and the =escaping, recall is almost immediate.
CL35 DL64
Land in a dark room. Rmon shows medusa to the south and nothing else of danger. I play the rift game again with medusa, easily killing her. She drops a defender katana, but I’d rather carry the lighter sword. I wind up in a room with Eol, but a room isn’t a good place to try rifting people. Eol has too many dangerous attacks for me, and I TO him away.
There’s a GMM to the south, so I head to the stairs to the east. Eol is north of me, and I’m now in a corridor, so Rift is a possibility. I poke around but can't find my way to him. I don’t feel like running around too much, so I take the stairs down.
CL35 DL65
There’s a 2x2 room with Sanghayando, Vrocks and Itangast. There’s not much else dangerous that I can see, so I head towards it, attempting to take on Itangast. Itangast drops nothing of use, but costs me a –drain life which died on recharge. Vrocks drop a randart whip with +3 attack speed, but that’s useless to me, and +6 boots of speed, but those are worse than my current +7 boots. There’s nothing else nearby that I want to kill and there are stairs in the moat of the 2x2, so I descend.
CL35 DL66
Another dark room with stairs. A GMM is to the west. Nothing I want to kill, nothing I want to pick up, so I take the down stairs.
CL35 DL67
Another dark room with no interesting monsters nearby. Stairs to the southeast, so I head towards them. I kill a master vampire along the way, and down I go.
CL35 DL68
A dracolisk to avoid is to the north. so I head south and east. I kill a 7-headed hydra, but it blinds me 3 times during the battle, and I’m down to 2 CCW. I can’t find stairs, so I kill a storm giant and a mature blue and recall.
CL35 town
I refill on !CCW, sell the speed boots, and immediately head back, making a chardump because it’s been a while.
It's getting dangerous to be without telepathy, I've been going out of my way to pick up all headgear and weapons that I find to test for it. I've gone out of my way to pick up cloaks and bows just on the off chance of magi+telep or lothlorien+telep. Oh well, c'est la vie.
Fightless the full-casting mage
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CL34 DL53
A dark elven mage that starts next to me drops a woolfy ring (acid, squelch). I detect a sleeping drolem and decide to head the other way, lest it awaken. I take the southern route along the bottom of the map past a jelly pit, failing once again to find any stairs. I spy a room of ogres and head over to take them out. All I get is a !speed for my troubles. I’ve made it all the way across the map and still no stairs. So I head north, and finally detect some stairs, but there isn’t an easy way to get to them. About 10 phase attempts brings me across a gap. Rmon shows that there are a couple ancient dragons that I’d like to kill, but kavlax is between me and them and I don't feel comfortable with him yet, so down I go.
CL34 DL54
Nothing dangerous on this level. A nalfeshnee is near, but I can handle it. I kill it, some uruks, some cave trolls, and pick up a wand of cold balls. I verify that there’s nothing else nearby to kill/pick up, and head to some nearby stairs, rest and descend.
CL34 DL55
Rmon shows Harowen and a death drake to my southwest. So I head east. I spy a !Dex and nothing dangerous nearby, so I head north to pick it up, grabbing a robe, and checking it for permanence or elvenkind (not either) and chucking it. A silent watcher summons trolls before I can TO it on the way to the stairs. I kill them and a Nether Wraith, I successfully TO the silent watcher, try out an infinitesmally infarcting wand on a rattlesnake (drain life) and get to the stairs, rest, descend.
CL34 DL56
Rmon shows a dracolich to avoid far to the north. I always felt dracolichs should be much deeper than they are, but oh well. I wind up in a room with a –drain life which I grab and an ancient green dragon which I kill. There’s a great crystal drake to the south of me and the dracolich is further south yet, outside of detection range. Bert and escort are also south. I decide to TO the drake and kill the escorts, but I need to be careful, a shards breath will kill me. I TO the crystal drake before it wakes, kill an ancient white, and dispel evil the trolls. There are orcs to the south in the room with the dracolich, but that’s pushing it. The only treasure from the trolls was a =Int +5 which replaces my =Int +4. Down I go.
