The Angband Ladder: Kerio, Dunadan Paladin by <dz.j@seznam.cz>

  [Angband 3.0.9b Character Dump]

 Name   Kerio                                    Self  RB  CB  EB   Best
 Sex    Male              Age        52   STR! 18/100  +1  +3  +1 18/150
 Race   Dunadan           Height     83   INT! 18/100  +2  -3  +6 18/150
 Class  Paladin           Weight    171   WIS! 18/100  +2  +1  +6 18/190
 Title  Chevalier         Status     18   DEX! 18/100  +2  +0  +3 18/150
 HP     -29/719           Maximize    Y   CON! 18/100  +3  +2  +3 18/180
 SP     273/277                           CHR! 18/100  +2  +2  +0 18/140

 Level           36       Armor   [32,+105]     Saving Throw      Heroic
 Cur Exp    1074939       Fight   (+20,+12)     Stealth             Fair
 Max Exp    1113825       Melee   (+29,+24)     Fighting          Heroic
 Adv Exp    1182500       Shoot   (+32,+15)     Shooting          Superb
 MaxDepth   2100 ft       Blows      7/turn     Disarming         Superb
 Turns      9638406       Shots      2/turn     Magic Device      Superb
 Gold       3146458       Infra        0 ft     Perception          Poor
 Burden   180.6 lbs       Speed      Normal     Searching           Poor

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, curly brown hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.... Blind:.........+...
 Elec:.+.+....+.... Confu:......+......
 Fire:.++.....+.+.. Sound:.............
 Cold:.+......+.... Shard:.............
 Pois:......+...... Nexus:...........+.
 Fear:....+..+..... Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:....+........

      abcdefghijkl@       abcdefghijkl@
S.Dig:.+........... Stea.:.............
Feath:...........+. Sear.:.............
PLite:............. Infra:.............
Regen:..........+.. Tunn.:.............
Telep:.........+... Speed:.+...........
Invis:+......+..... Blows:+............
FrAct:....+..+..... Shots:.+...........
HLife:............. Might:.+...........


  [Last Messages]

> You feel yourself moving faster!
> You have 5 charges remaining.
> The Knight Templar misses you.
> The Knight Templar hits you. <2x>
> You hit the Knight Templar. <4x>
> You miss the Knight Templar. <2x>
> You hit the Knight Templar.
> The Knight Templar misses you.
> The Knight Templar hits you.
> The Knight Templar misses you. <3x>
> The Knight Templar hits you.
> You hit the Knight Templar. <7x>
> Scatha the Worm breathes frost.
> The Knight Templar cries out in pain.
> You die.


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+9,+12) (+2)
   It increases your dexterity by 2.  It increases your attack speed by
   2.  It slays animals, undead, and all evil creatures.  It grants you 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
c) a Ring of Flames [+12]
   It provides resistance to fire.  It activates for fire resistance
   (20+d20 turns) and fire ball (80) every 50+d50 turns.  It cannot be
   harmed by fire.  
d) a Ring of Lightning [+14]
   It provides resistance to lightning.  It activates for electricity
   resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns
   d.  It cannot be harmed by electricity.  
e) an Amulet of Weaponmastery (+2,+1) (+1)
   It increases your strength by 1.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It
   grants you immunity to paralysis.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
h) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  
i) a Large Metal Shield of Resistance [5,+16]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
k) The Set of Gauntlets 'Paurhach' [2,+15]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  
l) a Pair of Metal Shod Boots of Stability [6,-2]
   It provides resistance to nexus.  It makes you fall like a feather.  
   


  [Character Inventory]

