The Angband Ladder: Zunku, Beastman Chaos-Warrior by <bodgeydecoy@hotmail.com>

  [Z+Angband 0.3.2 Character Dump]

Name     : Zunku                Age             14     STR:   40+
Sex      : Female               Height          68     INT:   40+
Race     : Beastman             Weight         111     WIS:   32.0
Class    : Chaos-Warrior        Social Class    53     DEX:   40+
Magic    : Chaos                                       CON:   40+
Patron   : Xiombarg                                    CHR:   22.9

+ Skill         80     Level                50     Max Hit Points     970
% Deadliness   530     Experience     11033153     Cur Hit Points     970
+ To AC        130     Max Exp        11033153     Max SP (Mana)      524
  Base AC       59     Exp to Adv.       *****     Cur SP (Mana)      524
                       Gold            3064558

                         (Miscellaneous Abilities)
Fighting    : Amber [7]      Perception  : Fair           Blows/Round : 7+2
Bows/Throw  : Superb         Sensing     : Fair           Shots/Round : 1.0
Saving Throw: Amber [5]      Disarming   : Superb         Avg.Dam./Rnd: 605
Stealth     : Very Good      Magic Device: Chaos Rank     Infra-Vision: 30'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    81 (4050')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   28.0   2   2  10   40+          2.......4...4
Int:   28.0  -2   1  13   40+          .4..s..4.2..3
Wis:   28.0  -1   0   5   32.0         .s..2....2..1
Dex:   28.0  -1   1  12   40+          2...2.....44.
Con:   28.0   2   2   8   40+          ....s...4...4
Chr:   27.9  -4  -2   1   22.9         ....2.......1

Skill     abcdefghijkl@ 
BonusSP:  .4........... 
Stealth:  ....2..4....1 
Search :  ....2........ 
Infra  :  ....21....... 
Tunnel :  ............. 
Speed  :  2.*.2..4..... 
Blows  :  .....1....... 

        abcdefghijkl@
Acid  : .+....++*.+..
Elec  : .....++.....v
Fire  : ....+++......
Cold  : ......+......
Poison: .*..+.+......
Fear  : ....++......+
Light : .+..+.+......
Dark  : .+..+.+.+....
Shard : ....+.+......
Blind : ....+....+...
Conf  : ......+.....+
Sound : .....++++...+
Nether: ....+.++.....
Nexus : ....+.+..+.+.
Chaos : ......+.+...+
Disnch: ....+.+......

           abcdefghijkl@
Reflect  : ....+........
Aura Acid: .............
Aura Fire: .......+.....
Aura Elec: .............
Aura Cold: .+..+........
No Magic : .............
Free Actn: +.......+.++.
SeeInvis.: ++........+..
Hold Life: ....+........
Telepathy: .........+...
SlwDigstn: +...+........
Regen.   : ++...........
Levitate : .+...........
PermLite : +...++.......
Mutate   : ............+
Patron   : ............+
Good Luck: .............
WeirdLuck: .............
Pass Wall: .............
GhulTouch: .............

           abcdefghijkl@
Pr Animal: .............
Pr Evil  : +...+........
Pr Undead: ....+........
Pr Demon : .............
Pr Orc   : .............
Pr Troll : .............
Pr Giant : .............
Pr Dragon: .............
Cursed   : .............
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: ............+
EvilCurse: .............
                        

 You have defeated 57897 enemies.


  [Top 10 deepest kills]

 1 Lungorthin, the Balrog of White Fire Level 94 (4700')
 1 Mephistopheles, Lord of Hell         Level 91 (4550')
 1 Bronze golem                         Level 89 (4450')
 2 Cyberdemon                           Level 89 (4450')
 1 Gerard, Strongman of Amber           Level 89 (4450')
 1 Tiamat, Celestial Dragon of Evil     Level 88 (4400')
 1 Vecna, the Emperor Lich              Level 88 (4400')
 1 Ungoliant, the Unlight               Level 88 (4400')
 3 Warp demon                           Level 88 (4400')
 2 Pit Fiend                            Level 87 (4350')


  [Mutations]

You can teleport at will.
You can drain life from a foe like a vampire.
You can smell nearby precious metal.
You can emit bright light (-2 stealth).
You can feel the strength of the magics affecting you.
You have horns (dam. 2d6).
You are producing magical energy uncontrollably.
You have an elephantine trunk (dam 1d4, -1 CHR).
You occasionally feel invincible (-2 WIS).
Your blood sometimes rushes to your head.
You are superhumanly strong (+4 STR, -1 INT, -1 WIS).
Your brain is a living computer (+4 INT/WIS).
You are very resilient (+4 CON).


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (4d5) (+32,+160%) (+2 to speed) {@w1!d!k!v!t}
   You have full knowledge of this item.  It increases your strength,
   dexterity and speed by +2.  It is very sharp and can cut your foes.  It is
   especially deadly against evil monsters.  It provides immunity to
   paralysis.  It provides permanent light, allows you to see invisible
   monsters, slows your metabolism and speeds your regenerative powers.  It
   provides protection from evil monsters.  It cannot be harmed by the
   elements.  It was dropped by a Bloodletter of Khorne on dungeon level 81. 
b) The Heavy Crossbow 'Giltin' (x6) (+28,+135%) (+4)
   You have full knowledge of this item.  It increases your intelligence by
   +4.  It increases your maximum sp by 4 per level.  It provides 1 extra
   shots per turn.  It does extra damage from frost.  It sustains your
   wisdom.  It provides immunity to poison.  It provides resistance to acid,
   bright light and magical darkness.  It allows you to levitate, allows you
   to see invisible monsters and speeds your regenerative powers.  It
   produces a freezing sheath.  It fires missiles with extra might.  It
   cannot be harmed by the elements.  You bought it in a Unique Weapon Smiths
   in Galgal Town.  
c) an Ivory Ring of Speed (+15)
   It increases your speed by +15.  It was dropped by Adcui, the Nycadaemon
   on dungeon level 80.  
d) a Peridot Ring of Slaying (+17,+75%)
e) The Pewter Amulet of Trickery 'Cuur' (+2)
{ReflectResPoisNethNexDisenShardPois}
   You have full knowledge of this item.  It increases your wisdom,
   dexterity, charisma, speed, stealth and perception by +2.  It increases
   your infravision by 20 feet.  It sustains your intelligence, dexterity,
   constitution and charisma.  It provides resistance to fire, poison, bright
   light, magical darkness, fear, blindness, shards, nether, nexus,
   disenchantment and life draining.  It provides permanent light, slows your
   metabolism and reflects bolts and arrows.  It produces a freezing sheath. 
   It provides protection from evil monsters and the undead.  It cannot be
   harmed by the elements.  It was dropped by a Shadow demon on dungeon level
   81.  
f) The Star of Tannhaeuser (+1 attack)
   You have full knowledge of this item.  It provides light (radius 3).  It
   increases your infravision by 10 feet.  It provides 1 extra blows per
   turn.  It provides resistance to electricity, fire, fear and sound.  It
   provides permanent light.  It cannot be harmed by the elements.  You found
   it in a vault on dungeon level 46.  
g) a Power Dragon Scale Mail (-3) [40,+17]
   It can be activated for breathe the elements (1000) every 30-60 turns if
   it is being worn.  It provides resistance to acid, electricity, fire,
   cold, poison, bright light, magical darkness, confusion, sound, shards,
   nether, nexus, chaos and disenchantment.  It cannot be harmed by the
   elements.  You bought it in a Heavy Armoury in Gishduk Town.  
h) The Fur Cloak of Lifeforce [3,+23] (+4 to speed) {RSoundRNeth}
   You have full knowledge of this item.  It increases your intelligence,
   speed and stealth by +4.  It provides resistance to acid, sound and
   nether.  It produces a fiery sheath.  It cannot be harmed by the elements. 
   It was dropped by a Ice troll on dungeon level 65.  
i) The Small Shield of Thorin [5,+25] (+4)
   You have full knowledge of this item.  It increases your strength and
   constitution by +4.  It provides immunity to acid and paralysis.  It
   provides resistance to magical darkness, sound and chaos.  It cannot be
   harmed by the elements.  You found it on the floor on dungeon level 52.  
j) The Hard Leather Cap of Thranduil [2,+13] (+2) {RBlindRNex}
   You have full knowledge of this item.  It increases your intelligence and
   wisdom by +2.  It provides resistance to blindness and nexus.  It gives
   telepathic powers.  It cannot be harmed by the elements.  It was dropped
   by a Forest troll in a quest (level 34).  
k) The Set of Cesti of Fingolfin (+10,+50%) [5,+20] (+4)
   You have full knowledge of this item.  It can be activated for a magical
   arrow (250) every 90-180 turns if it is being worn.  It increases your
   dexterity by +4.  It provides immunity to paralysis.  It provides
   resistance to acid.  It allows you to see invisible monsters.  It cannot
   be harmed by the elements.  It was dropped by a Archon on dungeon level
   71.  
l) The Pair of Soft Leather Boots of Bleys (+4,+20%) [4,+16] (+4)
   You have full knowledge of this item.  It increases your speed by +10.  It
   increases your dexterity by +4.  It sustains your dexterity.  It provides
   immunity to paralysis.  It provides resistance to nexus.  It cannot be
   harmed by the elements.  It was dropped by a Great bile wyrm on dungeon
   level 78.  


  [Character Inventory]

a) 5 Chaos Spellbooks [Sign of Chaos] {@m1@G1@b1!d!k!v}
b) 5 Chaos Spellbooks [Chaos Mastery] {@m2@G2@b2!d!k!v}
c) a Chaos Spellbook [Chaos Channels] {@m3@G3@b3!d!k!v}
   It cannot be harmed by the elements.  You bought it in a Hidden Black
   Market in Galgal Town.  
d) a Chaos Spellbook [Armageddon Tome] {@m4@G4@b4!d!k!v}
   It cannot be harmed by the elements.  You found it in a vault on dungeon
   level 51.  
e) 6 Azure Potions of Speed
f) 6 Fizzy Yellow Potions of Heroism
g) 8 Brownish Potions of Berserk Strength {5% off}
h) 6 Chartreuse Potions of Healing
i) 6 Sky Blue Potions of Resistance
j) 6 Scrolls titled "compwun glenag" of Teleportation
k) 5 Scrolls titled "snacomp" of Word of Recall
l) 4 Scrolls titled "hasat snikeng" of Satisfy Hunger
m) 6 Mithril Rods of Perception {@z7!d!k!v!d!k!v}
n) 2 Magnesium Rods of Enlightenment {!d!k!v}
o) 2 Iron Rods of Detection {!d!k!v}
p) 5 Steel Rods of Healing (2 charging) {!d!d!k!k!v!v}
q) 2 Aluminium Rods of Restoration (1 charging) {!d!d!k!k!v!v}
r) The Blade of Chaos 'Stormbringer' (6d6) (+16,+95%) (+2) {@w2!d!v!t}
   You have full knowledge of this item.  It increases your strength and
   constitution by +2.  It drains life from your foes.  It provides immunity
   to paralysis.  It provides resistance to confusion, nether, nexus, chaos
   and life draining.  It prevents teleportation.  It produces an aura of
   fear.  It drains your experience.  It cannot be harmed by the elements. 
   It was dropped by The Stormbringer in a quest (level 67).  