CL34 DL57
I land north of a troll pit. Ren is south of the pit and nothing else of danger is nearby. The trolls are out of the pit before I can get near. Oh well, looks like I’ll have to do this the long way. Ren wakes up and I’m too low on SP to kill him so I TO him away. Troll pit nets me a !Chr, a !Con (270 HP, almost more than my SP!), and an !Int. I spy Ufthak to the west and kill him, one of his escrots drops a useless randart axe. I had to rest a couple times while taking out the pit, so that means it’s time to leave the level, down the stairs I go.
CL34 DL58
I land in a dark room near a pukelman on the far east of the map. Rmon shows a dracolich in the room with me, and I immediately TO it, and then the pukelman. Dstairs show none nearby, and –dobj shows nothing that I want. There’s a time vortex to the south of me, something else that I want nothing to do with.
Unfortunately, the northern path leads to a dead end and by the time I get back to where I started the time vortex has found me. Fortunately I TO it before it can breathe its nastiness on me. A level with an awake dracolich on it is a dangerous one, and I spam detection as I make my way across the top of the map. I spy some stairs, but in the same room are a bunch of air hounds, the dracolich and the time vortex. Ugh.
Luckily TO spell is at 0 fail, and I get both the dracolich and the time vortex as they round a bend. Another detection shows the dracolich to my southwest but it either doesn’t know where I am, or can’t find a path to me. Ren is to the south, and I’m rested enough to take him on. Unfortunately there’s no easy path to him, and I give up and take the stairs that I fought so hard to get to.
CL34 DL59
Ancient dragons all around, nothing I can’t handle. An ancient gold drops a new scroll (*enchant weapon*, squelched) None of the others drop anything, and I make my way to some stairs and go down some more.
CL34 DL60
Superb feeling. There’s a ‘rooms’ vault with Azriel to the northeast, an orc pit to the southeast, and ugluk and escort to the northwest. –dobj shows a new potion, but it’s to the west, away from everything, so I head towards that. The vermoulu potion is Augmentation (woo). On my way to the orc pit I TO a dreadmaster, and kill a nicely arranged line of stone trolls getting me a !Dex. One dispel evil is all it takes to eliminate the orc pit. Drops include a new Diffracted potion, (my first !Str).
The orc pit has taken me directly below the vault. The only dangerous monsters are Azriel and an Ethereal dragon. A banshee drops a defender short sword, and I say bye-bye to my +2 Con from westernesse, so I can get regen. The vault gets me a !Int, a =Int (+6). There’s too many awake dangers on this level, so I recall after I finish clearing the vault.
CL34 Town
I swap out my randart helm for the crown of might. This brings my HP back to 270, but would leave me without rsound. There’s a robe of elvenkind with rsound in the armory, lucky day. I buy it and sell the randart robe. It’s incredibly nice to finally have regen. That’s all for town, time to go back. Should've made a char dump here, but I didn't. Sorry.Leave a comment:
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The RNG will give you "regen only after you switch to a defender weapon with stealth+4, so that you are blessed with the decision con+2 vs stealth+4.Leave a comment:
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CL33 DL51
I land in a dark room next to a master vampire and a young multi hued. My first step is away from the vampire bringing a quylthulg into view. One acid bolt kills it. Rmon shows a treasure room full with energy hounds and mumaks to the north and nothing dangerous, so I decide to engage the vampire after moving away a bit.
A chest dropped by the Master Vampire has a !rmana which I happily take. I clear the energy hounds out of the treasure room, but not the mumaks. Rmon shows Akhorahil and Khim nearby sharing a room with an Ancient gold and a Great Crystal Drake. The drake is dangerous with my low HP, so I want nothing to do with that area, despite the new wand in their room.
I run into a room of forest trolls and use my last charge of –fire balls, and the wand is destroyed on the recharge attempt. Another Rmon shows Ariel and a dreadmaster, two more monsters to avoid. I get an it summons an undead adversary (grey wraith) and I Rmon to show the rotting quylthulg that just blinked away. I TO the quylthulg and the awakened Ariel. Now Ariel is awake somewhere on the level, so I need to be extra cautious.
