(V) Pike's Journey
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You arent likely to see a good source of RSound until fairly deep. The usual sources are Isildur or Rohirrim, or occasionally the random resist on ego armor or shield. The only ego item that grants it is a Crown of Serenity, which is much rarer than an artifact source.Comment
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buzzkill: I got back door bettied by the Vibration Hound while slapping the Fire Hounds around, i.e. I wasn't backed into a corridor I could be got from any direction in the case of the Vib Hounds, it was from behind. My brain fade stopped me from using any of the applicable escape routes I had open to me.
It's all a learning experience.
Like my latest one. Just because RNG gives you a superb feeling at 400' doesn't mean it's a jelly pit. I walked straight into a small diagonal vault today, killed everything inside, only issue was Smeagol who I couldn't see, but managed to corner and smash anyway. Might just be worthwhile investigating superb feeling levels at that depth in the future just in case it's another vault.
And thanks for the Res Sound info Eddie/Pete.Comment
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OMG! Pike's still alive!
Amazing the difference Telepathy can make. Found the Blessed main gauche early on and it's been invaluable, combined with the -detDoors/Stairs I've managed to get down quicker than normal. Beaked Axe of Hurin is swapped in when actually in combat, but zooming down the levels the gauche is the main item.
Just picked up Permanence which came with rPoi, so that's handy. Looks like I have everything I need to keep on diving. Swapped in the Agility gloves over Paurnen, as it gives me an extra swing with Hurin.
I just got caught out by a Knight Templar @2050 who smacked me around, and meant I couldn't get into a small diagonal vault for the goodies. My escaping tricks were all wiped out trying to deal him enough damage but keeping alive to raid the vault. And the vault was tasty too, had one !Str plus four others not id'd yet. plenty of un'id'd rods too. Oh well, maybe next time.
Nothings available back in town apart from _Tel and ?Phase. Haven't seen -TelOth yet in the game.
Something I just noticed regarding Hurin. Does the Berserker rage act the same as the !Berserk? I.e. will my AC drop when it's activated?
Cheers,
GT
Code:[Angband 3.1.1 dev (r1430) Character Dump] Name Pike Self RB CB EB Best Sex Male Age 55 STR: 18 +1 +5 +2 18/80 Race Dunadan Height 79 INT: 13 +2 -2 +0 13 Class Warrior Weight 181 WIS: 10 +2 -2 +0 10 Title Veteran Social Unknown DEX: 17 +2 +2 +5 18/80 HP 344/344 Maximize Y CON: 15 +3 +2 +2 18/40 SP 0/0 CHR: 10 +2 -1 +0 11 Level 25 Armor [18,+63] Saving Throw 49% Cur Exp 28755 Fight (+7,+17) Stealth Fair Max Exp 28755 Melee (+19,+32) Fighting Heroic Adv Exp 31500 Shoot (+11,+5) Shooting Heroic MaxDepth 2050' (L41) Blows 3/turn Disarming 56% Turns 157591 Shots 1/turn Magic Device Very Good Gold 1017 Infra 0 ft Perception 1 in 35 Burden 134.6 lbs Speed Normal Searching 17% You are one of several children of a Yeoman. You are the black sheep of the family. You have blue-gray eyes, wavy black hair, and a fair complexion. Acid:+.....+...... Confu:............. Elec:......+...... Sound:............. Fire:+.....+...... Shard:............. Cold:......+...... Nexus:............. Pois:......+...... Nethr:............. Fear:............. Chaos:............. Lite:.........+... Disen:............. Dark:+............ S.Dig:....+........ Blind:............. Feath:...........+. PLite:+........+... Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:............. Infra:............. FrAct:..+.......... Tunn.:............. HLife:......+...... Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) +2 strength, constitution. Slays trolls, dragons. *Slays* demons. Branded with acid. Provides resistance to acid, fire, dark. Cannot be harmed by acid, electricity, fire, cold. When activated, it puts you in a berserker rage for d50+50 turns. Takes 81 to 160 turns to recharge. Combat info: 3 blows/round. Average damage/hit: 67.3 vs. trolls, 67.3 vs. dragons, 67.3 vs. creatures not resistant to acid, 90 vs. demons, and 44.7 vs. others. Radius 1 light. b) a Long Bow (x3) (+4,+5) c) a Granite Ring of Free Action Prevents paralysis. d) a Malachite Ring of Damage (+0,+9) e) a Dragon Tooth Amulet of Slow Digestion Slows your metabolism. f) a Lantern (10741 turns) Cannot be harmed by fire. Radius 2 light. g) a Robe of Permanence [2,+27] Provides resistance to acid, lightning, fire, cold, poison. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. Stops experience drain. h) (nothing) i) a Leather Shield [6,+4] j) an Iron Helm of Light [5,+12] Provides resistance to light. Radius 1 light. k) a Set of Caestus of Agility (+0,+3) [2,+9] (+5) +5 dexterity. l) a Pair of Iron Shod Boots of Slow Descent [3,+7] Feather Falling. [Character Inventory] a) 8 Rations of Food b) 5 Flasks of oil c) 19 Dark Blue Potions of Cure Serious Wounds d) 21 Red Speckled Potions of Cure Critical Wounds e) 25 Scrolls titled "collus cundo" of Phase Door f) 5 Scrolls titled "dus ilvado" of Word of Recall g) a Rusty Rod of Door/Stair Location h) 2 Copper Rods of Trap Location i) a Steel-Plated Rod of Lightning Bolts j) a Zinc Wand of Fire Bolts (4 charges) k) a Platinum Wand of Lightning Balls (8 charges) l) a Willow Staff of Curing (4 charges) m) 2 Ashen Staves of Teleportation (14 charges) n) a Cottonwood Staff of Identify (2 charges) o) a Main Gauche (Blessed) (1d5) (+9,+7) (+2) +2 wisdom. Blessed by the gods. Grants telepathy. Combat info: 4 blows/round. Average damage/hit: 25.3. p) 30 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/hit: 22.7. 35% chance of breaking upon contact. [Home Inventory] a) a Scroll titled "osilicat emo" of *Destruction* b) a Copper Rod of Trap Location c) The Set of Gauntlets 'Paurnen' [3,+14] Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. When activated, it creates an acid bolt with damage 5d8. Takes 6 to 10 turns to recharge. d) 20 Bolts of Frost (1d5) (+4,+6) Branded with frost. Cannot be harmed by cold. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 5834 150' 2 Reached level 2 8717 200' 2 Killed Fang, Farmer Maggot's dog 8717 200' 3 Reached level 3 10117 250' 4 Reached level 4 14607 250' 5 Reached level 5 16899 350' 6 Reached level 6 27122 400' 7 Reached level 7 27573 400' 8 Reached level 8 27824 400' 9 Reached level 9 30280 400' 9 Killed Mughash the Kobold Lord 30280 400' 10 Reached level 10 39337 450' 11 Reached level 11 43922 450' 11 Killed Grip, Farmer Maggot's dog 49343 450' 11 Killed Smeagol 51702 500' 12 Reached level 12 63275 700' 13 Reached level 13 64606 700' 14 Reached level 14 70241 750' 15 Reached level 15 81572 950' 15 Killed Wormtongue, Agent of Saruman 81592 950' 15 Found The Beaked Axe of Hurin 84690 950' 16 Reached level 16 86021 950' 17 Reached level 17 92710 950' 18 Reached level 18 97462 1050' 19 Reached level 19 106771 1350' 20 Reached level 20 120628 1400' 20 Found The Set of Gauntlets 'Paurnen' 121724 1450' 21 Reached level 21 129667 1800' 22 Reached level 22 137349 1950' 23 Reached level 23 143489 2050' 24 Reached level 24 148852 2050' 25 Reached level 25 [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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Something froze my balls (*EDIT* seems it was an AMHD) just after I'd gone toe to toe with the Vampire Lord. Not enough hp to survive the breath so I was toasted.