  [Home Inventory - Dunefar City]

a) a Cat's-Eye Ring of Permanence
   It sustains all your stats.  It provides resistance to life draining.  You
   found it on the floor in a quest (level 34).  
b) a Plain Ring of Flight (+3)
   It increases your speed by +3.  It allows you to levitate.  You bought it
   in a Copper Jeweler in Galgal Town.  
c) a Dilithium Ring of Poison Immunity
   It provides immunity to poison.  You found it in a vault in a quest (level
   44).  
d) a Peridot Ring of Slaying (+16,+60%)
e) an Ivory Ring of Speed (+12)
   It increases your speed by +12.  It was dropped by Maeglin, the Traitor of
   Gondolin on dungeon level 74.  
f) The Ring 'Yaveon' (+3) {RDark}
   You have full knowledge of this item.  It increases your strength and
   constitution by +3.  It sustains your wisdom.  It provides resistance to
   magical darkness.  It produces a fiery sheath and an electric sheath.  It
   cannot be harmed by the elements.  It was in a chest (level 64).  
g) The Ring 'Aelin' [+3] (+2) {AllStatsMana+2Telep}
   You have full knowledge of this item.  It increases all your stats,
   stealth and perception by +2.  It increases your maximum sp by 2 per
   level.  It sustains your charisma.  It provides resistance to electricity,
   cold, bright light, fear, chaos and disenchantment.  It gives telepathic
   powers, slows your metabolism and causes mutations.  It provides
   protection from orcs.  It cannot be harmed by the elements.  It was in a
   chest (level 81).  
h) a Sapphire Ring of Morgul {!w!w!w!d!k!v}
   It provides resistance to poison, nether and life draining.  It allows you
   to see invisible monsters.  It drains your experience.  It renders you
   vulnerable to bright light.  You found it in a vault on dungeon level 51. 
i) an Engagement Ring of Extra Attacks (+2 attacks)
   It provides 2 extra blows per turn.  You bought it in a Gold Jeweler in
   Gorquen Town.  
j) 2 Spinel Rings of Wizardry (+3)
   It increases your maximum sp by 3 per level.  You found them in a vault on
   dungeon level 41.  
k) a Double Ring of Might [+7] (+7) {25% off}
   It can be activated for restore strength every 100-200 turns if it is
   being worn.  It increases your strength and ability to dig by +7.  It
   sustains your strength.  It slows your metabolism.  It cannot be harmed by
   the elements.  You bought it in a Gold Jeweler in Gorquen Town.  
l) a Quartzite Ring of Knowledge [+5] (+6)
   It can be activated for restore intelligence every 100-200 turns if it is
   being worn.  It sustains your intelligence.  It allows you to see
   invisible monsters.  It cannot be harmed by the elements.  It was dropped
   by Daikib, the Ancient Red Dragon in a quest (level 59).  
m) a Shining Ring of Toughness [+13] (+5)
   It can be activated for restore constitution every 100-200 turns if it is
   being worn.  It sustains your constitution.  It speeds your regenerative
   powers.  It cannot be harmed by the elements.  It was dropped by Daikib,
   the Ancient Red Dragon in a quest (level 59).  
n) a Crystal Amulet of Brilliance (+5)
o) The Amulet 'Teldor' (+1) {Reflect}
   You have full knowledge of this item.  It can be activated for resist fire
   (27+ turns) every 110-220 turns if it is being worn.  It increases your
   strength, intelligence, wisdom, charisma and perception by +1.  It
   sustains your dexterity.  It provides immunity to paralysis.  It provides
   resistance to electricity, bright light, confusion and shards.  It allows
   you to levitate, provides permanent light, allows you to see invisible
   monsters, slows your metabolism, reflects bolts and arrows and warps fate
   around you.  It produces an electric sheath.  It provides protection from
   natural creatures.  It cannot be harmed by the elements.  It was dropped
   by a Fallen angel on dungeon level 72.  
p) The Amulet of Carlammas (+2)
   You have full knowledge of this item.  It can be activated for protection
   from evil every 225-450 turns if it is being worn.  It increases your
   constitution by +2.  It provides resistance to fire.  It cannot be harmed
   by the elements.  You found it in a vault on dungeon level 80.  
q) The Necklace 'Ulrukh' [+6] (+1 to speed)
   You have full knowledge of this item.  It increases your intelligence,
   dexterity, speed, stealth and perception by +1.  It sustains all your
   stats.  It provides resistance to electricity, fire, cold, poison, fear,
   blindness, shards and chaos.  It provides protection from the undead.  It
   cannot be harmed by the elements.  You found it in a vault on dungeon
   level 51.  
r) The Mirrored Amulet of Greater Warding 'Lhachiaur' (+3,+0%) [+4] (+3) {sAll}
   You have full knowledge of this item.  It increases your strength, wisdom,
   stealth and perception by +3.  It sustains all your stats.  It provides
   resistance to acid, electricity, fire and chaos.  It slows your
   metabolism.  It provides protection from natural creatures, the undead,
   demons, orcs, trolls, giants and dragons.  It cannot be harmed by the
   elements.  It was dropped by a Shadow drake on dungeon level 76.  
s) a Star Amulet of Weaponmastery (+7,+55%) [+9] (+4)
   It increases your strength by +4.  It sustains your strength and
   constitution.  It provides immunity to paralysis.  It provides resistance
   to fear and disenchantment.  You bought it in a Gold Jeweler in Gorquen
   Town.  
t) a Star Amulet of Weaponmastery (+8,+55%) [+9] (+3)
   It increases your strength by +3.  It sustains your strength and
   constitution.  It provides immunity to paralysis.  It provides resistance
   to fear and disenchantment.  It was dropped by a Lesser balrog in a quest
   (level 72).  
u) a Pewter Amulet of Trickery (+4) {RPoisRNexus}
   It increases your dexterity, speed, stealth and perception by +4.  It
   increases your infravision by 40 feet.  It sustains your dexterity.  It
   provides resistance to poison and nexus.  You bought it in a Gold Jeweler
   in Gorquen Town.  
v) a Dragon's Tooth Amulet of Immortality


  [Home Inventory - Gishduk Town]

a) 28 Chaos Spellbooks [Chaos Channels] {@m3@G3@b3!d!k!v}
   It cannot be harmed by the elements.  You bought them in a Hidden Black
   Market in Galgal Town.  
b) 2 Chaos Spellbooks [Armageddon Tome] {@m4@G4@b4!d!k!v}
   It cannot be harmed by the elements.  You found them in a vault on dungeon
   level 51.  
c) 12 Dark Green Mushrooms of Restore Strength {Town with Helipad}
d) 22 Green Mushrooms of Energy
e) 5 Scrolls titled "whoner alala" of *Identify* {10% off}
f) 11 Scrolls titled "nepgan jomi" of Remove Curse
g) 7 Scrolls titled "stawhon danti" of *Enchant Weapon*
h) a Scroll titled "ther xiood" of Mundanity {!r!r!r}
i) 2 Willow Staffs of Power (2x 5 charges)
j) 2 Driftwood Staffs of Holiness (2x 4 charges)
k) a Hemlock Staff of Genocide (3 charges)
l) The Incandescent Globe 'Zummaz' (+2) {ReflRnethRnex}
   You have full knowledge of this item.  It provides light (radius 3).  It
   increases your stealth and perception by +2.  It provides resistance to
   cold, poison, bright light, nether and nexus.  It provides permanent
   light, reflects bolts and arrows and allows you to walk the wild
   unhindered.  It cannot be harmed by the elements.  It was dropped by a
   Lesser balrog on dungeon level 74.  
m) The Incandescent Globe of Sawall (+3)
   You have full knowledge of this item.  It provides light (radius 3).  It
   increases your infravision by 30 feet.  It provides permanent light.  It
   produces a fiery sheath and an electric sheath.  It cannot be harmed by
   the elements.  It was dropped by Hagen, son of Alberich on dungeon level
   41.  
n) The Phial of Galadriel (+1)
   You have full knowledge of this item.  It can be activated for powerful
   illumination every 10-20 turns (dam 10d15) if it is being worn.  It
   provides light (radius 3).  It increases your perception by +1.  It
   provides permanent light.  It cannot be harmed by the elements.  It was
   dropped by a Dark elven lord in a quest (level 33).  
o) The Star of Elendil (+1 to speed)
   You have full knowledge of this item.  It can be activated for magic
   mapping and illumination every 50-100 turns if it is being worn.  It
   provides light (radius 3).  It increases your speed by +1.  It provides
   resistance to life draining.  It provides permanent light and allows you
   to see invisible monsters.  It cannot be harmed by the elements.  It was
   dropped by a Lesser balrog on dungeon level 73.  
p) The Jewel of Judgment (+3 to speed) {+3IntRconf}
   You have full knowledge of this item.  It can be activated for dangerous
   clairvoyance and recall every 20-40 turns if it is being worn.  It
   provides light (radius 3).  It increases your intelligence, wisdom and
   speed by +3.  It provides resistance to confusion, chaos and life
   draining.  It provides permanent light and allows you to see invisible
   monsters.  It cannot be harmed by the elements.  It was dropped by Dworkin
   Barimen on dungeon level 74.  
q) The Halberd 'Pestilence' (3d8) (+28,+140%) (+4) {@w1!d!v!t}
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It increases your wisdom by +4.  It does extra damage from fire.  It
   is especially deadly against trolls and evil monsters.  It sustains your
   dexterity and charisma.  It provides resistance to fire.  It slows your
   metabolism and speeds your regenerative powers.  It produces an aura of
   fear.  It provides protection from evil monsters and trolls.  It cannot be
   harmed by the elements.  It was dropped by a Ancient black dragon in the
   wilderness.  
r) 17 Bolts of Frost (1d10) (+12,+55%) (171/171)
   It does extra damage from frost.  It cannot be harmed by cold.  They were
   dropped by a Bandit on dungeon level 80.  
s) a Magical Figurine of a Lesser black reaver
t) a Magical Figurine of a Door mimic {90% off}


  [Home Inventory - Urath]

a) 2 Yellow Potions of Ruination {!q!q!q!q}
b) a Thick Green Potion of Detonations
c) a Puce Potion of Death {!q!q!q!q!v Town  helipad}
d) 5 Metallic Green Potions of Augmentation
e) The Sling 'Catapult' (x3) (+20,+50%) (+2)
   This item may have hidden powers.  It can be activated for heal (45) every
   10 turns if it is being worn.  It was dropped by a Balrog on dungeon level
   73.  
f) a Sling of Lothlorien (x3) (+17,+80%) (+2)
   It increases your dexterity and stealth by +2.  It provides immunity to
   paralysis.  Its shots are not hindered by trees.  It fires missiles with
   extra might.  It was dropped by a Monastic lich in a quest (level 66).  
g) The Short Bow 'Fury' (x3) (+26,+150%) [+3] (+2)
   You have full knowledge of this item.  It can be activated for toxic waste
   bolt (29d8) every 12-24 turns if it is being worn.  It increases your
   stealth and perception by +2.  It does extra damage from frost.  It is
   very sharp and can cut your foes.  It provides resistance to electricity,
   fire, cold, magical darkness and confusion.  It gives telepathic powers. 
   It fires missiles with extra might.  It provides protection from evil
   monsters and trolls.  It cannot be harmed by the elements.  It was dropped
   by Lungorthin, the Balrog of White Fire on dungeon level 81.  
h) The Short Bow of Marksmanship (x3) (+35,+75%) (+4)
   You have full knowledge of this item.  It increases your dexterity and
   perception by +4.  It increases your infravision by 40 feet.  It provides
   1 extra shots per turn.  It sustains your dexterity.  It provides
   resistance to blindness.  It provides permanent light and allows you to
   see invisible monsters.  It fires missiles with extra might.  It cannot be
   harmed by the elements.  It was in a chest (level 70).  
i) a Long Bow of Lothlorien (x4) (+20,+135%) (+3)
   It increases your dexterity and stealth by +3.  It provides immunity to
   paralysis.  Its shots are not hindered by trees.  It fires missiles with
   extra might.  It was dropped by a Gelugon on dungeon level 74.  
j) The Light Crossbow 'Ranhith' (x5) (+25,+125%) (+2)
   You have full knowledge of this item.  It can be activated for identify
   every 11-22 turns if it is being worn.  It increases your intelligence,
   wisdom, dexterity and perception by +2.  It increases your infravision by
   20 feet.  It provides 1 extra shots per turn.  It returns when thrown.  It
   sustains your charisma.  It provides immunity to acid.  It provides
   resistance to fire, bright light, magical darkness, fear, blindness, sound
   and chaos.  It allows you to levitate and speeds your regenerative powers. 
   It produces a fiery sheath.  It fires missiles with extra might.  It
   cannot be harmed by the elements.  You bought it in a Unique Weapon Smiths
   in Galgal Town.  
k) a Light Crossbow of Lothlorien (x5) (+17,+70%) (+3)
   It increases your dexterity and stealth by +3.  It provides immunity to
   paralysis.  Its shots are not hindered by trees.  It fires missiles with
   extra might.  It was dropped by a Great ice wyrm in a quest (level 70).  
l) 30 Bolts of Shocking (1d10) (+12,+90%) (181/181) {@f2}
   It does extra damage from electricity.  It cannot be harmed by
   electricity.  You found them in a vault on dungeon level 71.  
m) 17 Bolts of Shocking (1d10) (+16,+65%) (174/174)
   It does extra damage from electricity.  It cannot be harmed by
   electricity.  They were dropped by a Clubber demon on dungeon level 71.  
n) 34 Bolts of Returning (1d10) (+17,+55%) (171/171)
   It returns when thrown.  You found them in a vault on dungeon level 71.  
o) 30 Steel Bolts of Slaying (1d30) (+19,+80%) (529/529) {@f1}
p) 22 Steel Bolts of Frost (1d15) (+17,+70%) (261/261)
   It does extra damage from frost.  It cannot be harmed by cold.  They were
   dropped by a Dracolisk on dungeon level 72.  
q) 32 Steel Bolts of Hurt Evil (1d15) (+7,+20%) (239/239)
   It is especially deadly against evil monsters.  They were dropped by a
   Young blue dragon on dungeon level 71.  
r) 21 Steel Bolts of Explosion (1d15) (+4,+20%) (239/239)
   It explodes when fired.  They were given to you as a reward for clearing
   an area in Unan Town.  
s) 20 Steel Bolts of Slaying (1d30) (+20,+95%) (543/543) {cursed}
t) 24 Seeker Bolts of Wounding (1d20) (+21,+90%) (360/360)
u) 25 Sheaf Arrows of Slaying (1d16) (+22,+75%)
v) 15 Seeker Arrows of Explosion (1d18) (+16,+75%)
   It explodes when fired.  They were dropped by Ar-Pharazon the Golden on
   dungeon level 46.  


