(V) Pike's Journey

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  • PowerDiver
    Prophet
    • Mar 2008
    • 2820

    #46
    Originally posted by geoff_tewierik
    What's a source of protection from Sound/Stunning?
    You typically get that resistance from Rohirrim, Isildur, or Thorin. There are some other sources, but those are the likely ones.

    Comment

    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #47
      You arent likely to see a good source of RSound until fairly deep. The usual sources are Isildur or Rohirrim, or occasionally the random resist on ego armor or shield. The only ego item that grants it is a Crown of Serenity, which is much rarer than an artifact source.

      Comment

      • geoff_tewierik
        Adept
        • Mar 2009
        • 140

        #48
        buzzkill: I got back door bettied by the Vibration Hound while slapping the Fire Hounds around, i.e. I wasn't backed into a corridor I could be got from any direction in the case of the Vib Hounds, it was from behind. My brain fade stopped me from using any of the applicable escape routes I had open to me.

        It's all a learning experience.

        Like my latest one. Just because RNG gives you a superb feeling at 400' doesn't mean it's a jelly pit. I walked straight into a small diagonal vault today, killed everything inside, only issue was Smeagol who I couldn't see, but managed to corner and smash anyway. Might just be worthwhile investigating superb feeling levels at that depth in the future just in case it's another vault.

        And thanks for the Res Sound info Eddie/Pete.

        Comment

        • geoff_tewierik
          Adept
          • Mar 2009
          • 140

          #49
          OMG! Pike's still alive!

          Amazing the difference Telepathy can make. Found the Blessed main gauche early on and it's been invaluable, combined with the -detDoors/Stairs I've managed to get down quicker than normal. Beaked Axe of Hurin is swapped in when actually in combat, but zooming down the levels the gauche is the main item.

          Just picked up Permanence which came with rPoi, so that's handy. Looks like I have everything I need to keep on diving. Swapped in the Agility gloves over Paurnen, as it gives me an extra swing with Hurin.

          I just got caught out by a Knight Templar @2050 who smacked me around, and meant I couldn't get into a small diagonal vault for the goodies. My escaping tricks were all wiped out trying to deal him enough damage but keeping alive to raid the vault. And the vault was tasty too, had one !Str plus four others not id'd yet. plenty of un'id'd rods too. Oh well, maybe next time.

          Nothings available back in town apart from _Tel and ?Phase. Haven't seen -TelOth yet in the game.

          Something I just noticed regarding Hurin. Does the Berserker rage act the same as the !Berserk? I.e. will my AC drop when it's activated?

          Cheers,

          GT

          Code:
            [Angband 3.1.1 dev (r1430) Character Dump]
          
           Name   Pike                                     Self  RB  CB  EB   Best
           Sex    Male         Age             55   STR:     18  +1  +5  +2  18/80
           Race   Dunadan      Height          79   INT:     13  +2  -2  +0     13
           Class  Warrior      Weight         181   WIS:     10  +2  -2  +0     10
           Title  Veteran      Social     Unknown   DEX:     17  +2  +2  +5  18/80
           HP     344/344      Maximize         Y   CON:     15  +3  +2  +2  18/40
           SP     0/0                               CHR:     10  +2  -1  +0     11
          
          
           Level               25   Armor    [18,+63]     Saving Throw         49%
           Cur Exp          28755   Fight    (+7,+17)     Stealth             Fair
           Max Exp          28755   Melee   (+19,+32)     Fighting          Heroic
           Adv Exp          31500   Shoot    (+11,+5)     Shooting          Heroic
           MaxDepth   2050' (L41)   Blows      3/turn     Disarming            56%
           Turns           157591   Shots      1/turn     Magic Device   Very Good
           Gold              1017   Infra        0 ft     Perception       1 in 35
           Burden       134.6 lbs   Speed      Normal     Searching            17%
          
           You are one of several children of a Yeoman.  You are the black sheep
           of the family.  You have blue-gray eyes, wavy black hair, and a fair
           complexion.
          
          
           Acid:+.....+...... Confu:.............
           Elec:......+...... Sound:.............
           Fire:+.....+...... Shard:.............
           Cold:......+...... Nexus:.............
           Pois:......+...... Nethr:.............
           Fear:............. Chaos:.............
           Lite:.........+... Disen:.............
           Dark:+............ S.Dig:....+........
          Blind:............. Feath:...........+.
          
          PLite:+........+... Aggrv:.............
          Regen:............. Stea.:.............
          Telep:............. Sear.:.............
          Invis:............. Infra:.............
          FrAct:..+.......... Tunn.:.............
          HLife:......+...... Speed:.............
          ImpHP:............. Blows:.............
          ImpSP:............. Shots:.............
           Fear:............. Might:.............
          
          
            [Character Equipment]
          
          a) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
               +2 strength, constitution.
               Slays trolls, dragons.
               *Slays* demons.
               Branded with acid.
               Provides resistance to acid, fire, dark.
               Cannot be harmed by acid, electricity, fire, cold.
               
               When activated, it puts you in a berserker rage for d50+50 turns.
               Takes 81 to 160 turns to recharge.
               
               Combat info:
               3 blows/round.
               Average damage/hit: 67.3 vs. trolls, 67.3 vs. dragons, 67.3 vs.
               creatures not resistant to acid, 90 vs. demons, and 44.7 vs. others.
               
               Radius 1 light.
          b) a Long Bow (x3) (+4,+5)
          c) a Granite Ring of Free Action
               Prevents paralysis.
               
          d) a Malachite Ring of Damage (+0,+9)
          e) a Dragon Tooth Amulet of Slow Digestion
               Slows your metabolism.
               
          f) a Lantern (10741 turns)
               Cannot be harmed by fire.
               
               Radius 2 light.
          g) a Robe of Permanence [2,+27]
               Provides resistance to acid, lightning, fire, cold, poison.
               Cannot be harmed by acid, electricity, fire, cold.
               Sustains strength, intelligence, wisdom, dexterity, constitution, 
               charisma.
               Stops experience drain.
               
          h) (nothing)
          i) a Leather Shield [6,+4]
          j) an Iron Helm of Light [5,+12]
               Provides resistance to light.
               
               Radius 1 light.
          k) a Set of Caestus of Agility (+0,+3) [2,+9] (+5)
               +5 dexterity.
               
          l) a Pair of Iron Shod Boots of Slow Descent [3,+7]
               Feather Falling.
               
          
          
            [Character Inventory]
          
          a) 8 Rations of Food
               
          b) 5 Flasks of oil
               
          c) 19 Dark Blue Potions of Cure Serious Wounds
               
          d) 21 Red Speckled Potions of Cure Critical Wounds
               
          e) 25 Scrolls titled "collus cundo" of Phase Door
          f) 5 Scrolls titled "dus ilvado" of Word of Recall
          g) a Rusty Rod of Door/Stair Location
          h) 2 Copper Rods of Trap Location
          i) a Steel-Plated Rod of Lightning Bolts
          j) a Zinc Wand of Fire Bolts (4 charges)
               
          k) a Platinum Wand of Lightning Balls (8 charges)
               
          l) a Willow Staff of Curing (4 charges)
               
          m) 2 Ashen Staves of Teleportation (14 charges)
               
          n) a Cottonwood Staff of Identify (2 charges)
               
          o) a Main Gauche (Blessed) (1d5) (+9,+7) (+2)
               +2 wisdom.
               Blessed by the gods.
               Grants telepathy.
               
               Combat info:
               4 blows/round.
               Average damage/hit: 25.3.
               
          p) 30 Arrows (1d4) (+0,+0)
               Combat info:
               Hits targets up to 120 feet away.
               Average damage/hit: 22.7.
               35% chance of breaking upon contact.
               
          
          
            [Home Inventory]
          
          a) a Scroll titled "osilicat emo" of *Destruction*
          b) a Copper Rod of Trap Location
          c) The Set of Gauntlets 'Paurnen' [3,+14]
               Provides resistance to acid.
               Cannot be harmed by acid, electricity, fire, cold.
               Feather Falling.
               
               When activated, it creates an acid bolt with damage 5d8.
               Takes 6 to 10 turns to recharge.
               
          d) 20 Bolts of Frost (1d5) (+4,+6)
               Branded with frost.
               Cannot be harmed by cold.
               
          
          
          ============================================================
                             CHAR.
          |   TURN  | DEPTH |LEVEL| EVENT
          ============================================================
                   1      0'    1   Began the quest to destroy Morgoth.
                5834    150'    2   Reached level 2
                8717    200'    2   Killed Fang, Farmer Maggot's dog
                8717    200'    3   Reached level 3
               10117    250'    4   Reached level 4
               14607    250'    5   Reached level 5
               16899    350'    6   Reached level 6
               27122    400'    7   Reached level 7
               27573    400'    8   Reached level 8
               27824    400'    9   Reached level 9
               30280    400'    9   Killed Mughash the Kobold Lord
               30280    400'   10   Reached level 10
               39337    450'   11   Reached level 11
               43922    450'   11   Killed Grip, Farmer Maggot's dog
               49343    450'   11   Killed Smeagol
               51702    500'   12   Reached level 12
               63275    700'   13   Reached level 13
               64606    700'   14   Reached level 14
               70241    750'   15   Reached level 15
               81572    950'   15   Killed Wormtongue, Agent of Saruman
               81592    950'   15   Found The Beaked Axe of Hurin
               84690    950'   16   Reached level 16
               86021    950'   17   Reached level 17
               92710    950'   18   Reached level 18
               97462   1050'   19   Reached level 19
              106771   1350'   20   Reached level 20
              120628   1400'   20   Found The Set of Gauntlets 'Paurnen'
              121724   1450'   21   Reached level 21
              129667   1800'   22   Reached level 22
              137349   1950'   23   Reached level 23
              143489   2050'   24   Reached level 24
              148852   2050'   25   Reached level 25
          
          
            [Options]
          
          Maximize effect of race/class bonuses        : yes (adult_maximize)
          Randomize some of the artifacts (beta)       : no  (adult_randarts)
          Restrict the use of stairs/recall            : no  (adult_ironman)
          Restrict the use of stores/home              : no  (adult_no_stores)
          Restrict creation of artifacts               : no  (adult_no_artifacts)
          Don't stack objects on the floor             : no  (adult_no_stacking)
          Lose artifacts when leaving level            : no  (adult_no_preserve)
          Don't generate connected stairs              : no  (adult_no_stairs)
          Adult: Monsters chase current location       : yes (adult_ai_sound)
          Adult: Monsters chase recent locations       : yes (adult_ai_smell)
          Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
          Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
          Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
          Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
          Score: Peek into object creation             : no  (score_peek)
          Score: Peek into monster creation            : no  (score_hear)
          Score: Peek into dungeon creation            : no  (score_room)
          Score: Peek into something else              : no  (score_xtra)
          Score: Know complete monster info            : no  (score_know)
          Score: Allow player to avoid death           : no  (score_live)

          Comment

          • geoff_tewierik
            Adept
            • Mar 2009
            • 140

            #50
            Something froze my balls (*EDIT* seems it was an AMHD) just after I'd gone toe to toe with the Vampire Lord. Not enough hp to survive the breath so I was toasted.

