[Angband 3.0.9b Character Dump] Name Kerio Self RB CB EB Best Sex Male Age 52 STR! 18/100 +1 +3 +1 18/150 Race Dunadan Height 83 INT! 18/100 +2 -3 +6 18/150 Class Paladin Weight 171 WIS! 18/100 +2 +1 +6 18/190 Title Chevalier Status 18 DEX! 18/100 +2 +0 +3 18/150 HP -29/719 Maximize Y CON! 18/100 +3 +2 +3 18/180 SP 273/277 CHR! 18/100 +2 +2 +0 18/140 Level 36 Armor [32,+105] Saving Throw Heroic Cur Exp 1074939 Fight (+20,+12) Stealth Fair Max Exp 1113825 Melee (+29,+24) Fighting Heroic Adv Exp 1182500 Shoot (+32,+15) Shooting Superb MaxDepth 2100 ft Blows 7/turn Disarming Superb Turns 9638406 Shots 2/turn Magic Device Superb Gold 3146458 Infra 0 ft Perception Poor Burden 180.6 lbs Speed Normal Searching Poor You are one of several children of a Serf. You are a credit to the family. You have brown eyes, curly brown hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+++.... Blind:.........+... Elec:.+.+....+.... Confu:......+...... Fire:.++.....+.+.. Sound:............. Cold:.+......+.... Shard:............. Pois:......+...... Nexus:...........+. Fear:....+..+..... Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:....+........ abcdefghijkl@ abcdefghijkl@ S.Dig:.+........... Stea.:............. Feath:...........+. Sear.:............. PLite:............. Infra:............. Regen:..........+.. Tunn.:............. Telep:.........+... Speed:.+........... Invis:+......+..... Blows:+............ FrAct:....+..+..... Shots:.+........... HLife:............. Might:.+........... [Last Messages] > You feel yourself moving faster! > You have 5 charges remaining. > The Knight Templar misses you. > The Knight Templar hits you. <2x> > You hit the Knight Templar. <4x> > You miss the Knight Templar. <2x> > You hit the Knight Templar. > The Knight Templar misses you. > The Knight Templar hits you. > The Knight Templar misses you. <3x> > The Knight Templar hits you. > You hit the Knight Templar. <7x> > Scatha the Worm breathes frost. > The Knight Templar cries out in pain. > You die. [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+9,+12) (+2) It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. c) a Ring of Flames [+12] It provides resistance to fire. It activates for fire resistance (20+d20 turns) and fire ball (80) every 50+d50 turns. It cannot be harmed by fire. d) a Ring of Lightning [+14] It provides resistance to lightning. It activates for electricity resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns d. It cannot be harmed by electricity. e) an Amulet of Weaponmastery (+2,+1) (+1) It increases your strength by 1. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. f) The Phial of Galadriel It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak of Thorongil [1,+10] It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) a Large Metal Shield of Resistance [5,+16] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Gauntlets 'Paurhach' [2,+15] It provides resistance to fire. It speeds your regeneration. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Stability [6,-2] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 4 Holy Books of Prayers [Words of Wisdom] b) 4 Holy Books of Prayers [Chants and Blessings] c) 4 Holy Books of Prayers [Exorcism and Dispelling] d) a Holy Book of Prayers [Ethereal Openings] It cannot be harmed by the elements. e) a Holy Book of Prayers [Godly Insights] It cannot be harmed by the elements. f) a Holy Book of Prayers [Purifications and Healing] It cannot be harmed by the elements. g) a Holy Book of Prayers [Wrath of God] It cannot be harmed by the elements. h) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. i) 11 Potions of Cure Critical Wounds j) 12 Potions of Healing k) 2 Potions of Restore Mana l) a Scroll of Dispel Undead m) a Scroll of Banishment n) a Rod of Recall It cannot be harmed by electricity. o) 4 Rods of Frost Bolts p) a Wand of Fire Bolts (14 charges) q) 3 Staffs of Teleportation (22 charges) r) a Staff of Speed (5 charges) s) 2 Staffs of Probing (8 charges) t) a Staff of Dispel Evil (7 charges) u) a Ring of Free Action It grants you immunity to paralysis. v) a Dagger of Slay Evil (1d4) (+7,+10) It slays all evil creatures. w) 20 Mithril Arrows (3d4) (+1,+3) It cannot be harmed by acid or fire. [Home Inventory] a) 9 Mushrooms of Restoring b) 34 Potions of Speed c) 2 Potions of Life d) 12 Potions of Restore Life Levels e) 11 Potions of Restore Strength f) 12 Potions of Restore Intelligence g) 16 Potions of Restore Wisdom h) 10 Potions of Restore Dexterity i) 10 Potions of Restore Constitution j) 13 Scrolls of *Identify* k) an Amulet of Wisdom (+6) It increases your wisdom by 6. It sustains your wisdom. l) an Amulet of Trickery (+2) It increases your dexterity by 2. It increases your stealth, searching, infravision, and speed by 2. It provides resistance to poison and nexus. It sustains your dexterity. m) Balance Dragon Scale Mail (-2) [30,+10] It provides resistance to sound, shards, chaos, and disenchantment. It activates for breathe balance (250) every 300+d300 turns. It cannot be harmed by the elements. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. o) a Golden Crown of Might [0,+11] (+3) It increases your strength, dexterity, and constitution by 3. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. q) The Set of Gauntlets 'Pauraegen' [2,+15] It provides resistance to lightning. It usually provides light of radius 4. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. r) The Dagger of Rilia (2d4) (+9,+8) It slays orcs. It is branded with poison. It provides resistance to poison and disenchantment. It activates for stinking cloud (12) every 4+d4 turns. It cannot be harmed by the elements. s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It increases your searching by 3. It slays orcs, dragons, and all evil creatures. It is branded with frost. It provides resistance to cold and dark. It usually provides light of radius 4. It is blessed by the gods and slows your metabolism. It cannot be harmed by the elements. t) The Spear 'Nimloth' (1d6) (+11,+13) (+3) It increases your stealth and speed by 3. It slays undead. It is branded with frost. It provides resistance to cold. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. v) a Broad Axe of Gondolin (2d6) (+13,+16) It slays orcs, trolls, dragons, and demons. It provides resistance to dark. It usually provides light of radius 1. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It cannot be harmed by acid or fire. w) The Lance of Eorlingas (3d8) (+13,+21) (+2) It increases your strength and dexterity by 2. It increases your speed by 2. It slays orcs, trolls, and all evil creatures. It provides resistance to fear. It grants you the ability to see invisible things. It cannot be harmed by the elements. x) The Whip of Gothmog (6d3) (+13,+15) (-3) {cursed} It decreases your intelligence, wisdom, and dexterity by 3. It slays animals, trolls, and giants, and is especially deadly against dragons. It is branded with fire. It provides immunity to fire. It provides resistance to lightning and dark. It usually provides light of radius 4. It aggravates creatures around you and is heavily cursed. It activates for large fire ball (120) every 15 turns. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)