The Angband Ladder: Lerethan, Golem Warrior by buzzkill

  [DaJAngband version 1.1.0 Nov 20, 09 update Character Dump]

 Name   Lerethan                                 Self  RB  CB  EB   Best
 Sex    Female            Age       123   STR:  18/16  +3  +5  +0  18/16
 Race   Golem             Height     53   INT:     13  +0  -2  +0     13
 Class  Warrior           Weight   2200   Wis:     11  +0  -2  +2     13     12
 Title  Soldier           Status     16   DEX:     16  -2  +2  +0     16
 HP     -1/374            Maximize    N   CON:    ---  +0  +2  +0    ---
 SP     0/0                               CHR:     14  -2  +0  +0     14

 Level           19       Armor     [24,+3]     Saving Throw          47
 Cur Exp       6801       Fight     (+2,+4)     Fighting             167
 Max Exp       6801       Melee    (+7,+11)     Shooting             134
 Adv Exp       7040       Shoot     (+6,+1)     Throwing             144
 MaxDepth    Lev 22       Blows      1/turn     Disarming             51
 Turns       139431       Shots      1/turn     Magic Device          28
 Gold            81       Stealth         1     Alertness             43
 Burden   114.3 lbs       Energy       100%     Searching              9

 You are made of dull brown clay.  You have painted brown eyes and the
 holy words in your head are a hodgepodge mix of quotes from random
 cult sayings.


      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............+ Sound:.............
 Cold:..+.......... Shard:............+
 Pois:............+ Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:.............
Feath:...+......... Alert:....+........
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:............. ThrwM:............+
HLife:.............      :.............


  [Last Messages]

> The homunculus hits you.
> The heroism wears off.
> The homunculus hits you.
> You resist the effects!
> The homunculus hits you.
> The homunculus misses you.
> The homunculus hits you.
> The homunculus misses you.
> The homunculus hits you. <2x>
> You resist the effects!
> The homunculus misses you. <2x>
> The homunculus hits you.
> The homunculus misses you.
> The homunculus hits you. <6x>
> You die.


  [Character Equipment]

a) a wooden club (Blessed) (2d3) (+5,+7) (+2) {@w1}
   It increases your wisdom by 2.    It is blessed by the gods, slows
   your metabolism, is better for throwing than most melee weapons, and 
   is good and hates evil.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 14.  This weapon can be
   thrown for an average damage of 15.6.  Your chance of scoring a
   critical hit with this weapon is 1 in 31 (less when thrown).
   
b) a long bow (ML3) (+4,+1)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
c) a Flawed Diamond Ring of Resist Cold
     It provides resistance to cold.  It cannot be harmed by cold.  
   
d) a Diamond Ring of Feather Falling
     It makes you fall like a feather.   (but feather falling has no
   effect for golems.) 
   
e) a Smooth Stone Amulet of Alertness (+2)
     It increases your alertnessby 10.  
   
f) a brass lantern (11349 turns)
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) chain mail (-2) [14,+0]
     
   
h) a cloak [1,+0]
     
   
i) a small metal shield [3,+0]
     
   
j) a hard leather cap [2,+0]
     
   
k) a set of leather gloves [1,+0]
     
   
l) a pair of hard leather boots [3,+0]
     
   


  [Character Equipment -- Quiver]

n) 63 arrows (1d4) (+0,+0)
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 9.1.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 33.
   