  [Home Inventory - Nenlaure Keep]

a) 31 Chaos Spellbooks [Sign of Chaos] {@m1@G1@b1!d!k!v}
b) 35 Chaos Spellbooks [Chaos Mastery] {@m2@G2@b2!d!k!v}
c) 12 Chaos Spellbooks [Chaos Channels] {@m3@G3@b3!d!k!v}
   It cannot be harmed by the elements.  You bought them in a Hidden Black
   Market in Galgal Town.  
d) 2 Chaos Spellbooks [Armageddon Tome] {@m4@G4@b4!d!k!v}
   It cannot be harmed by the elements.  You found them in a vault on dungeon
   level 51.  
e) 9 Red Mushrooms of Restoring
f) 30 Yellow Mushrooms of Healing
g) 3 Red Flecked Potions of New Life {!q!q!d!k!v}
h) 66 Fizzy Yellow Potions of Heroism
i) 99 Brownish Potions of Berserk Strength
j) 30 Chartreuse Potions of Healing
k) 40 Light Green Potions of *Healing*
l) 6 Thick Yellow Potions of Life
m) 74 Purple Speckled Potions of Restore Mana
n) 35 Violet Speckled Potions of Restore Life Levels
o) 65 Sky Blue Potions of Resistance
p) 54 Ichor Potions of *Speed*
q) 79 Scrolls titled "compwun glenag" of Teleportation
r) 5 Scrolls titled "odun fideng" of *Remove Curse*
s) 99 Scrolls titled "erkarg ur" of Holy Prayer
t) 4 Scrolls titled "micbu laprok" of Protection from Evil
u) 12 Scrolls titled "vly argsat" of Rune of Protection
v) 30 Scrolls titled "fidsno fasat" of Genocide
w) 8 Scrolls titled "plume erbar" of Mass Genocide


  [Home Inventory - Ethamon Watch]

a) The Broad Sword 'Chainsword' (9d5) (+9,+80%) (+2)
   You have full knowledge of this item.  It increases your dexterity,
   charisma and speed by +2.  It is especially deadly against orcs and
   trolls.  It allows you to see invisible monsters.  It aggravates nearby
   creatures.  It provides protection from orcs and trolls.  It cannot be
   harmed by the elements.  It was dropped by a Horned Reaper on dungeon
   level 76.  
b) The Long Sword 'Luck Blade' (4d5) (+13,+85%)
   You have full knowledge of this item.  It increases your saving throws by
   +25.  It is very sharp and can cut your foes.  It provides immunity to
   paralysis.  It provides resistance to chaos.  It is easy to enchant.  It
   provides permanent light.  It has been blessed by the gods.  It cannot be
   harmed by the elements.  You found it in a vault on dungeon level 41.  
c) The Katana of Groo (5d4) (+0,+0%) (+2)
   You have full knowledge of this item.  It increases your dexterity and
   speed by +2.  It is very sharp and can cut your foes.  It sustains your
   dexterity.  It cannot be harmed by the elements.  It was dropped by a
   Ebony monk on dungeon level 74.  
d) The Bastard Sword 'Calris' (4d4) (+9,+100%) (+5)
   You have full knowledge of this item.  It increases your constitution by
   +5.  It is a great bane of dragons.  It is especially deadly against
   trolls, demons and evil monsters.  It provides resistance to
   disenchantment.  It aggravates nearby creatures.  It provides protection
   from evil monsters, demons and trolls.  It cannot be harmed by the
   elements.  It was dropped by a Black wraith on dungeon level 67.  
e) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+105%) (+4)
   You have full knowledge of this item.  It increases your strength and
   charisma by +4.  It increases your infravision by 40 feet.  It does extra
   damage from fire.  It is very sharp and can cut your foes.  It is a great
   bane of dragons.  It is especially deadly against orcs, trolls, giants,
   demons, the undead, evil monsters and natural creatures.  It provides
   immunity to paralysis.  It provides resistance to fire, confusion and
   chaos.  It provides permanent light, allows you to see invisible monsters
   and slows your metabolism.  It aggravates nearby creatures.  It provides
   protection from natural creatures, evil monsters, the undead, demons,
   orcs, trolls and giants.  It cannot be harmed by the elements.  It was
   dropped by a Gelugon on dungeon level 81.  
f) The Flamberge 'Ranten' (4d7) (+22,+125%) [+3] {Not Bad}
   You have full knowledge of this item.  It does extra damage from
   electricity and fire.  It is very sharp and can cut your foes.  It is
   especially deadly against the undead and natural creatures.  It uses
   psychic energy to strike great blows.  It provides resistance to acid,
   fire and nexus.  It allows you to see invisible monsters.  It has been
   blessed by the gods.  It provides protection from natural creatures and
   the undead.  It cannot be harmed by the elements.  You found it in a vault
   on dungeon level 81.  
g) a Flamberge (Trump Weapon) (3d7) (+19,+115%) (+2)
   This item may have hidden powers.  It can be activated for teleport every
   50-100 turns if it is being worn.  It increases your perception by +2.  It
   is especially deadly against evil monsters.  It provides immunity to
   paralysis.  It provides resistance to nexus.  It slows your metabolism and
   speeds your regenerative powers.  It induces random teleportation.  It
   provides protection from evil monsters.  You found it in a vault on
   dungeon level 80.  
h) a Flamberge (Holy Avenger) (3d7) (+15,+115%) [+2] (+1 attack)
   You have full knowledge of this item.  It increases your wisdom by +1.  It
   provides 1 extra blows per turn.  It is especially deadly against demons,
   the undead and evil monsters.  It sustains your dexterity.  It provides
   resistance to fear.  It allows you to see invisible monsters.  It has been
   blessed by the gods.  It provides protection from evil monsters, the
   undead and demons.  You bought it in a Unique Weapon Smiths in Galgal
   Town.  
i) The No-dachi 'Exodus' (5d4) (+14,+80%) [+3] (+3)
   You have full knowledge of this item.  It increases your charisma and
   stealth by +3.  It does extra damage from electricity.  It is especially
   deadly against dragons, orcs, trolls, demons, the undead and evil
   monsters.  It uses psychic energy to strike great blows.  It returns when
   thrown.  It provides resistance to acid, electricity, poison, magical
   darkness, blindness and life draining.  It allows you to levitate, allows
   you to see invisible monsters and reflects bolts and arrows.  It provides
   protection from evil monsters, the undead, demons, orcs, trolls and
   dragons.  It cannot be harmed by the elements.  It was dropped by a
   Monastic lich on dungeon level 75.  
j) a No-dachi (Pattern Weapon) (5d4) (+18,+100%) (+2)
   You have full knowledge of this item.  It increases your strength and
   constitution by +2.  It is especially deadly against demons, the undead
   and evil monsters.  It provides immunity to paralysis.  It provides
   resistance to nexus and life draining.  It allows you to see invisible
   monsters.  It provides protection from evil monsters, the undead and
   demons.  You bought it in a Unique Swordsman in Gaurcor.  
k) The Executioner's Sword 'Crisdurian' (4d5) (+18,+95%) {@w1!d!v!t}
   You have full knowledge of this item.  It poisons your foes.  It is very
   sharp and can cut your foes.  It is especially deadly against dragons,
   orcs, trolls, giants, the undead and evil monsters.  It allows you to see
   invisible monsters.  It provides protection from evil monsters, the
   undead, orcs, trolls, giants and dragons.  It cannot be harmed by the
   elements.  It was dropped by a Greater titan in a quest (level 70).  
l) a Blade of Chaos (Holy Avenger) (6d5) (+10,+85%) [+1] (+1)
   You have full knowledge of this item.  It increases your wisdom by +1.  It
   is especially deadly against demons, the undead and evil monsters.  It
   sustains your intelligence.  It provides resistance to fear and chaos.  It
   allows you to see invisible monsters.  It has been blessed by the gods. 
   It provides protection from evil monsters, the undead and demons.  You
   bought it in a Arcane Swordsman in Urath.  
m) a Diamond Edge of Flame (7d5) (+6,+30%)
   It does extra damage from fire.  It is very sharp and can cut your foes. 
   It provides resistance to fire.  It provides permanent light.  It cannot
   be harmed by fire.  It was dropped by a Ancient multi-hued dragon on
   dungeon level 81.  
n) The Trident of Wrath (1d24) (+16,+90%) (+2)
   You have full knowledge of this item.  It increases your strength and
   dexterity by +2.  It produces chaotic effects.  It is especially deadly
   against the undead and evil monsters.  It provides resistance to bright
   light and magical darkness.  It allows you to see invisible monsters.  It
   has been blessed by the gods.  It provides protection from evil monsters
   and the undead.  It cannot be harmed by the elements.  It was dropped by a
   Lesser balrog on dungeon level 73.  
o) The Glaive of Pain (7d6) (+9,+150%)
   This item may have hidden powers.  It was dropped by a Archon on dungeon
   level 71.  
p) The Lance 'Werebane' (1d23) (+16,+105%) (+3)
   You have full knowledge of this item.  It increases your strength, wisdom,
   constitution and perception by +3.  It poisons your foes.  It produces
   chaotic effects.  It is very sharp and can cut your foes.  It is
   especially deadly against dragons, trolls and demons.  It sustains your
   charisma.  It provides resistance to acid, fire and confusion.  It has
   been blessed by the gods.  It provides protection from demons, trolls and
   dragons.  It cannot be harmed by the elements.  It was dropped by a
   Headless ghost on dungeon level 52.  
q) The Lochaber Axe of the Dwarves (3d8) (+12,+85%) (+10)
   You have full knowledge of this item.  It increases your perception and
   ability to dig by +10.  It increases your infravision by 100 feet.  It is
   especially deadly against giants and evil monsters.  It provides
   resistance to acid, electricity, fire, cold and fear.  It provides
   protection from evil monsters and giants.  It cannot be harmed by the
   elements.  It was dropped by a Great storm wyrm on dungeon level 80.  
r) a Scythe of Slicing of Fury (8d4) (+4,+20%) (+3)
   It increases your strength by +3.  It provides 3 extra blows per turn.  It
   provides resistance to fear.  It aggravates nearby creatures.  It cannot
   be harmed by acid or fire.  It was dropped by a Doom drake on dungeon
   level 46.  
s) a Scythe of Slicing of Keenness (8d4) (+27,+120%)
t) The Quarterstaff of the Wandering Wizard (1d18) (+3,+25%) (+2)
   You have full knowledge of this item.  It can be activated for identify
   every 10 turns if it is being worn.  It increases your intelligence by +2. 
   It increases your maximum sp by 2 per level.  It provides resistance to
   bright light and magical darkness.  It provides permanent light and allows
   you to see invisible monsters.  It cannot be harmed by the elements.  It
   was dropped by a Dracolisk on dungeon level 72.  
u) The Morning Star 'Dumrush' (2d6) (+21,+90%) [+3] (+4)
   You have full knowledge of this item.  It increases your strength by +4. 
   It does extra damage from acid.  It produces chaotic effects.  It is
   especially deadly against dragons, orcs, trolls, the undead, evil monsters
   and natural creatures.  It sustains your intelligence and wisdom.  It
   provides resistance to electricity, cold, blindness and life draining.  It
   allows you to see invisible monsters and reflects bolts and arrows.  It
   has been blessed by the gods.  It provides protection from natural
   creatures, evil monsters, the undead, orcs, trolls and dragons.  It cannot
   be harmed by the elements.  It was dropped by a Mystic in a quest (level
   52).  
v) The Two-Handed Mace 'Atarband' (3d5) (+20,+100%) (+1) {@w!@A1!d!v!t}
   You have full knowledge of this item.  It can be activated for nether bolt
   (47d5) every 13-26 turns if it is being worn.  It increases your strength
   and charisma by +1.  It increases your maximum sp by 1 per level.  It does
   extra damage from frost.  It is especially deadly against giants, the
   undead and evil monsters.  It sustains your constitution and charisma.  It
   provides resistance to cold, poison, confusion, nether and life draining. 
   It is perfectly balanced for throwing.  It allows you to see invisible
   monsters and slows your metabolism.  It produces a fiery sheath.  It has
   been blessed by the gods.  It provides protection from evil monsters, the
   undead and giants.  It cannot be harmed by the elements.  It was dropped
   by a Law drake on dungeon level 48.  
w) a Great Hammer of Slaying (4d12) (+9,+55%) {BrandPoison}
   You have full knowledge of this item.  It poisons your foes.  You found it
   in a vault on dungeon level 81.  


