The Angband Ladder: Dorruth, Cyclops Chaos-Warrior by <bodgeydecoy@hotmail.com>

  [Z+Angband 0.3.2 Character Dump]

Name     : Dorruth              Age            118     STR:   40+
Sex      : Male                 Height         105     INT:   29.0
Race     : Cyclops              Weight         300     WIS:   27.0
Class    : Chaos-Warrior        Social Class    85     DEX:   40+
Magic    : Chaos                                       CON:   40+
Patron   : Xiombarg                                    CHR:   24.0

+ Skill         41     Level                48     Max Hit Points     970
% Deadliness   295     Experience      6508044     Cur Hit Points     -79
+ To AC        160     Max Exp         6508044     Max SP (Mana)      136
  Base AC       47     Exp to Adv.       91956     Cur SP (Mana)      136
                       Gold             641601

                         (Miscellaneous Abilities)
Fighting    : Chaos Rank     Perception  : Very Good      Blows/Round : 7
Bows/Throw  : Superb         Sensing     : Good           Shots/Round : 2.0
Saving Throw: Chaos Rank     Disarming   : Excellent      Avg.Dam./Rnd: 640
Stealth     : Superb         Magic Device: Superb         Infra-Vision: 50'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    75 (3750')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   28.0   4   2   8   40+          ......1.44..1
Int:   28.0  -3   1   3   29.0         .3....s......
Wis:   28.0  -3   0   2   27.0         .3....s...s.1
Dex:   28.0  -3   1  14   40+          ....4.s2.44..
Con:   28.0   4   2  11   40+          ....4.s.44..2
Chr:   28.0  -6  -2   4   24.0         .s..s.1...4.1

Skill     abcdefghijkl@ 
BonusSP:  ............. 
Stealth:  ......12..4.. 
Search :  .3....1...... 
Infra  :  ..........4.. 
Tunnel :  ............. 
Speed  :  ..*........*. 
Blows  :  ......1...... 

        abcdefghijkl@
Acid  : ........*++..
Elec  : .....++..++..
Fire  : ....+++..+...
Cold  : .+..+++..++..
Poison: .....++......
Fear  : ....+.+.+...+
Light : .....+++.+...
Dark  : .+..*+....+..
Shard : ......+......
Blind : ....+....+...
Conf  : ..........+..
Sound : ........+...+
Nether: ..........+..
Nexus : ......+......
Chaos : +.....+.+...+
Disnch: .+...........

           abcdefghijkl@
Reflect  : ....+........
Aura Acid: .....+.......
Aura Fire: .............
Aura Elec: ....+........
Aura Cold: .............
No Magic : .............
Free Actn: ......+.+.+..
SeeInvis.: .........+...
Hold Life: .....+.......
Telepathy: .........+...
SlwDigstn: ......+......
Regen.   : .....+.......
Levitate : .+..+++......
PermLite : .....+...+...
Mutate   : .............
Patron   : ............+
Good Luck: .............
WeirdLuck: .....+....+..
Pass Wall: .............
GhulTouch: .............

           abcdefghijkl@
Pr Animal: ....+........
Pr Evil  : .....+.......
Pr Undead: ....+.+......
Pr Demon : ....+........
Pr Orc   : ....+........
Pr Troll : ....+........
Pr Giant : ....+........
Pr Dragon: ....+.....+..
Cursed   : .............
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: .............
EvilCurse: .............
                        

 You have defeated 61304 enemies.


  [Top 10 deepest kills]

 1 Lungorthin, the Balrog of White Fire Level 94 (4700')
 1 Tselakus, the Dreadlord              Level 88 (4400')
14 Warp demon                           Level 88 (4400')
 1 Pit Fiend                            Level 87 (4350')
 1 Bleys, Master of Manipulation        Level 87 (4350')
 1 Maeglin, the Traitor of Gondolin     Level 86 (4300')
 1 Bone golem                           Level 83 (4150')
 1 Horned Reaper                        Level 82 (4100')
 1 Saruman of Many Colours              Level 80 (4000')
 1 Great storm wyrm                     Level 79 (3950')


  [Mutations]

Your gaze is hypnotic (-1 WIS).
You can teleport at will.
You can Mind Blast your enemies (-1 STR).
You can emit hard radiation at will (-1 CON).
You attract demons.
Your skin has turned into scales (-1 CHR, +10 AC).


  [Character Equipment]

a) a Blade of Chaos of Slaying (6d10) (+15,+80%) {@w1!d!k!v!t}
   You have full knowledge of this item.  It provides resistance to chaos. 
   You bought it in a Unique Swordsman in Dinkhel.  
b) The Sling of the Purgatory (x3) (+13,+60%) (+3)
   You have full knowledge of this item.  It can be activated for beam of
   sunlight (12d8) every 19-38 turns if it is being worn.  It increases your
   intelligence, wisdom and perception by +3.  It sustains your charisma.  It
   provides resistance to cold, magical darkness and disenchantment.  It
   allows you to levitate.  It fires missiles with extra might.  It cannot be
   harmed by the elements.  It was dropped by a Death quasit in a quest
   (level 55).  
c) an Amethyst Ring of Speed (+14)
   It increases your speed by +14.  You found it in a vault on dungeon level
   60.  
d) an Iron Ring of Slaying (+17,+70%)
e) The Silver Amulet of Greater Warding 'Gunag' [+13] (+4) {RelectRBlind}
   You have full knowledge of this item.  It increases your dexterity and
   constitution by +4.  It sustains your charisma.  It provides immunity to
   darkness.  It provides resistance to fire, cold, fear and blindness.  It
   allows you to levitate and reflects bolts and arrows.  It produces an
   electric sheath.  It provides protection from natural creatures, the
   undead, demons, orcs, trolls, giants and dragons.  It cannot be harmed by
   the elements.  You found it in a vault on dungeon level 44.  
f) The Phial 'Ienmin'
   You have full knowledge of this item.  It provides light (radius 3).  It
   provides resistance to electricity, fire, cold, poison, bright light,
   magical darkness and life draining.  It allows you to levitate, provides
   permanent light, speeds your regenerative powers and warps fate around
   you.  It produces an acidic sheath.  It provides protection from evil
   monsters.  It cannot be harmed by the elements.  It was dropped by a
   Archon on dungeon level 75.  
g) The Full Plate Armor of Celeborn (-3) [25,+25] (+1 attack)
   You have full knowledge of this item.  It increases your strength,
   charisma, stealth and perception by +1.  It provides 1 extra blows per
   turn.  It sustains all your stats.  It provides immunity to paralysis.  It
   provides resistance to electricity, fire, cold, poison, bright light,
   fear, shards, nexus and chaos.  It allows you to levitate and slows your
   metabolism.  It produces an aura of fear.  It provides protection from the
   undead.  It cannot be harmed by the elements.  It was dropped by a Archon
   on dungeon level 75.  
h) The Cloak 'Thief's Shadow' [1,+13] (+2)
   You have full knowledge of this item.  It can be activated for sleep
   nearby monsters every 55 turns if it is being worn.  It increases your
   stealth by +8.  It increases your dexterity by +2.  It provides resistance
   to bright light.  It is easy to enchant.  It cannot be harmed by the
   elements.  It was dropped by a Death knight on dungeon level 55.  
i) The Small Shield of Thorin [5,+25] (+4)
   You have full knowledge of this item.  It increases your strength and
   constitution by +4.  It provides immunity to acid and paralysis.  It
   provides resistance to fear, sound and chaos.  It cannot be harmed by the
   elements.  You found it in a vault in a quest (level 55).  
j) The Dragon Helm of Dor-Lomin [8,+20] (+4)
   You have full knowledge of this item.  It can be activated for turn
   monsters every 33-180 turns if it is being worn.  It increases your
   strength, dexterity and constitution by +4.  It provides resistance to
   acid, electricity, fire, cold, bright light and blindness.  It provides
   permanent light, allows you to see invisible monsters and gives telepathic
   powers.  It cannot be harmed by the elements.  It was dropped by a
   Archangel on dungeon level 71.  
k) The Set of Gauntlets 'Metallicus' [2,+26] (+4)
   You have full knowledge of this item.  It increases your dexterity,
   charisma and stealth by +4.  It increases your infravision by 40 feet.  It
   sustains your wisdom.  It provides immunity to paralysis.  It provides
   resistance to acid, electricity, cold, magical darkness, confusion and
   nether.  It warps fate around you.  It provides protection from dragons. 
   It cannot be harmed by the elements.  It was dropped by a Algroth on
   dungeon level 71.  
l) a Pair of Metal Shod Boots of Speed [6,+12] (+10)
   It increases your speed by +10.  It cannot be harmed by acid.  It was
   dropped by a Young gold dragon on dungeon level 51.  