I finally spot some stairs, but need to be careful because kavlax is nearby. I kill some orcs, rest, and make it to the stairs checking every couple steps to make sure kavlax hasn’t awakened. I make it there before he wakes up and down I go.
CL33 DL52
I land right next to a greater basilisk who immediately gets TOd. Rmon shows I’m in a 2x2 room. There’s a vampire lord in the room to the north. 8 dreads to the south of me. A bunch of ogres to the west, Bolg and escort to the northeast. This place is scary. I head out of the 2x2 room and northwards as quickly as I can, keeping an eye on the other doors, but none open. I make it to some downstairs and Rmon shows yet another pack of dreads to the north. Normally I’d go kill Bolg and his escort, but it’s not worth the risk of the dreads waking up, so I descend.
This level is a case where very high stealth was useful. Dreads wake up incredibly easily, and I'd usually be stuck reading an escape scroll or destructing.
CL33 DL53
Rmon shows an Ancient bronze and Rogrog + escort to the south. There’s an ethereal dragon to the northwest, but hopefully it’s far enough away that it won’t awaken. I get quite a few more recharges out of my dragon’s frost wand before it blows up in the battle with Rogrog's escort. It takes lots of phases and fire bolts to kill rogrog, but he’s finally dead and I get CL34. One of the trolls drops a crown of seeing, and I think this might be worthwhile to wield for rblind. An emperor wight drops a Solipsistic potion which turns out to be my first !Dex. I’ve been on this level too long, and I want to switch up gear, so I return to town.
CL34 town
Switching out to get regen and keep SI leaves me with only 219 HP. That seems too dangerous, so I stick with what I have. Why can’t I find “regen???. I get a !*healing* from the BM and that’s about it. Back down we go.Leave a comment:
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In vanilla:head:spells1.c:project_p you have
Code:if (p_ptr->state.resist_pois) { dam = RES_POIS_ADJ(dam, NOT_USED); wieldeds_notice_flag(OF_RES_POIS); } if (p_ptr->timed[TMD_OPP_POIS]) dam = RES_POIS_ADJ(dam, NOT_USED);
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In vanilla:head:spells1.c:project_p you have
Code:if (p_ptr->state.resist_pois) { dam = RES_POIS_ADJ(dam, NOT_USED); wieldeds_notice_flag(OF_RES_POIS); } if (p_ptr->timed[TMD_OPP_POIS]) dam = RES_POIS_ADJ(dam, NOT_USED);
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Current vanilla code is much harder to read than it used to be. I have no idea where you get that additional /3 divisor, but you do get it.Leave a comment:
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are you sure about this:
from constants.h
Code:#define BR_COLD_MAX 1600 #define BR_COLD_DIVISOR 3 #define RES_COLD_ADJ(dam, dam_aspect) (((dam) + 2) / 3) #define DBLRES_COLD_ADJ(dam, dam_aspect) (((dam) + 8) / 9) #define VULN_COLD_ADJ(dam, dam_aspect) (((dam) * 4) / 3) #define BR_POIS_MAX 800 #define BR_POIS_DIVISOR 3 #define RES_POIS_ADJ(dam, dam_aspect) (((dam) + 2) / 3) /* #define DBLRES_POIS_ADJ(dam, dam_aspect) (((dam) + 8) / 9) */
This is different than for the four elements.Leave a comment:
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Yes, you can have temp + permanent poison resistance for 1/9 damage, just like ordinary elements.Leave a comment:
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If I detect in advance I can cast rpois and engage, the problem with the winged horror is that it was already in LoS when I noticed it. This was lax on my part.
I don't have telepathy so it's not like I'm going to let a drolem sneak up on me anyways. I'm detecting like mad because I'm so fragile. I just have to be careful with spawned monsters and remember to detect after any resting or any length battle.
