The Angband Ladder: Cheap, High-Elf Paladin by Shinedog

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Cheap                                    Self  RB  CB  EB   Best
 Sex    Female       Age            118   STR:  18/42  +1  +3  +2 18/102
 Race   High-Elf     Height          79   INT:      9  +3  -3  +5     14
 Class  Paladin      Weight         175   WIS:     14  -1  +1  +5  18/10
 Title  Chevalier    Social   Respected   DEX:  18/70  +3  +0  +5 18/150
 HP     -410/390     Maximize         Y   CON:     15  +1  +2  +0     18
 SP     10/58                             CHR:     13  +5  +2  +0  18/20


 Level               36   Armor    [31,+77]     Saving Throw         87%
 Cur Exp        1084430   Fight   (+15,+21)     Stealth        Very Good
 Max Exp        1084430   Melee   (+27,+36)     Fighting          Heroic
 Adv Exp        1292500   Shoot   (+26,+17)     Shooting          Heroic
 MaxDepth   3400' (L68)   Blows      5/turn     Disarming            54%
 Turns           499850   Shots      1/turn     Magic Device      Superb
 Gold            171813   Infra       40 ft     Perception       1 in 34
 Burden       203.0 lbs   Speed          10     Searching            15%

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:..+...+...+.. rConf:......+.?....
rElec:......+.?.... Sound:......+......
rFire:......+.?.... Shard:........?....
rCold:......+.?.... Nexus:........?....
rPois:............. Nethr:........?....
rFear:......+...... Chaos:........?....
rLite:........?...+ Disen:........?....
rDark:........?.... S.Dig:.............
rBlnd:.........+... Feath:........?.+..

PLite:........?.... Aggrv:.............
Regen:............. Stea.:.......++....
  ESP:........?+... Sear.:.............
Invis:+.......?...+ Infra:........?...+
FrAct:+............ Tunn.:........?....
HLife:........?.... Speed:+.......?..+.
ImpHP:............. Blows:........?....
ImpSP:............. Shots:........?....
 Fear:........?.... Might:.+......?....


  [Last Messages]

> The Great Swamp Wyrm (offscreen) pushes past something.
> The Wolf wakes up.
> Your Ring of Acid spits!
> You corrode the Wolf.
> You have slain the Wolf.
> The Great Swamp Wyrm (offscreen) casts a spell, burning your eyes!
> You are unaffected!
> Your Ring of Acid spits!
> You corrode the Wolf.
> You have slain the Wolf.
> Your Ring of Acid spits!
> You corrode the Wolf.
> You have slain the Wolf.
> The Great Swamp Wyrm (offscreen) breathes gas.
> You die.

Killed by a Great Swamp Wyrm (offscreen).

  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
     +3 intelligence, dexterity, speed.
     Slays trolls, giants.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     5 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 55.7 vs. trolls, 55.7 vs. giants, 55.7 vs.
     creatures not resistant to acid, and 43.1 vs. others.
     
b) a Heavy Crossbow of Extra Might (x4) (+11,+17) (+1)
     +1 shooting power.
     
c) a Ring of Acid [+13]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     When aimed, it grants acid resistance for d20+20 turns and creates 
     an acid ball of damage 70.
     Takes 102 to 200 turns to recharge at your current speed.
     
d) a Ring of Damage (+0,+15)
e) an Amulet of Wisdom (+3)
     +3 wisdom.
     Sustains wisdom.
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 3 light.
g) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Fur Cloak of Stealth [3,+5] (+1 stealth)
     +1 stealth.
     
i) (nothing)
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
k) The Set of Gauntlets 'Paurnen' [3,+14]
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
l) a Pair of Iron Shod Boots of Speed [3,+10] (+8)
     +8 speed.
     


  [Character Inventory]

a) 6 Holy Books of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) 3 Holy Books of Prayers [Ethereal Openings]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 4 Holy Books of Prayers [Godly Insights]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Holy Book of Prayers [Purifications and Healing]
     Cannot be harmed by acid, electricity, fire, cold.
     
h) 10 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
i) 11 Scrolls of Teleportation
     When read, it teleports you randomly up to 100 squares away.
     
j) a Scroll of Teleport Level
     When read, it teleports you one level up or down.
     
k) 7 Scrolls of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
l) 2 Wands of Teleport Other (5 charges)
     
     When aimed, it teleports a target monster away.
     
m) a Staff of *Destruction* (2 charges)
     
     When activated, it destroys an area around you in the shape of a c
     ircle radius 15, and blinds you for 1d10+10 turns.
     
n) a Staff of Dispel Evil (6 charges)
     
     When activated, it deals 60 damage to all evil creatures that you 
     can see.
     
o) a Ring of Damage (+0,+11)
p) a Ring of Speed (+6)
     +6 speed.
     
q) Bar Chain Mail of Resist Acid (-2) [18,+12]
     Provides resistance to acid.
     Cannot be harmed by acid.
     
r) a Jewel Encrusted Crown of the Magi [0,+10] (+1)
     +1 intelligence.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Grants telepathy.  
     
s) a Quarterstaff of Slay Animal (1d9) (+5,+10)
     Slays animals.
     