  [Character Inventory]

a) 4 Chaos Spellbooks [Sign of Chaos] {@m1@G1@b1!d!k!v}
b) 4 Chaos Spellbooks [Chaos Mastery] {@m2@G2@b2!d!k!v}
c) a Chaos Spellbook [Chaos Channels] {@m3@G3@b3!d!k!v}
   It cannot be harmed by the elements.  You bought it in a Magic Wares in
   Ornedh Town.  
d) a Chaos Spellbook [Armageddon Tome] {@m4@G4@b4!d!k!v}
   It cannot be harmed by the elements.  You found it in a vault on dungeon
   level 42.  
e) 9 Violet Speckled Potions of Speed
f) 9 Gloopy Green Potions of Heroism {5% off}
g) 9 Grey Speckled Potions of Berserk Strength {5% off}
h) 4 Fizzy Blue Potions of Healing
i) 2 Thick White Potions of Restore Life Levels
j) 8 Hazy Potions of Resistance {Dodgy}
k) 6 Scrolls titled "dalfflit poesh" of Satisfy Hunger
l) 5 Silver-Plated Rods of Perception {@z4!d!d!k!k!v!v}
m) 2 Ivory Rods of Recall (2 charging) {!z!z!z!z!z!z!z!d!v!k}
n) 2 Brass Rods of Illumination {@z5!d!k!v}
o) 2 Palladium-Plated Rods of Enlightenment (2 charging) {!d!k!v}
p) 3 Nickel-Plated Rods of Detection {@z6!d!k!v}
q) 5 Zinc-Plated Rods of Healing (5 charging) {!d!k!v}
r) 2 Gem-Tipped Rods of Restoration {!d!k!v}
s) 6 White Gold Rods of Alchemy {@z7!d!k!v}
t) 2 Silver Rods of Cleaning {@z4!d!k!v}
u) The Blade of Chaos 'Stormbringer' (6d6) (+16,+80%) (+2) {@w2!d!t!v}
   You have full knowledge of this item.  It increases your strength and
   constitution by +2.  It drains life from your foes.  It provides immunity
   to paralysis.  It provides resistance to confusion, nether, nexus, chaos
   and life draining.  It prevents teleportation.  It produces an aura of
   fear.  It drains your experience.  It cannot be harmed by the elements. 
   It was dropped by The Stormbringer on dungeon level 58.  
v) a Mattock (1d8)
   It increases your ability to dig by +7.  It was dropped by a White wraith
   on dungeon level 75.  


  [Home Inventory - Dumfal View]

a) The Dagger of Fiona (2d4) (+6,+45%) (+2)
   This item may have hidden powers.  It can be activated for frost ball
   (100) every 5-10 turns if it is being worn.  It increases your dexterity
   and speed by +2.  It provides 2 extra blows per turn.  It is perfectly
   balanced for throwing.  It was in a chest (level 55).  
b) The Short Sword of Merlin (1d10) (+3,+35%) (+2 attacks)
   You have full knowledge of this item.  It provides 2 extra blows per turn. 
   It is especially deadly against natural creatures.  It provides resistance
   to disenchantment.  It allows you to see invisible monsters, slows your
   metabolism and speeds your regenerative powers.  It provides protection
   from natural creatures.  It cannot be harmed by the elements.  You found
   it in a vault on dungeon level 70.  
c) The Sabre 'Grayswandir' (2d7) (+20,+60%) (+4)
   You have full knowledge of this item.  It increases your strength,
   dexterity and constitution by +4.  It does extra damage from frost.  It is
   especially deadly against dragons, demons, the undead and evil monsters. 
   It sustains your strength and constitution.  It provides immunity to
   paralysis.  It provides resistance to cold, fear, nether, chaos and life
   draining.  It allows you to see invisible monsters, slows your metabolism
   and speeds your regenerative powers.  It has been blessed by the gods.  It
   provides protection from evil monsters, the undead, demons and dragons. 
   It cannot be harmed by the elements.  It was dropped by a Bloodthirster on
   dungeon level 71.  
d) The Broad Sword 'Chainsword' (9d5) (+0,+35%) (+2)
   You have full knowledge of this item.  It increases your dexterity,
   charisma and speed by +2.  It is especially deadly against orcs and
   trolls.  It allows you to see invisible monsters.  It aggravates nearby
   creatures.  It provides protection from orcs and trolls.  It cannot be
   harmed by the elements.  It was dropped by a Greater mummy on dungeon
   level 67.  
e) The Long Sword 'Werewindle' (3d5) (+8,+60%) (+2)
   You have full knowledge of this item.  It can be activated for a getaway
   every 35 turns if it is being worn.  It increases your strength,
   constitution and speed by +2.  It does extra damage from electricity.  It
   produces chaotic effects.  It is especially deadly against demons and evil
   monsters.  It sustains your strength, intelligence, wisdom and
   constitution.  It provides immunity to paralysis.  It provides resistance
   to electricity, bright light, magical darkness, fear and disenchantment. 
   It provides permanent light, allows you to see invisible monsters, slows
   your metabolism and speeds your regenerative powers.  It provides
   protection from evil monsters and demons.  It cannot be harmed by the
   elements.  It was dropped by a Archon on dungeon level 75.  
f) The Scimitar 'Soulsword' (3d5) (+9,+55%) (+2)
   You have full knowledge of this item.  It increases your intelligence and
   wisdom by +2.  It is especially deadly against dragons, demons, the
   undead, evil monsters and natural creatures.  It provides resistance to
   nether, nexus, chaos, disenchantment and life draining.  It allows you to
   see invisible monsters.  It has been blessed by the gods.  It provides
   protection from natural creatures, evil monsters, the undead, demons and
   dragons.  It cannot be harmed by the elements.  It was dropped by a
   Dracolisk on dungeon level 47.  
g) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+105%) (+4)
   You have full knowledge of this item.  It increases your strength and
   charisma by +4.  It increases your infravision by 40 feet.  It does extra
   damage from fire.  It is very sharp and can cut your foes.  It is a great
   bane of dragons.  It is especially deadly against orcs, trolls, giants,
   demons, the undead, evil monsters and natural creatures.  It provides
   immunity to paralysis.  It provides resistance to fire, confusion and
   chaos.  It provides permanent light and allows you to see invisible
   monsters.  It aggravates nearby creatures.  It provides protection from
   natural creatures, evil monsters, the undead, demons, orcs, trolls and
   giants.  It cannot be harmed by the elements.  You found it in a vault on
   dungeon level 65.  
h) The Executioner's Sword 'Bragnar' (4d5) (+18,+100%) (+3)
   You have full knowledge of this item.  It increases your dexterity,
   constitution, stealth and ability to dig by +3.  It produces chaotic
   effects.  It is especially deadly against orcs, trolls, demons, the undead
   and evil monsters.  It sustains your charisma.  It provides resistance to
   acid, electricity, fire, cold, bright light, sound and life draining.  It
   has been blessed by the gods.  It provides protection from evil monsters,
   the undead, demons, orcs and trolls.  It cannot be harmed by the elements. 
   You found it in a vault in a quest (level 65).  
i) The Executioner's Sword 'Crisdurian' (4d5) (+18,+95%)
   You have full knowledge of this item.  It poisons your foes.  It is very
   sharp and can cut your foes.  It is especially deadly against dragons,
   orcs, trolls, giants, the undead and evil monsters.  It allows you to see
   invisible monsters.  It provides protection from evil monsters, the
   undead, orcs, trolls, giants and dragons.  It cannot be harmed by the
   elements.  It was dropped by a Balrog on dungeon level 69.  
j) an Executioner's Sword (Vampiric) (4d5) (+10,+65%) {@w2!d!k!v!t}
   It drains life from your foes.  It provides resistance to life draining. 
   You bought it in a Deep Weapon Smiths in Tharun.  
k) a Zweihander (Holy Avenger) (4d6) (+13,+90%) [+1] (+1 attack)
   You have full knowledge of this item.  It increases your wisdom by +1.  It
   provides 1 extra blows per turn.  It is especially deadly against demons,
   the undead and evil monsters.  It sustains your wisdom.  It provides
   resistance to fear.  It allows you to see invisible monsters.  It has been
   blessed by the gods.  It provides protection from evil monsters, the
   undead and demons.  You bought it in a Unique Swordsman in Dinkhel.  
l) a Blade of Chaos (Trump Weapon) (6d5) (+19,+100%) (+1) {@w1!d!k!v!t}
   You have full knowledge of this item.  It can be activated for teleport
   every 50-100 turns if it is being worn.  It increases your perception by
   +1.  It is especially deadly against evil monsters.  It provides immunity
   to paralysis.  It provides resistance to sound, nexus and chaos.  It slows
   your metabolism and speeds your regenerative powers.  It induces random
   teleportation.  It provides protection from evil monsters.  You bought it
   in a Unique Swordsman in Dinkhel.  
m) a Blade of Chaos (6d5) (+0,+0%)
   It provides resistance to chaos.  It was dropped by a Bloodletter of
   Khorne on dungeon level 57.  
n) a Diamond Edge (7d5) (+0,+0%)
   It is very sharp and can cut your foes.  You bought it in a Deep Swordsman
   in Amonhyar Town.  
o) The Spear of Hagen (1d10) (+11,+65%) (+3) {@w2!d!v!t}
   You have full knowledge of this item.  It increases your speed by +10.  It
   increases your stealth by +3.  It increases your infravision by 30 feet. 
   It does extra damage from frost.  It is especially deadly against the
   undead.  It provides resistance to cold and magical darkness.  It is
   perfectly balanced for throwing.  It allows you to see invisible monsters. 
   It provides protection from the undead.  It cannot be harmed by the
   elements.  It was dropped by Hagen, son of Alberich on dungeon level 33.  
p) The Trident of Wrath (1d24) (+16,+90%) (+2) {@w1!d!k!v!t}
   You have full knowledge of this item.  It increases your strength and
   dexterity by +2.  It produces chaotic effects.  It is especially deadly
   against the undead and evil monsters.  It provides resistance to bright
   light and magical darkness.  It allows you to see invisible monsters.  It
   has been blessed by the gods.  It provides protection from evil monsters
   and the undead.  It cannot be harmed by the elements.  It was dropped by a
   Hill orc in a quest (level 32).  
q) The Trident 'Hildeleoma' (1d12) (+14,+85%) (+2) {@w2!d!v!t}
   You have full knowledge of this item.  It increases your strength, wisdom,
   stealth and ability to dig by +2.  It does extra damage from fire and
   frost.  It poisons your foes.  It is very sharp and can cut your foes.  It
   is especially deadly against dragons, orcs, trolls and giants.  It returns
   when thrown.  It provides permanent light.  It provides protection from
   orcs, trolls, giants and dragons.  It cannot be harmed by the elements. 
   You found it in some rubble.  
r) The Glaive of Pain (7d6) (+0,+150%)
   This item may have hidden powers.  You found it in a vault on dungeon
   level 60.  
s) The Battle Axe of Balli Stonehand (3d8) (+8,+55%) [+5] (+3)
   This item may have hidden powers.  It increases your strength and
   constitution by +3.  It was in a chest (level 55).  
t) The Great Axe of Durin (4d4) (+10,+100%) [+15] (+3)
   You have full knowledge of this item.  It increases your constitution by
   +3.  It is a great bane of dragons.  It is especially deadly against orcs,
   trolls and demons.  It provides immunity to paralysis.  It provides
   resistance to acid, fire, bright light, magical darkness and chaos.  It
   provides protection from demons, orcs and trolls.  It cannot be harmed by
   the elements.  It was dropped by a Great bile wyrm on dungeon level 66.  
u) a Scythe of Slicing (Holy Avenger) (8d4) (+9,+60%) [+1] (+2)
   You have full knowledge of this item.  It increases your wisdom by +2.  It
   is especially deadly against demons, the undead and evil monsters.  It
   sustains your intelligence.  It provides resistance to fear.  It allows
   you to see invisible monsters.  It has been blessed by the gods.  It
   provides protection from evil monsters, the undead and demons.  It was
   dropped by a Storm giant on dungeon level 42.  
v) The Ball-and-Chain 'Whirlwind' (2d4) (+13,+90%) (+2)
   You have full knowledge of this item.  It can be activated for whirlwind
   attack every 50-100 turns if it is being worn.  It increases your
   dexterity and speed by +2.  It provides 2 extra blows per turn.  It
   produces chaotic effects.  It is especially deadly against evil monsters. 
   It sustains your dexterity.  It provides immunity to paralysis.  It
   provides resistance to fear, nexus and chaos.  It allows you to levitate
   and prevents teleportation.  It provides protection from evil monsters. 
   It cannot be harmed by the elements.  It was dropped by a Maulotaur on
   dungeon level 58.  
w) a Bullwhip (Holy Avenger) (5d3) (+9,+40%) [+2] (+4)
   This item may have hidden powers.  It increases your wisdom by +4.  It is
   especially deadly against demons, the undead and evil monsters.  It
   provides resistance to fear.  It allows you to see invisible monsters.  It
   has been blessed by the gods.  It provides protection from evil monsters,
   the undead and demons.  It was dropped by a Thief in a quest (level 41).  
x) a Mace of Disruption (5d8) (+0,+0%)
   It is especially deadly against the undead.  It provides protection from
   the undead.  You bought it in a Deep Warrior Hall in Gaurann.  