            Pretty happy how I went this time around though. Again, the Telepathy and rPoison coming early was nice. Surprisingly I did not find any cloaks this game.

            Code:
              [Angband 3.1.1 dev (r1430) Character Dump]
            
             Name   Pike                                     Self  RB  CB  EB   Best
             Sex    Male         Age             55   STR:     18  +1  +5  +2  18/80
             Race   Dunadan      Height          79   INT:     13  +2  -2  +0     13
             Class  Warrior      Weight         181   WIS:     10  +2  -2  +0     10
             Title  Myrmidon     Social     Unknown   DEX:     17  +2  +2  +5  18/80
             HP     -70/376      Maximize         Y   CON:     16  +3  +2  +2  18/50
             SP     0/0                               CHR:     11  +2  -1  +0     12
            
            
             Level               27   Armor    [18,+59]     Saving Throw         51%
             Cur Exp          56251   Fight    (+7,+17)     Stealth             Fair
             Max Exp          56251   Melee   (+19,+32)     Fighting          Heroic
             Adv Exp          63000   Shoot   (+21,+15)     Shooting          Heroic
             MaxDepth   2300' (L46)   Blows      3/turn     Disarming            58%
             Turns           191244   Shots      1/turn     Magic Device   Excellent
             Gold              1853   Infra        0 ft     Perception       1 in 35
             Burden       153.0 lbs   Speed      Normal     Searching            17%
            
             You are one of several children of a Yeoman.  You are the black sheep
             of the family.  You have blue-gray eyes, wavy black hair, and a fair
             complexion.
            
            
             Acid:+.....+...... Confu:.............
             Elec:......+...... Sound:.............
             Fire:+.....+...... Shard:.............
             Cold:......+...... Nexus:.............
             Pois:......+...... Nethr:.............
             Fear:............. Chaos:.............
             Lite:.........+... Disen:.............
             Dark:+............ S.Dig:.............
            Blind:............. Feath:...........+.
            
            PLite:+........+... Aggrv:.............
            Regen:....+........ Stea.:.............
            Telep:............. Sear.:.............
            Invis:............. Infra:.............
            FrAct:..+.......... Tunn.:.............
            HLife:......+...... Speed:.............
            ImpHP:............. Blows:.............
            ImpSP:............. Shots:.............
             Fear:............. Might:.............
            
            
              [Last Messages]
            
            > You keep hold of your life force!
            > The Vampire lord misses you.
            > You corrode the Vampire lord.
            > You have destroyed the Vampire lord.
            > You feel something roll beneath your feet.
            > You have found 98 gold pieces worth of garnets.
            > You corrode the Dark hound.
            > You have slain the Dark hound.
            > You corrode the Dark hound.
            > You have slain the Dark hound.
            > You have found 131 gold pieces worth of gold.
            > You have found 159 gold pieces worth of opals.
            > You have found 119 gold pieces worth of gold.
            > It breathes frost.
            > You die.
            
            Killed by an Ancient multi-hued dragon.
            
              [Character Equipment]
            
            a) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
                 +2 strength, constitution.
                 Slays trolls, dragons.
                 *Slays* demons.
                 Branded with acid.
                 Provides resistance to acid, fire, dark.
                 Cannot be harmed by acid, electricity, fire, cold.
                 
                 When activated, it puts you in a berserker rage for d50+50 turns.
                 Takes 81 to 160 turns to recharge.
                 
                 Combat info:
                 3 blows/round.
                 Average damage/hit: 67.3 vs. trolls, 67.3 vs. dragons, 67.3 vs.
                 creatures not resistant to acid, 90 vs. demons, and 44.7 vs. others.
                 
                 Radius 1 light.
            b) a Long Bow of Accuracy (x3) (+14,+15)
            c) a Granite Ring of Free Action
                 Prevents paralysis.
                 
            d) a Malachite Ring of Damage (+0,+9)
            e) a Pewter Amulet of Regeneration
                 Speeds regeneration.
                 
            f) a Lantern (13694 turns)
                 Cannot be harmed by fire.
                 
                 Radius 2 light.
            g) a Robe of Permanence [2,+27]
                 Provides resistance to acid, lightning, fire, cold, poison.
                 Cannot be harmed by acid, electricity, fire, cold.
                 Sustains strength, intelligence, wisdom, dexterity, constitution, 
                 charisma.
                 Stops experience drain.
                 
            h) (nothing)
            i) a Leather Shield [6,+3]
            j) an Iron Helm of Light [5,+11]
                 Provides resistance to light.
                 
                 Radius 1 light.
            k) a Set of Caestus of Agility (+0,+3) [2,+7] (+5)
                 +5 dexterity.
                 
            l) a Pair of Iron Shod Boots of Slow Descent [3,+7]
                 Feather Falling.
                 
            
            
              [Character Inventory]
            
            a) a Book of Magic Spells [Sorcery and Evocations]
            b) 14 Rations of Food
                 
            c) 11 Flasks of oil
                 
            d) 11 Dark Blue Potions of Cure Serious Wounds
                 
            e) 26 Red Speckled Potions of Cure Critical Wounds
                 
            f) 19 Scrolls titled "collus cundo" of Phase Door
            g) 2 Scrolls titled "illa no chazam" of Magic Mapping
            h) a Scroll titled "ada pas co" of Light
            i) 6 Scrolls titled "dus ilvado" of Word of Recall
            j) a Rusty Rod of Door/Stair Location
            k) 2 Copper Rods of Trap Location
            l) a Steel-Plated Rod of Lightning Bolts
            m) a Platinum Wand of Lightning Balls (6 charges)
                 Cannot be harmed by electricity.
                 
            n) a Tin-Plated Wand of Cold Balls (7 charges)
                 Cannot be harmed by cold.
                 
            o) a Copper-Plated Wand of Stone to Mud (6 charges)
                 
            p) a Silver Wand of Teleport Other (7 charges)
                 
            q) a Willow Staff of Curing (4 charges)
                 
            r) 2 Ashen Staves of Teleportation (12 charges)
                 
            s) a Cottonwood Staff of Identify (10 charges)
                 
            t) a Quartz Ring of Light (+3 searching)
                 +15% to searching.
                 Provides resistance to light.
                 
                 Radius 1 light.
            u) a Main Gauche (Blessed) (1d5) (+9,+7) (+2)
                 +2 wisdom.
                 Blessed by the gods.
                 Grants telepathy.
                 
                 Combat info:
                 4 blows/round.
                 Average damage/hit: 25.3.
                 
            v) a Shovel (1d2) (+6,+5) (+1)
                 +1 tunneling.
                 
                 Combat info:
                 4 blows/round.
                 Average damage/hit: 21.7.
                 
            w) 23 Arrows (1d4) (+9,+1)
                 Combat info:
                 Hits targets up to 120 feet away.
                 Average damage/hit: 56.6.
                 35% chance of breaking upon contact.
                 
            
            
              [Home Inventory]
            
            a) a Scroll titled "stimus sa beo" of *Enchant Armour*
            b) a Scroll titled "osilicat emo" of *Destruction*
            c) a Copper Rod of Trap Location
            d) a Zinc Wand of Fire Bolts (0 charges)
            e) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
                 +3 dexterity, speed.
                 Provides resistance to acid, shards.
                 Cannot be harmed by acid, electricity, fire, cold.
                 
            f) The Set of Gauntlets 'Paurnen' [3,+14]
                 Provides resistance to acid.
                 Cannot be harmed by acid, electricity, fire, cold.
                 Feather Falling.
                 
                 When activated, it creates an acid bolt with damage 5d8.
                 Takes 6 to 10 turns to recharge.
                 
            g) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
                 +2 intelligence.
                 Slays demons, trolls, giants.
                 Branded with flames, frost.
                 Provides resistance to fire, cold.
                 Cannot be harmed by acid, electricity, fire, cold.
                 Sustains intelligence.
                 Slows your metabolism.
                 
                 Combat info:
                 3 blows/round.
                 Average damage/hit: 47.2 vs. demons, 47.2 vs. trolls, 47.2 vs.
                 giants, 47.2 vs. creatures not resistant to fire, 47.2 vs.
                 creatures not resistant to cold, and 34.4 vs. others.
                 
            h) 20 Bolts of Frost (1d5) (+4,+6)
                 Branded with frost.
                 Cannot be harmed by cold.
                 