I considered the probability of dying to a poison breath and the probability of dying to a double move. I decided that keeping the +4 speed with the =escaping and the 50 or so SP with the =Int ring was more important than rpois, provided I'm careful. Perhaps that will be my undoing, we will see.Leave a comment:
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You left rPois behind because you can't survive a full resisted poison breath, but you later mention not wanting to rely on the rPois spell because of fail rate. Can you survive a full double resisted poison breath?Leave a comment:
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CL31 DL44
I land in a corridor. Rmon shows a death knight, a young white, and a pack of cave trolls. The death knight is dangerous but I can probably kill it. –dobj shows some hard leather armor by the young white. I get the armor, and kill the young white. The death knight doesn’t hit me once and dies to explosions (highest damage per turn at this point, factoring in failures). I kill the cave trolls and rest to full. To the north I detect bill and escort, a little ways past a stairs, so I head up to meet him. I kill bill (hehe) with acid bolts and his escort with an assortment of spells, rest, and take the down stairs.
CL31 DL45
I land in an empty room with a young green. RMon show an ancient white, a death knight and some black ogres. I take out the death knight first because it’s the most dangerous. It curses me dropping me to 85 HP, a !CCW will heal me enough that its most dangerous attack (nether bolt) won’t kill me, so I do that. 2 more explosions after that and it’s dead, and I have CL32.
Still hasted I rcold and go after the Ancient White. It breathes once killing one of !speed and one !CCW. Low on SP I take out the Ogres with my cold ball wands, being sure not to kill any potions they may drop. RMon again shows an Ancient black and a troll pit that I’d like to kill, but first I rest.
The ancient black dies without breathing once. From the pit I get a !Con (bringing me oh so close to 200 HP) A new griegish ring of rpois, (not worth it when I can’t even survive a full resisted breath). A landau staff (_speed). A Rontgen Staff (rem curse, squelched). And an elven cloak of protection. I grab a !speed nearby and zip back to town, and realize that I had forgotten I had the staff of dispel evil when taking out the troll pit. Oops!
CL32 town
Drop off the cloak of protectoin, the ring of rpois and the staff of speed. I clean some stuff out of my home also. Buy a knottily knolling wand of fire balls from the BM for knowledge. I'll use that instead of my empty wands of cold balls. I return, full on SP right before recall.
CL32 DL45
I land in a dark room. Rmon shows absolutely nothing nearby. –dobj shows a new rod which I might as well get. dstairs finds none. The montezuma’s rod is polymorph. I see a MMHD, but can’t find a path to it. I wander around a bit and detect a bunch of Vrocks, I'll try to kill them when I find a way to them.
I find a randart battle axe, but it’s much worse than my westernesse spear as far as I’m concerned (+2 Wis, Con, rfear, rlight) Half-orcs drop a !Wis and a new scroll that IDs as deep descent. A shade drops De Gaulle’s rod (frost bolts, squelch) I kill an Ancient black and go to take on the Vrocks.
They fill a chamber of a 2x2 room and there’s nothing else of danger nearby. I lure them out one by one and mow them down with acid bolts. The vrocks drop 2 !speed and I use one of them. After the battle is over, I rest and take a nearby downstairs, noticing that I’m now CL33 and have over 200 HP (203 to be exact)
CL33 DL45
I land in a dark room at the top of the map. Rmon shows a Vampire Lord, that I want to avoid (probably could have killed it in retrospect), and nothing else of concern. I kill a plasma vortex and a mature green and while I’m sorting through the treasure I get surprised by an ice bolt. I'm one square away from safety so I hide under an alcove and RMon, determining that it’s just an Ice Elemental. Its life is soon ended, and down the stairs I go again.
CL33 DL46
I land in the southeast corner. Rmon shows just a banshee and a centipede. no stairs or objects to get. Going on the bottom of the map, I slaughter some cold hounds. Haste, rfire, and dispatch a Nalfeshnee, -TO a dreadmaster, and get to some stairs.
Before descending I –dobj a !Con, so it looks like I’m detouring to get that. The !Con brings me up to 214 HP. I retreat to the stairs and rest. There’s an ancient blue on the other side of the stairs, so I decide to kill it too. It drops a !Wis. I empty my –dragon’s frost into some cave orcs, and take the nearby down stairs.