Pretty happy how I went this time around though. Again, the Telepathy and rPoison coming early was nice. Surprisingly I did not find any cloaks this game.
Code:[Angband 3.1.1 dev (r1430) Character Dump] Name Pike Self RB CB EB Best Sex Male Age 55 STR: 18 +1 +5 +2 18/80 Race Dunadan Height 79 INT: 13 +2 -2 +0 13 Class Warrior Weight 181 WIS: 10 +2 -2 +0 10 Title Myrmidon Social Unknown DEX: 17 +2 +2 +5 18/80 HP -70/376 Maximize Y CON: 16 +3 +2 +2 18/50 SP 0/0 CHR: 11 +2 -1 +0 12 Level 27 Armor [18,+59] Saving Throw 51% Cur Exp 56251 Fight (+7,+17) Stealth Fair Max Exp 56251 Melee (+19,+32) Fighting Heroic Adv Exp 63000 Shoot (+21,+15) Shooting Heroic MaxDepth 2300' (L46) Blows 3/turn Disarming 58% Turns 191244 Shots 1/turn Magic Device Excellent Gold 1853 Infra 0 ft Perception 1 in 35 Burden 153.0 lbs Speed Normal Searching 17% You are one of several children of a Yeoman. You are the black sheep of the family. You have blue-gray eyes, wavy black hair, and a fair complexion. Acid:+.....+...... Confu:............. Elec:......+...... Sound:............. Fire:+.....+...... Shard:............. Cold:......+...... Nexus:............. Pois:......+...... Nethr:............. Fear:............. Chaos:............. Lite:.........+... Disen:............. Dark:+............ S.Dig:............. Blind:............. Feath:...........+. PLite:+........+... Aggrv:............. Regen:....+........ Stea.:............. Telep:............. Sear.:............. Invis:............. Infra:............. FrAct:..+.......... Tunn.:............. HLife:......+...... Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > You keep hold of your life force! > The Vampire lord misses you. > You corrode the Vampire lord. > You have destroyed the Vampire lord. > You feel something roll beneath your feet. > You have found 98 gold pieces worth of garnets. > You corrode the Dark hound. > You have slain the Dark hound. > You corrode the Dark hound. > You have slain the Dark hound. > You have found 131 gold pieces worth of gold. > You have found 159 gold pieces worth of opals. > You have found 119 gold pieces worth of gold. > It breathes frost. > You die. Killed by an Ancient multi-hued dragon. [Character Equipment] a) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) +2 strength, constitution. Slays trolls, dragons. *Slays* demons. Branded with acid. Provides resistance to acid, fire, dark. Cannot be harmed by acid, electricity, fire, cold. When activated, it puts you in a berserker rage for d50+50 turns. Takes 81 to 160 turns to recharge. Combat info: 3 blows/round. Average damage/hit: 67.3 vs. trolls, 67.3 vs. dragons, 67.3 vs. creatures not resistant to acid, 90 vs. demons, and 44.7 vs. others. Radius 1 light. b) a Long Bow of Accuracy (x3) (+14,+15) c) a Granite Ring of Free Action Prevents paralysis. d) a Malachite Ring of Damage (+0,+9) e) a Pewter Amulet of Regeneration Speeds regeneration. f) a Lantern (13694 turns) Cannot be harmed by fire. Radius 2 light. g) a Robe of Permanence [2,+27] Provides resistance to acid, lightning, fire, cold, poison. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. Stops experience drain. h) (nothing) i) a Leather Shield [6,+3] j) an Iron Helm of Light [5,+11] Provides resistance to light. Radius 1 light. k) a Set of Caestus of Agility (+0,+3) [2,+7] (+5) +5 dexterity. l) a Pair of Iron Shod Boots of Slow Descent [3,+7] Feather Falling. [Character Inventory] a) a Book of Magic Spells [Sorcery and Evocations] b) 14 Rations of Food c) 11 Flasks of oil d) 11 Dark Blue Potions of Cure Serious Wounds e) 26 Red Speckled Potions of Cure Critical Wounds f) 19 Scrolls titled "collus cundo" of Phase Door g) 2 Scrolls titled "illa no chazam" of Magic Mapping h) a Scroll titled "ada pas co" of Light i) 6 Scrolls titled "dus ilvado" of Word of Recall j) a Rusty Rod of Door/Stair Location k) 2 Copper Rods of Trap Location l) a Steel-Plated Rod of Lightning Bolts m) a Platinum Wand of Lightning Balls (6 charges) Cannot be harmed by electricity. n) a Tin-Plated Wand of Cold Balls (7 charges) Cannot be harmed by cold. o) a Copper-Plated Wand of Stone to Mud (6 charges) p) a Silver Wand of Teleport Other (7 charges) q) a Willow Staff of Curing (4 charges) r) 2 Ashen Staves of Teleportation (12 charges) s) a Cottonwood Staff of Identify (10 charges) t) a Quartz Ring of Light (+3 searching) +15% to searching. Provides resistance to light. Radius 1 light. u) a Main Gauche (Blessed) (1d5) (+9,+7) (+2) +2 wisdom. Blessed by the gods. Grants telepathy. Combat info: 4 blows/round. Average damage/hit: 25.3. v) a Shovel (1d2) (+6,+5) (+1) +1 tunneling. Combat info: 4 blows/round. Average damage/hit: 21.7. w) 23 Arrows (1d4) (+9,+1) Combat info: Hits targets up to 120 feet away. Average damage/hit: 56.6. 35% chance of breaking upon contact. [Home Inventory] a) a Scroll titled "stimus sa beo" of *Enchant Armour* b) a Scroll titled "osilicat emo" of *Destruction* c) a Copper Rod of Trap Location d) a Zinc Wand of Fire Bolts (0 charges) e) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. f) The Set of Gauntlets 'Paurnen' [3,+14] Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. When activated, it creates an acid bolt with damage 5d8. Takes 6 to 10 turns to recharge. g) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) +2 intelligence. Slays demons, trolls, giants. Branded with flames, frost. Provides resistance to fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Slows your metabolism. Combat info: 3 blows/round. Average damage/hit: 47.2 vs. demons, 47.2 vs. trolls, 47.2 vs. giants, 47.2 vs. creatures not resistant to fire, 47.2 vs. creatures not resistant to cold, and 34.4 vs. others. h) 20 Bolts of Frost (1d5) (+4,+6) Branded with frost. Cannot be harmed by cold. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 5834 150' 2 Reached level 2 8717 200' 2 Killed Fang, Farmer Maggot's dog 8717 200' 3 Reached level 3 10117 250' 4 Reached level 4 14607 250' 5 Reached level 5 16899 350' 6 Reached level 6 27122 400' 7 Reached level 7 27573 400' 8 Reached level 8 27824 400' 9 Reached level 9 30280 400' 9 Killed Mughash the Kobold Lord 30280 400' 10 Reached level 10 39337 450' 11 Reached level 11 43922 450' 11 Killed Grip, Farmer Maggot's dog 49343 450' 11 Killed Smeagol 51702 500' 12 Reached level 12 63275 700' 13 Reached level 13 64606 700' 14 Reached level 14 70241 750' 15 Reached level 15 81572 950' 15 Killed Wormtongue, Agent of Saruman 81592 950' 15 Found The Beaked Axe of Hurin 84690 950' 16 Reached level 16 86021 950' 17 Reached level 17 92710 950' 18 Reached level 18 97462 1050' 19 Reached level 19 106771 1350' 20 Reached level 20 120628 1400' 20 Found The Set of Gauntlets 'Paurnen' 121724 1450' 21 Reached level 21 129667 1800' 22 Reached level 22 137349 1950' 23 Reached level 23 143489 2050' 24 Reached level 24 148852 2050' 25 Reached level 25 158060 2050' 26 Reached level 26 161225 2050' 26 Killed Grishnakh, the Hill Orc 161275 2050' 26 Found The Leather Scale Mail 'Thalkettoth' 172914 2100' 26 Found The Pike 'Til-i-arc' 173775 2150' 27 Reached level 27 [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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Wow - Time Hounds really *&%^ you up.