  [Home Inventory - Egqua]

a) 26 Chaos Spellbooks [Sign of Chaos] {@m1@G1@b1!d!k!v}
b) 18 Chaos Spellbooks [Chaos Mastery] {@m2@G2@b2!d!k!v}
c) an Ivory White Potion of Invulnerability
d) 67 Azure Potions of Speed
e) 72 Fizzy Yellow Potions of Heroism
f) 62 Brownish Potions of Berserk Strength {5% off}
g) 16 Chartreuse Potions of Healing
h) 27 Light Green Potions of *Healing*
i) 4 Thick Yellow Potions of Life
j) 45 Purple Speckled Potions of Restore Mana
k) 6 Violet Speckled Potions of Restore Life Levels
l) 18 Sky Blue Potions of Resistance
m) 51 Ichor Potions of *Speed*
n) 6 Fizzy Green Potions of Elemental Immunity
o) 85 Scrolls titled "compwun glenag" of Teleportation
p) 30 Scrolls titled "snacomp" of Word of Recall
q) 55 Scrolls titled "hasat snikeng" of Satisfy Hunger
r) 99 Scrolls titled "temab klis" of Holy Chant
s) 94 Scrolls titled "erkarg ur" of Holy Prayer
t) 21 Scrolls titled "micbu laprok" of Protection from Evil
u) 14 Scrolls titled "vly argsat" of Rune of Protection
v) 9 Scrolls titled "fidsno fasat" of Genocide
w) 5 Scrolls titled "plume erbar" of Mass Genocide
x) 2 Scrolls titled "niser batnin" of Stone Skin


  [Home Inventory - Galgal Town]

a) 3 Scrolls titled "urvom danvly" of Rustproofing
b) a Multi-Hued Dragon Scale Mail (-2) [30,+19]
   It can be activated for breathe multi-hued (840) every 25-50 turns if it
   is being worn.  It provides resistance to acid, electricity, fire, cold
   and poison.  It cannot be harmed by the elements.  It was created by
   reading a Scroll of Acquirement.  
c) a Bronze Dragon Scale Mail (-2) [30,+10]
   It can be activated for breathe confusion (400) every 50-100 turns if it
   is being worn.  It provides resistance to confusion.  It cannot be harmed
   by the elements.  You bought it in a Expert Warrior Hall in Serdur Watch. 
d) a Balance Dragon Scale Mail (-2) [30,+11]
   It can be activated for breathe balance (840) every 30-60 turns if it is
   being worn.  It provides resistance to sound, shards, chaos and
   disenchantment.  It cannot be harmed by the elements.  You bought it in a
   Expert Armoury in Ethamon Watch.  
e) The Ring Mail 'Nuzul' (-2) [12,+21] (+5)
   You have full knowledge of this item.  It increases your constitution and
   stealth by +5.  It provides resistance to electricity, fire, poison,
   bright light, blindness, shards and nether.  It cannot be harmed by the
   elements.  It was dropped by a Frost giant on dungeon level 71.  
f) The Metal Scale Mail of Julian (-2) [15,+40] (+4)
   You have full knowledge of this item.  It can be activated for genocide
   every 500 turns if it is being worn.  It increases your strength and
   charisma by +4.  It provides resistance to acid, electricity, fire, cold,
   magical darkness, nether and disenchantment.  It cannot be harmed by the
   elements.  It was dropped by a Great ice wyrm in a quest (level 70).  
g) The Chain Mail of Command (-2) [14,+15] (+2)
   You have full knowledge of this item.  It can be activated for mass charm
   every 600 turns if it is being worn.  It increases your strength and
   charisma by +2.  It provides resistance to acid, electricity, fire, cold,
   magical darkness and confusion.  It cannot be harmed by the elements.  It
   was in a chest (level 50).  
h) The Augmented Chain Mail 'Nenval' (-2) [16,+21] (+4)
   You have full knowledge of this item.  It increases all your stats by +4. 
   It provides immunity to paralysis.  It provides resistance to fire and
   chaos.  It causes mutations.  It cannot be harmed by the elements.  You
   found it in a vault on dungeon level 75.  
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   This item may have hidden powers.  It can be activated for trap and door
   destruction every 10 turns if it is being worn.  It was dropped by a Angel
   on dungeon level 71.  
j) The Metal Brigandine Armor of the Makers (+0,+15%) [19,+17] (+1)
   You have full knowledge of this item.  It increases your strength,
   constitution, charisma and perception by +1.  It sustains your strength,
   intelligence and dexterity.  It provides resistance to acid, electricity,
   fire, magical darkness, blindness, confusion, shards, nether and chaos. 
   It allows you to see invisible monsters.  It cannot be harmed by the
   elements.  It was dropped by a Archon on dungeon level 71.  
k) The Metal Brigandine Armor of the Rohirrim [19,+15] (+2)
   You have full knowledge of this item.  It increases your strength and
   dexterity by +2.  It provides resistance to acid, electricity, fire, cold,
   confusion, sound and chaos.  It cannot be harmed by the elements.  It was
   in a chest (level 69).  
l) The Full Plate Armor of Lions (-3) [25,+31] (+1 to speed)
   You have full knowledge of this item.  It increases your strength, wisdom,
   dexterity, constitution, speed, stealth and perception by +1.  It sustains
   your strength, constitution and charisma.  It provides immunity to
   electricity.  It provides resistance to acid, fire, cold, magical darkness
   and fear.  It allows you to see invisible monsters and warps fate around
   you.  It provides protection from orcs, giants and dragons.  It cannot be
   harmed by the elements.  It was dropped by a Great wyrm of perplexity on
   dungeon level 75.  
m) The Full Plate Armor of Isildur [25,+25] (+1)
   You have full knowledge of this item.  It increases your constitution by
   +1.  It provides resistance to acid, electricity, fire, cold, confusion,
   sound and nexus.  It cannot be harmed by the elements.  You found it in a
   vault on dungeon level 75.  
n) The Mithril Chain Mail of the Crusader (-1) [28,+20] (+4)
   You have full knowledge of this item.  It can be activated for curing,
   heroism and heal (777) every 300 turns if it is being worn.  It increases
   your saving throws by +10.  It increases your intelligence and wisdom by
   +4.  It provides resistance to acid, electricity, fire, cold, poison,
   magical darkness, fear, nether and life draining.  It allows you to see
   invisible monsters.  It provides protection from evil monsters.  It cannot
   be harmed by the elements.  It was dropped by a Great ice wyrm in a quest
   (level 70).  
o) The Robe of the Thaumaturgist [2,+3] (+4)
   You have full knowledge of this item.  It increases your intelligence and
   stealth by +4.  It provides immunity to paralysis.  It provides resistance
   to blindness, confusion and nexus.  It cannot be harmed by the elements. 
   It was in a chest (level 43).  
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   You have full knowledge of this item.  It increases your dexterity by +3. 
   It provides resistance to acid, sound and shards.  It cannot be harmed by
   the elements.  You found it in a vault on dungeon level 41.  
q) The Leather Jacket of Melman [12,+20] (+2)
   You have full knowledge of this item.  It increases your intelligence and
   wisdom by +2.  It provides resistance to fire, cold and life draining.  It
   cannot be harmed by the elements.  You found it in a vault on dungeon
   level 51.  
r) an Iron Crown of the Magi [0,+10] (+3) {RElec}
   You have full knowledge of this item.  It increases your intelligence and
   wisdom by +3.  It increases your maximum sp by 3 per level.  It sustains
   your intelligence and wisdom.  It provides resistance to electricity.  It
   speeds your regenerative powers.  You bought it in a Advanced Milliner in
   Dunefar City.  
s) an Iron Crown of Might [0,+6] (+3)
   You have full knowledge of this item.  It increases your strength,
   dexterity and constitution by +3.  It sustains your strength, dexterity
   and constitution.  It provides immunity to paralysis.  It provides
   resistance to fire.  It was dropped by a Crystal drake on dungeon level
   73.  
t) The Hard Leather Cap of Sawall [2,+18] (+3)
   You have full knowledge of this item.  It increases your intelligence,
   wisdom and charisma by +3.  It sustains your intelligence, wisdom and
   charisma.  It provides resistance to blindness.  It cannot be harmed by
   the elements.  It was dropped by a Great ice wyrm in a quest (level 70).  
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
   You have full knowledge of this item.  It can be activated for detection
   every 55-110 turns if it is being worn.  It increases your intelligence,
   wisdom and perception by +2.  It provides resistance to blindness.  It
   allows you to see invisible monsters.  It cannot be harmed by the
   elements.  It was dropped by a Spectre on dungeon level 39.  
v) The Steel Helm of Hammerhand [6,+20] (+3) {RAcidRNex}
   You have full knowledge of this item.  It increases your strength,
   dexterity and constitution by +3.  It provides resistance to acid and
   nexus.  It cannot be harmed by the elements.  It was dropped by a Black
   pudding in a quest (level 44).  


  [Home Inventory - Onaina Town]