CL33 DL47
I land in a corridor. Rmon shows I’m in the moat of a zoo, and I’m close to the door. There’s also a vault below, but it has time hounds in it along with smaug and akhorahil. I destruct, killing the whole zoo. There are no potions in the vault, in fact there’s likely nothing I want in it at all. I find a Gustavus’s rod of TO. A winged horror comes at me, I don't have enough HP to survive a poison breath, so I read ?DD rather than risk a failure casting rpois.
CL33 DL50
I land once again in a corridor. There's a jelly pit nearby, and no monsters of concern. Moving northwards I spy a monster vampire and a !Con. Getting to either turns out to be a pain and eventually I just decide to phase landing adjacent to the vampire. Luckily it’s still asleep. I retreat a few steps, note that I’m still hasted, and acid bolt it down. It drops yet another !Wis. And the !Con bumps me all the way up to 247 HP. Before descending I spy a ?banish and a pack of novice rogues, so I go to meet them. I pick up the ?banish, kill the rogues and descend again.
CL33 DL51
I detect Smaug and not much else, want to take him out, although it might be tricky. I manage to phase into the room with the sleeping smaug, hasted and fire resistant. I empty the dragon’s frost wand and successfully recharge 3 times, and he dies without breathing once.
He drops two useless weapons, oh well. Rmon later in the dungeon shows Rogrog with escort, and a vampire lord mixed in. A winged horror is in my path, and with 247 HP I can survive a resisted poison breath or a nether breath, so I haste, rpois and kill it with some fire ball charges and acid bolts. A vampire drops a +2 crown of might. Wearing it gives me 20 more HP but raises fail rate, and costs me 30 SP and rsound. So not yet. I can’t find the stairs on this level, and I’m low on SP, so I recall.
CL33 town
I drop of the ?banish and the crown of might at home. There’s nothing I want in any of the stores, so I make a character dump and recall.
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CL30 DL41
I land in the middle of empty dark room. Rmon shows an ice elemental in the room with me, Boldor and escort to the northwest, queen ant and escort to the south and a bunch of araneas to the east. There's a downstairs near boldor and another one closer to me. –dobj shows nothing I want. The room exits are only to the east and south, directions I didn’t want to go, I try standing in the northwest corner and phasing a couple times, but no luck.
I decide to take the westernmost southern door, and am delighted that the path brings me in the direction I want to go (around the room to the north and west, towards Boldor). Another Rmon shows an Ancient red north of boldor, and Uvatha and some other monsters in a 2x2 room. The ancient red I’d like to kill. Uvatha, I'll half-heartedly avoid for now.
I phase into the room with Boldor and kill him with frost balls. He drops MB5, which I no longer need. Another yeek drops a Zolaesque ring (slaying, squelched). I also ID and squelch the curse armor scroll that I find.
DVis shows Uvatha has awakened. Uvatha has no ranged attacks, and while the 1800 HP is high, I have enough firepower to overcome him. Uvatha dies to a flurry of acid bolts dropping PB6 and giving me CL31. After the battle I rest to full. I phase into the room with the dragon and kill it and a lich, getting me another wand of cold balls, but costing me 2 !CCW to clear conf and blindness.
Uvatha started out in a treasure room, and there are down stairs there, so I head back, rest, deal with a room full of lice, and descend.
CL31 DL42
It's always lucky when you start in a corridor, like on this level. It's less lucky when RMon tells you that you're in the moat of a 2x2 room. However, this time there are a lot of monsters that I want to kill here, and not much danger. The only item around is armor.
One thing I don’t want to mess with are the fire ants, but one comes out and burns an MB1 with the one hit it gets on me. After killing the denizens of the 2x2 rooms (to no gain) and checking out the useless armor, I head south.
There’s an OoD Marilith here. I kind of want to fight it, but will have to bail if it summons other demons. After resting, I manage to kill it before it can summon, and pick up a ball and chain of *slay evil* which I don’t care to carry with me. I’m in the far southeast corner of the map. To the north is the 2x2 room I started in, and beyond that a jelly pit. But I take another path to the east instead.