Also finding that from about 2200' and downwards Hold Life would be handy, lost count of the number of levels I would be if I had not had to gain exp back from life drainers.
Code:[Angband 3.1.1 dev (r1430) Character Dump] Name Pike Self RB CB EB Best Sex Male Age 67 Str: 18/10 +1 +5 +8 18/150 18/143 Race Dunadan Height 86 Int: 13 +2 -2 +0 13 9 Class Warrior Weight 165 Wis: 11 +2 -2 +0 11 4 Title Myrmidon Social Liked Dex: 18/10 +2 +2 +6 18/110 18/103 HP -88/348 Maximize Y Con: 15 +3 +2 +4 18/60 18/20 SP 0/0 Chr: 10 +2 -1 +0 11 7 Level 29 Armor [33,+69] Saving Throw 52% Cur Exp 101378 Fight (+16,+12) Stealth Excellent Max Exp 111320 Melee (+25,+20) Fighting Heroic Adv Exp 135000 Shoot (+22,+5) Shooting Heroic MaxDepth 2600' (L52) Blows 5/turn Disarming 62% Turns 298754 Shots 1/turn Magic Device Excellent Gold 16755 Infra 40 ft Perception 1 in 35 Burden 167.9 lbs Speed Normal Searching 17% You are the first child of a Serf. You are a credit to the family. You have hazel eyes, curly brown hair, and an average complexion. Acid:......+...... Confu:............. Elec:...+..+...... Sound:............. Fire:......+...... Shard:............. Cold:......+...... Nexus:............. Pois:........+.... Nethr:............. Fear:........+.... Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:....+........ Blind:........+.... Feath:............. PLite:............. Aggrv:........+.... Regen:............. Stea.:.......+...+. Telep:............. Sear.:............. Invis:+............ Infra:.........+... FrAct:+............ Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > Your Platinum Ring of Lightning crackles! > You zap the Dark elven lord. > You have slain the Dark elven lord. > You have no room for a Tiger Eye Ring {unknown}. > It breathes time. > You're not as powerful as you used to be... > You have no room for Studded Leather Armour [6] {unknown}. > It breathes time. > You feel life has clocked back. > It breathes time. > You feel life has clocked back. > You have 19 Arrows (1d4) (+7,+4) (w). > It breathes time. > You're not as wise as you used to be... > You die. Killed by a Time hound. [Character Equipment] a) a Flail of Westernesse (2d6) (+9,+8) (+2) +2 strength, dexterity, constitution. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 5 blows/round. This weapon benefits from one or more ring brands. Average damage/hit: 43.4 vs. orcs, 43.4 vs. trolls, 43.4 vs. giants, 43.4 vs. creatures not resistant to electricity, and 28.3 vs. others. b) a Long Bow (x3) (+6,+5) c) a Ruby Ring of Dexterity (+4) +4 dexterity. Sustains dexterity. d) a Platinum Ring of Lightning [+14] It brands your melee attacks with lightning. Provides resistance to lightning. Cannot be harmed by electricity. When activated, it grants electricity resistance for d20+20 turns and creates a lightning ball of damage 85. Takes 51 to 100 turns to recharge. e) a Coral Amulet of Slow Digestion Slows your metabolism. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 11 to 20 turns to recharge. Radius 3 light. g) Leather Scale Mail of Resistance (-1) [10,+9] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. h) an Elven Cloak [6,+1] (+2 stealth) +2 stealth. i) The Leather Shield of the Haradrim [4,+15] (+2) +2 strength, constitution. Provides resistance to poison, fear, blindness. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, constitution. Aggravates creatures nearby. When activated, it puts you in a berserker rage for d50+50 turns. Takes 50 turns to recharge. j) a Hard Leather Cap of Infravision [2,+8] (+4) +4 infravision. k) a Set of Mithril Gauntlets of Power (+2,+2) [5,+8] (+4) +4 strength. Cannot be harmed by acid. l) a Pair of Steel Shod Boots of Stealth [6,+8] (+2) +2 stealth. [Character Inventory] a) 2 Rations of Food b) 5 Scrolls titled "diarum crum" of Phase Door c) 4 Scrolls titled "brum alisiser" of Teleport Level d) 2 Scrolls titled "paltor co" of Word of Recall e) 2 Magnesium Rods of Treasure Location f) a Zinc-Plated Rod of Door/Stair Location g) a Nickel-Plated Rod of Trap Location h) a Copper Rod of Lightning Bolts i) a Tin Rod of Acid Bolts j) a Platinum Rod of Light k) a Dogwood Staff of Earthquakes (0 charges) l) 2 Cottonwood Staves of Teleportation (0 charges) m) a Hemlock Staff of Speed (0 charges) n) a Locust Staff of Identify (7 charges) o) an Amethyst Ring of Strength (+2) +2 strength. Sustains strength. p) a Bloodstone Ring of Accuracy (+14) q) a Bloodstone Ring of Accuracy (+9) r) a Topaz Ring of Escaping (+4 speed) +4 speed. Makes you afraid of melee, and worse at shooting and casting spells. s) a Jewel Encrusted Crown of Serenity [0,+7] Provides resistance to fear, confusion, sound. Cannot be harmed by acid. t) a Lead-Filled Mace of Flame (4d3) (+6,+6) Branded with flames. Provides resistance to fire. Cannot be harmed by fire. Combat info: 3 blows/round. This weapon benefits from one or more ring brands. Average damage/hit: 42.5 vs. creatures not resistant to electricity, 42.5 vs. creatures not resistant to fire, and 25.2 vs. others. u) a Maul of Slay Orc (4d4) (+11,+8) Slays orcs. Combat info: 3 blows/round. This weapon benefits from one or more ring brands. Average damage/hit: 51.6 vs. orcs, 51.6 vs. creatures not resistant to electricity, and 29.8 vs. others. v) a Heavy Crossbow of Extra Might (x4) (+16,+13) (+1) +1 shooting power. w) 19 Arrows (1d4) (+7,+4) Combat info: Hits targets up to 120 feet away. Average damage/hit: 35.5. 