a) a Hagaromo of Resistance [2,+5] {RPois}
   You have full knowledge of this item.  It sustains all your stats.  It
   provides resistance to acid, electricity, fire, cold and poison.  It
   allows you to levitate.  It cannot be harmed by the elements.  You found
   it in a vault in a quest (level 35).  
b) a Tower Shield of Reflection [8,+19]
   This item may have hidden powers.  It reflects bolts and arrows.  It
   cannot be harmed by the elements.  You found it on the floor on dungeon
   level 34.  
c) a Shield of Deflection of Reflection [14,+19]
   You have full knowledge of this item.  It provides resistance to
   electricity.  It reflects bolts and arrows.  It cannot be harmed by the
   elements.  You found it in a vault on dungeon level 49.  
d) The Metal Cap of Thengel [3,+12] (+3)
   This item may have hidden powers.  It was dropped by Grendel in a quest
   (level 34).  
e) The Set of Leather Gloves 'Cammithrim' [1,+10]
   This item may have hidden powers.  It can be activated for magic missile
   (3d6) every 2 turns if it is being worn.  It was in a chest (level 59).  
f) The Dagger of Fiona (2d4) (+6,+45%) (+2)
   You have full knowledge of this item.  It can be activated for frost ball
   (100) every 5-10 turns if it is being worn.  It increases your dexterity
   and speed by +2.  It provides 2 extra blows per turn.  It does extra
   damage from frost.  It poisons your foes.  It provides resistance to cold. 
   It is perfectly balanced for throwing.  It allows you to see invisible
   monsters, slows your metabolism and speeds your regenerative powers.  It
   cannot be harmed by the elements.  It was dropped by a Sand-dweller in a
   quest (level 34).  
g) The Dagger of Caine (2d4) (+10,+75%) [+5] (+4)
   You have full knowledge of this item.  It increases your dexterity,
   stealth and perception by +4.  It poisons your foes.  It is especially
   deadly against orcs, trolls and evil monsters.  It sustains your
   dexterity.  It provides immunity to paralysis.  It provides resistance to
   magical darkness.  It is perfectly balanced for throwing.  It allows you
   to see invisible monsters.  It provides protection from evil monsters,
   orcs and trolls.  It cannot be harmed by the elements.  You found it in a
   vault on dungeon level 67.  
h) The Dagger 'Narthanc' (1d6) (+9,+30%)
   You have full knowledge of this item.  It can be activated for fire
   bolt(11d8) every 8-16 turns if it is being worn.  It increases your
   strength by +5.  It does extra damage from fire.  It returns when thrown. 
   It provides resistance to fire and nexus.  It is perfectly balanced for
   throwing.  It provides permanent light.  It cannot be harmed by the
   elements.  You found it in a vault on dungeon level 24.  
i) The Dagger 'Nimthanc' (1d6) (+4,+30%)
   You have full knowledge of this item.  It can be activated for frost bolt
   (8d8) every 7-14 turns if it is being worn.  It increases your
   constitution by +5.  It does extra damage from frost.  It returns when
   thrown.  It provides resistance to cold and blindness.  It is perfectly
   balanced for throwing.  It cannot be harmed by the elements.  It was
   dropped by a Warp drake on dungeon level 48.  
j) The Dagger 'Dethanc' (1d6) (+4,+30%)
   You have full knowledge of this item.  It can be activated for lightning
   bolt (6d8) every 6-12 turns if it is being worn.  It increases your
   dexterity by +5.  It does extra damage from electricity.  It returns when
   thrown.  It provides resistance to electricity and bright light.  It is
   perfectly balanced for throwing.  It cannot be harmed by the elements.  It
   was dropped by a Quasit on dungeon level 28.  
k) The Main Gauche of Maedhros (2d5) (+12,+75%) (+3)
   You have full knowledge of this item.  It increases your intelligence,
   dexterity and speed by +3.  It is especially deadly against trolls and
   giants.  It provides immunity to paralysis.  It provides resistance to
   poison.  It allows you to see invisible monsters.  It provides protection
   from trolls and giants.  It cannot be harmed by the elements.  You found
   it in a vault on dungeon level 51.  
l) The Sabre 'Careth Asdriag' (1d14) (+6,+40%) (+1 attack)
   You have full knowledge of this item.  It provides 1 extra blows per turn. 
   It is especially deadly against dragons, orcs, trolls, giants and natural
   creatures.  It provides protection from natural creatures, orcs, trolls,
   giants and dragons.  It cannot be harmed by the elements.  It was in a
   chest (level 34).  
m) The Broad Sword 'Glamdring' (2d5) (+10,+75%) (+1)
   You have full knowledge of this item.  It increases your perception by +1. 
   It does extra damage from fire.  It is especially deadly against orcs and
   evil monsters.  It provides resistance to fire, bright light and chaos. 
   It provides permanent light and slows your metabolism.  It provides
   protection from evil monsters and orcs.  It cannot be harmed by the
   elements.  It was dropped by a Greater basilisk on dungeon level 73.  
n) a Broad Sword of Flame (2d5) (+2,+20%) {cursed}
   It does extra damage from fire.  It provides resistance to fire.  It
   provides permanent light.  It is cursed.  It cannot be harmed by fire. 
   You found it on the floor in a quest (level 19).  
o) The Scimitar 'Soulsword' (3d5) (+9,+55%) (+2)
   You have full knowledge of this item.  It increases your intelligence and
   wisdom by +2.  It is especially deadly against dragons, demons, the
   undead, evil monsters and natural creatures.  It provides resistance to
   poison, nether, nexus, chaos, disenchantment and life draining.  It allows
   you to see invisible monsters.  It has been blessed by the gods.  It
   provides protection from natural creatures, evil monsters, the undead,
   demons and dragons.  It cannot be harmed by the elements.  It was dropped
   by a Archon on dungeon level 71.  
p) a Blade of Chaos (6d5) (+0,+0%)
   It provides resistance to chaos.  It was dropped by a Bloodletter of
   Khorne on dungeon level 68.  
q) a Blade of Chaos (6d5) (+0,+0%)
   It provides resistance to chaos.  It was dropped by a Bloodletter of
   Khorne on dungeon level 68.  
r) a Diamond Edge (7d5) (+0,+0%)
   It is very sharp and can cut your foes.  It was dropped by a Archon on
   dungeon level 75.  
s) The Spear 'Soulsucker' (1d8) (+16,+100%) (+4)
   You have full knowledge of this item.  It increases your stealth and
   perception by +4.  It poisons your foes.  It drains life from your foes. 
   It provides resistance to poison, magical darkness and nether.  It is
   perfectly balanced for throwing.  It allows you to see invisible monsters. 
   It drains your experience.  It cannot be harmed by the elements.  It was
   dropped by a Great wyrm of perplexity on dungeon level 71.  
t) The Battle Axe 'Lotharang' (2d8) (+7,+20%) (+1)
   You have full knowledge of this item.  It can be activated for cure wounds
   (100) every 3-6 turns if it is being worn.  It increases your strength and
   dexterity by +1.  It is especially deadly against orcs and trolls.  It
   provides protection from orcs and trolls.  It cannot be harmed by the
   elements.  It was dropped by a Dark elven warrior in a quest (level 28).  
u) The Flail 'Totila' (3d6) (+6,+40%) (+2)
   You have full knowledge of this item.  It can be activated for confuse
   monster every 15 turns if it is being worn.  It increases your stealth by
   +2.  It does extra damage from fire.  It is especially deadly against evil
   monsters.  It provides resistance to fire and confusion.  It provides
   permanent light.  It provides protection from evil monsters.  It cannot be
   harmed by the elements.  It was dropped by a Lesser balrog on dungeon
   level 71.  
v) 5 Magical Figurines of a Greater hell-beast


  [Home Inventory - Lhachgal Watch]

a) an Agate Amulet of Sustenance
b) The Rapier 'Forasgil' (1d12) (+12,+95%)
   You have full knowledge of this item.  It does extra damage from frost. 
   It is especially deadly against natural creatures.  It provides resistance
   to cold and bright light.  It provides permanent light.  It provides
   protection from natural creatures.  It cannot be harmed by the elements. 
   It was dropped by a Ancient multi-hued dragon on dungeon level 73.  
c) The Small Sword 'Sting' (2d6) (+9,+80%) (+2 attacks)
   This item may have hidden powers.  It was dropped by a Archon on dungeon
   level 71.  
d) The Short Sword of Merlin (1d10) (+3,+35%) (+2 attacks)
   You have full knowledge of this item.  It provides 2 extra blows per turn. 
   It is especially deadly against natural creatures.  It provides resistance
   to disenchantment.  It allows you to see invisible monsters, slows your
   metabolism and speeds your regenerative powers.  It provides protection
   from natural creatures.  It cannot be harmed by the elements.  It was
   dropped by a Great swamp wyrm on dungeon level 73.  
e) The Sabre 'Grayswandir' (2d7) (+20,+60%) (+4)
   This item may have hidden powers.  It was dropped by a Great storm wyrm on
   dungeon level 80.  
f) The Broad Sword 'Nothung' (2d5) (+12,+80%) (+4)
   You have full knowledge of this item.  It increases your perception by +4. 
   It does extra damage from electricity.  It is a great bane of dragons.  It
   is especially deadly against orcs.  It provides resistance to electricity,
   fire, poison and fear.  It provides permanent light and slows your
   metabolism.  It provides protection from orcs.  It cannot be harmed by the
   elements.  It was dropped by a Cyclops on dungeon level 72.  
g) The Long Sword 'Werewindle' (3d5) (+9,+80%) (+2)
   You have full knowledge of this item.  It can be activated for a getaway
   every 35 turns if it is being worn.  It increases your strength,
   constitution and speed by +2.  It does extra damage from electricity.  It
   produces chaotic effects.  It is especially deadly against demons and evil
   monsters.  It sustains your strength, intelligence, wisdom and
   constitution.  It provides immunity to paralysis.  It provides resistance
   to electricity, bright light, magical darkness, fear and disenchantment. 
   It provides permanent light, allows you to see invisible monsters, slows
   your metabolism and speeds your regenerative powers.  It provides
   protection from evil monsters and demons.  It cannot be harmed by the
   elements.  It was dropped by a Bile Demon on dungeon level 67.  
h) The Long Sword 'Anduril' (2d5) (+10,+75%) [+5] (+4)
   You have full knowledge of this item.  It can be activated for fire ball
   (150) every 400 turns if it is being worn.  It increases your strength by
   +4.  It does extra damage from fire.  It is especially deadly against
   orcs, trolls and evil monsters.  It sustains your dexterity.  It provides
   immunity to paralysis.  It provides resistance to fire.  It provides
   permanent light and allows you to see invisible monsters.  It provides
   protection from evil monsters, orcs and trolls.  It cannot be harmed by
   the elements.  It was dropped by a Demilich on dungeon level 75.  
i) The Two-Handed Sword 'Gurthang' (3d6) (+13,+85%) (+2)
   You have full knowledge of this item.  It increases your strength by +2. 
   It is a great bane of dragons.  It is especially deadly against trolls. 
   It provides immunity to paralysis.  It provides resistance to magical
   darkness.  It slows your metabolism and speeds your regenerative powers. 
   It provides protection from trolls.  It cannot be harmed by the elements. 
   It was dropped by a Great wyrm of perplexity on dungeon level 72.  
j) The Spear of Hagen (1d10) (+11,+65%) (+3) {@v1!d!t}
   You have full knowledge of this item.  It increases your speed by +10.  It
   increases your stealth by +3.  It increases your infravision by 30 feet. 
   It does extra damage from frost.  It is especially deadly against the
   undead.  It provides resistance to cold and magical darkness.  It is
   perfectly balanced for throwing.  It allows you to see invisible monsters. 
   It provides protection from the undead.  It cannot be harmed by the
   elements.  It was dropped by Hagen, son of Alberich on dungeon level 41.  
k) The Spear of Orome (1d10) (+15,+75%) (+4)
   You have full knowledge of this item.  It can be activated for stone to
   mud every 5 turns if it is being worn.  It increases your intelligence,
   wisdom and perception by +4.  It increases your infravision by 40 feet. 
   It does extra damage from fire.  It is especially deadly against dragons,
   giants, demons, the undead and evil monsters.  It provides resistance to
   fire, bright light, fear and life draining.  It is perfectly balanced for
   throwing.  It allows you to levitate, provides permanent light and allows
   you to see invisible monsters.  It has been blessed by the gods.  It
   provides protection from evil monsters, the undead, demons, giants and
   dragons.  It cannot be harmed by the elements.  It was dropped by a
   Nightcrawler on dungeon level 74.  
l) The Lucerne Hammer 'Turmil' (2d5) (+10,+30%) [+8] (+4)
   You have full knowledge of this item.  It can be activated for drain life
   (200) every 70 turns if it is being worn.  It increases your wisdom by +4. 
   It increases your infravision by 40 feet.  It does extra damage from
   frost.  It is especially deadly against orcs.  It provides resistance to
   cold, bright light and confusion.  It provides permanent light and speeds
   your regenerative powers.  It has been blessed by the gods.  It provides
   protection from orcs.  It cannot be harmed by the elements.  It was
   dropped by a Great wyrm of perplexity on dungeon level 74.  
m) The Halberd 'Osondir' (3d5) (+6,+45%) (+3)
   This item may have hidden powers.  It was dropped by a Great wyrm of
   thunder on dungeon level 73.  
n) The Scythe 'Avavir' (5d3) (+9,+80%) [+10] (+3)
   This item may have hidden powers.  It can be activated for word of recall
   every 200 turns if it is being worn.  It was dropped by a Greater titan on
   dungeon level 73.  
o) The Battle Axe of Balli Stonehand (3d8) (+8,+55%) [+5] (+3)
   You have full knowledge of this item.  It increases your strength,
   constitution and stealth by +3.  It is especially deadly against orcs,
   trolls and demons.  It provides immunity to paralysis.  It provides
   resistance to acid, electricity, fire, cold and blindness.  It allows you
   to levitate, allows you to see invisible monsters and speeds your
   regenerative powers.  It provides protection from demons, orcs and trolls. 
   It cannot be harmed by the elements.  You found it on the floor on dungeon
   level 52.  
p) The Great Axe of Durin (4d4) (+10,+100%) [+15] (+3)
   You have full knowledge of this item.  It increases your constitution by
   +3.  It is a great bane of dragons.  It is especially deadly against orcs,
   trolls and demons.  It provides immunity to paralysis.  It provides
   resistance to acid, fire, bright light, magical darkness and chaos.  It
   provides protection from demons, orcs and trolls.  It cannot be harmed by
   the elements.  It was dropped by a Lesser balrog on dungeon level 80.  
q) a Scythe of Slicing of Flame (8d4) (+10,+60%) {@w1!d!k!v!t}
   It does extra damage from fire.  It provides resistance to fire.  It
   provides permanent light.  It cannot be harmed by fire.  You found it on
   the floor in a quest (level 17).  
r) The Quarterstaff 'Nar-i-vagil' (1d18) (+10,+100%) (+3)
   You have full knowledge of this item.  It increases your intelligence by
   +3.  It does extra damage from fire.  It is especially deadly against
   natural creatures.  It provides resistance to fire.  It provides permanent
   light.  It provides protection from natural creatures.  It cannot be
   harmed by the elements.  It was dropped by Harowen the Black Hand on
   dungeon level 73.  
s) The Morning Star 'Firestar' (2d6) (+9,+80%) [+2]
   This item may have hidden powers.  It can be activated for fire ball (200,
   rad. 3) every 100 turns if it is being worn.  It was dropped by a Spectral
   tyrannosaurus on dungeon level 73.  
t) The Flail of the Miser (2d6) (+12,+80%) (-2)
   This item may have hidden powers.  It decreases your charisma by -2.  It
   was dropped by a Dark elven warlock on dungeon level 75.  