There’s a patriarch to worry about, but nothing else besides him. My path leads me to the patriarch, and he drops a !speed and a splendid weapon that I don’t care about. I detect a stairs nearby, but also an Ancient Blue which I want to kill. Phasing across a gap to the ancient blue proves exceedingly difficult despite that I know it’s possible because I see some copper lying not too far away. After about 10 attempts I give up and go back to the stairs and descend.
CL31 DL43
I land in a room with a mature multi-hued and a disenchanter bat. I kill the bat and then Rmon and see an ancient multi-hued to the north. That is dangerous and I want nothing to do with it. Dstairs shows downstairs right by the dragon, but I would prefer to head a different direction if possible.
I cast resistance and haste and kill the mature multi-hued with explosions. He drops 6 !CCW and a new scroll (dispel undead) I don’t bother with it. The staves are ok, but the scrolls are useless unless you get stacks of them, which, of course, is impossible. I check to make sure the AMHD is still asleep (it is) and then choose the east exit over the west for no particular reason (-dobj showed nothing I want).
I explosion-kill an acidic cytoplasm, although it gets a hit on me damaging nothing. Rmon shows that a pack of gravity hounds are not to far from me. Uh-oh. I’d destruct them but I can’t get the whole pack, and would rather not give a path for 5 or 6 of them to get to me. I’m hemmed in between the hounds and the AMHD at this point. TOing the AMHD to get to the stairs seems better than recalling so I haste, resist, and head in its general direction. I successfully get to it before it awakens, TO it, rest, and still hasted, take the stairs down.
CL31 DL44
I land in a dark room that I share with a blue jelly. Rmon shows a pack of energy hounds nearby and a troll pit to the northeast. I want to take out the troll pit, but I have to go through the energy hounds first. I activate my shield and kill them as they enter the room I started in.
The trolls meet me halfway to the pit and I note a new Incorrigible potion nearby. I have to rest halfway through the pit. I also use my wand of cold balls agains the eldrak who was the pit leader. it drops a !Chr which I drink. I make my way to the incorrigible potion (*healing*) which I will drop off at home. Another eldrak, from outside the pit appears along with a patriarch as I'm mopping up the pit remainders, and I empty my frost ball wand on them. One of the trolls drops Bolivar’s rod and I zap the next troll to exit the pit with it. (fire bolts, squelch). A new scroll that the trolls drop IDs as TL, and I happily snatch that. It get’s autoinscribed with !*. I kill the last of the troll pit, saddened by the 0 stat-gain but happy about the ?TL and decide to recall to drop off the *healing* and rest for SP.
CL31 town
The BM has some new items. I buy a =SI for flavor (Thoreauan), a staff of dispel evil for pit clearing (Lorentz), and a –dragon’s frost for damaging (Pharasaically Phagocytizing). I also drop off the ?*destruction* at home, now that I have the ?TL and the staff for escapes. Lastly I buy a backup MB1, and recall, returning to the dungeon at 245/249 SP.
no more posts this weekend. Hope you guys are enjoying the story so far.Leave a comment:
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CL29 DL36
I land in a dark room. RMon shows a mature red, and a vampire bat in the room with me. There’s a pukelman farther south that I’ll want to avoid. Not that I can't handle it, but it's annoying. I cast rfire for the first time and try out explosion on the bat (dam 78). Next I try out acid ball (dam 69) and then finish the mature red off with acid bolts.
Dstairs show none nearby and –dobj shows nothing interesting, so I head away from the pukelman. I run into a mature green on the way, cast rpois, and kill it with acid bolts. Like the mature red before it, it only drops money. The path from the first room leads to a dead end. I stand in the corner and attempt to phase twice, but that gets me nowhere, so I retreat.
I kill a grey wraith, who also drops money. I don’t even bother traversing the room to pick it up. I continue down the east side of the map, but –dobj and dstairs continually reveal nothing. Finally on the bottom of the map I see some stairs. –dobj shows a new ring and I decide to detour to get it. It is the same flavor as one in the vault from the last level (whitmanesque).