35% chance of breaking upon contact. [Home Inventory] a) a Titanium Rod of Disarming b) a Redwood Staff of *Destruction* (3 charges) c) 2 Cottonwood Staves of Teleportation (0 charges) d) a Gold Ring of Damage (+0,+8) e) an Engagement Ring of Searching (+3) +15% to searching. f) a Silver Ring of Open Wounds Impairs hitpoint recovery. When activated, it heals you a fair amount (1/5 of your wounds, mi nimum 25HP), heals cut damage, and cures blindness and confusion. Takes 15 to 50 turns to recharge. g) an Agate Amulet of Infravision (+3) +3 infravision. h) an Obsidian Amulet of Adornment i) a Brass Amulet of Wisdom (+2) +2 wisdom. Sustains wisdom. j) a Large Metal Shield of Resist Acid [8,+8] Provides resistance to acid. Cannot be harmed by acid. k) a Set of Gauntlets of Power (+3,+5) [3,+1] (+3) +3 strength. l) a Set of Mithril Gauntlets of Power (+5,+3) [5,+7] (+3) +3 strength. Cannot be harmed by acid. m) a Katana of Westernesse (3d5) (+9,+11) (+1) +1 strength, dexterity, constitution. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 4 blows/round. This weapon benefits from one or more ring brands. Average damage/hit: 51.8 vs. orcs, 51.8 vs. trolls, 51.8 vs. giants, 51.8 vs. creatures not resistant to electricity, and 32.5 vs. others. n) a Mace of Extra Attacks (2d4) (+7,+7) (+2) +2 attack speed. Combat info: 6 blows/round. This weapon benefits from one or more ring brands. Average damage/hit: 33.4 vs. creatures not resistant to electricity, and 22.8 vs. others. o) a Heavy Crossbow of Extra Shots (x4) (+19,+9) (+1) +1 shooting speed. p) 15 Arrows (1d4) (+5,+6) Combat info: Hits targets up to 120 feet away. Average damage/hit: 41.3. 35% chance of breaking upon contact. q) 28 Arrows (1d4) (+6,+4) Combat info: Hits targets up to 120 feet away. Average damage/hit: 35.2. 35% chance of breaking upon contact. r) 19 Arrows (1d4) (+3,+5) Combat info: Hits targets up to 120 feet away. Average damage/hit: 38.2. 35% chance of breaking upon contact. s) 19 Iron Shots of Slay Evil (1d4) (+9,+8) Slays evil creatures. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 2613 50' 2 Reached level 2 3105 100' 2 Killed Grip, Farmer Maggot's dog 3105 100' 3 Reached level 3 4817 150' 4 Reached level 4 5948 250' 5 Reached level 5 12273 250' 6 Reached level 6 24551 300' 7 Reached level 7 31421 400' 8 Reached level 8 39847 400' 9 Reached level 9 40418 400' 9 Killed Bullroarer the Hobbit 40418 400' 10 Reached level 10 54269 500' 11 Reached level 11 63194 550' 12 Reached level 12 71120 650' 13 Reached level 13 71625 700' 13 Killed Lagduf, the Snaga 71827 700' 14 Reached level 14 72774 700' 15 Reached level 15 74354 700' 15 Killed Ufthak of Cirith Ungol 76262 700' 16 Reached level 16 79124 750' 17 Reached level 17 86931 750' 17 Killed Grishnakh, the Hill Orc 87521 750' 18 Reached level 18 101675 800' 18 Killed Brodda, the Easterling 107390 850' 18 Killed Fang, Farmer Maggot's dog 107803 850' 19 Reached level 19 117005 900' 20 Reached level 20 125244 900' 21 Reached level 21 126708 900' 21 Killed Nar, the Dwarf 126728 900' 21 Found The Phial of Galadriel 140264 950' 21 Killed Wormtongue, Agent of Saruman 149082 1000' 22 Reached level 22 158791 1200' 22 Killed Shagrat, the Orc Captain 161045 1200' 22 Killed Sangahyando of Umbar 161065 1200' 22 Found The Flail 'Totila' (LOST) 164275 1250' 23 Reached level 23 164420 1250' 23 Killed Ugluk, the Uruk 167390 1200' 23 Found The Morning Star 'Firestar' (LOST) 171154 1200' 24 Reached level 24 189217 1300' 25 Reached level 25 211409 1700' 26 Reached level 26 219427 1750' 26 Killed Khim, Son of Mim 221964 1800' 26 Killed Orfax, Son of Boldor 226531 1800' 26 Found The Leather Shield of the Haradrim 233145 2050' 27 Reached level 27 252234 2050' 28 Reached level 28 273318 2300' 29 Reached level 29 297323 2500' 29 Killed Angamaite of Umbar [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
Comment
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Yeah, 'time' is very nasty. You probably don't realize just how nasty, yet...www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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It's been a while between drinks as they say.
Currently really low on Int and Wis due to stat drainers on my last trip down, and lucky me found no potions of restore when I got back up
Found Bard on my last trip down for the first time that I can recall in all my years of playing, so that was a nice experience.
Current weapon choice isn't easy, tossing up between the current confusion resistance vs see invisible vs telepathy. Really hoping for a decent helm to turn up soon that'll alleviate that problem.