  [Home Inventory - Barpel]

a) a Club (2d2)


  [Home Inventory - Dinkhel]

a) 2 Chaos Spellbooks [Sign of Chaos] {@m1@G1@b1!d!k!v}
b) 33 Chaos Spellbooks [Chaos Mastery] {@m2@G2@b2!d!k!v}
c) 7 Chaos Spellbooks [Chaos Channels] {@m3@G3@b3!d!k!v}
   It cannot be harmed by the elements.  You bought them in a Magic Wares in
   Ornedh Town.  
d) 2 Chaos Spellbooks [Armageddon Tome] {@m4@G4@b4!d!k!v}
   It cannot be harmed by the elements.  You found them in a vault on dungeon
   level 42.  
e) 30 Furry Mushrooms of Healing
f) 21 Violet Speckled Potions of Speed
g) 75 Gloopy Green Potions of Heroism {5% off}
h) 77 Grey Speckled Potions of Berserk Strength {10% off}
i) 26 Fizzy Blue Potions of Healing
j) 8 Ichor Potions of *Healing*
k) a Red Potion of Life
l) 56 Metallic Green Potions of Restore Mana {25% off}
m) 5 Thick White Potions of Restore Life Levels
n) 11 Pink Speckled Potions of Augmentation
o) 47 Hazy Potions of Resistance {Dodgy}
p) 36 Copper Speckled Potions of *Speed*
q) 38 Scrolls titled "nes nepprok" of Holy Chant
r) 92 Scrolls titled "derbek doeseh" of Holy Prayer
s) 5 Scrolls titled "vomsno rogsne" of Rune of Protection
t) 8 Scrolls titled "tigar oxy wed" of Genocide
u) a Scroll titled "bjor abnin seh" of Mass Genocide
v) 9 Ironwood Staffs of Perception (9x 20 charges)
w) a Cypress Staff of Speed (4 charges)
x) a Thorned Staff of Holiness (4 charges)


  [Home Inventory - Ornedh Town]

a) a Silver Potion of Detonations {!q!q!q}
b) an Orange Speckled Potion of Death {!q!q!q!q}
c) 3 Rings {Curious}
d) The Filthy Rag of Keri the Humble [1,+20] (+1)
   You have full knowledge of this item.  It can be activated for create food
   every 100 turns if it is being worn.  It increases your strength,
   constitution and charisma by +1.  It sustains your strength.  It slows
   your metabolism.  It cannot be harmed by the elements.  You found it on
   the floor on dungeon level 22.  
e) The Metal Cap of Thengel [3,+12] (+3)
   You have full knowledge of this item.  It increases your wisdom and
   charisma by +3.  It cannot be harmed by the elements.  It was dropped by a
   Dark elven mage on dungeon level 25.  
f) The Iron Helm 'Terror Mask' (+25,+125%) [5,+10] (-1) {cursed}
   This item may have hidden powers.  It can be activated for turn monsters
   every 33-180 turns if it is being worn.  You found it in a vault on
   dungeon level 49.  
g) The Set of Leather Gloves 'Cammithrim' [1,+10]
   You have full knowledge of this item.  It can be activated for magic
   missile (3d6) every 2 turns if it is being worn.  It sustains your
   constitution.  It provides immunity to paralysis.  It provides resistance
   to bright light.  It provides permanent light.  It cannot be harmed by the
   elements.  It was dropped by a Knight archer on dungeon level 26.  
h) The Set of Gauntlets 'Pauraegen' [2,+15]
   You have full knowledge of this item.  It can be activated for lightning
   bolt (6d8) every 6-12 turns if it is being worn.  It provides resistance
   to electricity.  It cannot be harmed by the elements.  It was dropped by a
   Sand-dweller on dungeon level 52.  
i) The Set of Gauntlets 'Paurnen' [2,+15]
   You have full knowledge of this item.  It can be activated for acid bolt
   (8d8) every 5-10 turns if it is being worn.  It provides resistance to
   acid.  It cannot be harmed by the elements.  It was dropped by Funfur, the
   Adept in a quest (level 23).  
j) The Dagger 'Narthanc' (1d6) (+6,+60%)
   You have full knowledge of this item.  It can be activated for fire
   bolt(11d8) every 8-16 turns if it is being worn.  It increases your
   strength by +4.  It does extra damage from fire.  It returns when thrown. 
   It provides resistance to fire and sound.  It is perfectly balanced for
   throwing.  It provides permanent light.  It cannot be harmed by the
   elements.  You found it on the floor on dungeon level 32.  
k) The Main Gauche of Maedhros (2d5) (+12,+75%) (+3)
   This item may have hidden powers.  You found it in a vault on dungeon
   level 65.  
l) The Cutlass 'Gondricam' (1d10) (+10,+55%) (+3)
   You have full knowledge of this item.  It increases your dexterity and
   stealth by +3.  It provides resistance to acid, electricity, fire and
   cold.  It allows you to levitate, allows you to see invisible monsters and
   speeds your regenerative powers.  It cannot be harmed by the elements.  It
   was dropped by a Uruk in a quest (level 25).  
m) The Broad Sword 'Glamdring' (2d5) (+10,+75%) (+1)
   You have full knowledge of this item.  It increases your perception by +1. 
   It does extra damage from fire.  It is especially deadly against orcs and
   evil monsters.  It provides resistance to fire and bright light.  It
   provides permanent light, allows you to see invisible monsters and slows
   your metabolism.  It provides protection from evil monsters and orcs.  It
   cannot be harmed by the elements.  You found it on the floor on dungeon
   level 36.  
n) The Long Sword 'Anduril' (2d5) (+10,+75%) [+5] (+4)
   You have full knowledge of this item.  It can be activated for fire ball
   (150) every 400 turns if it is being worn.  It increases your strength by
   +4.  It does extra damage from fire.  It is especially deadly against
   orcs, trolls and evil monsters.  It sustains your dexterity.  It provides
   immunity to paralysis.  It provides resistance to fire.  It provides
   permanent light and allows you to see invisible monsters.  It provides
   protection from evil monsters, orcs and trolls.  It cannot be harmed by
   the elements.  You found it on the floor on dungeon level 35.  
o) The Bastard Sword 'Calris' (4d4) (-20,+100%) (+5) {cursed}
   You have full knowledge of this item.  It increases your constitution by
   +5.  It is a great bane of dragons.  It is especially deadly against
   trolls, demons and evil monsters.  It provides resistance to
   disenchantment.  It aggravates nearby creatures.  It provides protection
   from evil monsters, demons and trolls.  It is heavily cursed.  It cannot
   be harmed by the elements.  You found it in a vault on dungeon level 55.  
p) The Halberd 'Osondir' (3d5) (+6,+45%) (+3)
   You have full knowledge of this item.  It increases your charisma by +3. 
   It does extra damage from fire.  It is especially deadly against giants
   and the undead.  It provides resistance to fire and sound.  It allows you
   to levitate, provides permanent light and allows you to see invisible
   monsters.  It provides protection from the undead and giants.  It cannot
   be harmed by the elements.  You found it on the floor on dungeon level 35. 
q) a Flail of Slay Demon (2d6) (+10,+35%) {@w2!d!k!v!t The VileWhacker}
   It is especially deadly against demons.  It provides protection from
   demons.  It was dropped by a Quasit in a quest (level 41).  
r) 21 Seeker Arrows (1d18) (+6,+10%)