            
            
            ============================================================
                               CHAR.
            |   TURN  | DEPTH |LEVEL| EVENT
            ============================================================
                     1      0'    1   Began the quest to destroy Morgoth.
                  5834    150'    2   Reached level 2
                  8717    200'    2   Killed Fang, Farmer Maggot's dog
                  8717    200'    3   Reached level 3
                 10117    250'    4   Reached level 4
                 14607    250'    5   Reached level 5
                 16899    350'    6   Reached level 6
                 27122    400'    7   Reached level 7
                 27573    400'    8   Reached level 8
                 27824    400'    9   Reached level 9
                 30280    400'    9   Killed Mughash the Kobold Lord
                 30280    400'   10   Reached level 10
                 39337    450'   11   Reached level 11
                 43922    450'   11   Killed Grip, Farmer Maggot's dog
                 49343    450'   11   Killed Smeagol
                 51702    500'   12   Reached level 12
                 63275    700'   13   Reached level 13
                 64606    700'   14   Reached level 14
                 70241    750'   15   Reached level 15
                 81572    950'   15   Killed Wormtongue, Agent of Saruman
                 81592    950'   15   Found The Beaked Axe of Hurin
                 84690    950'   16   Reached level 16
                 86021    950'   17   Reached level 17
                 92710    950'   18   Reached level 18
                 97462   1050'   19   Reached level 19
                106771   1350'   20   Reached level 20
                120628   1400'   20   Found The Set of Gauntlets 'Paurnen'
                121724   1450'   21   Reached level 21
                129667   1800'   22   Reached level 22
                137349   1950'   23   Reached level 23
                143489   2050'   24   Reached level 24
                148852   2050'   25   Reached level 25
                158060   2050'   26   Reached level 26
                161225   2050'   26   Killed Grishnakh, the Hill Orc
                161275   2050'   26   Found The Leather Scale Mail 'Thalkettoth'
                172914   2100'   26   Found The Pike 'Til-i-arc'
                173775   2150'   27   Reached level 27
            
            
              [Options]
            
            Maximize effect of race/class bonuses        : yes (adult_maximize)
            Randomize some of the artifacts (beta)       : no  (adult_randarts)
            Restrict the use of stairs/recall            : no  (adult_ironman)
            Restrict the use of stores/home              : no  (adult_no_stores)
            Restrict creation of artifacts               : no  (adult_no_artifacts)
            Don't stack objects on the floor             : no  (adult_no_stacking)
            Lose artifacts when leaving level            : no  (adult_no_preserve)
            Don't generate connected stairs              : no  (adult_no_stairs)
            Adult: Monsters chase current location       : yes (adult_ai_sound)
            Adult: Monsters chase recent locations       : yes (adult_ai_smell)
            Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
            Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
            Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
            Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
            Score: Peek into object creation             : no  (score_peek)
            Score: Peek into monster creation            : no  (score_hear)
            Score: Peek into dungeon creation            : no  (score_room)
            Score: Peek into something else              : no  (score_xtra)
            Score: Know complete monster info            : no  (score_know)
            Score: Allow player to avoid death           : no  (score_live)

            Comment

            • geoff_tewierik
              Adept
              • Mar 2009
              • 140

              #51
              Wow - Time Hounds really *&%^ you up.

              Also finding that from about 2200' and downwards Hold Life would be handy, lost count of the number of levels I would be if I had not had to gain exp back from life drainers.

              Code:
                [Angband 3.1.1 dev (r1430) Character Dump]
              
               Name   Pike                                     Self  RB  CB  EB   Best
               Sex    Male         Age             67   Str:  18/10  +1  +5  +8 18/150 18/143
               Race   Dunadan      Height          86   Int:     13  +2  -2  +0     13      9
               Class  Warrior      Weight         165   Wis:     11  +2  -2  +0     11      4
               Title  Myrmidon     Social       Liked   Dex:  18/10  +2  +2  +6 18/110 18/103
               HP     -88/348      Maximize         Y   Con:     15  +3  +2  +4  18/60  18/20
               SP     0/0                               Chr:     10  +2  -1  +0     11      7
              
              
               Level               29   Armor    [33,+69]     Saving Throw         52%
               Cur Exp         101378   Fight   (+16,+12)     Stealth        Excellent
               Max Exp         111320   Melee   (+25,+20)     Fighting          Heroic
               Adv Exp         135000   Shoot    (+22,+5)     Shooting          Heroic
               MaxDepth   2600' (L52)   Blows      5/turn     Disarming            62%
               Turns           298754   Shots      1/turn     Magic Device   Excellent
               Gold             16755   Infra       40 ft     Perception       1 in 35
               Burden       167.9 lbs   Speed      Normal     Searching            17%
              
               You are the first child of a Serf.  You are a credit to the family.
               You have hazel eyes, curly brown hair, and an average complexion.
              
              
              
               Acid:......+...... Confu:.............
               Elec:...+..+...... Sound:.............
               Fire:......+...... Shard:.............
               Cold:......+...... Nexus:.............
               Pois:........+.... Nethr:.............
               Fear:........+.... Chaos:.............
               Lite:............. Disen:.............
               Dark:............. S.Dig:....+........
              Blind:........+.... Feath:.............
              
              PLite:............. Aggrv:........+....
              Regen:............. Stea.:.......+...+.
              Telep:............. Sear.:.............
              Invis:+............ Infra:.........+...
              FrAct:+............ Tunn.:.............
              HLife:............. Speed:.............
              ImpHP:............. Blows:.............
              ImpSP:............. Shots:.............
               Fear:............. Might:.............
              
              
                [Last Messages]
              
              > Your Platinum Ring of Lightning crackles!
              > You zap the Dark elven lord.
              > You have slain the Dark elven lord.
              > You have no room for a Tiger Eye Ring {unknown}.
              > It breathes time.
              > You're not as powerful as you used to be...
              > You have no room for Studded Leather Armour [6] {unknown}.
              > It breathes time.
              > You feel life has clocked back.
              > It breathes time.
              > You feel life has clocked back.
              > You have 19 Arrows (1d4) (+7,+4) (w).
              > It breathes time.
              > You're not as wise as you used to be...
              > You die.
              
              Killed by a Time hound.
              
                [Character Equipment]
              
              a) a Flail of Westernesse (2d6) (+9,+8) (+2)
                   +2 strength, dexterity, constitution.
                   Slays orcs, trolls, giants.
                   Prevents paralysis.
                   Grants the ability to see invisible things.
                   
                   Combat info:
                   5 blows/round.
                   This weapon benefits from one or more ring brands.
                   Average damage/hit: 43.4 vs. orcs, 43.4 vs. trolls, 43.4 vs.
                   giants, 43.4 vs. creatures not resistant to electricity, and 28.3
                   vs. others.
                   
              b) a Long Bow (x3) (+6,+5)
              c) a Ruby Ring of Dexterity (+4)
                   +4 dexterity.
                   Sustains dexterity.
                   
              d) a Platinum Ring of Lightning [+14]
                   It brands your melee attacks with lightning.
                   Provides resistance to lightning.
                   Cannot be harmed by electricity.
                   
                   When activated, it grants electricity resistance for d20+20 turns 
                   and creates a lightning ball of damage 85.
                   Takes 51 to 100 turns to recharge.
                   
              e) a Coral Amulet of Slow Digestion
                   Slows your metabolism.
                   
              f) The Phial of Galadriel
                   Cannot be harmed by acid, electricity, fire, cold.
                   
                   When activated, it lights up the surrounding area, hurting light-s
                   ensitive creatures.
                   Takes 11 to 20 turns to recharge.
                   
                   Radius 3 light.
              g) Leather Scale Mail of Resistance (-1) [10,+9]
                   Provides resistance to acid, lightning, fire, cold.
                   Cannot be harmed by acid, electricity, fire, cold.
                   
              h) an Elven Cloak [6,+1] (+2 stealth)
                   +2 stealth.
                   
              i) The Leather Shield of the Haradrim [4,+15] (+2)
                   +2 strength, constitution.
                   Provides resistance to poison, fear, blindness.
                   Cannot be harmed by acid, electricity, fire, cold.
                   Sustains strength, constitution.
                   Aggravates creatures nearby.
                   
                   When activated, it puts you in a berserker rage for d50+50 turns.
                   Takes 50 turns to recharge.
                   
              j) a Hard Leather Cap of Infravision [2,+8] (+4)
                   +4 infravision.
                   
              k) a Set of Mithril Gauntlets of Power (+2,+2) [5,+8] (+4)
                   +4 strength.
                   Cannot be harmed by acid.
                   
              l) a Pair of Steel Shod Boots of Stealth [6,+8] (+2)
                   +2 stealth.
                   
              
              
                [Character Inventory]
              
              a) 2 Rations of Food
                   
              b) 5 Scrolls titled "diarum crum" of Phase Door
              c) 4 Scrolls titled "brum alisiser" of Teleport Level
              d) 2 Scrolls titled "paltor co" of Word of Recall
              e) 2 Magnesium Rods of Treasure Location
              f) a Zinc-Plated Rod of Door/Stair Location
              g) a Nickel-Plated Rod of Trap Location
              h) a Copper Rod of Lightning Bolts
              i) a Tin Rod of Acid Bolts
              j) a Platinum Rod of Light
              k) a Dogwood Staff of Earthquakes (0 charges)
              l) 2 Cottonwood Staves of Teleportation (0 charges)
              m) a Hemlock Staff of Speed (0 charges)
              n) a Locust Staff of Identify (7 charges)
                   
              o) an Amethyst Ring of Strength (+2)
                   +2 strength.
                   Sustains strength.
                   
              p) a Bloodstone Ring of Accuracy (+14)
              q) a Bloodstone Ring of Accuracy (+9)
              r) a Topaz Ring of Escaping (+4 speed)
                   +4 speed.
                   Makes you afraid of melee, and worse at shooting and casting spells.
                   
              s) a Jewel Encrusted Crown of Serenity [0,+7]
                   Provides resistance to fear, confusion, sound.
                   Cannot be harmed by acid.
                   
              t) a Lead-Filled Mace of Flame (4d3) (+6,+6)
                   Branded with flames.
                   Provides resistance to fire.
                   Cannot be harmed by fire.
                   