Code:[Angband 3.1.2 (r1961) Character Dump] Name Pike Self RB CB EB Best Sex Male Age 52 STR: 18 +1 +5 +4 18/100 Race Dunadan Height 75 Int: 11 +2 -2 +3 14 6 Class Warrior Weight 208 Wis: 10 +2 -2 +0 10 3 Title Myrmidon Social Liked DEX: 18/47 +2 +2 +8 18/167 HP 375/375 Maximize Y CON: 15 +3 +2 +2 18/40 SP 0/0 CHR: 13 +2 -1 +0 14 Level 29 Armor [21,+68] Saving Throw 52% Cur Exp 131063 Fight (+22,+24) Stealth Superb Max Exp 134844 Melee (+38,+36) Fighting Heroic Adv Exp 135000 Shoot (+39,+19) Shooting Heroic MaxDepth 1700' (L34) Blows 5/turn Disarming 62% Game Turns 645656 Shots 1/turn Magic Device 43 Player Turns 83882 Infra 0 ft Perception 1 in 35 Active Turns 83320 Speed 10 Searching 17% Gold 151103 Burden 145.3 lbs You are one of several children of a Yeoman. You are a credit to the family. You have blue eyes, straight brown hair, and an average complexion. rAcid:......+...... rConf:+............ rElec:....+........ Sound:............. rFire:+............ Shard:......+...... rCold:........+.... Nexus:............. rPois:............. Nethr:............. rFear:............. Chaos:............. rLite:............. Disen:............. rDark:............. S.Dig:............. rBlnd:............. Feath:...........+. Light:............. Aggrv:............. Regen:............. Stea.:+......+...+. ESP:............. Sear.:............. Invis:............. Infra:............. FrAct:.+....+...+.. Tunn.:............. HLife:............. Speed:++....+....+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) The Flail 'Totila' (3d6) (+16,+12) (+2 stealth) +2 stealth, speed. Slays evil creatures. Branded with flames. Provides resistance to fire, confusion. Cannot be harmed by acid, electricity, fire, cold. When aimed, it confuses a target monster. Takes 30 turns to recharge at your current speed. Your chance of success is 89.7% Combat info: 5 blows/round. With an additional 3 strength and 0 dex you would get 6 blows Average damage/hit: 60.1 vs. evil creatures, 71.6 vs. creatures not resistant to fire, and 48.7 vs. others. b) The Long Bow of Bard (x5) (+17,+19) (+2) +2 dexterity, speed, shooting power. Slays dragons. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. c) a Ring of Strength (+2) +2 strength. Sustains strength. d) a Ring of Damage (+0,+11) e) an Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 22 to 40 turns to recharge at your current speed. Your chance of success is 92.1% Radius 3 light. g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. h) a Cloak of Stealth [1,+3] (+2 stealth) +2 stealth. i) a Wicker Shield of Resist Cold [2,+6] Provides resistance to cold. Cannot be harmed by cold. j) an Iron Helm [5,+7] k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) +2 strength, constitution. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. l) The Pair of Leather Boots of Wormtongue (-1,-1) [2,+1] (+3) +3 intelligence, dexterity, stealth, speed. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. When activated, it teleports you randomly up to 10 squares away. Takes 40 turns to recharge at your current speed. Your chance of success is 91.4% [Character Quiver] n) 21 Arrows (1d4) (+3,+6) Combat info: Hits targets up to 160 feet away. Average damage/hit: 424.8 vs. dragons, and 141.6 vs. others. 35% chance of breaking upon contact. o) 15 Arrows of Slay Evil (1d4) (+9,+10) Slays evil creatures. Combat info: Hits targets up to 160 feet away. Average damage/hit: 324.4 vs. evil creatures, 486.6 vs. dragons, and 162.2 vs. others. 35% chance of breaking upon contact. p) 10 Arrows of Wounding (1d4) (+10,+11) Combat info: Hits targets up to 160 feet away. Average damage/hit: 502.1 vs. dragons, and 167.3 vs. others. 35% chance of breaking upon contact. q) 26 Arrows of Slay Demon (1d4) (+5,+9) Slays demons. Combat info: Hits targets up to 160 feet away. Average damage/hit: 471.2 vs. demons, 471.2 vs. dragons, and 157 vs. others. 35% chance of breaking upon contact. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 2 Rations of Food b) 7 Potions of Cure Serious Wounds c) 77 Potions of Cure Critical Wounds d) 16 Scrolls of Phase Door e) 3 Scrolls of Teleportation f) 9 Scrolls of Teleport Level g) 10 Scrolls of Identify h) 9 Scrolls of Deep Descent i) 2 Rods of Treasure Location j) a Rod of Door/Stair Location k) 2 Rods of Trap Location l) 2 Rods of Recall Cannot be harmed by electricity. m) a Wand of Teleport Other (8 charges) n) 2 Staves of Teleportation (14 charges) o) 2 Staves of Identify (4 charges) [Home Inventory] a) 5 Potions of Healing b) a Potion of Life It can be thrown at creatures with damaging effect. c) 4 Potions of Enlightenment d) 4 Potions of Speed e) 26 Potions of Heroism f) 18 Scrolls of Enchant Weapon To-Hit g) 10 Scrolls of Enchant Weapon To-Dam h) 2 Scrolls of *Destruction* i) 5 Staves of Teleportation (36 charges) j) 5 Staves of Identify (7 charges) k) a Ring of Acid [+6] It brands your melee attacks with acid. Provides resistance to acid. Cannot be harmed by acid. l) The Set of Gauntlets 'Paurhach' [3,+14] Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. When aimed, it creates a fire bolt with damage 9d8. Takes 18 to 32 turns to recharge at your current speed. Your chance of success is 92.6% m) a Set of Mithril Gauntlets of Agility [5,+8] (+5) +5 dexterity. Cannot be harmed by acid. n) a Set of Caestus of Agility (+0,+3) [2,+4] (+5) +5 dexterity. o) a Pair of Steel Shod Boots of Stability [6,+1] Provides resistance to nexus. Feather Falling. p) The Dagger 'Dethanc' (2d4) (+9,+12) [+10] Branded with lightning. Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. When aimed, it creates a lightning bolt (that always beams) with d amage 6d6. Takes 14 to 24 turns to recharge at your current speed. Your chance of success is 92.6% Combat info: 6 blows/round. Average damage/hit: 52.4 vs. creatures not resistant to electricity, and 41.9 vs. others. q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) +3 intelligence, dexterity, speed. Slays trolls, giants. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Combat info: 6 blows/round. Average damage/hit: 59 vs. trolls, 59 vs. giants, and 46.3 vs. others. r) The Rapier 'Careth Asdriag' (2d6) (+16,+12) (+1) +1 strength, dexterity, constitution, attack speed. Slays animals, orcs, trolls, giants, dragons. Cannot be harmed by acid, electricity, fire, cold. Combat info: 7 blows/round. Average damage/hit: 52.6 vs. animals, 60.1 vs. orcs, 60.1 vs. trolls, 60.1 vs. giants, 60.1 vs. dragons, and 45.2 vs. others. s) The Rapier 'Forasgil' (1d6) (+12,+19) Slays animals. Branded with frost. Provides resistance to cold, light. Cannot be harmed by acid, electricity, fire, cold. Combat info: 6 blows/round. Average damage/hit: 51.4 vs. animals, 55 vs. creatures not resistant to cold, and 47.7 vs. others. Radius 1 light. t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) +3 wisdom, constitution. Slays dragons. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Grants telepathy. When aimed, it drains up to 120 hit points of life from a target c reature. Takes 80 turns to recharge at your current speed. Your chance of success is 89.7% Combat info: 5 blows/round. With an additional 6 strength and 0 dex you would get 6 blows Average damage/hit: 58.3 vs. dragons, and 42.9 vs. others. u) The Lance of Eorlingas (3d8) (+13,+21) (+2) +2 strength, dexterity, speed. Slays evil creatures, orcs, trolls. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Combat info: 4 blows/round. With an additional 1 strength and 0 dex you would get 5 blows Average damage/hit: 83 vs. evil creatures, 99 vs. orcs, 99 vs. trolls, and 67.1 vs. others. v) 19 Bolts of Wounding (1d5) (+14,+8) w) 29 Arrows of Wounding (1d4) (+6,+10) Combat info: Hits targets up to 160 feet away. Average damage/hit: 486.6 vs. dragons, and 162.2 vs. others. 35% chance of breaking upon contact. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 4680 250' 2 Reached level 2 5201 250' 3 Reached level 3 6001 250' 4 Reached level 4 12056 300' 5 Reached level 5 14966 300' 6 Reached level 6 15568 300' 7 Reached level 7 32657 300' 8 Reached level 8 46880 400' 9 Reached level 9 54042 400' 10 Reached level 10 55178 400' 10 Killed Bullroarer the Hobbit 59160 400' 11 Reached level 11 75202 450' 12 Reached level 12 82992 500' 13 Reached level 13 86124 600' 14 Reached level 14 103793 600' 15 Reached level 15 117379 700' 16 Reached level 16 145200 700' 17 Reached level 17 164222 750' 18 Reached level 18 177274 800' 19 Reached level 19 181366 800' 19 Killed Ufthak of Cirith Ungol 187814 800' 20 Reached level 20 200502 800' 20 Killed Smeagol 200563 800' 20 Found The Phial of Galadriel 218158 800' 21 Reached level 21 221400 800' 21 Killed Brodda, the Easterling 230789 800' 22 Reached level 22 255249 850' 22 Killed Mughash the Kobold Lord 268625 900' 23 Reached level 23 277965 1000' 23 Killed Boldor, King of the Yeeks 278065 1000' 23 Found The Leather Scale Mail 'Thalkettoth' 289562 1000' 24 Reached level 24 305125 1050' 25 Reached level 25 311581 1050' 25 Found The Flail 'Totila' 320140 1100' 25 Killed Shagrat, the Orc Captain 324104 1100' 25 Killed Lugdush, the Uruk 325240 1100' 25 Killed Gorbag, the Orc Captain 328369 1100' 25 Killed Ugluk, the Uruk 328869 1100' 26 Reached level 26 334830 1150' 26 Killed Fang, Farmer Maggot's dog 344851 1150' 26 Killed Wormtongue, Agent of Saruman 353589 1200' 26 Killed Ibun, Son of Mim 355893 1200' 26 Killed Orfax, Son of Boldor 356616 1200' 26 Found The Beaked Axe of Theoden 359010 1200' 26 Killed Grishnakh, the Hill Orc 372210 1200' 26 Killed Angamaite of Umbar 372231 1200' 26 Found The Rapier 'Forasgil' 373251 1200' 26 Killed Khim, Son of Mim 384253 1250' 26 Found The Pair of Leather Boots of Wormtongue 396881 1250' 27 Reached level 27 422067 1300' 27 Killed Golfimbul, the Hill Orc Chief 463017 1350' 27 Found The Set of Gauntlets 'Paurhach' 476416 1350' 27 Killed Nar, the Dwarf 478969 1350' 28 Reached level 28 483392 1350' 28 Killed Grip, Farmer Maggot's dog 496787 1400' 28 Killed Beorn, the Shape-Changer 500602 1400' 28 Killed Ulwarth, Son of Ulfang 508264 0' 28 Killed Farmer Maggot 519215 1450' 28 Killed Draebor, the Imp 522309 1450' 28 Found The Main Gauche of Maedhros 547818 1450' 29 Reached level 29 564586 1500' 29 Killed Uldor the Accursed 571534 1500' 29 Found The Long Bow of Bard 575596 1500' 29 Killed Mim, Betrayer of Turin 593288 1500' 29 Found The Rapier 'Careth Asdriag' 603880 1650' 29 Found The Lance of Eorlingas 608039 1650' 29 Found The Set of Leather Gloves 'Cambeleg' 633534 1700' 29 Found The Dagger 'Dethanc' 640802 1700' 29 Killed Azog, King of the Uruk-Hai [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
Comment
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Telepathy is an OK replacement for SI, but Theoden is a bad weapon for you. You should be wielding Maedhros or Careth Asdriag instead of Totila (in fact, this is the first time I can recall that I've ever seen anyone using Totila), because the extra damage (and in Maedhros's case, the extra speed) is worth more than resist confusion. Ditch the Strength ring in favor of a Ring of See Invisible and equip Maedhros, I'd say.Comment
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Actually, Totila does more damage than you think 75*5 = 475 vs fire-vulnerable creatures is respectable for where he is. 45*7 = 315 for careth asdraig doesn't come close, especially when you will lose rConf. I would carry Theoden and Totila as swaps for this character, and use theoden for walking around, Totila vs non-dragons and confusion resistance.Comment
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Telepathy is an OK replacement for SI, but Theoden is a bad weapon for you. You should be wielding Maedhros or Careth Asdriag instead of Totila (in fact, this is the first time I can recall that I've ever seen anyone using Totila), because the extra damage (and in Maedhros's case, the extra speed) is worth more than resist confusion. Ditch the Strength ring in favor of a Ring of See Invisible and equip Maedhros, I'd say.Comment
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Pete: fair point. I keep forgetting that Totila actually gets decent brand damage.
As for resist confusion: don't get me wrong, it's quite handy. However, anyone past 500' or so should be carrying as many Cure Critical Wounds potions as they can get their grubby little mitts on, so as long as you aren't trying to fight a monster with melee confusion attacks, you should be able to shake off any confusion without too much trouble. I'd much rather have good damage and resist confusion, but at the depth he's at, I'd rather take the latter over the former. Far better to kill all enemies quickly, than to protect yourself against one somewhat uncommon attack at the cost of being unable to kill all enemies as quickly. The more time you spend in combat, the more likely you are to make a mistake or be unlucky.Comment
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Well, by the time I knocked off last night I'd managed to collect a few more resistances, and covered my See Invis hole with a ring. Scored a diamond vault with permanent walls within an even bigger square space, never seen one of those before, was an interesting experience. Unfortunately I couldn't avoid killing Bert or the Queen Ant and save them for later without missing out on clearing the vault.
Now I'm struggling to work out what combo of weapons and armour will suffice, as I've managed to get stuff to cover Poison, Nexus, Nether and Disenchant, but would have to walk around with a wardrobe and a golf bag to carry it all.
It's a Sounds vs Shards conundrum in regards to the armour. But the weapon choice is even harder.
