Early assessment on a change...

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  • fizzix
    Prophet
    • Aug 2009
    • 3025

    #16
    Originally posted by Atarlost
    I think consumable drops need to be separated from equipment drops so that they can be dealt with independently. There was never really a TMJ problem with consumables. You can always just become more profligate if you're drowning in heroism potions or other low level consumables. Any solution should have been designed to preserve the consumables distribution.

    Suppose monster X used to drop 1d3 items, and now drops 1. What it should do is drop 1 equippable and 1d2 or 1d3-1 consumables.

    One way to do it without changing file parsing or needing new flags is to limit all non-drop_good monsters to only ever drop one equippable, and the rest must be consumables, then go back to the old drop quantities for everything without drop_good.
    I think it's the right idea, but you night need a little more than that. I don't think that would have a significant enough impact. Most of the non-drop_good monsters are unlikely to drop more than two weapons as is. In fact, the probability of an Ancient dragon dropping two useless weapons is a lot less than the probability of the dragon having two gold drops.

    Which leads to, how about having a decreasing probability of gold drops as you descend in the dungeon? This might be a problem if you move to a 'no selling to stores' system, but then you need to retool the drops anyway.

    Or maybe consumables aren't broken and we're all playing faster than we're supposed to be?

    Comment

    • Tiburon Silverflame
      Swordsman
      • Feb 2010
      • 405

      #17
      Are any of the potions classed as 'good'? That would be one thing right there. What would I rather see Maggot drop, a dagger of slay undead or a !Str?

      It is true, tho, that a gold drop is effectively the same as no drop at all, once you're wrapping up stat gain. What might be more fun is to make gold drops less common, but MUCH larger when they do happen, at those deeper levels. There's a visceral, emotional appeal to the whole 'dragon's hoard' notion that just isn't satisfied with getting 500 gp out of it. "Hey, I throw away stuff worth 5x that." 5000 gp worth of sapphires or diamonds or rubies...now that's way cool.

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9647

        #18
        Originally posted by fizzix
        Or maybe consumables aren't broken and we're all playing faster than we're supposed to be?
        Someone might easily make the argument that
        1. Dive fast to make the game more exciting
        2. Complain that you're dying too much until devs give in and the game is made easier
        3. Go to 1

        is an algorithm that doesn't terminate.

        I, of course, would not make that argument. No, sir.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Jungle_Boy
          Swordsman
          • Nov 2008
          • 434

          #19
          Originally posted by Nick
          Someone might easily make the argument that
          1. Dive fast to make the game more exciting
          2. Complain that you're dying too much until devs give in and the game is made easier
          3. Go to 1

          is an algorithm that doesn't terminate.

          I, of course, would not make that argument. No, sir.
          Well I got the dive fast and die lots thing down pat.
          My first winner: http://angband.oook.cz/ladder-show.php?id=10138

          Comment

          • HallucinationMushroom
            Knight
            • Apr 2007
            • 785

            #20
            Originally posted by Nick
            Someone might easily make the argument that
            1. Dive fast to make the game more exciting
            2. Complain that you're dying too much until devs give in and the game is made easier
            3. Go to 1

            is an algorithm that doesn't terminate.

            I, of course, would not make that argument. No, sir.
            Haha, oh man. I need to fire up the complainer after reading that.
            You are on something strange

            Comment

            • buzzkill
              Prophet
              • May 2008
              • 2939

              #21
              Originally posted by Nick
              I, of course, would not make that argument. No, sir.
              Classic Nick !
              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
              My banding life on Buzzkill's ladder.

              Comment

              • fph
                Veteran
                • Apr 2009
                • 1030

                #22
                As someone said: "Dive fast, die young".
                --
                Dive fast, die young, leave a high-CHA corpse.

                Comment

                • Atarlost
                  Swordsman
                  • Apr 2007
                  • 441

                  #23
                  The problem is that the TMJ fix has made consumables rarer than they were when diving was not the current fad.
                  One Ring to rule them all. One Ring to bind them.
                  One Ring to bring them all and in the darkness interrupt the movie.

                  Comment

                  • PowerDiver
                    Prophet
                    • Mar 2008
                    • 2820

                    #24
                    Originally posted by Atarlost
                    The problem is that the TMJ fix has made consumables rarer than they were when diving was not the current fad.
                    Diving is just good strategy. The attack on TMJ is the fad.