                   Combat info:
                   3 blows/round.
                   This weapon benefits from one or more ring brands.
                   Average damage/hit: 42.5 vs. creatures not resistant to
                   electricity, 42.5 vs. creatures not resistant to fire, and 25.2
                   vs. others.
                   
              u) a Maul of Slay Orc (4d4) (+11,+8)
                   Slays orcs.
                   
                   Combat info:
                   3 blows/round.
                   This weapon benefits from one or more ring brands.
                   Average damage/hit: 51.6 vs. orcs, 51.6 vs. creatures not
                   resistant to electricity, and 29.8 vs. others.
                   
              v) a Heavy Crossbow of Extra Might (x4) (+16,+13) (+1)
                   +1 shooting power.
                   
              w) 19 Arrows (1d4) (+7,+4)
                   Combat info:
                   Hits targets up to 120 feet away.
                   Average damage/hit: 35.5.
                   35% chance of breaking upon contact.
                   
              
              
                [Home Inventory]
              
              a) a Titanium Rod of Disarming
              b) a Redwood Staff of *Destruction* (3 charges)
                   
              c) 2 Cottonwood Staves of Teleportation (0 charges)
              d) a Gold Ring of Damage (+0,+8)
              e) an Engagement Ring of Searching (+3)
                   +15% to searching.
                   
              f) a Silver Ring of Open Wounds
                   Impairs hitpoint recovery.
                   
                   When activated, it heals you a fair amount (1/5 of your wounds, mi
                   nimum 25HP), heals cut damage, and cures blindness and confusion.
                   Takes 15 to 50 turns to recharge.
                   
              g) an Agate Amulet of Infravision (+3)
                   +3 infravision.
                   
              h) an Obsidian Amulet of Adornment
              i) a Brass Amulet of Wisdom (+2)
                   +2 wisdom.
                   Sustains wisdom.
                   
              j) a Large Metal Shield of Resist Acid [8,+8]
                   Provides resistance to acid.
                   Cannot be harmed by acid.
                   
              k) a Set of Gauntlets of Power (+3,+5) [3,+1] (+3)
                   +3 strength.
                   
              l) a Set of Mithril Gauntlets of Power (+5,+3) [5,+7] (+3)
                   +3 strength.
                   Cannot be harmed by acid.
                   
              m) a Katana of Westernesse (3d5) (+9,+11) (+1)
                   +1 strength, dexterity, constitution.
                   Slays orcs, trolls, giants.
                   Prevents paralysis.
                   Grants the ability to see invisible things.
                   
                   Combat info:
                   4 blows/round.
                   This weapon benefits from one or more ring brands.
                   Average damage/hit: 51.8 vs. orcs, 51.8 vs. trolls, 51.8 vs.
                   giants, 51.8 vs. creatures not resistant to electricity, and 32.5
                   vs. others.
                   
              n) a Mace of Extra Attacks (2d4) (+7,+7) (+2)
                   +2 attack speed.
                   
                   Combat info:
                   6 blows/round.
                   This weapon benefits from one or more ring brands.
                   Average damage/hit: 33.4 vs. creatures not resistant to
                   electricity, and 22.8 vs. others.
                   
              o) a Heavy Crossbow of Extra Shots (x4) (+19,+9) (+1)
                   +1 shooting speed.
                   
              p) 15 Arrows (1d4) (+5,+6)
                   Combat info:
                   Hits targets up to 120 feet away.
                   Average damage/hit: 41.3.
                   35% chance of breaking upon contact.
                   
              q) 28 Arrows (1d4) (+6,+4)
                   Combat info:
                   Hits targets up to 120 feet away.
                   Average damage/hit: 35.2.
                   35% chance of breaking upon contact.
                   
              r) 19 Arrows (1d4) (+3,+5)
                   Combat info:
                   Hits targets up to 120 feet away.
                   Average damage/hit: 38.2.
                   35% chance of breaking upon contact.
                   
              s) 19 Iron Shots of Slay Evil (1d4) (+9,+8)
                   Slays evil creatures.
                   
              
              
              ============================================================
                                 CHAR.
              |   TURN  | DEPTH |LEVEL| EVENT
              ============================================================
                       1      0'    1   Began the quest to destroy Morgoth.
                    2613     50'    2   Reached level 2
                    3105    100'    2   Killed Grip, Farmer Maggot's dog
                    3105    100'    3   Reached level 3
                    4817    150'    4   Reached level 4
                    5948    250'    5   Reached level 5
                   12273    250'    6   Reached level 6
                   24551    300'    7   Reached level 7
                   31421    400'    8   Reached level 8
                   39847    400'    9   Reached level 9
                   40418    400'    9   Killed Bullroarer the Hobbit
                   40418    400'   10   Reached level 10
                   54269    500'   11   Reached level 11
                   63194    550'   12   Reached level 12
                   71120    650'   13   Reached level 13
                   71625    700'   13   Killed Lagduf, the Snaga
                   71827    700'   14   Reached level 14
                   72774    700'   15   Reached level 15
                   74354    700'   15   Killed Ufthak of Cirith Ungol
                   76262    700'   16   Reached level 16
                   79124    750'   17   Reached level 17
                   86931    750'   17   Killed Grishnakh, the Hill Orc
                   87521    750'   18   Reached level 18
                  101675    800'   18   Killed Brodda, the Easterling
                  107390    850'   18   Killed Fang, Farmer Maggot's dog
                  107803    850'   19   Reached level 19
                  117005    900'   20   Reached level 20
                  125244    900'   21   Reached level 21
                  126708    900'   21   Killed Nar, the Dwarf
                  126728    900'   21   Found The Phial of Galadriel
                  140264    950'   21   Killed Wormtongue, Agent of Saruman
                  149082   1000'   22   Reached level 22
                  158791   1200'   22   Killed Shagrat, the Orc Captain
                  161045   1200'   22   Killed Sangahyando of Umbar
                  161065   1200'   22   Found The Flail 'Totila' (LOST)
                  164275   1250'   23   Reached level 23
                  164420   1250'   23   Killed Ugluk, the Uruk
                  167390   1200'   23   Found The Morning Star 'Firestar' (LOST)
                  171154   1200'   24   Reached level 24
                  189217   1300'   25   Reached level 25
                  211409   1700'   26   Reached level 26
                  219427   1750'   26   Killed Khim, Son of Mim
                  221964   1800'   26   Killed Orfax, Son of Boldor
                  226531   1800'   26   Found The Leather Shield of the Haradrim
                  233145   2050'   27   Reached level 27
                  252234   2050'   28   Reached level 28
                  273318   2300'   29   Reached level 29
                  297323   2500'   29   Killed Angamaite of Umbar
              
              
                [Options]
              
              Maximize effect of race/class bonuses        : yes (adult_maximize)
              Randomize some of the artifacts (beta)       : no  (adult_randarts)
              Restrict the use of stairs/recall            : no  (adult_ironman)
              Restrict the use of stores/home              : no  (adult_no_stores)
              Restrict creation of artifacts               : no  (adult_no_artifacts)
              Don't stack objects on the floor             : no  (adult_no_stacking)
              Lose artifacts when leaving level            : no  (adult_no_preserve)
              Don't generate connected stairs              : no  (adult_no_stairs)
              Adult: Monsters chase current location       : yes (adult_ai_sound)
              Adult: Monsters chase recent locations       : yes (adult_ai_smell)
              Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
              Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
              Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
              Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
              Score: Peek into object creation             : no  (score_peek)
              Score: Peek into monster creation            : no  (score_hear)
              Score: Peek into dungeon creation            : no  (score_room)
              Score: Peek into something else              : no  (score_xtra)
              Score: Know complete monster info            : no  (score_know)
              Score: Allow player to avoid death           : no  (score_live)

              Comment

              • buzzkill
                Prophet
                • May 2008
                • 2939

                #52
                Yeah, 'time' is very nasty. You probably don't realize just how nasty, yet...
                www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                My banding life on Buzzkill's ladder.

                Comment

                • geoff_tewierik
                  Adept
                  • Mar 2009
                  • 140

                  #53
                  It's been a while between drinks as they say.

                  Currently really low on Int and Wis due to stat drainers on my last trip down, and lucky me found no potions of restore when I got back up

                  Found Bard on my last trip down for the first time that I can recall in all my years of playing, so that was a nice experience.

                  Current weapon choice isn't easy, tossing up between the current confusion resistance vs see invisible vs telepathy. Really hoping for a decent helm to turn up soon that'll alleviate that problem.

                  Code:
                    [Angband 3.1.2 (r1961) Character Dump]
                  
                   Name   Pike                                     Self  RB  CB  EB   Best
                   Sex    Male         Age             52   STR:     18  +1  +5  +4 18/100
                   Race   Dunadan      Height          75   Int:     11  +2  -2  +3     14      6
                   Class  Warrior      Weight         208   Wis:     10  +2  -2  +0     10      3
                   Title  Myrmidon     Social       Liked   DEX:  18/47  +2  +2  +8 18/167
                   HP     375/375      Maximize         Y   CON:     15  +3  +2  +2  18/40
                   SP     0/0                               CHR:     13  +2  -1  +0     14
                  
                   Level               29   Armor    [21,+68]     Saving Throw         52%
                   Cur Exp         131063   Fight   (+22,+24)     Stealth           Superb
                   Max Exp         134844   Melee   (+38,+36)     Fighting          Heroic
                   Adv Exp         135000   Shoot   (+39,+19)     Shooting          Heroic
                   MaxDepth   1700' (L34)   Blows      5/turn     Disarming            62%
                   Game Turns      645656   Shots      1/turn     Magic Device          43
                   Player Turns     83882   Infra        0 ft     Perception       1 in 35
                   Active Turns     83320   Speed          10     Searching            17%
                   Gold            151103   Burden  145.3 lbs
                  
                   You are one of several children of a Yeoman.  You are a credit to the
                   family.  You have blue eyes, straight brown hair, and an average
                   complexion.
                  
