The Angband Ladder: Ident, RohanKnight Swordmaster by dhegler
[ToME 2.3.5 Character Sheet] Name : Ident Age 75 STR! 40 Sex : Neuter Height 53 INT: 18 Race : Zombie RohanKnight Weight 79 WIS: 19 Class : Swordmaster Social Class 9 DEX: 40 Body : Player CON! 40 God : Melkor Bauglir CHR: 30 + To Melee Hit 85 Level 32 Hit Points 794/ 794 + To Melee Damage 79 Experience 529849 Spell Points 32/ 32 + To Ranged Hit 44 Max Exp 529849 Sanity 229/ 229 + To Ranged Damage 12 Exp to Adv. 530000 Piety 53054 AC 27+90 Gold 857047 Speed Fast (+13) (Miscellaneous Abilities) Fighting : Legendary[47]Perception : Very Good Blows/Round: 9 Bows/Throw : Legendary[7] Searching : Very Good Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 18d5+711 Stealth : Bad Magic Device: Superb Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are the first child of a Devoted Mercenary. You have brown eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Maze: Level 34 (1700') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') The Sandworm lair: Level 30 (1500') A lost temple: Level 24 (1200') Your body is a Player. You are currently on level 26 of The Sandworm lair. You have defeated 8747 enemies. You saved a young hobbit from an horrible fate. You have completed five princess quests. You have completed five lost sword quests. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Quelle of the 2890th year of the third age. You have been adventuring for 15 days. adefkmnopsuxz{|@ Add Str : 3.3.3....3.....+ Add Int : ...............+ Add Wis : ...............+ Add Dex : 34.......35..... Add Con : 3...3....3.....+ Add Chr : ...............+ Add Sear. : ..3..4.......... Add Infra : ..3............. Add Tun.. : ..............3. Add Speed : .4.............+ Slay Evil : +............... Slay Demon: +............... Slay Troll: +............... Slay Drag.: +............... Sust Str : ....+....+...... Sust Int : ......+.+....... Sust Wis : ..+...+......... Sust Dex : .........+...... Sust Con : ....+...++...... Sust Chr : ..+.....+..+.... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +...+...+....... Hold Life : ...............+ Imm Acid : .+....*..+...... Imm Elec : .+......*....... Res Fire : .+.........+...+ Imm Cold : .+......*+.....+ Res Pois : ......+........+ Res Fear : +.+.+.+..+.+...+ Res Light : ................ Res Dark : +........+.+.... Res Blind : ..+............. Res Conf : ..+............. Res Sound : ........+....... Res Shard : .......+........ Res Neth : ...........+.... Res Nexus : ..+......+.+.... Res Chaos : ..+............. Res Disen : ....+...+....... Lite : +............... See Invis : +..............+ Digestion : .........+.....+ Activate : .....+.......... Fly : ...........+.... Evil.ESP : +............... Skills (points left: 0) - Combat 37.163 [0.900] - Weaponmastery 36.955 [1.150] . Sword-mastery 36.700 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 16.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 03.835 [0.900] . Stealth -08.100 [0.500] . Disarming 01.800 [0.900] - Magic 05.257 [0.300] . Magic-Device 20.850 [1.150] . Udun 02.400 [0.400] - Spirituality 08.960 [0.400] . Prayer 29.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows One of your companion(s) has been killed. [Fates] You are fated to meet a Large kobold on level 1. You are fated to meet a Boil-covered wretch on level 1. [Character Equipment] a) a Broad Sword of Gondolin (2d5) (+13,+14) (+3) It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Weaponsmith. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 34 of Maze. e) The Ring 'Osgilmas' (+3 to searching) It increases your strength, searching and infravision by 3. It sustains your wisdom and charisma. It makes you completely fearless. It provides resistance to blindness, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of A lost temple. f) a Ring of Damage (+16) You bought it from the Black Market. k) an Amulet of Weaponmastery (+5,+4) [+4] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Black Market. m) The Phial of Galadriel (+4) {@A1} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. n) The Hard Studded Leather of Lumladron (-1 to accuracy) [7,+14] It sustains your intelligence and wisdom. It provides immunity to acid. It makes you completely fearless. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorlim, Betrayer of Barahir on level 36 of Maze. o) a Spider Web of Protection [1,+12] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. p) The Large Metal Shield of Aragon [5,+7] It sustains your intelligence, constitution and charisma. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 33 of Maze. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) a Set of Gauntlets of Agility [2,+7] (+5) It increases your dexterity by 5. You found it in the remains of a Dark elven priest on level 36 of Maze. x) The Pair of Metal Shod Boots 'Tuorith' [6,+10] It sustains your charisma. It makes you completely fearless. It provides resistance to fire, dark, nether and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 32 of Maze. z) (nothing) {) (nothing) |) a Shovel of Digging (+3) [Character Inventory] a) 13 Flasks of oil b) 5 Potions of Speed c) 2 Potions of Cure Critical Wounds d) 3 Potions of Healing e) 5 Potions of Restore Life Levels f) 7 Scrolls of Word of Recall g) 18 Scrolls of Satisfy Hunger h) a Silver Rod of Capacity of Illumination (200/200) {@z2} i) a Silver Rod of Quickness of Nothing (100/100) j) a Golden Rod of the Istari of Nothing (250/250) k) a Golden Rod of Disarming (125/125) {@z3} l) a Golden Rod of Detection (125/125) {@z1} m) a Rod Tip of Recall (80 Mana to cast) n) a Rod Tip of Fire Balls (60 Mana to cast) o) a Wand of Firewall[4|8] (5 charges) p) a Wand of Disperse Magic[9|10] of Plenty (12 charges) q) a Staff of Identify[3|20] (4 charges) r) an Elven Splint Mail (-2 to accuracy) [19,+21] (+3 to stealth) s) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. t) a Flail of Slaying (5d7) (+10,+9) It can be wielded two-handed. It is very sharp and can make your foes bleed. You found it lying in a vault on level 26 of The Sandworm lair. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Baalzebub's Tormented Box (charging) It can be activated for acquirement every 3000 turns. You found it in the remains of a Dark elven warlock on level 25 of Maze. b) The Skull of Vecna It can be activated for Destruction every 100 turns. You found it in the remains of a Ghoul on level 30 of Maze. c) 7 Scrolls of Word of Recall d) 82 Scrolls of Identify e) 3 Scrolls of *Identify* f) 13 Scrolls of Magic Mapping g) 32 Scrolls of Satisfy Hunger h) a Golden Rod of Quickness of Recall (125/125) i) a Golden Rod of Capacity of Nothing (250/250) j) a Golden Rod of Capacity of Nothing (250/250) k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Sandworm lair. l) The Set of Leather Gloves 'Cammithrim' [1,+10] m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. o) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 14 of Orc Cave. p) a Light Crossbow (x3) (+6,+3) q) 23 Bolts (exploding) (1d5) (+2,+3) r) 19 Arrows of Acid (1d4) (+4,+3) s) 33 Seeker Arrows (4d4) (+0,+0) t) 30 Silver Arrows (exploding) (3d4) (+5,+5) u) The Rounded Pebble 'Travak' (3d6) (+8,+5) [Home Inventory - Lothlorien ] a) 99 Potions of Water Curing {quest} b) a Ring of Levitation It allows you to levitate. You bought it from the Magic shop. |
Posted on 18.1.2010 13:22
10747. on the Ladder (of 19090)
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