  [Home Inventory - Iataur Town]

a) 4 Strange Mushrooms of Energy
b) 9 Scrolls titled "engre flitab" of Remove Curse
c) 19 Bone Rods of Light {!d!k!v}
d) 2 Alexandrite Rings of Permanence
   It sustains all your stats.  It provides resistance to life draining. 
   They were dropped by a Imp in a quest (level 42).  
e) a Fire Opal Ring of Flight (+2)
   It increases your speed by +2.  It allows you to levitate.  You bought it
   in a Jeweler in Iataur Town.  
f) a Calcite Ring of Accuracy (+18)
g) a Malachite Ring of Damage (+95%)
h) an Iron Ring of Slaying (+14,+70%)
i) 2 Amethyst Rings of Speed (+12)
   It increases your speed by +12.  You found them in a vault in a quest
   (level 55).  
j) The Ring 'Finmor' [+3] (+4)
   You have full knowledge of this item.  It increases your intelligence,
   wisdom and constitution by +4.  It provides resistance to electricity,
   cold, sound and shards.  It allows you to levitate, allows you to see
   invisible monsters and reflects bolts and arrows.  It cannot be harmed by
   the elements.  It was dropped by Grendel in a quest (level 41).  
k) 2 Turquoise Rings of Extra Attacks (+2 attacks)
   It provides 2 extra blows per turn.  You found them in a vault on dungeon
   level 58.  
l) a Citrine Ring of Fate
   It warps fate around you.  You found it on the floor in a quest (level
   19).  
m) 2 Crystal Rings of Wizardry (+3)
   It increases your maximum sp by 3 per level.  You bought them in a Gold
   Jeweler in Dinkhel.  
n) an Obsidian Amulet of Brilliance (+5)
   It increases your intelligence and wisdom by +5.  You bought it in a Rare
   Jeweler in Thorgir Keep.  
o) an Azure Amulet of Charisma (+3)
   It increases your charisma by +3.  It was dropped by a Druid in the
   wilderness.  
p) The Amulet 'Ranbar' (+1)
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It increases your strength by +1.  It provides resistance to nexus. 
   It allows you to levitate and causes mutations.  It cannot be harmed by
   the elements.  You found it in a vault on dungeon level 59.  
q) a Stone Amulet of Protection from Evil
   It provides protection from evil monsters.  It was dropped by a Druid in
   the wilderness.  
r) a Twisted Amulet of Luck {RBlind}
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It provides resistance to blindness.  It was dropped by Ithring, the
   Young Red Dragon in a quest (level 41).  
s) a Star Amulet of Weaponmastery (+4,+50%) [+9] (+3)
   It increases your strength by +3.  It sustains your strength and
   constitution.  It provides immunity to paralysis.  It provides resistance
   to fear and disenchantment.  You bought it in a Gold Jeweler in Dinkhel.  
t) a Crystal Amulet of Trickery (+5)
   It increases your dexterity, speed, stealth and perception by +5.  It
   increases your infravision by 50 feet.  It sustains your dexterity.  It
   provides resistance to poison and nexus.  You bought it in a Gold Jeweler
   in Dinkhel.  
u) an Ivory Amulet of Immortality
v) a Brass Lantern of Vision (+1)
   It increases your perception by +1.  It provides resistance to blindness. 
   It provides permanent light and allows you to see invisible monsters.  It
   cannot be harmed by fire.  You bought it in a Bazaar in Aspel Town.  


  [Home Inventory - Neliaur]

a) a Multi-Hued Dragon Scale Mail (-2) [30,+10]
   It can be activated for breathe multi-hued (840) every 25-50 turns if it
   is being worn.  It provides resistance to acid, electricity, fire, cold
   and poison.  It cannot be harmed by the elements.  You bought it in a
   Advanced Armoury in Dinkhel.  
b) a Bronze Dragon Scale Mail (-2) [30,+10]
   It can be activated for breathe confusion (400) every 50-100 turns if it
   is being worn.  It provides resistance to confusion.  It cannot be harmed
   by the elements.  You bought it in a Expert Warrior Hall in Earman Keep.  
c) a Balance Dragon Scale Mail (-2) [30,+20]
   It can be activated for breathe balance (840) every 30-60 turns if it is
   being worn.  It provides resistance to sound, shards, chaos and
   disenchantment.  It cannot be harmed by the elements.  It was dropped by
   Culanga, the Great Ice Wyrm on dungeon level 52.  
d) The Metal Scale Mail of Julian (-2) [15,+40] (+4)
   You have full knowledge of this item.  It can be activated for genocide
   every 500 turns if it is being worn.  It increases your strength and
   charisma by +4.  It provides resistance to acid, electricity, fire, cold,
   magical darkness, blindness and disenchantment.  It cannot be harmed by
   the elements.  You found it in a vault on dungeon level 70.  
e) The Chain Mail of Command (-2) [14,+15] (+2)
   You have full knowledge of this item.  It can be activated for mass charm
   every 600 turns if it is being worn.  It increases your strength and
   charisma by +2.  It provides resistance to acid, electricity, fire, cold
   and fear.  It cannot be harmed by the elements.  You found it on the floor
   in a quest (level 49).  
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   You have full knowledge of this item.  It can be activated for trap and
   door destruction every 10 turns if it is being worn.  It increases your
   intelligence, wisdom and constitution by +3.  It provides resistance to
   acid, poison, bright light and confusion.  It cannot be harmed by the
   elements.  You found it in a vault in a quest (level 65).  
g) The Metal Brigandine Armor of the Rohirrim [19,+15] (+2)
   You have full knowledge of this item.  It increases your strength and
   dexterity by +2.  It provides resistance to acid, electricity, fire, cold,
   confusion and sound.  It cannot be harmed by the elements.  You found it
   in a vault on dungeon level 65.  
h) The Full Plate Armor of the Dark (-3) [25,+27] (+4)
   You have full knowledge of this item.  It can be activated for magic
   missile (11d6) every 1-2 turns if it is being worn.  It increases your
   wisdom, charisma and stealth by +4.  It sustains your constitution.  It
   provides resistance to fire, poison, nether and disenchantment.  It allows
   you to levitate.  It cannot be harmed by the elements.  It was dropped by
   a Archon on dungeon level 75.  
i) The Full Plate Armor of Isildur [25,+25] (+1)
   You have full knowledge of this item.  It increases your constitution by
   +1.  It provides resistance to acid, electricity, fire, cold, confusion,
   sound and nexus.  It cannot be harmed by the elements.  It was dropped by
   a Archon on dungeon level 75.  
j) a Mithril Plate Mail (Dwarven) (-3) [35,+14] (+1)
   It increases your strength and constitution by +1.  It increases your
   infravision by 10 feet.  It provides immunity to paralysis.  It cannot be
   harmed by acid or fire.  It was dropped by Culanga, the Great Ice Wyrm on
   dungeon level 52.  
k) an Adamantite Plate Mail (Dwarven) (-4) [40,+9] (+1)
   It increases your strength and constitution by +1.  It increases your
   infravision by 10 feet.  It provides immunity to paralysis.  It cannot be
   harmed by acid or fire.  You found it in a vault on dungeon level 51.  
l) a Robe of Permanence [2,+23]
   You have full knowledge of this item.  It sustains all your stats.  It
   provides resistance to acid, electricity, fire, cold, nexus and life
   draining.  It cannot be harmed by the elements.  It was dropped by
   Culanga, the Great Ice Wyrm on dungeon level 52.  
m) a Robe of Permanence [2,+16]
   You have full knowledge of this item.  It sustains all your stats.  It
   provides resistance to acid, electricity, fire, cold, bright light and
   life draining.  It cannot be harmed by the elements.  You bought it in a
   Deep Armoury in Dumfal View.  
n) The Robe of the Thaumaturgist [2,+3] (+4)
   You have full knowledge of this item.  It increases your intelligence and
   stealth by +4.  It provides immunity to paralysis.  It provides resistance
   to blindness, confusion and nexus.  It cannot be harmed by the elements. 
   It was dropped by Amdin, the Priest in a quest (level 23).  
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   You have full knowledge of this item.  It increases your dexterity by +3. 
   It provides resistance to acid, bright light and shards.  It cannot be
   harmed by the elements.  It was dropped by a Snotling on dungeon level 42. 
p) The Hagaromo 'Tenyo's Despair' [2,+20] (+4)
   You have full knowledge of this item.  It can be activated for heavenly
   blessing and heal (500) every 1000 turns if it is being worn.  It
   increases your stealth by +4.  It sustains all your stats.  It provides
   resistance to acid, electricity, fire, cold, magical darkness and nexus. 
   It allows you to levitate.  It cannot be harmed by the elements.  You
   found it in a vault on dungeon level 45.  
q) The Small Shield of Tyrolia [5,+20] (+1)
   You have full knowledge of this item.  It increases your intelligence by
   +1.  It increases your infravision by 10 feet.  It sustains all your
   stats.  It provides resistance to acid, electricity, fire, poison, fear
   and confusion.  It provides permanent light and attracts the attention of
   chaos gods.  It induces random teleportation.  It provides protection from
   natural creatures.  It cannot be harmed by the elements.  It was dropped
   by a Forest troll on dungeon level 24.  
r) The Shield of Celegorm [6,+20]
   You have full knowledge of this item.  It provides resistance to acid,
   electricity, fire, cold, bright light, magical darkness and shards.  It
   cannot be harmed by the elements.  You found it in a vault on dungeon
   level 52.  
s) The Tower Shield of Llewella [8,+28] (+3) {RBlindRLight}
   You have full knowledge of this item.  It increases your constitution,
   charisma and perception by +3.  It increases your infravision by 30 feet. 
   It sustains your wisdom and constitution.  It provides resistance to acid,
   electricity, fire, cold, bright light, magical darkness, blindness and
   nexus.  It provides permanent light, allows you to see invisible monsters
   and reflects bolts and arrows.  It provides protection from natural
   creatures.  It cannot be harmed by the elements.  You bought it in a
   Obscure Shieldsman in Dinkhel.  
t) The Tower Shield of Anarion [8,+20]
   You have full knowledge of this item.  It sustains all your stats.  It
   provides resistance to acid, electricity, fire, cold and shards.  It
   cannot be harmed by the elements.  It was dropped by a Lesser balrog on
   dungeon level 71.  