     Combat info:
     5 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 42.7 vs. animals, 48.1 vs. creatures not
     resistant to acid, and 37.3 vs. others.
     
t) 15 Bolts of Slay Demon (1d5) (+12,+5)
     Slays demons.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 386.2 vs. demons, and 128.7 vs. others.
     25% chance of breaking upon contact.
     
u) 23 Bolts of Wounding (1d5) (+5,+12)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 164.8.
     25% chance of breaking upon contact.
     
v) 4 Bolts of Lightning (1d5) (+7,+4)
     Branded with lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 370.8 vs. creatures not resistant to
     electricity, and 123.6 vs. others.
     25% chance of breaking upon contact.
     
w) 17 Rounded Pebbles (1d2) (+0,+0)


  [Home Inventory]

a) 2 Potions of *Healing*
     When drunk, it restores 1200 hit points, heals cut damage, and cur
     es stunning, poisoning, blindness, and confusion.
     
     It can be thrown at creatures with damaging effect.
     
b) 2 Potions of Restore Mana
     When drunk, it restores your mana points to maximum.
     
c) a Potion of Restore Wisdom
     When drunk, it restores your wisdom.
     
d) 10 Potions of Restore Life Levels
     When drunk, it restores your experience.
     
e) 2 Scrolls of Banishment
     When read, it removes all non-unique monsters represented by a cho
     sen symbol from the level, dealing you damage in the process.
     
f) 6 Scrolls of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
g) a Ring of Constitution (+3)
     +3 constitution.
     Sustains constitution.
     
h) a Ring of Resist Poison
     Provides resistance to poison.
     
i) a Ring of Damage (+0,+9)
j) Partial Plate Armour of Elvenkind (-3) [22,+15] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
m) a Katana (Holy Avenger) (3d5) (+12,+9) [+2] (+4)
     +4 wisdom.
     Slays evil creatures, undead, demons.
     Provides resistance to fear.
     Sustains intelligence.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     5 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 50 vs. evil creatures, 59.6 vs. undead, 59.6
     vs. demons, 59.6 vs. creatures not resistant to acid, and 40.4 vs.
     others.
     
n) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
     +3 stealth, speed.
     Slays undead.
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     5 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 45.7 vs. undead, 45.7 vs. creatures not
     resistant to acid, 45.7 vs. creatures not resistant to cold, and 
     38.4 vs. others.
     
o) The Lance of Eorlingas (3d8) (+13,+21) (+2)
     +2 strength, dexterity, speed.
     Slays evil creatures, orcs, trolls.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 80 vs. evil creatures, 95.9 vs. orcs, 95.9 vs.
     trolls, 95.9 vs. creatures not resistant to acid, and 64.1 vs.
     others.
     
p) The Mace 'Taratol' (3d4) (+12,+12)
     *Slays* dragons.
     Branded with lightning.
     Provides immunity to lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 59.1 vs. creatures not resistant to acid, 59.1
     vs. creatures not resistant to electricity, 75.6 vs. dragons, and 
     42.6 vs. others.
     
q) a Mace of Disruption (5d8) (+0,+0)
     Slays undead.
     
     Combat info:
     3 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 100.3 vs. undead, 100.3 vs. creatures not
     resistant to acid, and 47.7 vs. others.
     
r) a Sling of Extra Shots (x2) (+11,+12) (+1)
     +1 shooting speed.
     
s) a Short Bow of Extra Shots (x2) (+10,+7) (+1)
     +1 shooting speed.
     
t) 5 Arrows of Lightning (1d4) (+8,+9)
     Branded with lightning.
     Cannot be harmed by electricity.
     