A young gold drops dwarven mail. It’s only +1 and I don’t see myself wearing it anytime soon, so I leave it. A young green and a frost giant meet their end in the room with the ring, and it gets ID’d as sustain charisma (definite squelch). I kill a fire giant on my way back to the stairs and rest before descending.
CL29 DL37
I land in the moat north of a jelly pit. Dstairs shows the door on the opposite side. I try zapping my rod of light and this is the point I realize that I lost it, oh well. There’s a black pudding that’s coming out and I want to kill it, It’s immune to the elements so I have to use explosions.
An ethereal drake near the moat drops a !Wis but before I can get it a acidic cytoplasma comes out and I have to retreat. I explosion it and its friend having to phase away into another room. I finally retrieve my !Wis, and after –dobj shows nothing else that I want, I head towards the nearby stairs.
I have to take a long route to the stairs because I don’t want to phase across near the pit and wind up in a room of death molds. I run into some bats of gorgoroth who are sleeping. I quickly cast rpois. Sadly they drop nothing. I have to acid bolt a plasma vortex, and I’m still not quite heading in the direction of the stairs. Finally, I find the right path, I rest and descend.
CL29 DL38
Land in a corridor. RMon show a mature black and group of algroths and a group of water trolls. The water trolls might be tough, but otherwise there’s nothing to fear. –dobj shows naught but a ?teleport which I guess I’ll grab.
The algroths are first, they drop nothing. I grab the scroll bringing my total to 3 and head back down to face the mature dragon. I cast resistance and kill the mature black with firebolts. I get Clevel 30 and the ability to learn meteor swarm. Rmon shows another larger group of algroths and Lokkak and escort.
They seem like easier targets than the water trolls, so I head to them. Ice storms and acid bolts make short work of the algroths, but I need to rest before trying the same trick on lokkak and his 50 ogres. Unfortunately Lokkak wakes up and comes out before I’m rested.
I lure him away from the scroll that one of his cohorts dropped, haste myself, and empty my wand of acid balls on him. Alas the wand is destroyed on recharge and I’m forced to use spells of acid bolts. I’m at 68 SP after his death. I eventually manage to rest to full, having to kill intermittent ogres as they wake up.
I kill the rest of the escorts with cloudkill because I don’t want to destroy any drops. Loot is a new scroll (trap/door destruction, squelch) A new, dirac staff (confuse monsters, squelch) and a bunch of equipment I don’t want. There are no stairs nearby, but I see a trap door, so I rest and jump down.
CL30 DL39
Thud, I land in a dark room. Rmon shows several things surrounding me that I want to kill. Mature red, mature gold, smeagol, basilisk. They’re pretty much in all directions. A shambling mound comes first because a) it’s the closest and b) I don’t want it waking the others.
My path leads southwards so the mature red comes next. RMon shows a 5-headed hydra to the north, I’ll avoid that. Next comes smeagol who drops only gold. There’s another 5-headed hydra near the mature gold. I check my monster memory and decide that it’s not too much of a threat, provided I cast resistance beforehand. –dobj shows a !Int on the way to the mature gold, so I make a beeline for that. My Int is now 197, my SP did not improve with that potion.
I’m getting close to the point where I’d gladly swap my =Int for a =Con. Another –dobj shows a !Con to the northwest of the room with the mature gold and the Int potion. RMon shows the hydra on the way and nothing else. I haste, resist and it only takes 6 acid bolts to eliminate the hydra. For some reason I thought it was tougher. The !Con bumps my HP to a stately 156, and I rest and go down the down stairs in this room.
CL30 DL40
RMon shows 7 nexus hounds to the north and 16 ologs to the southwest. I don’t really want to fight either, but I should take stock of my surroundings in case fighting the hounds is unavoidable. I’d rather fight the hounds and risk them teleporting me than teleport myself (wouldn't even think about it if stat swap wasn't changed).