                  
                  rAcid:......+...... rConf:+............
                  rElec:....+........ Sound:.............
                  rFire:+............ Shard:......+......
                  rCold:........+.... Nexus:.............
                  rPois:............. Nethr:.............
                  rFear:............. Chaos:.............
                  rLite:............. Disen:.............
                  rDark:............. S.Dig:.............
                  rBlnd:............. Feath:...........+.
                  
                  Light:............. Aggrv:.............
                  Regen:............. Stea.:+......+...+.
                    ESP:............. Sear.:.............
                  Invis:............. Infra:.............
                  FrAct:.+....+...+.. Tunn.:.............
                  HLife:............. Speed:++....+....+.
                  ImpHP:............. Blows:.............
                  ImpSP:............. Shots:.............
                   Fear:............. Might:.+...........
                  
                  
                    [Character Equipment]
                  
                  a) The Flail 'Totila' (3d6) (+16,+12) (+2 stealth)
                       +2 stealth, speed.
                       Slays evil creatures.
                       Branded with flames.
                       Provides resistance to fire, confusion.
                       Cannot be harmed by acid, electricity, fire, cold.
                       
                       When aimed, it confuses a target monster.
                       Takes 30 turns to recharge at your current speed.
                       Your chance of success is 89.7%
                       
                       Combat info:
                       5 blows/round.
                       With an additional 3 strength and 0 dex you would get 6 blows
                       Average damage/hit: 60.1 vs. evil creatures, 71.6 vs. creatures
                       not resistant to fire, and 48.7 vs. others.
                       
                  b) The Long Bow of Bard (x5) (+17,+19) (+2)
                       +2 dexterity, speed, shooting power.
                       Slays dragons.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Prevents paralysis.  
                       
                  c) a Ring of Strength (+2)
                       +2 strength.
                       Sustains strength.
                       
                  d) a Ring of Damage (+0,+11)
                  e) an Amulet of Resist Lightning
                       Provides resistance to lightning.
                       Cannot be harmed by electricity.
                       
                  f) The Phial of Galadriel
                       Cannot be harmed by acid, electricity, fire, cold.
                       
                       When activated, it lights up the surrounding area, hurting light-s
                       ensitive creatures.
                       Takes 22 to 40 turns to recharge at your current speed.
                       Your chance of success is 92.1%
                       
                       Radius 3 light.
                  g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
                       +3 dexterity, speed.
                       Provides resistance to acid, shards.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Prevents paralysis.  
                       
                  h) a Cloak of Stealth [1,+3] (+2 stealth)
                       +2 stealth.
                       
                  i) a Wicker Shield of Resist Cold [2,+6]
                       Provides resistance to cold.
                       Cannot be harmed by cold.
                       
                  j) an Iron Helm [5,+7]
                  k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
                       +2 strength, constitution.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Prevents paralysis.  
                       
                  l) The Pair of Leather Boots of Wormtongue (-1,-1) [2,+1] (+3)
                       +3 intelligence, dexterity, stealth, speed.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Feather Falling.  
                       
                       When activated, it teleports you randomly up to 10 squares away.
                       Takes 40 turns to recharge at your current speed.
                       Your chance of success is 91.4%
                       
                  
                  
                    [Character Quiver]
                  
                  n) 21 Arrows (1d4) (+3,+6)
                       Combat info:
                       Hits targets up to 160 feet away.
                       Average damage/hit: 424.8 vs. dragons, and 141.6 vs. others.
                       35% chance of breaking upon contact.
                       
                  o) 15 Arrows of Slay Evil (1d4) (+9,+10)
                       Slays evil creatures.
                       
                       Combat info:
                       Hits targets up to 160 feet away.
                       Average damage/hit: 324.4 vs. evil creatures, 486.6 vs. dragons, 
                       and 162.2 vs. others.
                       35% chance of breaking upon contact.
                       
                  p) 10 Arrows of Wounding (1d4) (+10,+11)
                       Combat info:
                       Hits targets up to 160 feet away.
                       Average damage/hit: 502.1 vs. dragons, and 167.3 vs. others.
                       35% chance of breaking upon contact.
                       
                  q) 26 Arrows of Slay Demon (1d4) (+5,+9)
                       Slays demons.
                       
                       Combat info:
                       Hits targets up to 160 feet away.
                       Average damage/hit: 471.2 vs. demons, 471.2 vs. dragons, and 157
                       vs. others.
                       35% chance of breaking upon contact.
                       
                  r) (nothing)
                  s) (nothing)
                  t) (nothing)
                  u) (nothing)
                  v) (nothing)
                  w) (nothing)
                  
                  
                    [Character Inventory]
                  
                  a) 2 Rations of Food
                       
                  b) 7 Potions of Cure Serious Wounds
                       
                  c) 77 Potions of Cure Critical Wounds
                       
                  d) 16 Scrolls of Phase Door
                  e) 3 Scrolls of Teleportation
                  f) 9 Scrolls of Teleport Level
                  g) 10 Scrolls of Identify
                  h) 9 Scrolls of Deep Descent
                  i) 2 Rods of Treasure Location
                  j) a Rod of Door/Stair Location
                  k) 2 Rods of Trap Location
                  l) 2 Rods of Recall
                       Cannot be harmed by electricity.
                       
                  m) a Wand of Teleport Other (8 charges)
                       
                  n) 2 Staves of Teleportation (14 charges)
                       
                  o) 2 Staves of Identify (4 charges)
                       
                  
                  
                    [Home Inventory]
                  
                  a) 5 Potions of Healing
                       
                  b) a Potion of Life
                       It can be thrown at creatures with damaging effect.
                       
                  c) 4 Potions of Enlightenment
                  d) 4 Potions of Speed
                  e) 26 Potions of Heroism
                  f) 18 Scrolls of Enchant Weapon To-Hit
                  g) 10 Scrolls of Enchant Weapon To-Dam
                  h) 2 Scrolls of *Destruction*
                  i) 5 Staves of Teleportation (36 charges)
                       
                  j) 5 Staves of Identify (7 charges)
                       
                  k) a Ring of Acid [+6]
                       It brands your melee attacks with acid.
                       Provides resistance to acid.
                       Cannot be harmed by acid.
                       
                  l) The Set of Gauntlets 'Paurhach' [3,+14]
                       Provides resistance to fire.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Speeds regeneration.  
                       
                       When aimed, it creates a fire bolt with damage 9d8.
                       Takes 18 to 32 turns to recharge at your current speed.
                       Your chance of success is 92.6%
                       
                  m) a Set of Mithril Gauntlets of Agility [5,+8] (+5)
                       +5 dexterity.
                       Cannot be harmed by acid.
                       
                  n) a Set of Caestus of Agility (+0,+3) [2,+4] (+5)
                       +5 dexterity.
                       
                  o) a Pair of Steel Shod Boots of Stability [6,+1]
                       Provides resistance to nexus.
                       Feather Falling.  
                       
                  p) The Dagger 'Dethanc' (2d4) (+9,+12) [+10]
                       Branded with lightning.
                       Provides resistance to lightning.
                       Cannot be harmed by acid, electricity, fire, cold.
                       
                       When aimed, it creates a lightning bolt (that always beams) with d
                       amage 6d6.
                       Takes 14 to 24 turns to recharge at your current speed.
                       Your chance of success is 92.6%
                       
                       Combat info:
                       6 blows/round.
                       Average damage/hit: 52.4 vs. creatures not resistant to
                       electricity, and 41.9 vs. others.
                       
                  q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
                       +3 intelligence, dexterity, speed.
                       Slays trolls, giants.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Prevents paralysis.  Grants the ability to see invisible things.  
                       
                       Combat info:
                       6 blows/round.
                       Average damage/hit: 59 vs. trolls, 59 vs. giants, and 46.3 vs.
                       others.
                       
                  r) The Rapier 'Careth Asdriag' (2d6) (+16,+12) (+1)
                       +1 strength, dexterity, constitution, attack speed.
                       Slays animals, orcs, trolls, giants, dragons.
                       Cannot be harmed by acid, electricity, fire, cold.
                       
                       Combat info:
                       7 blows/round.
                       Average damage/hit: 52.6 vs. animals, 60.1 vs. orcs, 60.1 vs.
                       trolls, 60.1 vs. giants, 60.1 vs. dragons, and 45.2 vs. others.
                       
                  s) The Rapier 'Forasgil' (1d6) (+12,+19)
                       Slays animals.
                       Branded with frost.
                       Provides resistance to cold, light.
                       Cannot be harmed by acid, electricity, fire, cold.
                       
                       Combat info:
                       6 blows/round.
                       Average damage/hit: 51.4 vs. animals, 55 vs. creatures not
                       resistant to cold, and 47.7 vs. others.
                       
                       Radius 1 light.
                  t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
                       +3 wisdom, constitution.
                       Slays dragons.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Slows your metabolism.  Grants telepathy.  
                       
                       When aimed, it drains up to 120 hit points of life from a target c
                       reature.
                       Takes 80 turns to recharge at your current speed.
                       Your chance of success is 89.7%
                       
                       Combat info:
                       5 blows/round.
                       With an additional 6 strength and 0 dex you would get 6 blows
                       Average damage/hit: 58.3 vs. dragons, and 42.9 vs. others.
                       
                  u) The Lance of Eorlingas (3d8) (+13,+21) (+2)
                       +2 strength, dexterity, speed.
                       Slays evil creatures, orcs, trolls.
                       Provides resistance to fear.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Grants the ability to see invisible things.  
                       