  [Home Inventory - Tharun]

a) 3 Scrolls titled "klisski oxyere" of Rustproofing
b) a Brass Lantern of Warmth
   It provides resistance to cold.  It provides permanent light.  It cannot
   be harmed by fire.  You found it in some rubble.  
c) The Phial of Galadriel (+1)
   You have full knowledge of this item.  It can be activated for powerful
   illumination every 10-20 turns (dam 10d15) if it is being worn.  It
   provides light (radius 3).  It increases your perception by +1.  It
   provides permanent light.  It cannot be harmed by the elements.  You found
   it on the floor in a quest (level 26).  
d) The Star of Elendil (+1 to speed)
   You have full knowledge of this item.  It can be activated for magic
   mapping and illumination every 50-100 turns if it is being worn.  It
   provides light (radius 3).  It increases your speed by +1.  It provides
   resistance to life draining.  It provides permanent light and allows you
   to see invisible monsters.  It cannot be harmed by the elements.  You
   found it in a vault on dungeon level 52.  
e) The Cloak of Thorongil [1,+10]
   You have full knowledge of this item.  It increases your perception by +4. 
   It provides immunity to paralysis.  It provides resistance to acid.  It
   allows you to see invisible monsters.  It cannot be harmed by the
   elements.  It was dropped by a Osyluth on dungeon level 75.  
f) The Hard Leather Cap of Thranduil [2,+10] (+2)
   You have full knowledge of this item.  It increases your intelligence and
   wisdom by +2.  It provides resistance to blindness and chaos.  It gives
   telepathic powers.  It cannot be harmed by the elements.  It was in a
   chest (level 42).  
g) The Iron Helm 'Holhenneth' [5,+10] (+2)
   You have full knowledge of this item.  It can be activated for detection
   every 55-110 turns if it is being worn.  It increases your intelligence,
   wisdom and perception by +2.  It provides resistance to blindness.  It
   allows you to see invisible monsters.  It cannot be harmed by the
   elements.  You found it in a vault on dungeon level 46.  
h) The Steel Helm of Hammerhand [6,+20] (+3)
   You have full knowledge of this item.  It increases your strength,
   dexterity and constitution by +3.  It provides resistance to acid and
   nexus.  It cannot be harmed by the elements.  You found it in a vault on
   dungeon level 44.  
i) The Set of Cesti 'Restorer' [5,+21] (+2)
   You have full knowledge of this item.  It increases your strength,
   intelligence, charisma and stealth by +2.  It sustains your intelligence
   and wisdom.  It provides immunity to paralysis.  It provides resistance to
   electricity, fire, bright light, magical darkness, fear, blindness and
   chaos.  It provides permanent light and gives telepathic powers.  It
   produces a fiery sheath.  It provides protection from orcs.  It cannot be
   harmed by the elements.  It was dropped by a Ancient gold dragon on
   dungeon level 51.  
j) The Pair of Soft Leather Boots of Flora [2,+15] (+5)
   You have full knowledge of this item.  It can be activated for remove fear
   and cure poison every 5 turns if it is being worn.  It increases your
   dexterity and charisma by +5.  It sustains your constitution and charisma. 
   It provides immunity to paralysis.  It provides resistance to nether and
   chaos.  It cannot be harmed by the elements.  It was dropped by a Archon
   on dungeon level 75.  
k) The Pair of Metal Shod Boots of the Holy Grail (+3,+15%) [6,+23] (+1 to
speed)
   You have full knowledge of this item.  It increases your strength,
   intelligence, wisdom, constitution, speed, stealth and perception by +1. 
   It increases your infravision by 10 feet.  It provides 1 extra blows per
   turn.  It sustains your strength, intelligence and dexterity.  It provides
   resistance to electricity, cold, poison, bright light, sound, shards and
   chaos.  It slows your metabolism and speeds your regenerative powers.  It
   produces an aura of fear.  It cannot be harmed by the elements.  It was
   dropped by a Cave ogre on dungeon level 61.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   You have full knowledge of this item.  It increases your strength,
   constitution and speed by +3.  It provides resistance to poison.  It
   cannot be harmed by the elements.  You found it in a vault in a quest
   (level 55).  
m) a Long Sword (Holy Avenger) (2d5) (+9,+55%) [+1] (+3 attacks)
   You have full knowledge of this item.  It increases your wisdom by +3.  It
   provides 3 extra blows per turn.  It is especially deadly against demons,
   the undead and evil monsters.  It sustains your strength.  It provides
   resistance to fear.  It allows you to see invisible monsters.  It has been
   blessed by the gods.  It provides protection from evil monsters, the
   undead and demons.  You bought it in a Large Black Market in Iataur Town. 
n) The Pike 'Til-i-arc' (2d5) (+10,+60%) [+10] (+2)
   This item may have hidden powers.  It was dropped by Gulith, the Young Red
   Dragon in a quest (level 43).  
o) The Scythe of Energy (5d3) (+15,+25%) (+4)
   You have full knowledge of this item.  It can be activated for haste self
   (20-40) every 100-200 turns if it is being worn.  It increases your
   constitution by +4.  It does extra damage from electricity.  It is a great
   bane of dragons.  It provides immunity to electricity.  It cannot be
   harmed by the elements.  It was dropped by a Archon on dungeon level 75.  
p) The Quarterstaff 'Nar-i-vagil' (1d18) (+10,+100%) (+3)
   You have full knowledge of this item.  It increases your intelligence by
   +3.  It does extra damage from fire.  It is especially deadly against
   natural creatures.  It provides resistance to fire.  It provides permanent
   light.  It provides protection from natural creatures.  It cannot be
   harmed by the elements.  It was dropped by a Marilith on dungeon level 47. 
q) The Sling 'Catapult' (x3) (+20,+50%) (+2)
   You have full knowledge of this item.  It can be activated for heal (45)
   every 10 turns if it is being worn.  It increases your dexterity by +2. 
   It increases your infravision by 20 feet.  It fires missiles with extra
   might.  It cannot be harmed by the elements.  It was dropped by a Orc
   shaman on dungeon level 10.  
r) 14 Sheaf Arrows of Explosion (1d14) (+15,+60%)
   It explodes when fired.  They were dropped by a Death quasit on dungeon
   level 69.  
s) a Flameproof quiver
   It cannot be harmed by fire.  You found it on the floor on dungeon level
   23.  
t) a Flameproof quiver
   It cannot be harmed by fire.  It was dropped by a Eldrak in a quest (level
   65).  