Code:[Angband 3.1.2 (r1961) Character Dump] Name Pike Self RB CB EB Best Sex Male Age 52 STR: 18/27 +1 +5 +6 18/147 Race Dunadan Height 75 INT: 12 +2 -2 +0 12 Class Warrior Weight 208 WIS: 11 +2 -2 +3 14 Title Commando Social Liked DEX: 18/71 +2 +2 +5 18/161 HP 439/439 Maximize Y CON: 17 +3 +2 +2 18/60 SP 0/0 CHR: 15 +2 -1 +7 18/50 Level 32 Armor [23,+100] Saving Throw 56% Cur Exp 343024 Fight (+27,+29) Stealth Superb Max Exp 343024 Melee (+39,+45) Fighting Legendary Adv Exp 360000 Shoot (+44,+19) Shooting Heroic MaxDepth 2000' (L40) Blows 6/turn Disarming 66% Game Turns 812256 Shots 1/turn Magic Device 46 Player Turns 115091 Infra 0 ft Perception 1 in 35 Active Turns 114153 Speed 5 Searching 17% Gold 358172 Burden 283.3 lbs You are one of several children of a Yeoman. You are a credit to the family. You have blue eyes, straight brown hair, and an average complexion. rAcid:......+.+.... rConf:.........+... rElec:....+...+.... Sound:............. rFire:........+.... Shard:......+...... rCold:+.......+.... Nexus:...........+. rPois:............. Nethr:+......+..... rFear:+...........+ Chaos:............. rLite:........+.... Disen:............. rDark:+.......+.... S.Dig:............. rBlnd:........+.... Feath:...........+. Light:............. Aggrv:............. Regen:............. Stea.:+......+..... ESP:............. Sear.:............. Invis:..+.......... Infra:............. FrAct:.+....+...+.. Tunn.:............. HLife:............. Speed:++....+...... ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 stealth) +4 strength, charisma, stealth, speed. Slays animals, evil creatures, giants. *Slays* undead. Provides resistance to cold, fear, dark, nether. Cannot be harmed by acid, electricity, fire, cold. Combat info: 6 blows/round. Average damage/hit: 68.4 vs. animals, 68.4 vs. evil creatures, 79.3 vs. giants, 101.1 vs. undead, and 57.5 vs. others. b) The Long Bow of Bard (x5) (+17,+19) (+2) +2 dexterity, speed, shooting power. Slays dragons. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. c) a Ring of See Invisible Grants the ability to see invisible things. d) a Ring of Damage (+0,+11) e) an Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 16 to 30 turns to recharge at your current speed. Your chance of success is 92.5% Radius 3 light. g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. h) a Fur Cloak of Aman [3,+10] (+1 stealth) +1 stealth. Provides resistance to nether. Cannot be harmed by acid, electricity, fire, cold. i) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark, blindness. Cannot be harmed by acid, electricity, fire, cold. j) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) +2 strength, constitution. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. l) a Pair of Leather Boots of Stability [2,+7] Provides resistance to nexus. Feather Falling. [Character Quiver] n) 12 Arrows of Slay Evil (1d4) (+9,+10) Slays evil creatures. Combat info: Hits targets up to 160 feet away. Average damage/hit: 327.6 vs. evil creatures, 491.4 vs. dragons, and 163.8 vs. others. 35% chance of breaking upon contact. o) 10 Arrows of Wounding (1d4) (+10,+11) Combat info: Hits targets up to 160 feet away. Average damage/hit: 507 vs. dragons, and 169 vs. others. 35% chance of breaking upon contact. p) 26 Arrows of Slay Demon (1d4) (+5,+9) Slays demons. Combat info: Hits targets up to 160 feet away. Average damage/hit: 471.2 vs. demons, 471.2 vs. dragons, and 157 vs. others. 35% chance of breaking upon contact. q) 38 Arrows (1d4) (+7,+7) Combat info: Hits targets up to 160 feet away. Average damage/hit: 444.6 vs. dragons, and 148.2 vs. others. 35% chance of breaking upon contact. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 21 Potions of Cure Critical Wounds b) 14 Scrolls of Phase Door c) 4 Scrolls of Teleportation d) 5 Scrolls of Teleport Level e) 6 Scrolls of Deep Descent f) 4 Rods of Treasure Location g) 3 Rods of Door/Stair Location h) 3 Rods of Trap Location i) 2 Rods of Recall Cannot be harmed by electricity. j) 3 Wands of Teleport Other (25 charges) k) 5 Staves of Teleportation (35 charges) l) a Staff of Identify (13 charges) m) Gold Dragon Scale Mail (-2) [30,+18] Provides resistance to sound. Cannot be harmed by acid, electricity, fire, cold. n) The Large Metal Shield of Anarion [5,+20] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. o) The Pair of Leather Boots of Wormtongue (-1,-1) [2,+3] (+3) +3 intelligence, dexterity, stealth, speed. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. When activated, it teleports you randomly up to 10 squares away. Takes 30 turns to recharge at your current speed. Your chance of success is 91.8% p) The Rapier 'Forasgil' (1d6) (+12,+19) Slays animals. Branded with frost. Provides resistance to cold, light. Cannot be harmed by acid, electricity, fire, cold. Combat info: 6 blows/round. Average damage/hit: 52.6 vs. animals, 56.3 vs. creatures not resistant to cold, and 48.9 vs. others. Radius 1 light. q) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2) +2 dexterity, attack speed. Slays animals, evil creatures, undead. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Combat info: 7 blows/round. With an additional 1 strength and 0 dex you would get 8 blows Average damage/hit: 50 vs. animals, 50 vs. evil creatures, 56.4 vs. undead, and 43.5 vs. others. r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) +3 wisdom, constitution. Slays dragons. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Grants telepathy. When aimed, it drains up to 120 hit points of life from a target c reature. Takes 60 turns to recharge at your current speed. Your chance of success is 90.2% Combat info: 5 blows/round. With an additional 6 strength and 0 dex you would get 6 blows Average damage/hit: 59.3 vs. dragons, and 43.9 vs. others. s) The Battle Axe 'Lotharang' (2d8) (+14,+13) (+1) +1 strength, dexterity, attack speed. Slays orcs, trolls. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. When activated, it heals you a fair amount (1/5 of your wounds, mi nimum 25HP), heals cut damage, and cures blindness and confusion. Takes 6 to 9 turns to recharge at your current speed. Your chance of success is 88.4% Combat info: 6 blows/round. With an additional 4 strength and 0 dex you would get 7 blows Average damage/hit: 70.2 vs. orcs, 70.2 vs. trolls, and 50.4 vs. others. t) The Lance of Eorlingas (3d8) (+13,+21) (+2) +2 strength, dexterity, speed. Slays evil creatures, orcs, trolls. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Combat info: 4 blows/round. With an additional 1 strength and 0 dex you would get 5 blows Average damage/hit: 84.5 vs. evil creatures, 100.6 vs. orcs, 100.6 vs. trolls, and 68.4 vs. others. u) The Flail 'Totila' (3d6) (+16,+12) (+2 stealth) +2 stealth, speed. Slays evil creatures. Branded with flames. Provides resistance to fire, confusion. Cannot be harmed by acid, electricity, fire, cold. When aimed, it confuses a target monster. Takes 22 turns to recharge at your current speed. Your chance of success is 90.2% Combat info: 5 blows/round. With an additional 3 strength and 0 dex you would get 6 blows Average damage/hit: 61.5 vs. evil creatures, 73 vs. creatures not resistant to fire, and 49.9 vs. others. v) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+4) +4 intelligence. Slays animals. Branded with flames. Provides resistance to fire, poison. Cannot be harmed by acid, electricity, fire, cold. Combat info: 5 blows/round. With an additional 3 strength and 0 dex you would get 6 blows Average damage/hit: 57.8 vs. animals, 63.3 vs. creatures not resistant to fire, and 52.4 vs. others. [Home Inventory] a) 71 Potions of Cure Critical Wounds b) 10 Potions of Healing c) a Potion of Life It can be thrown at creatures with damaging effect. d) 5 Potions of Enlightenment e) 8 Potions of Speed f) 31 Potions of Heroism g) 14 Scrolls of Enchant Weapon To-Dam h) 6 Scrolls of Protection from Evil i) 3 Scrolls of *Destruction* j) 5 Staves of Teleportation (36 charges) k) a Staff of Speed (5 charges) l) a Ring of Acid [+6] It brands your melee attacks with acid. Provides resistance to acid. Cannot be harmed by acid. m) a Set of Mithril Gauntlets of Agility [5,+8] (+5) +5 dexterity. Cannot be harmed by acid. n) a Pair of Steel Shod Boots of Stability [6,+1] Provides resistance to nexus. Feather Falling. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) +3 intelligence, dexterity, speed. Slays trolls, giants. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Combat info: 6 blows/round. Average damage/hit: 60 vs. trolls, 60 vs. giants, and 47.3 vs. others. p) The Rapier 'Careth Asdriag' (2d6) (+16,+12) (+1) +1 strength, dexterity, constitution, attack speed. Slays animals, orcs, trolls, giants, dragons. Cannot be harmed by acid, electricity, fire, cold. Combat info: 7 blows/round. Average damage/hit: 53.6 vs. animals, 61.1 vs. orcs, 61.1 vs. trolls, 61.1 vs. giants, 61.1 vs. dragons, and 46.2 vs. others. q) 19 Bolts of Wounding (1d5) (+14,+8) r) 29 Arrows of Wounding (1d4) (+6,+10) Combat info: Hits targets up to 160 feet away. Average damage/hit: 486.6 vs. dragons, and 162.2 vs. others. 35% chance of breaking upon contact. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 4680 250' 2 Reached level 2 5201 250' 3 Reached level 3 6001 250' 4 Reached level 4 12056 300' 5 Reached level 5 14966 300' 6 Reached level 6 15568 300' 7 Reached level 7 32657 300' 8 Reached level 8 46880 400' 9 Reached level 9 54042 400' 10 Reached level 10 55178 400' 10 Killed Bullroarer the Hobbit 59160 400' 11 Reached level 11 75202 450' 12 Reached level 12 82992 500' 13 Reached level 13 86124 600' 14 Reached level 14 103793 600' 15 Reached level 15 117379 700' 16 Reached level 16 145200 700' 17 Reached level 17 164222 750' 18 Reached level 18 177274 800' 19 Reached level 19 181366 800' 19 Killed Ufthak of Cirith Ungol 187814 800' 20 Reached level 20 200502 800' 20 Killed Smeagol 200563 800' 20 Found The Phial of Galadriel 218158 800' 21 Reached level 21 221400 800' 21 Killed Brodda, the Easterling 230789 800' 22 Reached level 22 255249 850' 22 Killed Mughash the Kobold Lord 268625 900' 23 Reached level 23 277965 1000' 23 Killed Boldor, King of the Yeeks 278065 1000' 23 Found The Leather Scale Mail 'Thalkettoth' 289562 1000' 24 Reached level 24 305125 1050' 25 Reached level 25 311581 1050' 25 Found The Flail 'Totila' 320140 1100' 25 Killed Shagrat, the Orc Captain 324104 1100' 25 Killed Lugdush, the Uruk 325240 1100' 25 Killed Gorbag, the Orc Captain 328369 1100' 25 Killed Ugluk, the Uruk 328869 1100' 26 Reached level 26 334830 1150' 26 Killed Fang, Farmer Maggot's dog 344851 1150' 26 Killed Wormtongue, Agent of Saruman 353589 1200' 26 Killed Ibun, Son of Mim 355893 1200' 26 Killed Orfax, Son of Boldor 356616 1200' 26 Found The Beaked Axe of Theoden 359010 1200' 26 Killed Grishnakh, the Hill Orc 372210 1200' 26 Killed Angamaite of Umbar 372231 1200' 26 Found The Rapier 'Forasgil' 373251 1200' 26 Killed Khim, Son of Mim 384253 1250' 26 Found The Pair of Leather Boots of Wormtongue 396881 1250' 27 Reached level 27 422067 1300' 27 Killed Golfimbul, the Hill Orc Chief 463017 1350' 27 Found The Set of Gauntlets 'Paurhach' (LOST) 476416 1350' 27 Killed Nar, the Dwarf 478969 1350' 28 Reached level 28 483392 1350' 28 Killed Grip, Farmer Maggot's dog 496787 1400' 28 Killed Beorn, the Shape-Changer 500602 1400' 28 Killed Ulwarth, Son of Ulfang 508264 0' 28 Killed Farmer Maggot 519215 1450' 28 Killed Draebor, the Imp 522309 1450' 28 Found The Main Gauche of Maedhros 547818 1450' 29 Reached level 29 564586 1500' 29 Killed Uldor the Accursed 571534 1500' 29 Found The Long Bow of Bard 575596 1500' 29 Killed Mim, Betrayer of Turin 593288 1500' 29 Found The Rapier 'Careth Asdriag' 603880 1650' 29 Found The Lance of Eorlingas 608039 1650' 29 Found The Set of Leather Gloves 'Cambeleg' 633534 1700' 29 Found The Dagger 'Dethanc' (LOST) 640802 1700' 29 Killed Azog, King of the Uruk-Hai 669197 1750' 30 Found The Leather Shield of Celegorm 674581 1750' 30 Found The Bastard Sword of Eowyn 718143 1850' 31 Reached level 31 729835 1900' 31 Found The Battle Axe 'Lotharang' 758773 1950' 31 Found The Quarterstaff 'Nar-i-vagil' 787887 2000' 31 Found The Metal Cap of Thengel 788511 2000' 32 Reached level 32 794778 2000' 32 Killed Castamir the Usurper 795029 2000' 32 Found The Scimitar 'Haradekket' 796488 2000' 32 Found The Large Metal Shield of Anarion 800328 2000' 32 Killed The Queen Ant 800401 2000' 32 Found The Star of Elendil 800670 2000' 32 Killed Bert the Stone Troll [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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Originally posted by geoff_tewierikIt's a Sounds vs Shards conundrum in regards to the armour. But the weapon choice is even harder.
Shards aren't that dangerous, it can do quite a lot of hitpoint damage and cause bleeding, but if you just make sure to not face lots of Earth Hounds in open areas and leave Crystal Drakes alone until you're strong enough, you'll do fine without restisting shards. Shard breath isn't known to kill otherwise healthy characters.Comment
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