                       Combat info:
                       4 blows/round.
                       With an additional 1 strength and 0 dex you would get 5 blows
                       Average damage/hit: 83 vs. evil creatures, 99 vs. orcs, 99 vs.
                       trolls, and 67.1 vs. others.
                       
                  v) 19 Bolts of Wounding (1d5) (+14,+8)
                  w) 29 Arrows of Wounding (1d4) (+6,+10)
                       Combat info:
                       Hits targets up to 160 feet away.
                       Average damage/hit: 486.6 vs. dragons, and 162.2 vs. others.
                       35% chance of breaking upon contact.
                       
                  
                  
                  ============================================================
                                     CHAR.
                  |   TURN  | DEPTH |LEVEL| EVENT
                  ============================================================
                           1      0'    1   Began the quest to destroy Morgoth.
                        4680    250'    2   Reached level 2
                        5201    250'    3   Reached level 3
                        6001    250'    4   Reached level 4
                       12056    300'    5   Reached level 5
                       14966    300'    6   Reached level 6
                       15568    300'    7   Reached level 7
                       32657    300'    8   Reached level 8
                       46880    400'    9   Reached level 9
                       54042    400'   10   Reached level 10
                       55178    400'   10   Killed Bullroarer the Hobbit
                       59160    400'   11   Reached level 11
                       75202    450'   12   Reached level 12
                       82992    500'   13   Reached level 13
                       86124    600'   14   Reached level 14
                      103793    600'   15   Reached level 15
                      117379    700'   16   Reached level 16
                      145200    700'   17   Reached level 17
                      164222    750'   18   Reached level 18
                      177274    800'   19   Reached level 19
                      181366    800'   19   Killed Ufthak of Cirith Ungol
                      187814    800'   20   Reached level 20
                      200502    800'   20   Killed Smeagol
                      200563    800'   20   Found The Phial of Galadriel
                      218158    800'   21   Reached level 21
                      221400    800'   21   Killed Brodda, the Easterling
                      230789    800'   22   Reached level 22
                      255249    850'   22   Killed Mughash the Kobold Lord
                      268625    900'   23   Reached level 23
                      277965   1000'   23   Killed Boldor, King of the Yeeks
                      278065   1000'   23   Found The Leather Scale Mail 'Thalkettoth'
                      289562   1000'   24   Reached level 24
                      305125   1050'   25   Reached level 25
                      311581   1050'   25   Found The Flail 'Totila'
                      320140   1100'   25   Killed Shagrat, the Orc Captain
                      324104   1100'   25   Killed Lugdush, the Uruk
                      325240   1100'   25   Killed Gorbag, the Orc Captain
                      328369   1100'   25   Killed Ugluk, the Uruk
                      328869   1100'   26   Reached level 26
                      334830   1150'   26   Killed Fang, Farmer Maggot's dog
                      344851   1150'   26   Killed Wormtongue, Agent of Saruman
                      353589   1200'   26   Killed Ibun, Son of Mim
                      355893   1200'   26   Killed Orfax, Son of Boldor
                      356616   1200'   26   Found The Beaked Axe of Theoden
                      359010   1200'   26   Killed Grishnakh, the Hill Orc
                      372210   1200'   26   Killed Angamaite of Umbar
                      372231   1200'   26   Found The Rapier 'Forasgil'
                      373251   1200'   26   Killed Khim, Son of Mim
                      384253   1250'   26   Found The Pair of Leather Boots of Wormtongue
                      396881   1250'   27   Reached level 27
                      422067   1300'   27   Killed Golfimbul, the Hill Orc Chief
                      463017   1350'   27   Found The Set of Gauntlets 'Paurhach'
                      476416   1350'   27   Killed Nar, the Dwarf
                      478969   1350'   28   Reached level 28
                      483392   1350'   28   Killed Grip, Farmer Maggot's dog
                      496787   1400'   28   Killed Beorn, the Shape-Changer
                      500602   1400'   28   Killed Ulwarth, Son of Ulfang
                      508264      0'   28   Killed Farmer Maggot
                      519215   1450'   28   Killed Draebor, the Imp
                      522309   1450'   28   Found The Main Gauche of Maedhros
                      547818   1450'   29   Reached level 29
                      564586   1500'   29   Killed Uldor the Accursed
                      571534   1500'   29   Found The Long Bow of Bard
                      575596   1500'   29   Killed Mim, Betrayer of Turin
                      593288   1500'   29   Found The Rapier 'Careth Asdriag'
                      603880   1650'   29   Found The Lance of Eorlingas
                      608039   1650'   29   Found The Set of Leather Gloves 'Cambeleg'
                      633534   1700'   29   Found The Dagger 'Dethanc'
                      640802   1700'   29   Killed Azog, King of the Uruk-Hai
                  
                  
                    [Options]
                  
                  Maximize effect of race/class bonuses        : yes (adult_maximize)
                  Randomize some of the artifacts (beta)       : no  (adult_randarts)
                  Restrict the use of stairs/recall            : no  (adult_ironman)
                  Restrict the use of stores/home              : no  (adult_no_stores)
                  Restrict creation of artifacts               : no  (adult_no_artifacts)
                  Don't stack objects on the floor             : no  (adult_no_stacking)
                  Lose artifacts when leaving level            : no  (adult_no_preserve)
                  Don't generate connected stairs              : no  (adult_no_stairs)
                  Adult: Monsters chase current location       : yes (adult_ai_sound)
                  Adult: Monsters chase recent locations       : yes (adult_ai_smell)
                  Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
                  Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
                  Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
                  Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
                  Score: Peek into object creation             : no  (score_peek)
                  Score: Peek into monster creation            : no  (score_hear)
                  Score: Peek into dungeon creation            : no  (score_room)
                  Score: Peek into something else              : no  (score_xtra)
                  Score: Know complete monster info            : no  (score_know)
                  Score: Allow player to avoid death           : no  (score_live)

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #54
                    Telepathy is an OK replacement for SI, but Theoden is a bad weapon for you. You should be wielding Maedhros or Careth Asdriag instead of Totila (in fact, this is the first time I can recall that I've ever seen anyone using Totila), because the extra damage (and in Maedhros's case, the extra speed) is worth more than resist confusion. Ditch the Strength ring in favor of a Ring of See Invisible and equip Maedhros, I'd say.

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      #55
                      Actually, Totila does more damage than you think 75*5 = 475 vs fire-vulnerable creatures is respectable for where he is. 45*7 = 315 for careth asdraig doesn't come close, especially when you will lose rConf. I would carry Theoden and Totila as swaps for this character, and use theoden for walking around, Totila vs non-dragons and confusion resistance.

                      Comment

                      • Therem Harth
                        Knight
                        • Jan 2008
                        • 926

                        #56
                        Originally posted by Derakon
                        Telepathy is an OK replacement for SI, but Theoden is a bad weapon for you. You should be wielding Maedhros or Careth Asdriag instead of Totila (in fact, this is the first time I can recall that I've ever seen anyone using Totila), because the extra damage (and in Maedhros's case, the extra speed) is worth more than resist confusion. Ditch the Strength ring in favor of a Ring of See Invisible and equip Maedhros, I'd say.
                        Huh? I'm hardly an expert player, but I must say that there's not a lot I've ever found to be more valuable than rConf. In my experience confused generally = dead.

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          #57
                          Pete: fair point. I keep forgetting that Totila actually gets decent brand damage.

                          As for resist confusion: don't get me wrong, it's quite handy. However, anyone past 500' or so should be carrying as many Cure Critical Wounds potions as they can get their grubby little mitts on, so as long as you aren't trying to fight a monster with melee confusion attacks, you should be able to shake off any confusion without too much trouble. I'd much rather have good damage and resist confusion, but at the depth he's at, I'd rather take the latter over the former. Far better to kill all enemies quickly, than to protect yourself against one somewhat uncommon attack at the cost of being unable to kill all enemies as quickly. The more time you spend in combat, the more likely you are to make a mistake or be unlucky.

                          Comment

                          • ramela
                            Apprentice
                            • Jan 2008
                            • 55

                            #58
                            Resistance to confusion turns Gold and Bronze dragons of any age from threats to treats.

                            In my experience, when I'm lucky enough to have res_conf before stat gain, I go through stat gain significantly faster than otherwise.

                            Comment

                            • geoff_tewierik
                              Adept
                              • Mar 2009
                              • 140

                              #59
                              Well, by the time I knocked off last night I'd managed to collect a few more resistances, and covered my See Invis hole with a ring. Scored a diamond vault with permanent walls within an even bigger square space, never seen one of those before, was an interesting experience. Unfortunately I couldn't avoid killing Bert or the Queen Ant and save them for later without missing out on clearing the vault.

                              Now I'm struggling to work out what combo of weapons and armour will suffice, as I've managed to get stuff to cover Poison, Nexus, Nether and Disenchant, but would have to walk around with a wardrobe and a golf bag to carry it all.

                              It's a Sounds vs Shards conundrum in regards to the armour. But the weapon choice is even harder.

                              Code:
                                [Angband 3.1.2 (r1961) Character Dump]
                              
                               Name   Pike                                     Self  RB  CB  EB   Best
                               Sex    Male         Age             52   STR:  18/27  +1  +5  +6 18/147
                               Race   Dunadan      Height          75   INT:     12  +2  -2  +0     12
                               Class  Warrior      Weight         208   WIS:     11  +2  -2  +3     14
                               Title  Commando     Social       Liked   DEX:  18/71  +2  +2  +5 18/161
                               HP     439/439      Maximize         Y   CON:     17  +3  +2  +2  18/60
                               SP     0/0                               CHR:     15  +2  -1  +7  18/50
                              
                               Level               32   Armor   [23,+100]     Saving Throw         56%
                               Cur Exp         343024   Fight   (+27,+29)     Stealth           Superb
                               Max Exp         343024   Melee   (+39,+45)     Fighting       Legendary
                               Adv Exp         360000   Shoot   (+44,+19)     Shooting          Heroic
                               MaxDepth   2000' (L40)   Blows      6/turn     Disarming            66%
                               Game Turns      812256   Shots      1/turn     Magic Device          46
                               Player Turns    115091   Infra        0 ft     Perception       1 in 35
                               Active Turns    114153   Speed           5     Searching            17%
                               Gold            358172   Burden  283.3 lbs
                              
                               You are one of several children of a Yeoman.  You are a credit to the
                               family.  You have blue eyes, straight brown hair, and an average
                               complexion.
                              