  [Home Inventory - Earman Keep]

a) The Cloak 'Colluin' [1,+15]
   You have full knowledge of this item.  It can be activated for resistance
   (20-40) every 111 turns if it is being worn.  It provides resistance to
   acid, electricity, fire, cold and poison.  It cannot be harmed by the
   elements.  You found it in a vault on dungeon level 71.  
b) The Cloak 'Colannon' [1,+15] (+3)
   You have full knowledge of this item.  It can be activated for teleport
   every 45 turns if it is being worn.  It increases your stealth by +3.  It
   provides resistance to acid.  It cannot be harmed by the elements.  It was
   dropped by a Dracolich on dungeon level 64.  
c) a Cloak of Warding [1,-1] {PDemPTroll}
   You have full knowledge of this item.  It provides protection from demons
   and trolls.  It was dropped by a Young black dragon in the wilderness.  
d) a Shadow Cloak of Aman [6,+13] (+2)
   You have full knowledge of this item.  It increases your stealth by +2. 
   It provides resistance to bright light, magical darkness and fear.  It
   cannot be harmed by the elements.  You found it in a vault on dungeon
   level 55.  
e) a Shadow Cloak [6,+4]
   It provides resistance to bright light and magical darkness.  You bought
   it in a Deep Armoury in Ornedh Town.  
f) a Small Shield of Resistance [5,+16]
   This item may have hidden powers.  It provides resistance to acid,
   electricity, fire and cold.  It cannot be harmed by the elements.  It was
   given to you as a reward for clearing an area in Aspel Town.  
g) a Tower Shield of Reflection [8,+8]
   You have full knowledge of this item.  It provides resistance to cold.  It
   reflects bolts and arrows.  It cannot be harmed by the elements.  You
   bought it in a Expert Shieldsman in Iataur Town.  
h) a Dragon Shield [11,+20]
   You have full knowledge of this item.  It provides resistance to fire,
   cold and disenchantment.  It cannot be harmed by the elements.  It was
   dropped by Culanga, the Great Ice Wyrm on dungeon level 52.  
i) a Golden Crown of the Magi [0,+10] (+3)
   You have full knowledge of this item.  It increases your intelligence and
   wisdom by +3.  It increases your maximum sp by 3 per level.  It sustains
   your intelligence and wisdom.  It provides resistance to electricity.  It
   allows you to see invisible monsters.  It cannot be harmed by acid.  You
   bought it in a Advanced Milliner in Tharun.  
j) The Set of Gauntlets of Akebono [2,+28] (+4)
   You have full knowledge of this item.  It increases your strength and
   dexterity by +4.  It provides resistance to acid, cold, poison, magical
   darkness, blindness, sound and shards.  It provides permanent light and
   slows your metabolism.  It cannot be harmed by the elements.  It was
   dropped by a Ancient red dragon on dungeon level 53.  
k) a Set of Gauntlets of Power (+3,+10%) [2,+8] (+5) {RNexnoRust}
   You have full knowledge of this item.  It increases your strength by +5. 
   It provides resistance to nexus.  It cannot be harmed by acid.  You bought
   it in a Advanced Armoury in Dusarn Town.  
l) The Set of Gauntlets of Corwin [2,+15] (+4)
   You have full knowledge of this item.  It can be activated for frost bolt
   (8d8) every 7-14 turns if it is being worn.  It increases your
   constitution by +4.  It sustains your constitution.  It provides
   resistance to cold.  It speeds your regenerative powers.  It cannot be
   harmed by the elements.  It was dropped by a Bile Demon on dungeon level
   67.  
m) a Set of Gauntlets of Thieves (+2,+0%) [2,+11] (+3)
   It increases your dexterity and perception by +3.  It provides immunity to
   paralysis.  It allows you to levitate.  It cannot be harmed by acid.  You
   bought it in a Deep Armoury in Ornedh Town.  
n) a Set of Cesti of Agility [5,+9] (+5)
   It increases your dexterity by +5.  You bought it in a Advanced Armoury in
   Dusarn Town.  
o) a Magical Figurine of a Drolem


  [Home Inventory - Aspel Town]

a) 20 Chaos Spellbooks [Sign of Chaos] {@m1@G1@b1!d!k!v}
b) 20 Chaos Spellbooks [Chaos Mastery] {@m2@G2@b2!d!k!v}
c) 40 Dark Red Mushrooms of Cure Critical Wounds
d) 3 Glowing Mushrooms of Restoring
e) 15 Revolting Mushrooms of Lore
f) a Clotted Red Potion of New Life {!q!q!q}
g) 98 Gloopy Green Potions of Heroism
h) 40 Grey Speckled Potions of Berserk Strength {10% off}
i) 30 Fizzy Blue Potions of Healing
j) 32 Ichor Potions of *Healing* {25% off}
k) 9 Red Potions of Life
l) 60 Metallic Green Potions of Restore Mana {25% off}
m) 30 Thick White Potions of Restore Life Levels
n) 40 Hazy Potions of Resistance {Dodgy}
o) 40 Copper Speckled Potions of *Speed*
p) 8 Scrolls titled "gop oxjah" of Teleportation
q) 4 Scrolls titled "viv byt po iv" of *Remove Curse*
r) 5 Scrolls titled "dalfflit poesh" of Satisfy Hunger {beginning}
s) 40 Scrolls titled "derbek doeseh" of Holy Prayer
t) 7 Scrolls titled "vomsno rogsne" of Rune of Protection
u) 18 Scrolls titled "tigar oxy wed" of Genocide
v) 4 Scrolls titled "bjor abnin seh" of Mass Genocide


  [Home Inventory - Echcal]

a) an Ivory Rod of Recall {!z!z!z!z!z!z!z!d!v!k}
b) 22 Ivory Rods of Recall {!z!z!z!d!k!v}
c) 6 Brass Rods of Illumination {@z5!d!k!v}
d) 10 Palladium-Plated Rods of Enlightenment {!d!k!v}
e) 11 Nickel-Plated Rods of Detection {@z6!d!k!v}
f) 4 Long Rods of Curing {!d!k!v}
g) a Gem-Tipped Rod of Restoration (charging) {!d!k!v}
h) a Bronze Rod of Havoc
i) a Nickel Rod of Enchant Weapon
j) 4 Vanadium Rods of Drain Life {!d!k!v}
k) 4 Short Rods of Acid Balls
l) 3 Chromium Rods of Fire Balls
m) 12 Silver Rods of Cleaning {@z4!d!k!v}
n) a Steel-Plated Wand of Drain Life (3 charges)
o) a Glass Wand of Rockets
p) an Iron Wand of Whirlpools (5 charges)
q) 5 Driftwood Staffs of the Magi (5x 3 charges)
r) 3 Cypress Staffs of Speed (3x 6 charges)
s) 3 Banyan Staffs of Power (3x 3 charges)
t) 4 Thorned Staffs of Holiness (4x 4 charges)
u) a Thorned Staff of Holiness (2 charges)
v) a Cottonwood Staff of Genocide (4 charges)
w) a Mistletoe Staff of *Destruction* (5 charges) {!U!U}
x) 2 Mallorn Staffs of Restoration (2x 2 charges)


  [Home Inventory - Onrim City]

a) 10 Clear Brown Potions of Strength
b) 4 Clear Purple Potions of Intelligence
c) 8 Sky Blue Potions of Dexterity
d) 7 Violet Potions of Constitution
e) 4 Scrolls titled "pluevs ornglen" of Darkness
f) a Magical Figurine of a Warrior of the Dawn
g) a Magical Figurine of an Ivory monk
h) a Magical Figurine of an Abyss worm mass
i) 4 Magical Figurines of an Unstable worm mass
j) a Magical Figurine of a Dark elven priest
k) a Magical Figurine of a Greater hell-beast


  [Spells]

You have learned 16 spells and/or improvements.

You have 1 tier-1 slot (levels 2-11) remaining.
You have 2 tier-2 slots (levels 2-21) remaining.
You have 1 tier-3 slot (levels 2-31) remaining.
You have 6 tier-4 slots (levels 2-41) remaining.
You have 4 tier-5 slots (levels 2-50) remaining.


Chaos Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Ray of Frost                      0       5%       0%  
Magic Missile                     1       5%       0%  
Trap / Door Destruction           2       5%       0%  
Flash of Light                    3       5%       0%  
Blink                             2       5%       0%  
Mana Burst                        6       5%       0%  
Fire Bolt                         8       5%       0%  


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Fist of Force                     9       5%       0%  
Teleport Self                     9       5%       0%  
Sonic Boom                       15       5%       0%  
Beam of Energy                   16       5%       0%  
Fire Ball                        18       5%       0%  


Book 3:                        Cost    Fail%   Power%
--------------------------------------------------------
Disintegrate                     15       5%       0%  
Finger of Chaos                  17       5%       0%  
Energize Item                    25       5%       0%  


Book 4:                        Cost    Fail%   Power%
--------------------------------------------------------
Breathe Logrus                   99      90%       0%  


  [Quests]

====Active quests==== 

From a Castle in Iataur Town (Danger level 28):
   Kill Echgaer, the Uruk.  

From a Keep in Neliaur (Danger level 34):
   An Ice skeleton has been troubling the area north-east of Neliaur.  Track it
to its home and
slay it.  

From a Castle in Ornedh Town (Danger level 38):
   Find the relic 'Soulsucker', which is hidden in a mine, south-west of
Neliaur.  

From a Keep in Barpel (Danger level 50):
   A Shardstorm has been troubling the area south of Neliaur.  Track it to its
home and exterminate
it.  

From a Keep in Amonhyar Town (Danger level 53):
   A Doom drake and its minions have been spreading evil in the area near
Amonhyar Town.  Find their
lair and exterminate them.  