u) 9 Arrows (1d4) (+4,+2)
v) 21 Rounded Pebbles of Venom (1d2) (+8,+14)
     Branded with venom.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      3944    100'    2   Reached level 2
      4958    150'    3   Reached level 3
      8661    150'    4   Reached level 4
     14655    250'    5   Reached level 5
     19959    250'    6   Reached level 6
     22652    300'    7   Reached level 7
     26939    350'    8   Reached level 8
     38947    400'    9   Reached level 9
     42338    400'    9   Killed Mughash the Kobold Lord
     42949    400'   10   Reached level 10
     50837    400'   11   Reached level 11
     72034    500'   12   Reached level 12
     73120    550'   12   Killed Grip, Farmer Maggot's dog
     78436    650'   13   Reached level 13
     86702    750'   13   Killed Nar, the Dwarf
     86702    750'   14   Reached level 14
     88104    750'   14   Killed Boldor, King of the Yeeks
     88515    750'   15   Reached level 15
     91674      0'   15   Found The Phial of Galadriel
     95351    750'   15   Killed Ufthak of Cirith Ungol
     95792    750'   16   Reached level 16
     96047    750'   16   Found The Main Gauche of Maedhros
    106386    750'   16   Killed Golfimbul, the Hill Orc Chief
    106602    750'   17   Reached level 17
    113883    850'   17   Killed Fang, Farmer Maggot's dog
    114747    850'   18   Reached level 18
    118954    850'   19   Reached level 19
    118954    850'   20   Reached level 20
    118954    850'   21   Reached level 21
    118954    850'   22   Reached level 22
    118954    850'   23   Reached level 23
    118954    850'   24   Reached level 24
    118954    850'   25   Reached level 25
    118954    850'   26   Reached level 26
    118954    850'   27   Reached level 27
    118954    850'   28   Reached level 28
    142232   1000'   28   Killed Gorbag, the Orc Captain
    160958   1200'   28   Killed Brodda, the Easterling
    161043   1200'   29   Reached level 29
    161729   1200'   29   Killed Wormtongue, Agent of Saruman
    162153   1200'   29   Killed Ulfast, Son of Ulfang
    179409   1300'   29   Found The Set of Gauntlets 'Paurnen'
    191148   1350'   29   Killed Bolg, Son of Azog
    206791   1600'   29   Killed Azog, King of the Uruk-Hai
    221327   1700'   29   Found The Dagger 'Narthanc' (LOST)
    233727   1700'   29   Killed Ulfang the Black
    267695   2100'   29   Found The Lance of Eorlingas
    271629   2200'   29   Killed Orfax, Son of Boldor
    310274   2200'   29   Killed Shagrat, the Orc Captain
    312319   2250'   30   Reached level 30
    316685   2250'   30   Found The Hard Leather Cap of Thranduil
    321356   2250'   31   Reached level 31
    335645   2350'   31   Found The Full Plate Armour of Isildur
    377866   2500'   31   Killed Lagduf, the Snaga
    391909   2650'   32   Reached level 32
    395230   2650'   32   Killed Smeagol
    408093   2600'   33   Reached level 33
    415720   2650'   33   Found The Metal Brigandine Armour of the Rohirrim
    418736   2650'   33   Found The Soft Leather Armour 'Hithlomir'
    419718   2650'   33   Killed Scatha the Worm
    426618   2700'   34   Reached level 34
    430484   2700'   34   Found The Set of Gauntlets 'Paurnimmen' (LOST)
    464129   3150'   34   Killed Adunaphel the Quiet
    468459   3100'   34   Found The Mace 'Taratol'
    468589   3100'   34   Killed Khim, Son of Mim
    475374   3150'   35   Reached level 35
    480553   3150'   35   Killed Lorgan, Chief of the Easterlings
    482354   3200'   35   Found The Spear 'Nimloth'
    483105   3200'   35   Killed Bullroarer the Hobbit
    493339   3350'   35   Found The Halberd 'Osondir'
    498325   3400'   36   Reached level 36


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 20.8.2009 22:57
Last updated on 22.8.2009 15:39

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9375. on the Ladder (of 19090)
3936. on the Angband Ladder (of 6561)
17. for this player (

Comments

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On 20.8.2009 22:57 Shinedog wrote:
This guy drank an unidentified potion of experience early in the game and got 6 or 7 levels. Otherwise just diving and hoping for better.

On 21.8.2009 16:15 Shinedog wrote:
Two upgrades overnight. Found Isuildur's plate mail and swapped in the Amu of Wis.

On 22.8.2009 02:40 Shinedog wrote:
Cheap has had some success. Diving and feasting on easy prey like mumaks, weak U's and Ancient Ds. Cheap could really use some !Con. Just found Taratol, but need another source of FA before I use it to feast on blue D pits.

On 22.8.2009 15:39 Shinedog wrote:
Completely avoidable death. I could have weilded Eriolingas and swapped the ring of acid for the ring of resist poison. Or I could have looked to the left, realized that the next move would put me in line of sight of a Great Swamp Wyrm and never have made that move. I usually play NPP and would have survived there due to attenuated breath. The full 800 poison damage from extreme range made that last step particularly fatal.

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