                              
                              rAcid:......+.+.... rConf:.........+...
                              rElec:....+...+.... Sound:.............
                              rFire:........+.... Shard:......+......
                              rCold:+.......+.... Nexus:...........+.
                              rPois:............. Nethr:+......+.....
                              rFear:+...........+ Chaos:.............
                              rLite:........+.... Disen:.............
                              rDark:+.......+.... S.Dig:.............
                              rBlnd:........+.... Feath:...........+.
                              
                              Light:............. Aggrv:.............
                              Regen:............. Stea.:+......+.....
                                ESP:............. Sear.:.............
                              Invis:..+.......... Infra:.............
                              FrAct:.+....+...+.. Tunn.:.............
                              HLife:............. Speed:++....+......
                              ImpHP:............. Blows:.............
                              ImpSP:............. Shots:.............
                               Fear:............. Might:.+...........
                              
                              
                                [Character Equipment]
                              
                              a) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 stealth)
                                   +4 strength, charisma, stealth, speed.
                                   Slays animals, evil creatures, giants.
                                   *Slays* undead.
                                   Provides resistance to cold, fear, dark, nether.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   
                                   Combat info:
                                   6 blows/round.
                                   Average damage/hit: 68.4 vs. animals, 68.4 vs. evil creatures, 
                                   79.3 vs. giants, 101.1 vs. undead, and 57.5 vs. others.
                                   
                              b) The Long Bow of Bard (x5) (+17,+19) (+2)
                                   +2 dexterity, speed, shooting power.
                                   Slays dragons.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   Prevents paralysis.  
                                   
                              c) a Ring of See Invisible
                                   Grants the ability to see invisible things.  
                                   
                              d) a Ring of Damage (+0,+11)
                              e) an Amulet of Resist Lightning
                                   Provides resistance to lightning.
                                   Cannot be harmed by electricity.
                                   
                              f) The Phial of Galadriel
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   
                                   When activated, it lights up the surrounding area, hurting light-s
                                   ensitive creatures.
                                   Takes 16 to 30 turns to recharge at your current speed.
                                   Your chance of success is 92.5%
                                   
                                   Radius 3 light.
                              g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
                                   +3 dexterity, speed.
                                   Provides resistance to acid, shards.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   Prevents paralysis.  
                                   
                              h) a Fur Cloak of Aman [3,+10] (+1 stealth)
                                   +1 stealth.
                                   Provides resistance to nether.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   
                              i) The Leather Shield of Celegorm [4,+20]
                                   Provides resistance to acid, lightning, fire, cold, light, dark, 
                                   blindness.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   
                              j) The Metal Cap of Thengel [3,+12] (+3)
                                   +3 wisdom, charisma.
                                   Provides resistance to confusion.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   
                              k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
                                   +2 strength, constitution.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   Prevents paralysis.  
                                   
                              l) a Pair of Leather Boots of Stability [2,+7]
                                   Provides resistance to nexus.
                                   Feather Falling.  
                                   
                              
                              
                                [Character Quiver]
                              
                              n) 12 Arrows of Slay Evil (1d4) (+9,+10)
                                   Slays evil creatures.
                                   
                                   Combat info:
                                   Hits targets up to 160 feet away.
                                   Average damage/hit: 327.6 vs. evil creatures, 491.4 vs. dragons, 
                                   and 163.8 vs. others.
                                   35% chance of breaking upon contact.
                                   
                              o) 10 Arrows of Wounding (1d4) (+10,+11)
                                   Combat info:
                                   Hits targets up to 160 feet away.
                                   Average damage/hit: 507 vs. dragons, and 169 vs. others.
                                   35% chance of breaking upon contact.
                                   
                              p) 26 Arrows of Slay Demon (1d4) (+5,+9)
                                   Slays demons.
                                   
                                   Combat info:
                                   Hits targets up to 160 feet away.
                                   Average damage/hit: 471.2 vs. demons, 471.2 vs. dragons, and 157
                                   vs. others.
                                   35% chance of breaking upon contact.
                                   
                              q) 38 Arrows (1d4) (+7,+7)
                                   Combat info:
                                   Hits targets up to 160 feet away.
                                   Average damage/hit: 444.6 vs. dragons, and 148.2 vs. others.
                                   35% chance of breaking upon contact.
                                   
                              r) (nothing)
                              s) (nothing)
                              t) (nothing)
                              u) (nothing)
                              v) (nothing)
                              w) (nothing)
                              
                              
                                [Character Inventory]
                              
                              a) 21 Potions of Cure Critical Wounds
                                   
                              b) 14 Scrolls of Phase Door
                              c) 4 Scrolls of Teleportation
                              d) 5 Scrolls of Teleport Level
                              e) 6 Scrolls of Deep Descent
                              f) 4 Rods of Treasure Location
                              g) 3 Rods of Door/Stair Location
                              h) 3 Rods of Trap Location
                              i) 2 Rods of Recall
                                   Cannot be harmed by electricity.
                                   
                              j) 3 Wands of Teleport Other (25 charges)
                                   
                              k) 5 Staves of Teleportation (35 charges)
                                   
                              l) a Staff of Identify (13 charges)
                                   
                              m) Gold Dragon Scale Mail (-2) [30,+18]
                                   Provides resistance to sound.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   
                              n) The Large Metal Shield of Anarion [5,+20]
                                   Provides resistance to acid, lightning, fire, cold.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   Sustains strength, intelligence, wisdom, dexterity, constitution, 
                                   charisma.
                                   
                              o) The Pair of Leather Boots of Wormtongue (-1,-1) [2,+3] (+3)
                                   +3 intelligence, dexterity, stealth, speed.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   Feather Falling.  
                                   
                                   When activated, it teleports you randomly up to 10 squares away.
                                   Takes 30 turns to recharge at your current speed.
                                   Your chance of success is 91.8%
                                   
                              p) The Rapier 'Forasgil' (1d6) (+12,+19)
                                   Slays animals.
                                   Branded with frost.
                                   Provides resistance to cold, light.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   
                                   Combat info:
                                   6 blows/round.
                                   Average damage/hit: 52.6 vs. animals, 56.3 vs. creatures not
                                   resistant to cold, and 48.9 vs. others.
                                   
                                   Radius 1 light.
                              q) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2)
                                   +2 dexterity, attack speed.
                                   Slays animals, evil creatures, undead.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   Grants the ability to see invisible things.  
                                   
                                   Combat info:
                                   7 blows/round.
                                   With an additional 1 strength and 0 dex you would get 8 blows
                                   Average damage/hit: 50 vs. animals, 50 vs. evil creatures, 56.4
                                   vs. undead, and 43.5 vs. others.
                                   
                              r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
                                   +3 wisdom, constitution.
                                   Slays dragons.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   Slows your metabolism.  Grants telepathy.  
                                   
                                   When aimed, it drains up to 120 hit points of life from a target c
                                   reature.
                                   Takes 60 turns to recharge at your current speed.
                                   Your chance of success is 90.2%
                                   
                                   Combat info:
                                   5 blows/round.
                                   With an additional 6 strength and 0 dex you would get 6 blows
                                   Average damage/hit: 59.3 vs. dragons, and 43.9 vs. others.
                                   
                              s) The Battle Axe 'Lotharang' (2d8) (+14,+13) (+1)
                                   +1 strength, dexterity, attack speed.
                                   Slays orcs, trolls.
                                   Provides resistance to disenchantment.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   
                                   When activated, it heals you a fair amount (1/5 of your wounds, mi
                                   nimum 25HP), heals cut damage, and cures blindness and confusion.
                                   Takes 6 to 9 turns to recharge at your current speed.
                                   Your chance of success is 88.4%
                                   
                                   Combat info:
                                   6 blows/round.
                                   With an additional 4 strength and 0 dex you would get 7 blows
                                   Average damage/hit: 70.2 vs. orcs, 70.2 vs. trolls, and 50.4 vs.
                                   others.
                                   
                              t) The Lance of Eorlingas (3d8) (+13,+21) (+2)
                                   +2 strength, dexterity, speed.
                                   Slays evil creatures, orcs, trolls.
                                   Provides resistance to fear.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   Grants the ability to see invisible things.  
                                   
                                   Combat info:
                                   4 blows/round.
                                   With an additional 1 strength and 0 dex you would get 5 blows
                                   Average damage/hit: 84.5 vs. evil creatures, 100.6 vs. orcs, 100.6
                                   vs. trolls, and 68.4 vs. others.
                                   
                              u) The Flail 'Totila' (3d6) (+16,+12) (+2 stealth)
                                   +2 stealth, speed.
                                   Slays evil creatures.
                                   Branded with flames.
                                   Provides resistance to fire, confusion.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   
                                   When aimed, it confuses a target monster.
                                   Takes 22 turns to recharge at your current speed.
                                   Your chance of success is 90.2%
                                   
                                   Combat info:
                                   5 blows/round.
                                   With an additional 3 strength and 0 dex you would get 6 blows
                                   Average damage/hit: 61.5 vs. evil creatures, 73 vs. creatures not
                                   resistant to fire, and 49.9 vs. others.
                                   
                              v) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+4)
                                   +4 intelligence.
                                   Slays animals.
                                   Branded with flames.
                                   Provides resistance to fire, poison.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   
                                   Combat info:
                                   5 blows/round.
                                   With an additional 3 strength and 0 dex you would get 6 blows
                                   Average damage/hit: 57.8 vs. animals, 63.3 vs. creatures not
                                   resistant to fire, and 52.4 vs. others.
                                   