From a Thieves' Guild in Tharun (Danger level 55):
   Find the relic of Melman, which is hidden in an underground city, north-east
of Gaurann.  

From a Castle in Thorgir Keep (Danger level 60):
   Kill Ariel, Queen of Air.  

From a Keep in Gaurann (Danger level 65):
   We have heard that a number of arctic monsters have been killing people in
the area
south-west of Gaurann.  Discover their lair and destroy them all.  

From a Rangers' Guild in Gaurann (Danger level 67):
   We have heard that a group of fire-breathers have been rampaging the area
south of Gaurann. 
Discover their abode and kill them all.  

Kill Oberon, King of Amber, who is guarding dungeon level 99. 

Kill The Serpent of Chaos, who is guarding dungeon level 100. 

====Completed/failed quests==== 

From a Castle in Echcal (Danger level 44):
   Clear 2 levels of a certain planar dungeon near Echcal.  (Cleared)

====Finished quests==== 

Defeat the troll camp north-east of Thorgir Keep.  (Finished)

Defeat the undead camp south of Tharun.  (Finished)

Defeat the orc camp south-west of Bandlos Town.  (Finished)

Defeat the troll camp north-east of Bandlos Town.  (Finished)

Defeat the troll camp south of Thorgir Keep.  (Finished)

Defeat the troll camp south-east of Amonhyar Town.  (Finished)

Defeat the troll camp north-east of Dinkhel.  (Finished)

Defeat the undead camp south-east of Dusarn Town.  (Finished)

Defeat the troll camp north-east of Barpel.  (Finished)

Defeat the troll camp south-west of Ornedh Town.  (Finished)

Defeat the orc camp south-east of Dusarn Town.  (Finished)

Defeat the giant camp south of Thorgir Keep.  (Finished)

Defeat the troll camp south-west of Amonhyar Town.  (Finished)

Defeat the troll camp near Barpel.  (Finished)

Defeat the undead camp east of Earman Keep.  (Finished)

Defeat the orc camp south of Dusarn Town.  (Finished)

Defeat the troll camp south-west of Tharun.  (Finished)

Defeat the troll camp west of Iataur Town.  (Finished)

Defeat the orc camp north of Turcal.  (Finished)

Defeat the undead camp north-east of Dusarn Town.  (Finished)

Kill 10 Rattlesnakes by Day 6, 4:12 PM.  (Finished)

Kill 10 Insect swarms by Day 7, 4:22 PM.  (Finished)

Kill 7 Blue yeeks by Day 47, 9:31 AM.  (Finished)

(Danger level 7):  A Nighthawk has been lurking in the area east of Iataur Town.
 Track it to its
hideout and exterminate it.  (Finished)

(Danger level 9):  Mughash the Kobold Lord and his minions have been spotted in
the area north-east of
Earman Keep.  Find his lair and slay him.  (Finished)

(Danger level 9):  Kill the 5 Novice priests that are guarding dungeon level 9.
(Finished)

(Danger level 11):  Several cats have been seen in the area near Dumfal View. 
Discover
their hole and destroy them all.  (Finished)

(Danger level 14):  A Giant spider has been spotted in the area north-west of
Dumfal View.  Track it to its
lair and destroy it.  (Finished)

(Danger level 14):  Many nagas have been killing people in the area near Tharun.
 Discover their stronghold
and destroy them all.  (Finished)

(Danger level 15):  A Baby white dragon has been hiding in the area near Dusarn
Town.  Track it to its den
and destroy it.  (Finished)

(Danger level 15):  A Dark elven warrior has been spreading evil in the area
north of Turcal.  Track him to
his hideout and destroy him.  (Finished)

(Danger level 16):  A Killer brown beetle has been hiding in the area east of
Iataur Town.  Track it to its
den and destroy it.  (Finished)

(Danger level 16):  Clear 1 level of a certain mine near Turcal.  (Finished)

(Danger level 16):  An Orc shaman and his followers have been terrorizing the
area
north-west of Turcal.  Find their hideout and destroy them.  (Finished)

(Danger level 16):  Clear 1 level of a certain lair south-east of Turcal. 
(Finished)

(Danger level 17):  Lukhin, the Dark Elven Captain and her followers have been
running amok
in the area north-east of Tharun.  Find her stronghold and terminate her. 
(Finished)

(Danger level 17):  Nindin, the Orc Shaman and his minions have been discovered
in the area near Tharun. 
Find his hideout and kill him.  (Finished)

(Danger level 17):  Some elves have been discovered in the area north-east of
Dusarn Town.  Discover their
stronghold and destroy them all.  (Finished)

(Danger level 18):  A Dark elven priest and his gang have been running amok in
the area north-east of
Turcal.  Find their hideout and kill them.  (Finished)

(Danger level 19):  A Baby multi-hued dragon and its minions have been spotted
in the area south-east of
Dumfal View.  Find their hideout and slay them.  (Finished)

(Danger level 19):  Some freezing monsters have been discovered in the area
north-east of Iataur Town. 
Discover their hideout and slay them all.  (Finished)

(Danger level 20):  Clear 1 level of a certain lair south-east of Dumfal View. 
(Finished)

(Danger level 20):  Dumthar, the Dark Elven Apprentice and his gang have been
terrorizing
the area north of Earman Keep.  Find his den and kill him.  (Finished)

(Danger level 20):  A Pseudo dragon and its minions have been rampaging the area
east of Bandlos Town. 
Find their hole and kill them.  (Finished)

(Danger level 20):  Ufthak of Cirith Ungol and his legion have been running amok
in the area north-east of
Onrim City.  Find his stronghold and kill him.  (Finished)

(Danger level 21):  A group of strange growths have been discovered in the area
south-east of Dusarn Town. 
Discover their hideout and destroy them all.  (Finished)

(Danger level 22):  Clear 1 level of a certain lair west of Dumfal View. 
(Finished)

(Danger level 23):  Kill 2 Wererats.  (Finished)

(Danger level 23):  Clear 1 level of a certain underground temple near Dumfal
View.  (Finished)

(Danger level 24):  A Hill giant has been spotted in the area north-west of
Dumfal View.  Track him to his
lair and kill him.  (Finished)

(Danger level 24):  Clear 2 levels of a certain mine near Turcal.  (Finished)

(Danger level 26):  A Druid has been troubling the area south-east of Barpel. 
Track him to
his lair and kill him.  (Finished)

(Danger level 26):  Shagrat, the Orc Captain and his legion have been troubling
the area south of Aspel
Town.  Find his home and terminate him.  (Finished)

(Danger level 26):  A Priest and his followers have been seen in the area near
Iataur Town.  Find their
abode and slay them.  (Finished)

(Danger level 26):  A Priest and his legion have been troubling the area near
Aspel Town.  Find their
stronghold and destroy them.  (Finished)

(Danger level 27):  Clear 2 levels of a certain underground temple west of
Turcal.  (Finished)

(Danger level 27):  Clear 2 levels of a certain underground temple north-east of
Earman
Keep.  (Finished)

(Danger level 27):  A Priest and his minions have been rampaging the area
north-west of Daehith Town.  Find
their den and kill them.  (Finished)

(Danger level 27):  Clear 2 levels of a certain lair east of Aspel Town. 
(Finished)

(Danger level 28):  A Forest troll has been rampaging the area north-east of
Bandlos Town. 
Track him to his home and kill him.  (Finished)

(Danger level 30):  A Ranger has been rampaging the area south-west of Tharun. 
Track him to his den and
destroy him.  (Finished)

(Danger level 30):  Kill the 5 Water vortices that are guarding dungeon level
30. (Finished)

(Danger level 31):  A Giant yellow scorpion has been discovered in the area near
Bandlos
Town.  Track it to its hole and terminate it.  (Finished)

(Danger level 31):  A Giant yellow scorpion has been terrorizing the area
north-east of Aspel Town.  Track
it to its lair and terminate it.  (Finished)

(Danger level 32):  We have heard that a group of raiders have been terrorizing
the area north of Iataur
Town.  Discover their hideout and kill them all.  (Finished)

(Danger level 32):  Rondbar, the Mummified Orc and her followers have been
terrorizing the area west of
Echcal.  Find her hole and slay her.  (Finished)

(Danger level 33):  Kill the 5 Black nagas that are guarding dungeon level 33.
(Finished)

(Danger level 33):  Clear 2 levels of a certain underground temple south-east of
Aspel Town.
 (Finished)

(Danger level 34):  A Displacer beast has been killing people in the area near
Bandlos Town.  Track it to
its home and slay it.  (Finished)

(Danger level 34):  We have heard that a group of spirits have been discovered
in the area south-east of
Onrim City.  Discover their abode and destroy them all.  (Finished)

(Danger level 38):  Find the relic 'Anduril', which is hidden in a mine,
south-west of Neliaur.  (Finished)

(Danger level 38):  Find the relic 'Osondir', which is hidden in a mine,
south-west of
Neliaur.  (Finished)

(Danger level 38):  Find the relic 'Glamdring', which is hidden in an
underground temple, south of Dinkhel.
 (Finished)

(Danger level 39):  Clear 2 levels of a certain lair north-west of Dinkhel. 
(Finished)

(Danger level 40):  A Headless and its followers have been spotted in the area
near Daehith
Town.  Find their home and terminate them.  (Finished)

