I think it's the right idea, but you night need a little more than that. I don't think that would have a significant enough impact. Most of the non-drop_good monsters are unlikely to drop more than two weapons as is. In fact, the probability of an Ancient dragon dropping two useless weapons is a lot less than the probability of the dragon having two gold drops.
Which leads to, how about having a decreasing probability of gold drops as you descend in the dungeon? This might be a problem if you move to a 'no selling to stores' system, but then you need to retool the drops anyway.
Or maybe consumables aren't broken and we're all playing faster than we're supposed to be?
Which leads to, how about having a decreasing probability of gold drops as you descend in the dungeon? This might be a problem if you move to a 'no selling to stores' system, but then you need to retool the drops anyway.
Or maybe consumables aren't broken and we're all playing faster than we're supposed to be?
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