The Angband Ladder: Fingwind, Dunadan Paladin by NiJabbieJabba

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Fingwind                                 Self  RB  CB  EB   Best
 Sex    Male         Age             69   STR:     18  +1  +3  +6 18/100
 Race   Dunadan      Height          85   INT:  18/38  +2  -3  +2  18/48
 Class  Paladin      Weight         210   WIS:     17  +2  +1  +5  18/70
 Title  Guardian     Social       Known   DEX:     10  +2  +0  +2     14
 HP     -181/547     Maximize         Y   CON:  18/39  +3  +2  +9 18/179
 SP     47/69                             CHR:     15  +2  +2  +0  18/10


 Level               32   Armor    [37,+71]     Saving Throw         70%
 Cur Exp         350070   Fight   (+10,+24)     Stealth           Superb
 Max Exp         350070   Melee   (+21,+35)     Fighting          Heroic
 Adv Exp         430000   Shoot   (+20,+20)     Shooting          Superb
 MaxDepth   2150' (L43)   Blows      3/turn     Disarming            46%
 Turns          1056483   Shots      1/turn     Magic Device      Superb
 Gold             51320   Infra       20 ft     Perception       1 in 25
 Burden       183.4 lbs   Speed           2     Searching            25%

 You are the illegitimate but acknowledged child of a Serf.  You are a
 credit to the family.  You have brown eyes, straight black hair, and a
 very fair complexion.


rAcid:........+.... rConf:.........+...
rElec:........+.... Sound:.............
rFire:........+.... Shard:.............
rCold:........+.... Nexus:.......+.....
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:.........+... Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.......+...+.
  ESP:............. Sear.:.........+...
Invis:+....+...+... Infra:......+......
FrAct:+.....+...+.. Tunn.:.............
HLife:............. Speed:.......+.....
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You have 6 Potions of Cure Critical Wounds (d).
> It casts a spell, burning your eyes!
> You are unaffected!
> The Ancient multi-hued dragon misses you.
> The Ancient multi-hued dragon claws you.
> The Ancient multi-hued dragon misses you.
> The Skeleton ettin misses you.
> The Skeleton ettin hits you.
> The Skeleton ettin bites you.
> The Ancient multi-hued dragon claws you.
> The Ancient multi-hued dragon misses you.
> You hit the Ancient multi-hued dragon.
> The Ancient multi-hued dragon breathes gas.
> The Skeleton ettin resists a lot.
> You die.

Killed by an Ancient multi-hued dragon.

  [Character Equipment]

a) a Spear of Westernesse (1d6) (+11,+11) (+2)
     +2 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     3 blows/round.
     Average damage/hit: 46.6 vs. orcs, 46.6 vs. trolls, 46.6 vs.
     giants, and 39.3 vs. others.
     
b) a Light Crossbow of Power (x3) (+10,+20)
c) a Ring of Damage (+0,+10)
d) a Ring of Constitution (+3)
     +3 constitution.
     Sustains constitution.
     
e) an Amulet of Wisdom (+3)
     +3 wisdom.
     Sustains wisdom.
     
f) The Star of Elendil
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Radius 3 light.
g) Full Plate Armour (Dwarven) (-3) [26,+13] (+2)
     +2 strength, constitution, infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
h) The Cloak 'Colannon' [1,+15] (+3)
     +3 stealth, speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Wicker Shield of Resistance [2,+13]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
     +2 intelligence, wisdom.
     +10% to searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) a Pair of Leather Boots of Stealth [2,+5] (+2)
     +2 stealth.
     


  [Character Inventory]

a) 6 Holy Books of Prayers [Beginners Handbook] {@1}
b) 2 Holy Books of Prayers [Words of Wisdom] {@2}
c) a Holy Book of Prayers [Ethereal Openings] {@5}
     Cannot be harmed by acid, electricity, fire, cold.
     
d) 6 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
e) 3 Potions of Healing
     
     When drunk, it heals you a really large amount (35% of max HP, min
     imum 300HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     
f) a Potion of Restore Mana
     When drunk, it restores your mana points to maximum.
     
g) 5 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
h) 3 Scrolls of Identify
     When read, it reveals to you the extent of an item's magical power
     s.
     
i) a Wand of Lightning Balls (5 charges)
     Cannot be harmed by electricity.
     