a) 4 Holy Books of Prayers [Words of Wisdom]
b) 4 Holy Books of Prayers [Chants and Blessings]
c) 4 Holy Books of Prayers [Exorcism and Dispelling]
d) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
e) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
i) 11 Potions of Cure Critical Wounds
j) 12 Potions of Healing
k) 2 Potions of Restore Mana
l) a Scroll of Dispel Undead
m) a Scroll of Banishment
n) a Rod of Recall
   It cannot be harmed by electricity.  
o) 4 Rods of Frost Bolts
p) a Wand of Fire Bolts (14 charges)
q) 3 Staffs of Teleportation (22 charges)
r) a Staff of Speed (5 charges)
s) 2 Staffs of Probing (8 charges)
t) a Staff of Dispel Evil (7 charges)
u) a Ring of Free Action
   It grants you immunity to paralysis.  
v) a Dagger of Slay Evil (1d4) (+7,+10)
   It slays all evil creatures.  
w) 20 Mithril Arrows (3d4) (+1,+3)
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 9 Mushrooms of Restoring
b) 34 Potions of Speed
c) 2 Potions of Life
d) 12 Potions of Restore Life Levels
e) 11 Potions of Restore Strength
f) 12 Potions of Restore Intelligence
g) 16 Potions of Restore Wisdom
h) 10 Potions of Restore Dexterity
i) 10 Potions of Restore Constitution
j) 13 Scrolls of *Identify*
k) an Amulet of Wisdom (+6)
   It increases your wisdom by 6.  It sustains your wisdom.  
l) an Amulet of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth, 
   searching, infravision, and speed by 2.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
m) Balance Dragon Scale Mail (-2) [30,+10]
   It provides resistance to sound, shards, chaos, and disenchantment.  
   It activates for breathe balance (250) every 300+d300 turns.  It
   cannot be harmed by the elements.  
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
o) a Golden Crown of Might [0,+11] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
p) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
q) The Set of Gauntlets 'Pauraegen' [2,+15]
   It provides resistance to lightning.  It usually provides light of
   radius 4.  It activates for lightning bolt (4d8) every 6+d6 turns.  
   It cannot be harmed by the elements.  
r) The Dagger of Rilia (2d4) (+9,+8)
   It slays orcs.  It is branded with poison.  It provides resistance
   to poison and disenchantment.  It activates for stinking cloud (12)
   every 4+d4 turns.  It cannot be harmed by the elements.  
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   It increases your searching by 3.  It slays orcs, dragons, and all
   evil creatures.  It is branded with frost.  It provides resistance
   to cold and dark.  It usually provides light of radius 4.  It is
   blessed by the gods and slows your metabolism.  It cannot be harmed
   by the elements.  
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed
   by the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  
   It slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed
   by the elements.  
v) a Broad Axe of Gondolin (2d6) (+13,+16)
   It slays orcs, trolls, dragons, and demons.  It provides resistance
   to dark.  It usually provides light of radius 1.  It grants you 
   immunity to paralysis, the power of telepathy, and the ability to
   see invisible things.  It cannot be harmed by acid or fire.  
w) The Lance of Eorlingas (3d8) (+13,+21) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   speed by 2.  It slays orcs, trolls, and all evil creatures.  It
   provides resistance to fear.  It grants you the ability to see
   invisible things.  It cannot be harmed by the elements.  
x) The Whip of Gothmog (6d3) (+13,+15) (-3) {cursed}
   It decreases your intelligence, wisdom, and dexterity by 3.  It
   slays animals, trolls, and giants, and is especially deadly against 
   dragons.  It is branded with fire.  It provides immunity to fire.  
   It provides resistance to lightning and dark.  It usually provides
   light of radius 4.  It aggravates creatures around you and is
   heavily cursed.  It activates for large fire ball (120) every 15
   turns.  It cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.1.2010 19:30
Last updated on 11.1.2010 08:43

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9361. on the Ladder (of 19090)
3930. on the Angband Ladder (of 6561)
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On 7.1.2010 19:30 dz.j@seznam.cz wrote:
I have returned to Angband after long long time and it is amazing ... we can aim with missiles, monsters panic when hurt, speed system improved (used to be 0 - 4, Ringil gave +1), objects can gather in piles on the floor etc. For my comeback I have chosen Dunadain paladin. Fortunately found balance dragonscale, because i really hate disenchantment of my artifacts :)

On 7.1.2010 20:30 Pete Mack wrote:
RPois is more important than RDisenchantment. RConf is more important than either one.

I'd use Caspannion or possibly Rohirrim, with Rillia as a swap for RDis and possibly RPois.

On 8.1.2010 02:05 degroves wrote:
I totally, hear you - I have just returned after at least a 5 year hiatus from the game. It is incredible now. I love the improvements. I just died this evening, though I did have a legit level 38 Hobbit Ranger, something I have never achieved before, something I previously thought was impossible. I am stoked and saddened.

On 8.1.2010 16:20 dz.j@seznam.cz wrote:
Pete, I followed your advice. I changed Balance DSM for Caspanion (got RPois and RConf this way, lost RShard, RSound and RChaos). And changed my Amulet of Wisdom (+6) for Weaponmastery to keep protected from disenchanting attacks. Seems to be better than before, just those shards are dangerous now, deep gashes all over the body. Higher CON from Caspanion helps, though :)

On 8.1.2010 18:52 fizzix wrote:
As long as you keep !CCW around you won't die from shards. Max unresisted shard damage is something like 450 or so. I think you'll only get that from Great Crystal Drakes, Great Wyrms of Balance Great Wyrms of Law and Huan. Anyone else I'm forgetting?

On 11.1.2010 08:47 dz.j@seznam.cz wrote:
degroves: my paladin joined your ranger :)

It was bad luck, I was not careful enough when exploring "butterfly" room of permanent rock. I thought Scatha would be ok, but templar knight joined the battle unexpectedly and I didn't manage to teleport away, although I had enough charges in my staves :( I hope for better luck next time!

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