Randart luck :)
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Note, tho, that +11 Con *looks* impressive, but a lot of it will probably be wasted. The killer aspects on that katana are the speed boost, the extra damage dice, and the total combination of slays/brands...VERY few critters will NOT take significant extra damage.Comment
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http://trac.rephial.org/ticket/571. I'm looking forward to tweaking the randart generator once that's implemented ...
@zikke: blows/might/shots are limited to +3
@siggesigge: when the randart generator picks a pval-dependent attribute, there is a one-in-(pval*x) chance of increasing the pval by one, where x is 1 unless blows/might/shots are present. The initial pval is set using 1d4, so the chances of getting +11 are at most 1 / (10x9x8x7x6x5x4), i.e. 0.000165%, and that's without factoring in the chances of picking pval-dependent stuff in the first place. Speed is treated differently though, with a higher initial pval, so +11 isn't quite so uncommon if speed is present."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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The highest non-speed pval I have ever seen is +10, which was INT and WIS IIRC - nice caster item."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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STR, DEX, CON, stealth: 1
INT, WIS: 0.75
CHR, infravision, tunnelling, searching: 0
Interestingly, speed is also rated at zero, so you could theoretically have +12 speed, STR, CON. (Speed has quite a high power rating in its own right, so it doesn't contribute to this additional term.)
I think it's probably worth putting tunnelling to 0.25 or thereabouts, based on Derakon's logic."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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I have found both and two cases of three I didn't use The One and the only case I found Bladeturner I didn't use it. I had no need for anything it had.
If something Bladeturner needs boost. For randarts I don't care if it gets overvalued as long as the item created based on it is rare.Comment
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Why is stealth valued higher than spellcasting stats? I would understand high stealth value if already awake monsters would not automatically know where you are but because they do stealth value isn't that big. More like 0.5 than 1.
It would be completely different situation if you could sneak past awake monsters that do not have LoS to you with high stealth. Then I would rate stealth very high indeed.Comment
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Why is stealth valued higher than spellcasting stats? I would understand high stealth value if already awake monsters would not automatically know where you are but because they do stealth value isn't that big. More like 0.5 than 1.
In fact this is possible without any randarts at all:
+4 from Defender
+3 from armour of Elvenkind
+5 from Elven cloak of Aman/Stealth
+3 from shield of Elvenkind
+3 from boots of Stealth/Elvenkind
That's +18, which gives a hobbit or kobold rogue 28 stealth, which is 2 off perfect IIRC."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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