     When aimed, it creates a lightning ball with damage 64.
     
j) a Staff of Identify (5 charges)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
k) 3 Rings of Strength (+3)
     +3 strength.
     Sustains strength.
     
l) The Large Metal Shield of Anarion [5,+20]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     
m) a Golden Crown of Might [0,+11] (+3)
     +3 strength, dexterity, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
n) a Main Gauche (Defender) (1d5) (+7,+9) [+3] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     3 blows/round.
     Average damage/hit: 35.5.
     
o) a Cutlass (Defender) (1d8) (+17,+9) [+4] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     2 blows/round.
     Average damage/hit: 37.5.
     
p) a Long Sword (2d5) (+3,+6) {squelch}
     Combat info:
     2 blows/round.
     Average damage/hit: 35.8.
     
q) a Long Bow of Extra Might (x3) (+9,+7) (+1)
     +1 shooting power.
     
r) a Light Crossbow of Extra Might (x3) (+8,+15) (+1)
     +1 shooting power.
     
s) 13 Bolts of Slay Demon (1d5) (+8,+11)
     Slays demons.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 312.1 vs. demons, and 104 vs. others.
     25% chance of breaking upon contact.
     
t) 11 Bolts of Flame (1d5) (+6,+7)
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 275.4 vs. creatures not resistant to fire, and 
     91.8 vs. others.
     25% chance of breaking upon contact.
     
u) 8 Bolts (1d5) (+4,+5)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 85.6.
     25% chance of breaking upon contact.
     
v) 12 Bolts of Lightning (1d5) (+8,+7)
     Branded with lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 275.4 vs. creatures not resistant to
     electricity, and 91.8 vs. others.
     25% chance of breaking upon contact.
     
w) 12 Arrows of Flame (1d4) (+4,+11)
     Branded with flames.
     Cannot be harmed by fire.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      8598     50'    2   Reached level 2
     22338     50'    3   Reached level 3
     29538    100'    4   Reached level 4
     29648    100'    4   Killed Fang, Farmer Maggot's dog
     37788    200'    5   Reached level 5
     52838    200'    6   Reached level 6
     59946    250'    7   Reached level 7
     71267    250'    8   Reached level 8
     90302    300'    9   Reached level 9
    105552    300'    9   Killed Bullroarer the Hobbit
    113471    300'   10   Reached level 10
    138130    350'   11   Reached level 11
    152030    400'   11   Killed Smeagol
    158002    400'   12   Reached level 12
    176023    450'   12   Killed Grip, Farmer Maggot's dog
    184342    450'   13   Reached level 13
    206978    500'   13   Killed Lagduf, the Snaga
    206978    500'   14   Reached level 14
    216796    500'   15   Reached level 15
    217356    500'   15   Killed Ufthak of Cirith Ungol
    226657    500'   16   Reached level 16
    234832    500'   17   Reached level 17
    244992    500'   18   Reached level 18
    257372    500'   19   Reached level 19
    273072    500'   20   Reached level 20
    298397    550'   20   Killed Orfax, Son of Boldor
    304332    550'   20   Killed Grishnakh, the Hill Orc
    323902    600'   20   Killed Brodda, the Easterling
    323902    600'   21   Reached level 21
    329094    600'   21   Killed Golfimbul, the Hill Orc Chief
    362609    700'   20   Killed Wormtongue, Agent of Saruman
    414921    750'   22   Reached level 22
    439391    750'   23   Reached level 23
    471898    850'   23   Killed Ulfast, Son of Ulfang
    501543    900'   24   Reached level 24
    514596    950'   24   Killed Shagrat, the Orc Captain
    543271   1000'   25   Reached level 25
    545873   1000'   25   Killed Khim, Son of Mim
    569688   1050'   25   Killed Lugdush, the Uruk
    609997   1100'   25   Killed Gorbag, the Orc Captain
    622387   1100'   25   Killed Ugluk, the Uruk
    626920   1100'   26   Reached level 26
    652953   1150'   26   Killed Mughash the Kobold Lord
    691564   1200'   27   Reached level 27
    728651   1300'   27   Killed Nar, the Dwarf
    790041   1450'   28   Reached level 28
    813808   1500'   28   Killed Draebor, the Imp
    816316   1500'   28   Killed Azog, King of the Uruk-Hai
    829805   1550'   28   Killed Bolg, Son of Azog
    851918   1600'   29   Reached level 29
    858807   1650'   29   Killed Boldor, King of the Yeeks
    882123   1700'   29   Killed Lokkak, the Ogre Chieftain
    930831   1800'   30   Reached level 30
    941492   1850'   30   Found The Iron Helm 'Holhenneth'
    947979   1850'   30   Killed Ibun, Son of Mim
    973916   1950'   30   Killed Lorgan, Chief of the Easterlings
    987789   2000'   30   Found The Large Metal Shield of Anarion
    989611   2000'   30   Found The Battle Axe 'Lotharang' (LOST)
    991479   2000'   31   Reached level 31
   1007318   2050'   31   Killed Ulwarth, Son of Ulfang
   1015712   2050'   31   Killed The Queen Ant
   1015844   2050'   31   Found The Cloak 'Holcolleth' (LOST)
   1046083   2150'   32   Reached level 32
   1048363   2150'   32   Killed Rogrog the Black Troll