  [Home Inventory - Iathloth]

a) The Cloak 'Dumdub' [1,+28] (+4)
   You have full knowledge of this item.  It can be activated for beam of
   sunlight (9d8) every 14-28 turns if it is being worn.  It increases your
   wisdom, dexterity, constitution and stealth by +4.  It sustains your
   dexterity.  It provides resistance to electricity, fire, cold and nexus. 
   It slows your metabolism.  It cannot be harmed by the elements.  It was
   dropped by a Bloodletter of Khorne on dungeon level 74.  
b) The Cloak 'Colluin' [1,+15]
   You have full knowledge of this item.  It can be activated for resistance
   (20-40) every 111 turns if it is being worn.  It provides resistance to
   acid, electricity, fire, cold and poison.  It cannot be harmed by the
   elements.  You found it on the floor on dungeon level 22.  
c) The Cloak 'Colannon' [1,+15] (+3)
   You have full knowledge of this item.  It can be activated for teleport
   every 45 turns if it is being worn.  It increases your stealth by +3.  It
   provides resistance to acid.  It cannot be harmed by the elements.  It was
   dropped by a Warp drake on dungeon level 73.  
d) The Elven Cloak 'Barzul' [4,+40] (+2) {RShard}
   You have full knowledge of this item.  It increases your stealth and
   perception by +2.  It sustains your wisdom.  It provides resistance to
   acid, electricity, fire, cold and shards.  It produces an electric sheath. 
   It cannot be harmed by the elements.  You found it in a vault on dungeon
   level 73.  
e) The Fur Cloak 'Sergal' [3,+28] (+1 to speed)
   You have full knowledge of this item.  It can be activated for resist fire
   (143+ turns) every 140-280 turns if it is being worn.  It increases your
   strength, constitution, speed and stealth by +1.  It sustains your
   constitution.  It provides immunity to fire and paralysis.  It provides
   resistance to acid, electricity, poison and magical darkness.  It provides
   protection from the undead.  It cannot be harmed by the elements.  It was
   dropped by a Mature black dragon on dungeon level 74.  
f) The Fur Cloak 'Gishkhel' [3,+21] (+1)
   You have full knowledge of this item.  It increases your charisma and
   stealth by +1.  It sustains your constitution.  It provides resistance to
   acid, fire, bright light, magical darkness, fear, confusion,
   disenchantment and life draining.  It provides permanent light, slows your
   metabolism and reflects bolts and arrows.  It provides protection from
   dragons.  It cannot be harmed by the elements.  You bought it in a Arcane
   Armoury in Lhachgal Watch.  
g) a Shadow Cloak of Aman [6,+22] (+4) {RBlind}
   You have full knowledge of this item.  It increases your stealth by +4. 
   It provides resistance to bright light, magical darkness and blindness. 
   It cannot be harmed by the elements.  It was dropped by Maeglin, the
   Traitor of Gondolin on dungeon level 74.  
h) a Small Shield of Reflection [5,+4]
   You have full knowledge of this item.  It provides resistance to cold.  It
   reflects bolts and arrows.  It cannot be harmed by the elements.  You
   bought it in a Shieldsman in Dunefar City.  
i) a Small Shield of Resistance [5,+2] {RPois}
   You have full knowledge of this item.  It provides resistance to acid,
   electricity, fire, cold and poison.  It cannot be harmed by the elements. 
   You bought it in a Shieldsman in Dunefar City.  
j) The Shield of Celegorm [6,+20]
   You have full knowledge of this item.  It provides resistance to acid,
   electricity, fire, cold, bright light, magical darkness and nether.  It
   cannot be harmed by the elements.  It was dropped by a Great ice wyrm in a
   quest (level 70).  
k) a Shield of Resistance [6,+11] {RPois}
   You have full knowledge of this item.  It provides resistance to acid,
   electricity, fire, cold and poison.  It cannot be harmed by the elements. 
   You bought it in a Advanced Shieldsman in Serdur Watch.  
l) The Tower Shield 'Kekori' [8,+33] (+4) {ImPois}
   You have full knowledge of this item.  It can be activated for poison bolt
   (32d6) every 13-26 turns if it is being worn.  It increases your strength,
   wisdom, dexterity and stealth by +4.  It increases your infravision by 40
   feet.  It sustains your wisdom and charisma.  It provides immunity to
   poison.  It provides resistance to acid, electricity, cold, fear and
   nether.  It produces a freezing sheath.  It provides protection from evil
   monsters.  It cannot be harmed by the elements.  It was dropped by a
   Ancient multi-hued dragon on dungeon level 65.  
m) The Tower Shield of Anarion [8,+20]
   This item may have hidden powers.  It was dropped by Raphael, the
   Messenger on dungeon level 71.  
n) The Set of Leather Gloves of the Ogre (+6,+30%) [1,+6] (+3)
   You have full knowledge of this item.  It increases your strength and
   constitution by +3.  It is easy to enchant.  It cannot be harmed by the
   elements.  It was dropped by a Novice ranger on dungeon level 42.  
o) The Set of Gauntlets of Corwin [2,+15] (+4)
   You have full knowledge of this item.  It can be activated for frost bolt
   (8d8) every 7-14 turns if it is being worn.  It increases your
   constitution by +4.  It sustains your constitution.  It provides
   resistance to cold.  It speeds your regenerative powers.  It cannot be
   harmed by the elements.  It was dropped by Khamul the Easterling in a
   quest (level 72).  
p) a Set of Gauntlets of Agility [2,+10] (+5)
   It increases your dexterity by +5.  It cannot be harmed by acid.  You
   bought it in a Armoury in Daizum.  
q) a Set of Gauntlets of Thieves (+7,+10%) [2,+11] (+3)
   It increases your dexterity and perception by +3.  It provides immunity to
   paralysis.  It allows you to levitate.  It cannot be harmed by acid.  You
   bought it in a Advanced Armoury in Gaurcor.  
r) The Pair of Soft Leather Boots of Flora [2,+15] (+5)
   You have full knowledge of this item.  It can be activated for remove fear
   and cure poison every 5 turns if it is being worn.  It increases your
   dexterity and charisma by +5.  It sustains your constitution and charisma. 
   It provides immunity to paralysis.  It provides resistance to nether and
   chaos.  It cannot be harmed by the elements.  It was dropped by a Fallen
   angel on dungeon level 72.  
s) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   You have full knowledge of this item.  It increases your strength,
   constitution and speed by +3.  It provides resistance to magical darkness. 
   It cannot be harmed by the elements.  It was dropped by a Great wyrm of
   thunder in a quest (level 70).  
t) a Magical Figurine of a Night mare {Town Helipad}


  [Home Inventory - Zumbahz Town]

a) 6 Dried Mushrooms of Lore
b) a Ration of Food {dsmheretoo}
c) 2 Scrolls titled "nepgan jomi" of Remove Curse
d) a Charred Staff of Perception
e) 2 Wire Rings of Blindness Resistance
   It provides resistance to blindness.  You found them on the floor in a
   quest (level 21).  
f) The Filthy Rag of Keri the Humble [1,+20] (+1)
   You have full knowledge of this item.  It can be activated for create food
   every 100 turns if it is being worn.  It increases your strength,
   constitution and charisma by +1.  It sustains your strength.  It slows
   your metabolism.  It cannot be harmed by the elements.  It was in a chest
   (level 12).  
g) The Set of Gauntlets 'Pauraegen' [2,+15]
   You have full knowledge of this item.  It can be activated for lightning
   bolt (6d8) every 6-12 turns if it is being worn.  It provides resistance
   to electricity.  It cannot be harmed by the elements.  It was dropped by a
   Moaning spirit in a quest (level 68).  
h) a Pair of Hard Leather Boots of Speed [3,+15] (+10)
   It increases your speed by +10.  It was in a chest (level 71).  
i) a Pair of Hard Leather Boots of Speed [3,+14] (+10)
   It increases your speed by +10.  It was dropped by a Ancient black dragon
   on dungeon level 81.  
j) a Beaked Axe (Holy Avenger) (2d6) (+10,+80%) [+2] (+3 attacks)
   This item may have hidden powers.  It increases your wisdom by +3.  It
   provides 3 extra blows per turn.  It is especially deadly against demons,
   the undead and evil monsters.  It provides resistance to fear.  It allows
   you to see invisible monsters.  It has been blessed by the gods.  It
   provides protection from evil monsters, the undead and demons.  It was
   dropped by a Sand-dweller in a quest (level 44).  
k) a Hammer of Returning (Trump Weapon) (3d4) (+12,+80%) (+2) {@v1}
   You have full knowledge of this item.  It can be activated for teleport
   every 50-100 turns if it is being worn.  It increases your perception by
   +2.  It is especially deadly against evil monsters.  It returns when
   thrown.  It provides immunity to paralysis.  It provides resistance to
   nexus and chaos.  It is perfectly balanced for throwing.  It slows your
   metabolism and speeds your regenerative powers.  It induces random
   teleportation.  It provides protection from evil monsters.  It was dropped
   by a Storm giant in the wilderness.  


  [Home Inventory - Daizum]

a) 5 Mithril Rods of Perception {@z7!d!k!v!d!k!v}
b) 20 Adamantite Rods of Recall {!z!z}
c) 15 Magnesium Rods of Enlightenment {!d!k!v}
d) 25 Iron Rods of Detection {!d!k!v}
e) 6 Gem-Tipped Rods of Curing (2 charging) {!d!d!k!k!v!v}
f) 2 Steel Rods of Healing {!d!d!k!k!v!v}
g) a Glass Rod of Recharging
h) 4 Tungsten-Plated Rods of Havoc
i) 9 Bone Rods of Alchemy {@z6!d!k!v}
j) a Short Rod of Enchant Armor
k) an Aluminium-Plated Rod of Enchant Weapon (charging)
l) a Titanium-Plated Rod of Drain Life
m) 9 Runed Rods of Acid Balls {!d!k!v}
n) 5 Gem-Studded Rods of Fire Balls
o) 7 Zirconium-Plated Rods of Cleaning {!d!k!v!z}
p) an Iridium Wand of Dragon's Flame (3 charges)
q) a Bone Wand of Dragon's Breath (4 charges)
r) 4 Palladium-Plated Wands of Cloudkill (40 charges)
s) 3 Rusty Wands of Mana Storms (11 charges)
t) an Aluminium-Plated Wand of Whirlpools (5 charges)
u) a Cypress Staff of the Magi (3 charges)
v) a Maple Staff of Speed (4 charges)
w) 2 Willow Staffs of Power (2x 2 charges)
x) 2 Banyan Staffs of Restoration (2x 3 charges)


  [Spells]

You have learned 30 spells and/or improvements.

You have 2 tier-1 slots (levels 2-11) remaining.
You have 0 tier-2 slots (levels 2-21) remaining.
You have 0 tier-3 slots (levels 2-31) remaining.
You have 0 tier-4 slots (levels 2-41) remaining.
You have 0 tier-5 slots (levels 2-50) remaining.


