[DaJAngband version 1.1.0 Nov 20, 09 update Character Dump] Name Lerethan Self RB CB EB Best Sex Female Age 123 STR: 18/16 +3 +5 +0 18/16 Race Golem Height 53 INT: 13 +0 -2 +0 13 Class Warrior Weight 2200 Wis: 11 +0 -2 +2 13 12 Title Soldier Status 16 DEX: 16 -2 +2 +0 16 HP -1/374 Maximize N CON: --- +0 +2 +0 --- SP 0/0 CHR: 14 -2 +0 +0 14 Level 19 Armor [24,+3] Saving Throw 47 Cur Exp 6801 Fight (+2,+4) Fighting 167 Max Exp 6801 Melee (+7,+11) Shooting 134 Adv Exp 7040 Shoot (+6,+1) Throwing 144 MaxDepth Lev 22 Blows 1/turn Disarming 51 Turns 139431 Shots 1/turn Magic Device 28 Gold 81 Stealth 1 Alertness 43 Burden 114.3 lbs Energy 100% Searching 9 You are made of dull brown clay. You have painted brown eyes and the holy words in your head are a hodgepodge mix of quotes from random cult sayings. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............. Elec:............. Confu:............. Fire:............+ Sound:............. Cold:..+.......... Shard:............+ Pois:............+ Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:+............ Stea.:............. Feath:...+......... Alert:....+........ PLite:............. Tunn.:............. Regen:............. Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:............. ThrwM:............+ HLife:............. :............. [Last Messages] > The homunculus hits you. > The heroism wears off. > The homunculus hits you. > You resist the effects! > The homunculus hits you. > The homunculus misses you. > The homunculus hits you. > The homunculus misses you. > The homunculus hits you. <2x> > You resist the effects! > The homunculus misses you. <2x> > The homunculus hits you. > The homunculus misses you. > The homunculus hits you. <6x> > You die. [Character Equipment] a) a wooden club (Blessed) (2d3) (+5,+7) (+2) {@w1} It increases your wisdom by 2. It is blessed by the gods, slows your metabolism, is better for throwing than most melee weapons, and is good and hates evil. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 14. This weapon can be thrown for an average damage of 15.6. Your chance of scoring a critical hit with this weapon is 1 in 31 (less when thrown). b) a long bow (ML3) (+4,+1) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. c) a Flawed Diamond Ring of Resist Cold It provides resistance to cold. It cannot be harmed by cold. d) a Diamond Ring of Feather Falling It makes you fall like a feather. (but feather falling has no effect for golems.) e) a Smooth Stone Amulet of Alertness (+2) It increases your alertnessby 10. f) a brass lantern (11349 turns) It usually provides light of radius 2. It cannot be harmed by fire. g) chain mail (-2) [14,+0] h) a cloak [1,+0] i) a small metal shield [3,+0] j) a hard leather cap [2,+0] k) a set of leather gloves [1,+0] l) a pair of hard leather boots [3,+0] [Character Equipment -- Quiver] n) 63 arrows (1d4) (+0,+0) Fired from your current missile launcher, this missile will inflict an average damage of 9.1. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 33. [Character Inventory] a) a Canescent Potion of Alertness b) 9 Gold Potions of Heroism c) 34 Chartreuse Potions of Cure Critical Wounds d) 6 Scrolls titled "nax beo ele or" of Teleport Level e) 2 Scrolls titled "huibilio el" of Word of Recall f) 2 Scrolls titled "valdus lotheme" of Identify g) 8 Scrolls titled "ler fiteren" of Object and Treasure Detection h) a Scroll titled "progon ve baut" of Trap/Door Destruction i) a Brass-Bound Rod of Door/Stair Location (charging) {!!} j) a Phoenix Spices Wand of Teleport Other (10 charges) k) an Aspen Staff of Identify (1d5) (+0,+0) (7 charges) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 6. Your chance of scoring a critical hit with this weapon is 1 in 42. l) a Rowan Staff of Detect Invisible (1d5) (+0,+0) (9 charges) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 6. Your chance of scoring a critical hit with this weapon is 1 in 42. m) a Birch Staff of Sleep Monsters (1d5) (+0,+0) (3 charges) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 6. Your chance of scoring a critical hit with this weapon is 1 in 42. n) a shovel (1d2) (+0,+0) (+1) {@w1} It increases your tunneling by 1. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 4.8 (add +1.2 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 36. [Home Inventory] a) 12 Hazy Potions of Cure Light Wounds b) 61 Azure Potions of Cure Serious Wounds c) 2 Ivory Amulets of Resist Acid It provides resistance to acid. It cannot be harmed by acid. d) a sling (ML2) (+4,+2) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. e) mini crossbow (ML2) (+4,+4) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. f) 3 bolts (1d5) (+1,+1) g) 8 bolts (1d5) (+0,+0) h) 21 rounded pebbles (1d2) (+0,+0) i) 15 iron spikes It can be thrown for damage. [Options] Adult: Maximize effect of race/class bonuses : no (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)