The Angband Ladder: Aspir, the Druid, Dunadan Mage by Pete Mack

  [Unangband 0.6.4 Character Dump]

 Name   Aspir, the Druid                         Self  SB  EB  TB   Best   Curr
 Sex    Male               Age       56  STR:       9  +0  +0  +0      9
 Race   Dunadan            Height  6'10  INT:   18/16  +0  +0  +0  18/16
 Class  Mage               Status    19  WIS:   18/39  +0  +0  +0  18/39
 Style  Hedges                           DEX:      16  +0  +0  +0     16
 Title  Novice                           CON:      14  +0  +0  +0     14
 Home   your home in Hobbiton            CHR:      11  +0  +0  +0     11
 Target the town of Bree                 AGI:      15  +0  +0  +0     15
                                         SIZ:       9  +0  +0  +0      9
 Level            4  Hit-Points  24/31  Fight     (+2,+0)  Fighting    Very Bad
 Curr Exp       109  Spell-Pts    9/13  1Hand     (+2,+0)  Shooting         Bad
 Max Exp        109  Hit die        10  Free               Throwing        Poor
 Adv Exp        154  Armor      [2,+8]  Blows  1/turn(x1)  Stealth         Good
 Curr Danger Benign  Infravis     0 ft  Shoot     (+2,+0)  Save Throw Excellent
 Max Dungeon   200'  Gold          158  Shots  0/turn(x0)  Disarming  Excellent
 Game Turn    68048  Burden     51 lbs  Throw     (+2,+0)  Devices    Excellent
 Plr Turn      3456  % Burden      46%  Hurls  1/turn(x1)  Searching       Iffy
 Act Turn      3233  Speed          +1  Weight    132 lbs  Digging          Bad

 You are one of several children of a Serf.  You are a credit to the family.  Y
 average complexion.

 This is 1st Tuile of the 2890th year of the third age.
 You are in the town of Bree.

  [Last Messages]

> You drop a Pair of Leather Boots [2,+0] (n).
> You have no more Pairs of Leather Boots [2,+0] (n).
> You have reached the bottom of the dump outside Bree and uncovered a secret
 shaft back up to the surface.
> You have entered the town of Bree.
> Life goes as usual in Bree.  Men and hobbits trade peacefully together,
 despite the strange men recently coming from the south.  Regrettably, hobbits
 from the outskirts of the town can't help feeling unsafe since the southerners
 started gathering by the sewer exit at the foot of the Bree-hill and, as some
 boys claim, even disappearing in the main sewer tunnel occasionally.  The well
 leading down to the town sewers is marked with '>' and can be descended by
 pressing '>' when standing over the grates.
> You enter a maze of down staircases.
> This seems a quiet, peaceful place.
> You enter a maze of up staircases.
> You have entered the town of Bree.
> Life goes as usual in Bree.  Men and hobbits trade peacefully together,
 despite the strange men recently coming from the south.  Regrettably, hobbits
 from the outskirts of the town can't help feeling unsafe since the southerners
 started gathering by the sewer exit at the foot of the Bree-hill and, as some
 boys claim, even disappearing in the main sewer tunnel occasionally.  The well
 leading down to the town sewers is marked with '>' and can be descended by
 pressing '>' when standing over the grates.
> You enter a maze of down staircases.
> This seems a quiet, peaceful place.
> You enter a maze of up staircases.
> You have entered the town of Bree.
> Life goes as usual in Bree.  Men and hobbits trade peacefully together,
 despite the strange men recently coming from the south.  Regrettably, hobbits
 from the outskirts of the town can't help feeling unsafe since the southerners
 started gathering by the sewer exit at the foot of the Bree-hill and, as some
 boys claim, even disappearing in the main sewer tunnel occasionally.  The well
 leading down to the town sewers is marked with '>' and can be descended by
 pressing '>' when standing over the grates.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)              
       _    ~ (   ]               _    ~ (   ]
       abcdefghijkl@              abcdefghijkl@
   Str:.............         sStr:.............
   Int:.............         sInt:.............
   Wis:.............         sWis:.............
   Dex:.............         sDex:.............
   Con:.............         sCon:............s
   Chr:.............         sChr:.............
   Agi:.............         sAgi:.............
   Siz:.............         sSiz:.............
  Acid:.............        Disea:............. 
  Elec:.............        Blind:............. 
  Fire:.............        Confu:............. 
  Cold:.............        Sound:............. 
  Pois:.............        Shard:............. 
  Fear:.............        Nexus:............. 
  Lite:.............        Nethr:............. 
  Dark:.............        Chaos:............. 
 Water:.............        Disen:............. 
       abcdefghijkl@              abcdefghijkl@ 
  Food:.............         Save:.............
 Feath:.............        Devic:.............
  Glow:1............        Steal:.............
 Regen:.............         Sear:.............
 Telep:.............        Infra:.............
 Invis:.............         Tunn:.............
 FrAct:.............        Speed:.............
 HLife:.............        Blows:.............
 Activ:.............        Shots:.............
 Throw:.............        Might:.............
 Undea:.............        Healt:............. 
 Demon:.............         Mana:............. 
   Orc:.............        Exper:............. 
 Troll:.............        Telep:............. 
 Giant:.............        Spell:............. 
 Dragn:.............         Evil:............. 
   Man:............+              abcdefghijkl@ 
 Dwarf:.............              _    ~ (   ]  
   Elf:.............                            
 Natur:.............                            
       abcdefghijkl@                            
       _    ~ (   ]                             