Chaos Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Ray of Frost                      0       4%     +10%  improved
Magic Missile                     1       5%       0%  
Trap / Door Destruction           2       5%       0%  
Blink                             2       5%       0%  
Mana Burst                        4       3%     +50%  mastered


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Fist of Force                     9       5%       0%  
Teleport Self                     7       4%     +10%  improved
Beam of Energy                   11       4%     +40%  specialized
Teleport Other                   20       5%       0%  
Word of Destruction              41       5%       0%  


Book 3:                        Cost    Fail%   Power%
--------------------------------------------------------
Dispel Traps                     14       5%       0%  
Disintegrate                     10       4%     +40%  specialized
Consume Magic                     2       4%     +40%  specialized
Energize Item                    25       5%       0%  
Call Chaos                       42       5%       0%  


Book 4:                        Cost    Fail%   Power%
--------------------------------------------------------
Magic Rocket                     44       8%       0%  
Breathe Logrus                   99      26%       0%  
Mana Storm                       76      26%       0%  
Call the Void                    99      35%       0%  


  [Quests]

====Active quests==== 

Defeat the orc camp north of Daizhak.  

Defeat the orc camp west of Egqua.  

Defeat the giant camp north-east of Galgal Town.  

From a Courier in Egqua (Danger level 0):
   Carry a message to Hoshak the Fair in The Flying Bottle.  

From a Warriors' Guild in Dunefar City (Danger level 11):
   Kill Lagduf, the Snaga.  

From a Warriors' Guild in Gishduk Town (Danger level 34):
   Kill Valras, the Cloud Giant Captain.  

Kill Oberon, King of Amber, who is guarding dungeon level 99. 

Kill The Serpent of Chaos, who is guarding dungeon level 100. 

====Finished quests==== 

Defeat the undead camp south-west of Gorquen Town.  (Finished)

Defeat the dragon camp north-west of Unan Town.  (Finished)

Defeat the orc camp north-east of Onaina Town.  (Finished)

Defeat the undead camp south-west of Daizum.  (Finished)

Defeat the orc camp south of Daizum.  (Finished)

Defeat the orc camp north-east of Serdur Watch.  (Finished)

Defeat the troll camp west of Galgal Town.  (Finished)

Defeat the undead camp east of Daizum.  (Finished)

Defeat the orc camp north-east of Galgal Town.  (Finished)

Defeat the undead camp south-west of Dunethang Watch.  (Finished)

Defeat the undead camp south-west of Zumbahz Town.  (Finished)

Defeat the undead camp south-west of Daizhak.  (Finished)

Defeat the giant camp south of Urath.  (Finished)

Defeat the troll camp north-east of Egqua.  (Finished)

Carry a message to Kon-Dar the Great in Iathloth.  (Finished)

(Danger level 1):  Kill the 5 Novice warriors that are guarding dungeon
level 1. (Finished)

(Danger level 6):  A Giant slug has been killing people in the area north-west
of
Thordum.  Track it to its stronghold and destroy it.  (Finished)

(Danger level 6):  Kill the 5 Scruffy looking hobbits that are guarding dungeon
level 6. (Finished)

(Danger level 7):  Lots of bears have been troubling the area near Daizum. 
Discover
their den and slay them all.  (Finished)

(Danger level 9):  Mughash the Kobold Lord and his minions have been seen in the
area south-east of Thordum.  Find his stronghold and terminate him.  (Finished)

(Danger level 11):  Too many women have been hiding in the area south-west of
Nenlaure Keep.  Discover their lair and kill them all.  (Finished)

(Danger level 12):  A Skaven shaman has been lurking in the area south-east of
Dunethang Watch.  Track him to his lair and exterminate him.  (Finished)

(Danger level 12):  We have heard that a number of demons have been rampaging
the
area south of Gaurcor.  Discover their den and destroy them all.  (2 levels) 
(Finished)

(Danger level 12):  A Giant red ant has been spreading evil in the area
south-east of
Nenlaure Keep.  Track it to its lair and destroy it.  (Finished)

(Danger level 13):  Several raiders have been hiding in the area west of Dunefar
City.  Discover their den and kill them all.  (Finished)

(Danger level 13):  A Baby black dragon has been rampaging the area near
Nenlaure
Keep.  Track it to its hole and kill it.  (Finished)

(Danger level 14):  Clear 1 level of a certain mine north of Nenlaure Keep. 
(Finished)

(Danger level 15):  It seems that some wizards have been spreading evil in the
area
east of Dunefar City.  Discover their hideout and slay them all.  (Finished)

(Danger level 15):  Kill the 5 Tengu that are guarding dungeon level 15.
(Finished)

(Danger level 15):  Some living dead have been discovered in the area
south of Unan Town.  Discover their abode and terminate them all.  (Finished)

(Danger level 16):  A Dark elven warrior and his legion have been terrorizing
the
area south-east of Dunefar City.  Find their abode and exterminate them. 
(Finished)

(Danger level 16):  Grishnakh, the Hill Orc and his gang have been rampaging the
area
north-west of Nenlaure Keep.  Find his hideout and destroy him.  (Finished)

(Danger level 16):  We have heard that a group of enemy warriors have been seen
in
the area south-west of Onaina Town.  Discover their hole and kill them all. 
(Finished)

(Danger level 16):  Several religious fanatics have been rampaging the area
south-east of Gaurcor.  Discover their hideout and destroy them all.  (Finished)

(Danger level 17):  A King cobra has been hiding in the area north-east of
Nenlaure
Keep.  Track it to its home and destroy it.  (Finished)

(Danger level 17):  Several wolves have been killing people in the area west of
Onaina Town.  Discover their abode and kill them all.  (Finished)

(Danger level 18):  A Dark elven mage has been lurking in the area east of Unan
Town.
 Track him to his lair and destroy him.  (Finished)

(Danger level 18):  Boldor, King of the Yeeks and his followers have been
troubling
the area south of Daizum.  Find his den and kill him.  (Finished)

(Danger level 18):  Clear 1 level of a certain lair east of Daizum.  (Finished)

(Danger level 18):  A Flesh golem has been seen in the area south-east
of Daizum.  Track it to its hole and destroy it.  (Finished)

(Danger level 18):  A Pseudo dragon has been rampaging the area south of Daizum.

Track it to its lair and destroy it.  (Finished)

(Danger level 19):  A Dark elven mage and his followers have been hiding in the
area
west of Daizum.  Find their hole and exterminate them.  (Finished)

(Danger level 19):  Too many elves have been spreading evil in the area
south-east of
Unan Town.  Discover their hideout and kill them all.  (Finished)

(Danger level 19):  We have heard that a group of religious fanatics have been
discovered in the area south-west of Gaurcor.  Discover their stronghold and
terminate them all.  (Finished)

(Danger level 19):  A Moaning spirit has been killing people in the area
south-east
of Zumbahz Town.  Track it to its home and kill it.  (Finished)

(Danger level 19):  Kill 5 Zombies.  (Finished)

(Danger level 20):  A Baby multi-hued dragon and its gang have been
running amok in the area east of Nenlaure Keep.  Find their stronghold and
destroy them.  (Finished)

(Danger level 20):  A Swordsman and his minions have been seen in the area north
of
Dunefar City.  Find their stronghold and kill them.  (Finished)

(Danger level 21):  Clear 2 levels of a certain mine south-west of Dunefar City.

(Finished)

(Danger level 21):  We have heard that a group of rogue druids have been running
amok
in the area near Lhachgal Watch.  Discover their lair and slay them all. 
(Finished)

(Danger level 21):  A Knight archer and his minions have been rampaging the area
south of Unan Town.  Find their hideout and slay them.  (Finished)

(Danger level 21):  We have heard that a group of religious fanatics have been
troubling the area north-west of Thordum.  Discover their den and destroy them
all.  (Finished)

(Danger level 21):  A Snaga sapper and his minions have been spotted in the area
near
Nenlaure Keep.  Find their hole and terminate them.  (Finished)

(Danger level 22):  A Dweller on the threshold and its legion have been seen in
the
area north-west of Onaina Town.  Find their hideout and terminate them. 
(Finished)

(Danger level 22):  Clear 2 levels of a certain lair south-west of Onaina Town. 
(Finished)

(Danger level 22):  A Zombie and its minions have been spreading evil in the
area
north-east of Lhachgal Watch.  Find their stronghold and destroy them. 
(Finished)

(Danger level 22):  Lothhini, the Zombie and his minions have been seen in the
area
south-west of Lhachgal Watch.  Find his den and kill him.  (Finished)

(Danger level 24):  A Guardian naga and her minions have been running amok in
the
area south of Dunethang Watch.  Find their hideout and terminate them. 
(Finished)

(Danger level 24):  Kill the 2 Werebears that are guarding dungeon level 24.
(Finished)

(Danger level 24):  A Quasit has been killing people in the area north of
Lhachgal
Watch.  Track it to its den and slay it.  (Finished)

(Danger level 25):  Kill one Orc captain, who is guarding dungeon level 25.
(Finished)

(Danger level 25):  A number of wolves have been seen in the area north-east of
Lhachgal Watch.  Discover their hole and kill them all.  (Finished)

(Danger level 26):  A Druid and his followers have been spreading evil in the
area
west of Unan Town.  Find their lair and exterminate them.  (Finished)

(Danger level 26):  Shagrat, the Orc Captain and his followers have been
rampaging
the area north-east of Unan Town.  Find his abode and slay him.  (Finished)

(Danger level 26):  A Druid and his followers have been lurking in the area
north-east of Gorquen Town.  Find their hideout and terminate them.  (Finished)

(Danger level 26):  An Illusionist and his followers have been troubling the
area
east of Lhachgal Watch.  Find their hideout and terminate them.  (Finished)

(Danger level 28):  Clear 2 levels of a certain lair south of Gishduk Town. 
(Finished)

(Danger level 28):  Kill the 5 Carrions that are guarding dungeon level 28.
(Finished)

(Danger level 30):  Clear 2 levels of a certain underground temple near
Dunethang
Watch.  (Finished)

(Danger level 30):  Some outlaws have been killing people in the area west of
Unan
Town.  Discover their stronghold and kill them all.  (Finished)

(Danger level 30):  A bunch of outlaws have been killing people in the area near
Lhachgal Watch.  Discover their den and slay them all.  (Finished)

(Danger level 32):  A Stone giant and his followers have been killing people in
the
area south-west of Unan Town.  Find their lair and kill them.  (Finished)

(Danger level 32):  A Mummified orc and its followers have been spreading evil
in the
area near Daizhak.  Find their home and slay them.  (Finished)

(Danger level 33):  A number of elves have been lurking in the area west of
Gishduk
Town.  Discover their hole and slay them all.  (Finished)

(Danger level 33):  Some spirits have been spreading evil in the area south of
Lhachgal Watch.  Discover their hole and destroy them all.  (Finished)

(Danger level 34):  It seems that some demons have been lurking in the area east
of
Dunethang Watch.  Discover their lair and destroy them all.  (2 levels) 
(Finished)

(Danger level 34):  A number of venomous insects have been discovered in the
area
north-west of Unan Town.  Discover their home and kill them all.  (Finished)

(Danger level 35):  A Cloud giant and his gang have been seen in the area
south-west
of Gishduk Town.  Find their home and terminate them.  (Finished)

(Danger level 35):  Recently, elves have been killing people in the area
north-west
of Gorquen Town.  Discover their hideout and slay them all.  (Finished)

(Danger level 35):  Clear 2 levels of a certain underground city north-west of
Unan
Town.  (Finished)

(Danger level 35):  Lots of venomous insects have been spotted in the area
south-west
of Thordum.  Discover their stronghold and kill them all.  (Finished)

(Danger level 36):  A Wyvern and its followers have been troubling the area
south-east of Gishduk Town.  Find their stronghold and kill them.  (Finished)

(Danger level 36):  A Beast of Nurgle has been killing people in the area
north-east
of Zumbahz Town.  Track it to its hole and slay it.  (Finished)

(Danger level 37):  Many terrors of the deep have been terrorizing the area near
Gishduk Town.  Discover their hideout and destroy them all.  (Finished)

(Danger level 38):  Too many fiery monsters have been hiding in the area
north-west
of Egqua.  Discover their lair and slay them all.  (Finished)

(Danger level 39):  A Cave ogre and its minions have been troubling the area
south-west of Lhachgal Watch.  Find their abode and exterminate them. 
(Finished)

(Danger level 39):  Ilmcam, the Phantom Beast and her gang have been spotted in
the
area near Onaina Town.  Find her stronghold and terminate her.  (Finished)

(Danger level 40):  Kill the 2 5-headed hydras that are guarding dungeon level
40.
(Finished)

(Danger level 40):  Uldor the Accursed has been rampaging the area north-east of
Gaurcor.  Track him to his hole and kill him.  (Finished)

(Danger level 40):  Several fiery monsters have been running amok in the area
near
Zumbahz Town.  Discover their lair and kill them all.  (Finished)

