[Unangband 0.6.4 Character Dump] Name Aspir, the Druid Self SB EB TB Best Curr Sex Male Age 56 STR: 9 +0 +0 +0 9 Race Dunadan Height 6'10 INT: 18/16 +0 +0 +0 18/16 Class Mage Status 19 WIS: 18/39 +0 +0 +0 18/39 Style Hedges DEX: 16 +0 +0 +0 16 Title Novice CON: 14 +0 +0 +0 14 Home your home in Hobbiton CHR: 11 +0 +0 +0 11 Target the town of Bree AGI: 15 +0 +0 +0 15 SIZ: 9 +0 +0 +0 9 Level 4 Hit-Points 24/31 Fight (+2,+0) Fighting Very Bad Curr Exp 109 Spell-Pts 9/13 1Hand (+2,+0) Shooting Bad Max Exp 109 Hit die 10 Free Throwing Poor Adv Exp 154 Armor [2,+8] Blows 1/turn(x1) Stealth Good Curr Danger Benign Infravis 0 ft Shoot (+2,+0) Save Throw Excellent Max Dungeon 200' Gold 158 Shots 0/turn(x0) Disarming Excellent Game Turn 68048 Burden 51 lbs Throw (+2,+0) Devices Excellent Plr Turn 3456 % Burden 46% Hurls 1/turn(x1) Searching Iffy Act Turn 3233 Speed +1 Weight 132 lbs Digging Bad You are one of several children of a Serf. You are a credit to the family. Y average complexion. This is 1st Tuile of the 2890th year of the third age. You are in the town of Bree. [Last Messages] > You drop a Pair of Leather Boots [2,+0] (n). > You have no more Pairs of Leather Boots [2,+0] (n). > You have reached the bottom of the dump outside Bree and uncovered a secret shaft back up to the surface. > You have entered the town of Bree. > Life goes as usual in Bree. Men and hobbits trade peacefully together, despite the strange men recently coming from the south. Regrettably, hobbits from the outskirts of the town can't help feeling unsafe since the southerners started gathering by the sewer exit at the foot of the Bree-hill and, as some boys claim, even disappearing in the main sewer tunnel occasionally. The well leading down to the town sewers is marked with '>' and can be descended by pressing '>' when standing over the grates. > You enter a maze of down staircases. > This seems a quiet, peaceful place. > You enter a maze of up staircases. > You have entered the town of Bree. > Life goes as usual in Bree. Men and hobbits trade peacefully together, despite the strange men recently coming from the south. Regrettably, hobbits from the outskirts of the town can't help feeling unsafe since the southerners started gathering by the sewer exit at the foot of the Bree-hill and, as some boys claim, even disappearing in the main sewer tunnel occasionally. The well leading down to the town sewers is marked with '>' and can be descended by pressing '>' when standing over the grates. > You enter a maze of down staircases. > This seems a quiet, peaceful place. > You enter a maze of up staircases. > You have entered the town of Bree. > Life goes as usual in Bree. Men and hobbits trade peacefully together, despite the strange men recently coming from the south. Regrettably, hobbits from the outskirts of the town can't help feeling unsafe since the southerners started gathering by the sewer exit at the foot of the Bree-hill and, as some boys claim, even disappearing in the main sewer tunnel occasionally. The well leading down to the town sewers is marked with '>' and can be descended by pressing '>' when standing over the grates. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) _ ~ ( ] _ ~ ( ] abcdefghijkl@ abcdefghijkl@ Str:............. sStr:............. Int:............. sInt:............. Wis:............. sWis:............. Dex:............. sDex:............. Con:............. sCon:............s Chr:............. sChr:............. Agi:............. sAgi:............. Siz:............. sSiz:............. Acid:............. Disea:............. Elec:............. Blind:............. Fire:............. Confu:............. Cold:............. Sound:............. Pois:............. Shard:............. Fear:............. Nexus:............. Lite:............. Nethr:............. Dark:............. Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:............. Feath:............. Devic:............. Glow:1............ Steal:............. Regen:............. Sear:............. Telep:............. Infra:............. Invis:............. Tunn:............. FrAct:............. Speed:............. HLife:............. Blows:............. Activ:............. Shots:............. Throw:............. Might:............. Undea:............. Healt:............. Demon:............. Mana:............. Orc:............. Exper:............. Troll:............. Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............+ abcdefghijkl@ Dwarf:............. _ ~ ( ] Elf:............. Natur:............. abcdefghijkl@ _ ~ ( ] [Character Equipment] a) an Oak Staff of Light (1d6) (+0,+0) (10 charges) (+1) b) (nothing) c) (nothing) d) (nothing) e) (nothing) f) a Wooden Torch (with 2618 turns of light) g) (nothing) h) a Cloak [1] {magic item} i) (nothing) j) (nothing) k) (nothing) l) a Pair of Leather Sandals [1] {unusual} [Character inventory] a) a Magic Book of Hedges b) a Magic Book of Animation {90% off} c) 9 Rations of Food d) 5 Slime Molds e) an Apple f) a Fleshy Mushroom g) 3 Metallic Purple Potions h) 5 Scrolls titled "den garcon" of Phase Door i) 3 Scrolls titled "barha yergfa" j) a Scroll titled "wednes ausbjor" k) 3 Wooden Torches (with 2618 turns of light) l) 2 Cloaks [1] {unusual} m) a Set of Leather Gloves [1] {unusual} n) a Shovel (1d2) {magic item} [Dungeons Explored] You emerged victorious from the dump outside Bree (0-200'). You have visited the town of Hobbiton. You have visited the East Road. [Self-Knowledge] You suffer from no afflictions. You can learn some spells/prayers. [Game Statistics] Total monsters killed: 37 Total uniques killed: 1 Deepest unique killed: Bill Ferny, Agent of Saruman (normally at 5) Total uniques left alive: 135 Top 5 monsters killed (by depth, excluding uniques and townsfolk): 5 Insect swarms a Whirlwind 2 Yellow molds 4 Metallic green centipedes a Shrieker mushroom patch Top 5 monsters killed (by number, excluding uniques): 7 Jackals 5 Insect swarms 5 Fruit bats 4 Metallic green centipedes 3 Rock lizards [Spells Learnt] Sting Lightning Spark Moonlight Detect Life [Options] Randomize all of the artifacts, even fixed : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't generate connected stairs : no (adult_no_stairs) Play in Lord of the Rings campaign : yes (adult_campaign) Haggle in stores : no (adult_haggle) Start the game with almost no birth choices : no (adult_beginner) Reduce the number of birth choices : no (adult_intermediate) Ask all birth setup question at start : no (adult_first_time) Reseed random artifacts on death : yes (adult_reseed_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto) Score: Show false colours for walls : no (score_wall)