                              
                              
                                [Home Inventory]
                              
                              a) 71 Potions of Cure Critical Wounds
                                   
                              b) 10 Potions of Healing
                                   
                              c) a Potion of Life
                                   It can be thrown at creatures with damaging effect.
                                   
                              d) 5 Potions of Enlightenment
                              e) 8 Potions of Speed
                              f) 31 Potions of Heroism
                              g) 14 Scrolls of Enchant Weapon To-Dam
                              h) 6 Scrolls of Protection from Evil
                              i) 3 Scrolls of *Destruction*
                              j) 5 Staves of Teleportation (36 charges)
                                   
                              k) a Staff of Speed (5 charges)
                                   
                              l) a Ring of Acid [+6]
                                   It brands your melee attacks with acid.
                                   Provides resistance to acid.
                                   Cannot be harmed by acid.
                                   
                              m) a Set of Mithril Gauntlets of Agility [5,+8] (+5)
                                   +5 dexterity.
                                   Cannot be harmed by acid.
                                   
                              n) a Pair of Steel Shod Boots of Stability [6,+1]
                                   Provides resistance to nexus.
                                   Feather Falling.  
                                   
                              o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
                                   +3 intelligence, dexterity, speed.
                                   Slays trolls, giants.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   Prevents paralysis.  Grants the ability to see invisible things.  
                                   
                                   Combat info:
                                   6 blows/round.
                                   Average damage/hit: 60 vs. trolls, 60 vs. giants, and 47.3 vs.
                                   others.
                                   
                              p) The Rapier 'Careth Asdriag' (2d6) (+16,+12) (+1)
                                   +1 strength, dexterity, constitution, attack speed.
                                   Slays animals, orcs, trolls, giants, dragons.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   
                                   Combat info:
                                   7 blows/round.
                                   Average damage/hit: 53.6 vs. animals, 61.1 vs. orcs, 61.1 vs.
                                   trolls, 61.1 vs. giants, 61.1 vs. dragons, and 46.2 vs. others.
                                   
                              q) 19 Bolts of Wounding (1d5) (+14,+8)
                              r) 29 Arrows of Wounding (1d4) (+6,+10)
                                   Combat info:
                                   Hits targets up to 160 feet away.
                                   Average damage/hit: 486.6 vs. dragons, and 162.2 vs. others.
                                   35% chance of breaking upon contact.
                                   
                              
                              
                              ============================================================
                                                 CHAR.
                              |   TURN  | DEPTH |LEVEL| EVENT
                              ============================================================
                                       1      0'    1   Began the quest to destroy Morgoth.
                                    4680    250'    2   Reached level 2
                                    5201    250'    3   Reached level 3
                                    6001    250'    4   Reached level 4
                                   12056    300'    5   Reached level 5
                                   14966    300'    6   Reached level 6
                                   15568    300'    7   Reached level 7
                                   32657    300'    8   Reached level 8
                                   46880    400'    9   Reached level 9
                                   54042    400'   10   Reached level 10
                                   55178    400'   10   Killed Bullroarer the Hobbit
                                   59160    400'   11   Reached level 11
                                   75202    450'   12   Reached level 12
                                   82992    500'   13   Reached level 13
                                   86124    600'   14   Reached level 14
                                  103793    600'   15   Reached level 15
                                  117379    700'   16   Reached level 16
                                  145200    700'   17   Reached level 17
                                  164222    750'   18   Reached level 18
                                  177274    800'   19   Reached level 19
                                  181366    800'   19   Killed Ufthak of Cirith Ungol
                                  187814    800'   20   Reached level 20
                                  200502    800'   20   Killed Smeagol
                                  200563    800'   20   Found The Phial of Galadriel
                                  218158    800'   21   Reached level 21
                                  221400    800'   21   Killed Brodda, the Easterling
                                  230789    800'   22   Reached level 22
                                  255249    850'   22   Killed Mughash the Kobold Lord
                                  268625    900'   23   Reached level 23
                                  277965   1000'   23   Killed Boldor, King of the Yeeks
                                  278065   1000'   23   Found The Leather Scale Mail 'Thalkettoth'
                                  289562   1000'   24   Reached level 24
                                  305125   1050'   25   Reached level 25
                                  311581   1050'   25   Found The Flail 'Totila'
                                  320140   1100'   25   Killed Shagrat, the Orc Captain
                                  324104   1100'   25   Killed Lugdush, the Uruk
                                  325240   1100'   25   Killed Gorbag, the Orc Captain
                                  328369   1100'   25   Killed Ugluk, the Uruk
                                  328869   1100'   26   Reached level 26
                                  334830   1150'   26   Killed Fang, Farmer Maggot's dog
                                  344851   1150'   26   Killed Wormtongue, Agent of Saruman
                                  353589   1200'   26   Killed Ibun, Son of Mim
                                  355893   1200'   26   Killed Orfax, Son of Boldor
                                  356616   1200'   26   Found The Beaked Axe of Theoden
                                  359010   1200'   26   Killed Grishnakh, the Hill Orc
                                  372210   1200'   26   Killed Angamaite of Umbar
                                  372231   1200'   26   Found The Rapier 'Forasgil'
                                  373251   1200'   26   Killed Khim, Son of Mim
                                  384253   1250'   26   Found The Pair of Leather Boots of Wormtongue
                                  396881   1250'   27   Reached level 27
                                  422067   1300'   27   Killed Golfimbul, the Hill Orc Chief
                                  463017   1350'   27   Found The Set of Gauntlets 'Paurhach' (LOST)
                                  476416   1350'   27   Killed Nar, the Dwarf
                                  478969   1350'   28   Reached level 28
                                  483392   1350'   28   Killed Grip, Farmer Maggot's dog
                                  496787   1400'   28   Killed Beorn, the Shape-Changer
                                  500602   1400'   28   Killed Ulwarth, Son of Ulfang
                                  508264      0'   28   Killed Farmer Maggot
                                  519215   1450'   28   Killed Draebor, the Imp
                                  522309   1450'   28   Found The Main Gauche of Maedhros
                                  547818   1450'   29   Reached level 29
                                  564586   1500'   29   Killed Uldor the Accursed
                                  571534   1500'   29   Found The Long Bow of Bard
                                  575596   1500'   29   Killed Mim, Betrayer of Turin
                                  593288   1500'   29   Found The Rapier 'Careth Asdriag'
                                  603880   1650'   29   Found The Lance of Eorlingas
                                  608039   1650'   29   Found The Set of Leather Gloves 'Cambeleg'
                                  633534   1700'   29   Found The Dagger 'Dethanc' (LOST)
                                  640802   1700'   29   Killed Azog, King of the Uruk-Hai
                                  669197   1750'   30   Found The Leather Shield of Celegorm
                                  674581   1750'   30   Found The Bastard Sword of Eowyn
                                  718143   1850'   31   Reached level 31
                                  729835   1900'   31   Found The Battle Axe 'Lotharang'
                                  758773   1950'   31   Found The Quarterstaff 'Nar-i-vagil'
                                  787887   2000'   31   Found The Metal Cap of Thengel
                                  788511   2000'   32   Reached level 32
                                  794778   2000'   32   Killed Castamir the Usurper
                                  795029   2000'   32   Found The Scimitar 'Haradekket'
                                  796488   2000'   32   Found The Large Metal Shield of Anarion
                                  800328   2000'   32   Killed The Queen Ant
                                  800401   2000'   32   Found The Star of Elendil
                                  800670   2000'   32   Killed Bert the Stone Troll
                              
                              
                                [Options]
                              
                              Maximize effect of race/class bonuses        : yes (adult_maximize)
                              Randomize some of the artifacts (beta)       : no  (adult_randarts)
                              Restrict the use of stairs/recall            : no  (adult_ironman)
                              Restrict the use of stores/home              : no  (adult_no_stores)
                              Restrict creation of artifacts               : no  (adult_no_artifacts)
                              Don't stack objects on the floor             : no  (adult_no_stacking)
                              Lose artifacts when leaving level            : no  (adult_no_preserve)
                              Don't generate connected stairs              : no  (adult_no_stairs)
                              Adult: Monsters chase current location       : yes (adult_ai_sound)
                              Adult: Monsters chase recent locations       : yes (adult_ai_smell)
                              Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
                              Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
                              Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
                              Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
                              Score: Peek into object creation             : no  (score_peek)
                              Score: Peek into monster creation            : no  (score_hear)
                              Score: Peek into dungeon creation            : no  (score_room)
                              Score: Peek into something else              : no  (score_xtra)
                              Score: Know complete monster info            : no  (score_know)
                              Score: Allow player to avoid death           : no  (score_live)

                              Comment

                              • Nemesis
                                Adept
                                • Jul 2009
                                • 137

                                #60
                                Originally posted by geoff_tewierik
                                It's a Sounds vs Shards conundrum in regards to the armour. But the weapon choice is even harder.
                                Unresisted sound breath is almost certain to stun you, which makes you worse at fighting. I also think there's a real risk of getting knocked out (resulting in you helplessly getting killed) if you happen to face a pack of hounds outside of an ambush corridor. Ancient Gold Dragons can probably stun you badly or knock you out too, if you're not careful and I think sound resistance helps against almost all kinds of stunning distance attacks. I don't really remember which attacks that can stun, but I think it is force, impact, inertia, water bolts/balls and gravity. I don't really know how easy it is to get knocked out, as I personally avoid all monsters that could have stunning attacks if I don't have sound resistance. Sound resistance is a sound choice, but remember that it won't protect you from stunning in melee (Master Mystics & Grand Master Mystics are known for killing even well-equipped high level level characters by knocking them out).

                                Shards aren't that dangerous, it can do quite a lot of hitpoint damage and cause bleeding, but if you just make sure to not face lots of Earth Hounds in open areas and leave Crystal Drakes alone until you're strong enough, you'll do fine without restisting shards. Shard breath isn't known to kill otherwise healthy characters.

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