  [Character Equipment]

a) an Oak Staff of Light (1d6) (+0,+0) (10 charges) (+1)
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Wooden Torch (with 2618 turns of light)
g) (nothing)
h) a Cloak [1] {magic item}
i) (nothing)
j) (nothing)
k) (nothing)
l) a Pair of Leather Sandals [1] {unusual}

  [Character inventory]

a) a Magic Book of Hedges
b) a Magic Book of Animation {90% off}
c) 9 Rations of Food
d) 5 Slime Molds
e) an Apple
f) a Fleshy Mushroom
g) 3 Metallic Purple Potions
h) 5 Scrolls titled "den garcon" of Phase Door
i) 3 Scrolls titled "barha yergfa"
j) a Scroll titled "wednes ausbjor"
k) 3 Wooden Torches (with 2618 turns of light)
l) 2 Cloaks [1] {unusual}
m) a Set of Leather Gloves [1] {unusual}
n) a Shovel (1d2) {magic item}

  [Dungeons Explored]

You emerged victorious from the dump outside Bree (0-200').
You have visited the town of Hobbiton.
You have visited the East Road.

  [Self-Knowledge]

You suffer from no afflictions.  You can learn some spells/prayers.  

  [Game Statistics]

Total monsters killed: 37
Total uniques killed: 1
Deepest unique killed: Bill Ferny, Agent of Saruman (normally at 5)
Total uniques left alive: 135
Top 5 monsters killed (by depth, excluding uniques and townsfolk):
 5 Insect swarms
 a Whirlwind
 2 Yellow molds
 4 Metallic green centipedes
 a Shrieker mushroom patch
Top 5 monsters killed (by number, excluding uniques):
 7 Jackals
 5 Insect swarms
 5 Fruit bats
 4 Metallic green centipedes
 3 Rock lizards

  [Spells Learnt]

Sting                    Lightning Spark          Moonlight
Detect Life              

  [Options]

Randomize all of the artifacts, even fixed   : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't generate connected stairs              : no  (adult_no_stairs)
Play in Lord of the Rings campaign           : yes (adult_campaign)
Haggle in stores                             : no  (adult_haggle)
Start the game with almost no birth choices  : no  (adult_beginner)
Reduce the number of birth choices           : no  (adult_intermediate)
Ask all birth setup question at start        : no  (adult_first_time)
Reseed random artifacts on death             : yes (adult_reseed_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)
Score: Show false colours for walls          : no  (score_wall)



Posted on 20.1.2010 11:44
Last updated on 21.1.2010 17:16

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5. on the Competition No.82 Ladder (of 8)

Comments

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On 21.1.2010 17:16 Pete Mack wrote:
Died, horribly. No idea about that orb spell from a low-level priestess

On 22.1.2010 01:58 Bandobras wrote:
dump?

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