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : yes (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.9.2009 02:34
Last updated on 1.10.2009 07:10

Download this dump

10. on the Competition No.75 Ladder (of 32)

Comments

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On 29.9.2009 02:40 NiJabbieJabba wrote:
Never posted a dump, tried ironman, or any competition at all before. A whole mess of firsts.

Crawling along at a snail's pace, so the turncount is a little ridiculous on this guy, but he's reasonably well-equipped. The defender weapon was a lucky find, and the two rings of strength (+3 each, nice) bring me up to two attacks per round with it for halfway decent damage output. With three spellbooks, a teleport scroll, and a teleport away wand, I can get out of most jams. This guy might go fairly deep.

On 29.9.2009 02:48 NiJabbieJabba wrote:
Also, I hate acid hounds. I was fortunate enough to find two staffs of identify, and hounds nuked them from a dark corridor. I live in terror that hounds will vaporize my spellbooks.

On 29.9.2009 06:44 NiJabbieJabba wrote:
Woo! I found Colannon, a big improvement. Stealth and speed are both very welcome, as is resist nexus. Turned up on the same level (1500') as my first batch of nexus hounds, which sadly swapped worthless int with crucial dex before I found my shiny new cloak.

On 29.9.2009 14:55 NiJabbieJabba wrote:
Cambeleg on the same level (1500') as Colannon, and some very nice Lightning-branded bolts for unique slaying. The RNG is being surprisingly good to me.

On 30.9.2009 03:37 NiJabbieJabba wrote:
I shouldn't say things like, "The RNG is being surprisingly good to me." A Hellhound blew up both of my copies of PB3 in one breath. ARRRGHH. Still managing, although I sure miss orb of draining.

On 30.9.2009 23:20 murphy wrote:
awesome hitpoints!

On 1.10.2009 07:12 NiJabbieJabba wrote:
Died to an AMHD. Brings back memories of playing Moria back when I was a kid, when AMHDs were the most fearsome things around. I was playing pretty fast and loose, a little frustrated over going for 600 feet without finding a PB3.

On 1.10.2009 15:15 murphy wrote:
Hehe I got my start playing moria too

On 1.10.2009 20:02 Roch wrote:
RIP -- he was an admirable ironman effort. I've lost more than one experienced character to an AMHD that found me unawares or that I thought I could handle.

On 2.10.2009 01:50 murphy wrote:
for never playing ironman before this is a fantastic finish! good luck with the successor

On 2.10.2009 04:38 NiJabbieJabba wrote:
Thanks, Murph and Roch!

I guess my "first" claim was a tiny lie. This Fingwind followed 5 or so that died at depths less than 500' and didn't get their dumps uploaded. But this competition was my first experience with ironman, and none of those felt like they got far enough to count as real attempts.

On 2.10.2009 15:45 murphy wrote:
I think thats pretty standard! Besides the two I posted, I probably had a dozen throwaway attempts at this comp

On 2.10.2009 20:54 Roch wrote:
Same for me -- I needed a few to get going. As an aside, I'm really enjoying these comps -- thanks Nick!

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