                    I'd like to see drops including money increased by a factor of 3, and rarities of weapons and armor also increased by a factor of 3. That is, assuming that would be a wash on weapons, seeing as I don't fully understand object generation.

                    Comment

                    • Zikke
                      Veteran
                      • Jun 2008
                      • 1069

                      #25
                      I don't think the attack on TMJ was a fad. Tak made those changes amidst a great deal of support. I think a lot of people are happy it happened, and this stat potion topic is really the only issue I've heard raised that is based on the TMJ Project.
                      A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                      A/FA W H- D c-- !f PV+++ s? d P++ M+
                      C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                      Comment

                      • Pete Mack
                        Prophet
                        • Apr 2007
                        • 6883

                        #26
                        @Eddie:
                        Are you playing the FA competition? I gave it a quick try. I have no idea how the current leader (and almost certain winner) finished in 173K turns.

                        Comment

                        • PowerDiver
                          Prophet
                          • Mar 2008
                          • 2820

                          #27
                          Originally posted by Pete Mack
                          @Eddie:
                          Are you playing the FA competition? I gave it a quick try. I have no idea how the current leader (and almost certain winner) finished in 173K turns.
                          I downloaded and compiled and got a font error. I haven't managed the energy to debug. The file appears to be there. It must be some configuration thing.

                          Code:
                          eddie@linux:~/Angband/work/new/FAangband114> ./faangband 
                          ./faangband: Couldn't load the requested font. (8x16x)
                          eddie@linux:~/Angband/work/new/FAangband114> ls lib/xtra/font/
                          10x14xb.fon  12x18x.fon  16x24x.fon  6x10x.fon   8x12x.fon  8x8xb.fon  Makefile
                          10x14x.fon   16x16x.fon  5x8x.fon    8x12xb.fon  8x16x.fon  8x8x.fon
                          Also, it has connected stairs, and I tend to avoid those comps.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9647

                            #28
                            Originally posted by PowerDiver
                            I downloaded and compiled and got a font error. I haven't managed the energy to debug. The file appears to be there. It must be some configuration thing.

                            Code:
                            eddie@linux:~/Angband/work/new/FAangband114> ./faangband 
                            ./faangband: Couldn't load the requested font. (8x16x)
                            eddie@linux:~/Angband/work/new/FAangband114> ls lib/xtra/font/
                            10x14xb.fon  12x18x.fon  16x24x.fon  6x10x.fon   8x12x.fon  8x8xb.fon  Makefile
                            10x14x.fon   16x16x.fon  5x8x.fon    8x12xb.fon  8x16x.fon  8x8x.fon
                            x11 stuff seems to be playing up lately (in all variants) - I usually use the SDL port, which should work fine as long as you have all the SDL packages (image, ttf, etc).

                            Also, it has connected stairs, and I tend to avoid those comps.
                            You can choose disconnected stairs

                            @Pete:Nor do I, nor I think anybody else.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • PowerDiver
                              Prophet
                              • Mar 2008
                              • 2820

                              #29
                              Originally posted by Nick
                              x11 stuff seems to be playing up lately (in all variants) - I usually use the SDL port, which should work fine as long as you have all the SDL packages (image, ttf, etc).

                              You can choose disconnected stairs
                              Not if I want to approach that turncount.

                              Despite configuring with --with-no-install I see
                              Code:
                              Configuration:
                              
                                Install path:                           /usr/local
                                lib/ path:                              /usr/local/share/faangband/
                                (with private user files in ~/.angband/)
                              I guess I should have checked that earlier.

                              I tried with --enable-sdl and it told me missing libraries, so I am going to have to work one way or the other to get it going. I suppose I could also go install on my windows box. Horrors! Maybe not.

                              Maybe it will be as easy as adding a symlink /usr/local/share/faangband. Nope.

                              I'm sure I can figure it out if I can manage the motivation. In the meantime, time to finish M with my dwarf mage.

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9647

                                #30
                                Originally posted by PowerDiver
                                I'm sure I can figure it out if I can manage the motivation. In the meantime, time to finish M with my dwarf mage.
                                I wouldn't bother. That's an insanely good turncount, and I'm sure you won't beat it.

                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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