  [Character Inventory]

a) a Canescent Potion of Alertness
     
   
b) 9 Gold Potions of Heroism
     
   
c) 34 Chartreuse Potions of Cure Critical Wounds
     
   
d) 6 Scrolls titled "nax beo ele or" of Teleport Level
     
   
e) 2 Scrolls titled "huibilio el" of Word of Recall
     
   
f) 2 Scrolls titled "valdus lotheme" of Identify
     
   
g) 8 Scrolls titled "ler fiteren" of Object and Treasure Detection
     
   
h) a Scroll titled "progon ve baut" of Trap/Door Destruction
     
   
i) a Brass-Bound Rod of Door/Stair Location (charging) {!!}
     
   
j) a Phoenix Spices Wand of Teleport Other (10 charges)
     
   
k) an Aspen Staff of Identify (1d5) (+0,+0) (7 charges)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 6.  Your chance of scoring a
   critical hit with this weapon is 1 in 42.
   
l) a Rowan Staff of Detect Invisible (1d5) (+0,+0) (9 charges)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 6.  Your chance of scoring a
   critical hit with this weapon is 1 in 42.
   
m) a Birch Staff of Sleep Monsters (1d5) (+0,+0) (3 charges)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 6.  Your chance of scoring a
   critical hit with this weapon is 1 in 42.
   
n) a shovel (1d2) (+0,+0) (+1) {@w1}
   It increases your tunneling by 1.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 4.8 (add +1.2 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 36.
   


  [Home Inventory]

a) 12 Hazy Potions of Cure Light Wounds
     
   
b) 61 Azure Potions of Cure Serious Wounds
     
   
c) 2 Ivory Amulets of Resist Acid
     It provides resistance to acid.  It cannot be harmed by acid.  
   
d) a sling (ML2) (+4,+2)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
e) mini crossbow (ML2) (+4,+4)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
f) 3 bolts (1d5) (+1,+1)
     
   
g) 8 bolts (1d5) (+0,+0)
     
   
h) 21 rounded pebbles (1d2) (+0,+0)
     
   
i) 15 iron spikes
     It can be thrown for damage.  
   


  [Options]

Adult: Maximize effect of race/class bonuses : no  (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.12.2009 02:52
Last updated on 28.12.2009 20:32

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16489. on the Ladder (of 19090)
79. on the DaJAngband Ladder (of 100)
28. for this player (

Comments

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On 27.12.2009 03:00 buzzkill wrote:
Playing a golem warrior is a challenge, as any melee, even easily won, comes at a HP cost. Also, I found that I'm at the mercy of the shopkeep (and my purse) for healing supplies.

Would throwing my arrows do more damage than using my unenchanted bow?

I like the changes so far, namely the permanent mapping of non-moving monsters once you locate them, and the vague descriptions for enemies that are heard but not seen.

On 27.12.2009 22:33 will_asher wrote:
The arrows will still do more damage when shot by the bow, but not by much. I should probably write the details about how throwing multipliers work in the help files:
throwok is the variable used for throwing damage multipler.
for throwing weapons: throwok = 2
semi-throwers (like spears): throwok = 1
non-throwing weapons: throwok = 0
+1 bonus to throwing might (golem racial feature) adds 2 to throwok.
So arrows (not a throwing weapon) have a throwok of 0 +2.
if throwok==0 multiplier is x1
throwok==1 multiplier is x1.2 (semi-throwers, no bonus)
throwok==2 multiplier is x1.4 (throwing weapons, no bonus, or non-throwing weapons with +1 to might)
throwok==3 multiplier is x1.75 / ML2 (same as short bow)
throwok==4 multiplier is x2.625 / ML3 (same as long bow).
So the +1 bonus to throwing might only makes a significant difference if the weapon is meant for throwing.

On 28.12.2009 20:43 buzzkill wrote:
Poor stealth sucks and the RNG was not kind. Virtually no equipment finds made progress painfully slow. Probably my worst kit ever for this depth, and not that I wasn't looking for stuff. The sweet kiss of death was almost welcome, almost. It took him forever to pick me apart. I kept thinking that I might recover (and TL).

Made a few minor upgrades to the DVG graphics, including adding the trees {unhurt}. The item and monster lists are welcome improvements. I ran into a couple of themed levels (bugs and lava maybe) but don't know if I would have noticed them without the message, though the scarcity of their appearance seems about right.

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