(Danger level 41):  Grendel and his legion have been rampaging the area
south-west of Thorgir Keep.  Find
his den and slay him.  (Finished)

(Danger level 41):  An Agent of Benedict and his legion have been discovered in
the area west of Aspel
Town.  Find their hole and destroy them.  (Finished)

(Danger level 41):  Recently, demons have been seen in the area south-west of
Aspel Town.  Discover their
stronghold and slay them all.  (2 levels)  (Finished)

(Danger level 41):  A Mind flayer and its minions have been spreading evil in
the area north-west of
Echcal.  Find their lair and destroy them.  (Finished)

(Danger level 41):  An Agent of Benedict and his minions have been spotted in
the area north-east of Aden
Watch.  Find their hole and kill them.  (Finished)

(Danger level 42):  A Young red dragon has been spreading evil in the area
north-east of Dinkhel.  Track it
to its den and terminate it.  (Finished)

(Danger level 42):  A Jade monk and his legion have been seen in the area west
of Tharun.  Find their lair
and terminate them.  (Finished)

(Danger level 42):  A Young green dragon has been terrorizing the area
north-west of Bandlos Town.  Track
it to its den and kill it.  (Finished)

(Danger level 44):  A Black knight and his minions have been spreading evil in
the area north of Aden
Watch.  Find their stronghold and kill them.  (Finished)

(Danger level 45):  Lots of demons have been rampaging the area north-east of
Dinkhel.  Discover their lair
and exterminate them all.  (Finished)

(Danger level 46):  Too many freezing monsters have been rampaging the area near
Echcal.  Discover their
den and destroy them all.  (Finished)

(Danger level 46):  A Black knight and his legion have been lurking in the area
south of Bandlos Town. 
Find their home and destroy them.  (Finished)

(Danger level 49):  Recently, freezing monsters have been rampaging the area
north-east of Thorgir Keep. 
Discover their home and destroy them all.  (Finished)

(Danger level 49):  Lots of freezing monsters have been killing people in the
area north of Dinkhel. 
Discover their abode and exterminate them all.  (Finished)

(Danger level 50):  Kill the 5 Skeleton trolls that are guarding dungeon level
50. (Finished)

(Danger level 51):  A bunch of arctic monsters have been spotted in the area
near Amonhyar
Town.  Discover their den and destroy them all.  (Finished)

(Danger level 51):  Clear 3 levels of a certain ruin near Aden Watch. 
(Finished)

(Danger level 55):  Too many demons have been troubling the area south-west of
Thorgir Keep.
 Discover their den and exterminate them all.  (2 levels)  (Finished)

(Danger level 56):  An Ancient white dragon has been troubling the area
north-east of Gaurann.  Track it to
its lair and kill it.  (Finished)

(Danger level 57):  Kill Malekith the Accursed, who is guarding dungeon level
57. (Finished)

(Danger level 57):  Kill 5 Ancient black dragons.  (Finished)

(Danger level 58):  A number of freezing monsters have been discovered in the
area south-east of Dinkhel.  Discover their lair and kill them all.  (Finished)

(Danger level 60):  An Ancient gold dragon has been running amok in the area
south-east of Gaurann.  Track
it to its den and slay it.  (Finished)

(Danger level 64):  A Dark elven sorceror and his followers have been spreading
evil in the area south-east
of Dinkhel.  Find their stronghold and exterminate them.  (Finished)

(Danger level 65):  Kill Kavlax the Many-Headed, who is guarding dungeon level
65. (Finished)

(Danger level 66):  Clear 3 levels of a certain pit near Ornedh Town. 
(Finished)



  [Message Log (last 50 messages)]

Atlas, the Titan hits you.
The cave floor twists in an unnatural way!
You are crushed between the floor and ceiling!
Atlas, the Titan hits you.
The Clubber demon casts a spell, burning your eyes!
You are unaffected!
The Clubber demon misses you. <3x>
Atlas, the Titan is repelled. <2x>
Atlas, the Titan hits you.
The cave ceiling collapses!
You are bashed by rubble!
Low hitpoint warning!
*** LOW HITPOINT WARNING! ***
Atlas, the Titan misses you. <2x>
Atlas, the Titan hits you.
*** LOW HITPOINT WARNING! ***
Atlas, the Titan misses you.
Atlas, the Titan hits you.
*** LOW HITPOINT WARNING! *** <2x>
Atlas, the Titan misses you.
Atlas, the Titan is repelled. <2x>
Atlas, the Titan misses you.
The Clubber demon misses you. <2x>
The Clubber demon is repelled.
The Hru misses you.
The Hru crushes you.
*** LOW HITPOINT WARNING! ***
Polyphemus, the Blind Cyclops wails out in pain!
The Hru gets zapped!
The Hru gets melted!
The Hru crushes you.
*** LOW HITPOINT WARNING! ***
The Lesser balrog wails out in pain!
Polyphemus, the Blind Cyclops wails out in pain!
The Hru gets zapped!
The Hru gets melted!
Polyphemus, the Blind Cyclops hits the Clubber demon.
The Clubber demon flinches.
Polyphemus, the Blind Cyclops hits the Clubber demon.
The Clubber demon hisses in pain.
Polyphemus, the Blind Cyclops hits the Clubber demon.
The Clubber demon wails out in pain!
The Clubber demon hisses in pain.
Atlas, the Titan hits you.
*** LOW HITPOINT WARNING! ***
The Clubber demon wails out in pain!
Atlas, the Titan is repelled.
Atlas, the Titan misses you.
Atlas, the Titan hits you.
Hmm, some things are better wanted than had...  You die.



Posted on 8.1.2010 05:56
Last updated on 9.2.2010 07:05

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6162. on the Ladder (of 19090)
15. on the Z+Angband Ladder (of 120)
Third best for this player (

Comments

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On 8.1.2010 05:56 bodgeydecoy@hotmail.com wrote:
It took me about 20 fallen, mostly humans CWs, to get to stat gain. Chaos Patron has not really blasted this one yet. Feeling nervous.

On 14.1.2010 02:07 bodgeydecoy@hotmail.com wrote:
Old bug resurfaced. I have 3 unique "The Rings", with no powers. They sell quite well.
I returned to level 2 of a "clear 3 levels quest" to find the chequer vault repopulated with the same items, another RoSpeed +12, another adamantine platemail of resistance, 3 more *healing*, another shadow cloak of stealth (6,+13) (+3), you get the idea... got Thorin's shield though. That was new :-)
Munchkin alert.

On 14.1.2010 02:11 bodgeydecoy@hotmail.com wrote:
Oh, and I still haven't changed race! That's a first! Thought I would start as something good, and try to make it to stat gain before being turned into a yeek.

On 26.1.2010 04:07 bodgeydecoy@hotmail.com wrote:
Still waiting to use this Blade of Chaos of Slaying 6d10

On 1.2.2010 00:39 bodgeydecoy@hotmail.com wrote:
Not far from CL44 now. I think I'll start carrying the Tome when I get rocket spell. At DL 70. A quote from the movie Aliens springs to mind. "Maybe you haven't been keeping up on current events, but we just got our ***s kicked." Chased off a level by The Destroyer, then big U's in an open level. Got to get that +hit up. Berzerked, and heroed, I can hardly get a hit on a greater balrog. Since I'm carrying all these rods even the lesser balrogs just keep draining charges and healing themselves. Just found Crisduran, chainsword - not that I need any more weapons... and armour of Julian (activates for Genocide :-) ).

On 2.2.2010 07:41 bodgeydecoy@hotmail.com wrote:
Finally Dorruth is turned into a Cyclops... He couldn't hide from Xiombarg forever. Still no horrible mutations... the experience penalty won't be missed, but the resist nether will... and of course the life-drain skill... With the new +hitpoints breathe chaos should be spectacular.

On 2.2.2010 07:47 bodgeydecoy@hotmail.com wrote:
Now CL47 due to different racial experience penalty. Still DL70.

On 4.2.2010 23:13 bodgeydecoy@hotmail.com wrote:
CL47:DL71 Lungorthin down. Jack of Shadows down. Going to push for DL80, play cowardly and get some better gear. Found Colluin and some unique gloves with RNeth. Found a potion of New Life. His only useful mutation so far is teleport at will... but it's really useful. Might save it for lvl 50

On 9.2.2010 07:05 bodgeydecoy@hotmail.com wrote:
Dead.

On 9.3.2011 17:20 Snarka wrote:
How did it happen? I see that Atlas killed you... probably you got surrounded by his escort? Hru, Polyphemus and other P's? But your char seems pretty strong, great weapon, nice AC, all resists and protects, auras... everything seems so good! And I see that those P's got many turns at you for free... you didn't hit once during the last 50 messages. How could it be?

Maybe a blood curse got you paralyzed and Atlas&Co were summoned?

Anyway, an amazing char! Better luck next time!

On 31.10.2011 05:19 bodgeydecoy@hotmail.com wrote:
Hmm... a bit slow but I just figured it out... Must have been unconscious. If you don't heal with cure stun, and can you become stunned, heavily stunned, and eventually fall unconscious. Then you get killed.

On 31.10.2011 10:15 Snarka wrote:
Sure, but it wouldn't happen with such amazing AC! Well... at least I thought so...

But I remember some monsters who 'kick' and indeed can stun even a char with high AC: Morgenstern, Stormbringer, Unicorn of Order. Maybe some of those P uniques too...


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