(Danger level 41):  Kill 5 Young white dragons.  (Finished)

(Danger level 42):  A Young red dragon and its gang have been
rampaging the area north-west of Urath.  Find their hideout and terminate them. 
(Finished)

(Danger level 42):  Ladanna, the Black Knight and his followers have been
spreading
evil in the area north-east of Daizhak.  Find his hole and terminate him. 
(Finished)

(Danger level 43):  An Algroth and its gang have been troubling the area
north-east
of Unan Town.  Find their stronghold and slay them.  (Finished)

(Danger level 44):  A number of freezing monsters have been spreading evil in
the
area east of Urath.  Discover their den and destroy them all.  (Finished)

(Danger level 44):  A Grave wight and its minions have been running amok in the
area
south-east of Ethamon Watch.  Find their hole and kill them.  (Finished)

(Danger level 44):  Kill the 5 Storm giants that are guarding dungeon level 44.
(Finished)

(Danger level 44):  Clear 3 levels of a certain tower dungeon north of Unan
Town. 
(Finished)

(Danger level 44):  A Grave wight and its followers have been terrorizing the
area
north-west of Daizhak.  Find their hideout and kill them.  (Finished)

(Danger level 45):  A Storm giant and his followers have been seen in the area
north-east of Egqua.  Find their stronghold and kill them.  (Finished)

(Danger level 46):  We have heard that a group of fiery monsters have been seen
in
the area near Gishduk Town.  Discover their hole and destroy them all. 
(Finished)

(Danger level 48):  Kill the 5 Ghosts that are guarding dungeon level 48.
(Finished)

(Danger level 48):  Lots of demons have been seen in the area
south-west of Zumbahz Town.  Discover their hideout and terminate them all.  (2
levels)  (Finished)

(Danger level 48):  Kill the 2 Xorns that are guarding dungeon level 48.
(Finished)

(Danger level 49):  A Young multi-hued dragon and its legion have been
hiding in the area near Zumbahz Town.  Find their hole and kill them. 
(Finished)

(Danger level 51):  Kill the 5 Death knights that are guarding dungeon level 51.
(Finished)

(Danger level 51):  Ayabar, the Dagashi and his minions have been troubling the
area
north-west of Galgal Town.  Find his den and destroy him.  (Finished)

(Danger level 52):  Clear 3 levels of a certain tower dungeon south-west of
Zumbahz
Town.  (Finished)

(Danger level 53):  Kill the 2 Chthonians that are guarding dungeon level 53.
(Finished)

(Danger level 53):  Too many women have been discovered in the area south-east
of
Zumbahz Town.  Discover their home and slay them all.  (Finished)

(Danger level 54):  Some freezing monsters have been spotted in the area near
Egqua. 
Discover their stronghold and slay them all.  (Finished)

(Danger level 54):  Lots of terrors of the deep have been hiding in the area
south of
Zumbahz Town.  Discover their den and slay them all.  (Finished)

(Danger level 55):  A Nightblade and his minions have been terrorizing the area
east
of Gishduk Town.  Find their hole and destroy them.  (Finished)

(Danger level 55):  Clear 3 levels of a certain underground city east of Egqua. 
(Finished)

(Danger level 55):  Find the relic of Thorin, which is hidden in an underground
temple, south-east of Thordum.  (Finished)

(Danger level 55):  Find the relic of Balli Stonehand, which is hidden in a
cavern,
north-east of Gorquen Town.  (Finished)

(Danger level 56):  A Mature bronze dragon has been discovered in the area west
of
Urath.  Track it to its home and kill it.  (Finished)

(Danger level 57):  Malekith the Accursed and his followers have been troubling
the
area near Urath.  Find his stronghold and kill him.  (Finished)

(Danger level 60):  A Death knight has been rampaging the area north-east of
Ethamon
Watch.  Track it to its lair and slay it.  (Finished)

(Danger level 60):  An Ancient black dragon and its minions have been running
amok in
the area south of Iathloth.  Find their stronghold and kill them.  (Finished)

(Danger level 61):  Some women have been rampaging the area south of Zumbahz
Town. 
Discover their home and slay them all.  (Finished)

(Danger level 61):  An Ancient red dragon and its followers have been spreading
evil
in the area south-west of Serdur Watch.  Find their stronghold and kill them. 
(Finished)

(Danger level 62):  An Ancient red dragon and its minions have been hiding in
the
area west of Serdur Watch.  Find their lair and kill them.  (Finished)

(Danger level 63):  A Master lich has been seen in the area south-west of
Iathloth. 
Track it to its lair and exterminate it.  (Finished)

(Danger level 66):  Judge Fire and his minions have been lurking in the area
near
Galgal Town.  Find his den and exterminate him.  (Finished)

(Danger level 66):  Hoarmurath of Dir and his minions have been seen in the area
south of Galgal Town.  Find his abode and terminate him.  (Finished)

(Danger level 67):  Clear 4 levels of a certain ruin north-west of Iathloth. 
(Finished)

(Danger level 68):  A bunch of terrors of the deep have been rampaging the area
south-east of Galgal Town.  Discover their abode and kill them all.  (Finished)

(Danger level 68):  A Lesser black reaver and its minions have been hiding in
the
area north-east of Iathloth.  Find their lair and slay them.  (Finished)

(Danger level 70):  A bunch of terrors of the deep have been spotted in the area
north-east of Galgal Town.  Discover their hideout and slay them all. 
(Finished)

(Danger level 71):  Clear 4 levels of a certain pit north of Ethamon Watch. 
(Finished)

(Danger level 78):  Kill the 2 Great wyrms of perplexity that are guarding
dungeon
level 78. (Finished)



  [Message Log (last 50 messages)]

In your pack: 8 Brownish Potions of Berserk Strength {5% off} (g).
You drop a Light Green Potion of *Healing*.
There are no more Light Green Potions of *Healing*.
You have 6 Scrolls titled "compwun glenag" of Teleportation (j).
In the shop: 85 Scrolls titled "compwun glenag" of Teleportation
You have 4 Scrolls titled "hasat snikeng" of Satisfy Hunger (k).
In the shop: 55 Scrolls titled "hasat snikeng" of Satisfy Hunger
You have 5 Scrolls titled "snacomp" of Word of Recall (k).
In the shop: 30 Scrolls titled "snacomp" of Word of Recall
There is a wall blocking your way. <2x>
You failed to unlock the door.
The door is unlocked.
Autosaving the game...
The sun has fallen.
There is a wall blocking your way. <4x>
The door is unlocked.
Agreed!
You sold an Iron Rod of Detection {!d!k!v$R} for 4100 gold.
In your pack: 2 Iron Rods of Detection {!d!k!v$R} (o).
There is a wall blocking your way. <9x>
Illegal repeatable direction!
You are getting hungry.
Illegal repeatable direction!
You grin and bare your fangs...
The Orc shaman dies.
You are no longer hungry.
In your pack: a Scroll titled "mikag hepot" of Enchant Weapon Damage (l).
You grin and bare your fangs...
The Orc shaman dies.
You are full!
In your pack: a Stinking Potion of Resist Heat (f).
You failed to unlock the door. <2x>
The door is unlocked.
The Raving lunatic drools on you. <2x>
You hit the Singing, happy drunk.
You have slain the Singing, happy drunk.
The Blade of Chaos 'Stormbringer' glows brightly!
The enchantment failed.
There are no more Scrolls titled "mikag hepot" of Enchant Weapon Damage.
There are no more Stinking Potions of Resist Heat.
The Stinking Potion of Resist Heat shatters!
You hack at the Hobo.
You have slain the Hobo.
There is a wall blocking your way. <2x>
Fine.
You bought 2 Scrolls titled "erkarg ur" of Holy Prayer for 308 gold.
You have 2 Scrolls titled "erkarg ur" of Holy Prayer (m).
You drop 2 Scrolls titled "erkarg ur" of Holy Prayer.
There are no more Scrolls titled "erkarg ur" of Holy Prayer.
Character dump successful.



Posted on 1.9.2010 15:36
Last updated on 1.11.2010 14:15

Download this dump

3710. on the Ladder (of 19090)
4. on the Z+Angband Ladder (of 120)
Second best for this player (

Comments

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On 1.9.2010 15:36 bodgeydecoy@hotmail.com wrote:
Mutated into a chaos-gnome. Not bad. I might start playing gnomes. Scroll of weapon branding + Scythe of slicing.

On 1.9.2010 15:40 bodgeydecoy@hotmail.com wrote:
This variant doesn't have +hit on randartifacts, so I sort of know from here this char will have to wear Bleys boots and amulet of weaponmastery like all the other hitting winners....


On 2.9.2010 15:02 bodgeydecoy@hotmail.com wrote:
Turned into a human. Need to find free action. I really like the extra psuedo-id and hit damage info - actually gives humans a big advantage. Note to self - need to invent sword with digital damage readout.
RPois, RConf, RBlind, going by the numbers.
Just after this dump I think I get into a vault and find I don't have SeeInvis

On 2.9.2010 15:06 bodgeydecoy@hotmail.com wrote:
CL 29, still no nasty mutations.Sstill yet to be blasted by Xiombarg.

On 6.9.2010 15:06 bodgeydecoy@hotmail.com wrote:
plodding. bought an outrageous cloak with resists. past stat-gain. Really don't want to see yasd. That awful patch in this variant where the char has everything - resists,, fairly good gear, etc.. - but just isn't powerful enough. start the slog to greatness.

On 8.9.2010 15:40 bodgeydecoy@hotmail.com wrote:
CL 37. Light with +1 attacks. cool. cool.
Consume Magic spell, drain wands, rods, staves, before the balrogs & lichs do. Actually returns a lot of mana. Looking very interesting. Looking forward to Consume Magic + Breathe Chaos.

On 13.9.2010 15:13 bodgeydecoy@hotmail.com wrote:
CL39. The plan was always to ignore the mutations, mutate into something with huge HP for breathe chaos, and then drop a potion of new life. Nothing ever goes according to plan under chaos... this char really has the best set of nice helpful mutations and nothing nasty.... but then the unthinkable... you feel different,,, gender change! I don't think there is a potion of restore gender!

On 22.9.2010 15:03 bodgeydecoy@hotmail.com wrote:
CL41 Still no nasty mutations, aside from slight gender issue.
Started as imp for the chance of getting horns... which always look cool... found Tome. All resists... to be a bit boring.. determined to grind this one to the finish line. Good mediocre 2 handed mace artifact with Cold Brand, SE, +1 mana... you can even throw it.

On 22.9.2010 15:10 bodgeydecoy@hotmail.com wrote:
Hmm... it even activates for nether bolt. Should be a swizz army knife.
Not sure why this char has vulnerability to Electricity. There's a chink in the armour.
Too long to hold out for Vilya.

On 26.9.2010 15:18 bodgeydecoy@hotmail.com wrote:
Around a big pattern vault, a weird fume breathed toxic waste. Turned into a Klackon...

On 28.9.2010 16:24 bodgeydecoy@hotmail.com wrote:
Fits of invulnerability! Can it get better? You turn into a beastman. 8 more levels of CW beastman to survive.Expecting some nasty mutations. Hoping to lose hyper intellect, as the elec vulnerabiity is a worry. Just killed first great storm worm. Still yet to be blasted by Xiombarg. Lot's of artifacts... fun fun..

On 3.10.2010 16:47 bodgeydecoy@hotmail.com wrote:
CL43. Haul of about 6 or7 artifacts from a vault, including Fingolfin's gloves and glaive of pain. Left Tiamat alone in the centre chamber.

On 15.10.2010 14:12 bodgeydecoy@hotmail.com wrote:
CL49, stupid elephant trunk mutation, otherwise still nothing nasty. 1 level up to go.

On 25.10.2010 14:58 bodgeydecoy@hotmail.com wrote:
CL50. More speed, but just hovering and hoovering...

On 1.11.2010 05:46 bodgeydecoy@hotmail.com wrote:
Giving Vorpal Sword a go. Great +hit, nice swing, not too heavy, comes with it's own special sound effects, slay evil and vorpal. Not sure how much damage vorpalling does, but it seems to do the job.

On 1.11.2010 14:15 bodgeydecoy@hotmail.com wrote:
Speed 33.

On 22.11.2010 00:40 bodgeydecoy@hotmail.com wrote:
Ar
r
r
g
g
h
h
h
.

On 21.7.2017 22:50 Snarka wrote:
So, what happaned? Well... what happened 7 years ago )))) if you by any chance look here again!


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