I’m in an empty room with doors on all four sides. –dobj shows another !Con to the southeast. DVis shows the hounds heading my way. I haste and seek out the potion. I get to it well before the hounds find me. RMon show the hounds entering the room I started in. My path leads out to the northwest away from any danger (a basilisk is here, but nothing else) so I head that way. The basilisk is around a corner, so I station myself at the previous corner. I light the hallway in both directions so I can see if the hounds have found me, haste, rpois, and wake up the basilisk with a SC. The basilisk breathes gas twice in a row which wouldn’t even have killed me without the rpois, but as it stands, it only took off 40 HP. I get a !CCW for my trouble, which I quaff, because, why not.
I continue heading east and RMon shows the hounds are not on my trail anymore. Still no stairs in sight. A shadow surprises me and nether bolts me dropping 100 HP. I’m in a corridor so I phase. I quaff 2 !CCW and when it appears in the wall, I phase again. Another !CCW and I’m back to full. I retreat into a room, and it decides to come at me through the corridor. 2 Firebolts later, it’s dead. I should not have let it surprise me like that!
At this point I’ve explored the entire east side of the map, and I’m at the top. North and east of where I started and heading back west along the top of the map. The nexus hounds will be coming back into my detection radius momentarily. And sure enough, soon I see them, but I also see some stairs. I’m pretty sure I can make the stairs before they find me, but I detect often to ensure I’m right. I get to the stairs, decide against killing the cave troll pack because I don’t want to mess with the hounds if I can avoid it and down I go.
CL30 DL41
I land in a treasure room, with blink dogs, wargs, werewolves and a wolf chieftan nearby. An ancient blue is to the south and I want to kill it. I have to StM my way out, picking up a ?banishment dropped by a bandit. I kill the chieftan and a bunch of the dogs, but the Ancient dragon wakes up. I activate my shield for relec. It moves towards me, and I phase away further down the corridor and haste myself. I start acid bolting it and it doesn’t even get an attack off. (drop is only gold)
I finally clear out the treasure room, and rmon shows a couple mature dragons to the south as well as an unknown (dvorakian) ring. Before I can get to the ring I spy orfax and escort. I kill them. Orfax drops a magical shield and his escorts drop nothing. I ID the ring as reckless attacks (squelch) and head towards the second dragon. It drops a !speed.
I explore quite a ways into the level but find nothing. I feel like I’ve been on this level for too long. but I’ve only found 2 up stairs, no down ones. I'm still looking for the stairs I see an orc pit. Definitely want to kill it. A dark elven lord fire bolts my ?*destruct*. Drat, that was my escape.
I STM one of the walls and fire a bunch of cloudkills in it. When my sp drop to 100 I retreat to a corridor and start MMing the orcs as they round the corner. One drops a =Con but it’s only +1 so not worth it. I pick up a +2 spear of westernesse, which will now replace my previous weapon. The only other items of note were 2 new wands, a bucolically bumfuzzling wand of fire bolts (squelch) and a quixotically quitclaiming wand of cold balls (keep) I still can’t find the stairs and decide that I should recall, having apparently lost one scroll at one point, leaving me with only 2.
CL30 Town
I sell my +1 westernesse quarterstaff, and drop ?banish at home. I pick up a Pauli staff of *destruction* and a scroll of destruction to replace the one I lost from the BM. I buy some more ?recall and an MB2 to replace my burnt one from a while back. I also buy out the temple of !CCW and drop most of them off at home, keeping 10 with me. That’s all for the town, time to return!
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I assumed that teleport to didn't work into icky spots. I guess that was a bad assumption.
Regardless, I'm not entirely sure, but it's possible that I didn't even have a single turn where the storm giant had LoS to me in the moat of the vault, and no subsequent phases could bring me into the moat. There certainly were no turns where he had LoS to me in the vault.
How does teleport-to work? Does it automatically default to an adjacent square if there is an adjacent square and then work outwards if no unoccupied adjacent squares exist. If that's the case, then there's only one turn where the giant could have summoned me into the entrance. This would be the turn after he left the vault. This is provided the entrance wasn't occupied by an ant or something.
There were certainly two unoccupied squares next to the giant in the moat that would have provided no danger, and that I would easily be able to phase away from.Leave a comment:
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