The Angband Ladder: Hirdar XVI, High-Elf Rogue by mbell999
[Angband 3.1.1 dev (r1626) Character Dump] Name Hirdar XVI Self RB CB EB Best Sex Male Age 129 Str! 18/100 +1 +2 +4 18/170 18/140 Race High-Elf Height 100 INT! 18/100 +3 +1 +2 18/160 Class Rogue Weight 198 WIS: 18/34 -1 -2 +2 18/24 Title Sharper Social Well-liked Dex! 18/100 +3 +3 +3 18/190 18/138 HP -117/423 Maximize Y CON! 18/100 +1 +1 +0 18/120 SP 6/133 Chr: 16 +5 -1 +2 18/40 18 Level 31 Armor [26,+96] Saving Throw 82% Cur Exp 314661 Fight (+21,+28) Stealth Superb Max Exp 321183 Melee (+36,+40) Fighting Heroic Adv Exp 337500 Shoot (+36,+13) Shooting Heroic MaxDepth 4850' (L97) Blows 8/turn Disarming 100% Turns 217231 Shots 1/turn Magic Device Heroic Gold 247457 Infra 40 ft Perception 1 in 2 Burden 187.9 lbs Speed 14 Searching 45% You are the only child of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. rAcid:++....+++.... rConf:....+........ rElec:......+.+.... Sound:............. rFire:......+.+.... Shard:............. rCold:.+...++++.... Nexus:............. rPois:......+...... Nethr:............. rFear:.........+... Chaos:............. rLite:............+ Disen:............. rDark:............. S.Dig:............. rBlnd:............. Feath:............. PLite:.........+... Aggrv:............. Regen:.......+..... Stea.:......+...... ESP:............. Sear.:....+........ Invis:+...+.......+ Infra:............+ FrAct:....+........ Tunn.:............. HLife:............. Speed:...+.......+. ImpHP:............. Blows:+............ ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > Looks like any other level. > You sense the presence of buried treasure! > You sense the presence of objects! > It breathes time. > You're not as strong as you used to be... > It breathes time. > You feel life has clocked back. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > It breathes time. > You're not as agile as you used to be... > *** LOW HITPOINT WARNING! *** > It breathes time. > You're not as beautiful as you used to be... > You die. Killed by a Time hound. [Character Equipment] a) The Maul of Habin (4d4) (+15,+12) (+3) +3 strength, attack speed. Branded with flames. Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Combat info: 8 blows/round. Average damage/hit: 74.8 vs. creatures not resistant to fire, and 52.6 vs. others. b) The Long Bow of Halduin (x3) (+15,+13) (+1) +1 strength. Provides resistance to acid, cold. Cannot be harmed by acid, electricity, fire, cold. c) a Ring of Damage (+0,+11) d) a Ring of Speed (+6) +6 speed. e) an Amulet of the Magi [+8] (+2) +2 intelligence. +10% to searching. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Prevents paralysis. Grants the ability to see invisible things. f) The Phial of Lired (charging) Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Radius 3 light. g) Bar Chain Mail of Elvenkind (-2) [18,+25] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, poison. Cannot be harmed by acid, electricity, fire, cold. h) The Cloak of Tharn [1,+20] (+3) +3 dexterity. Provides resistance to acid, cold. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. i) a Wicker Shield of Resistance [2,+6] {squelch} Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) a Jewel Encrusted Crown of Lordliness [0,+11] (+2) +2 wisdom, charisma. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom, charisma. Radius 1 light. k) a Set of Caestus of Slaying (+5,+7) [2,+5] l) a Pair of Iron Shod Boots of Speed [3,+12] (+9) +9 speed. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1} b) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3} c) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7} Cannot be harmed by acid, electricity, fire, cold. d) 10 Potions of Cure Critical Wounds {@q1} When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. e) 3 Potions of Healing {@q2} When drunk, it heals you a really large amount (35% of max HP, min imum 300HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. f) 24 Scrolls of Phase Door {@r1} When read, it teleports you randomly up to 10 squares away. g) 2 Scrolls of Banishment {!*} When read, it removes all non-unique monsters represented by a cho sen symbol from the level, dealing you damage in the process. h) 2 Scrolls of Holy Chant When read, it increases your AC and to-hit bonus for 1d24+12 turns. i) 5 Scrolls of *Destruction* {!*} When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. j) 9 Rods of Treasure Location (9 charging) {@z3} When activated, it detects gold and objects nearby. Takes 120 turns to recharge at your current speed. k) 5 Rods of Light {@z0} When aimed, it lights up part of the dungeon in a straight line. Takes 21 turns to recharge at your current speed. l) 3 Rods of Recall {@z2!*} Cannot be harmed by electricity. When activated, it returns you from the dungeon or takes you to th e dungeon after a short delay. Takes 144 turns to recharge at your current speed. m) 3 Wands of Teleport Other (21 charges) {@a0} When aimed, it teleports a target monster away. n) a Staff of *Destruction* (4 charges) {!*} When activated, it destroys an area around you in the shape of a c ircle radius 15, and blinds you for 1d10+10 turns. o) 2 Staves of Mapping (3 charges) When activated, it maps the area around you. p) a Staff of Dispel Evil (5 charges) When activated, it deals 60 damage to all evil creatures that you can see. q) 2 Staves of Teleportation (9 charges) {@u1!*} When activated, it teleports you randomly up to 100 squares away. r) 28 Arrows (1d4) (+6,+5) Combat info: Hits targets up to 120 feet away. Average damage/hit: 63.3. 35% chance of breaking upon contact. s) 9 Arrows (1d4) (+7,+7) {@f0} Combat info: Hits targets up to 120 feet away. Average damage/hit: 69.5. 35% chance of breaking upon contact. t) 48 Arrows (1d4) (+5,+8) Combat info: Hits targets up to 120 feet away. Average damage/hit: 72.6. 35% chance of breaking upon contact. [Home Inventory] a) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2} b) 3 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5} Cannot be harmed by acid, electricity, fire, cold. c) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8} Cannot be harmed by acid, electricity, fire, cold. d) 62 Potions of Cure Critical Wounds {@q1} When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. e) a Potion of Restore Mana When drunk, it restores your mana points to maximum. f) 85 Scrolls of Phase Door {@r1} When read, it teleports you randomly up to 10 squares away. g) 23 Scrolls of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. h) 90 Scrolls of Holy Chant When read, it increases your AC and to-hit bonus for 1d24+12 turns. i) a Rod of Teleport Other {@z1} When aimed, it teleports a target monster away. Takes 60 turns to recharge at your current speed. j) 3 Wands of Teleport Other (22 charges) {@a0} When aimed, it teleports a target monster away. k) 5 Staves of Mapping (15 charges) When activated, it maps the area around you. l) 9 Staves of Teleportation (59 charges) {@u1!*} When activated, it teleports you randomly up to 100 squares away. m) a Ring of Acid [+14] It brands your melee attacks with acid. Provides resistance to acid. Cannot be harmed by acid. When aimed, it grants acid resistance for d20+20 turns and creates an acid ball of damage 70. Takes 122 to 240 turns to recharge at your current speed. n) Chaos Dragon Scale Mail (-2) [30,+17] Provides resistance to chaos, disenchantment. Cannot be harmed by acid, electricity, fire, cold. When aimed, it allows you to breathe chaos or disenchantment for 2 20 damage. Takes 722 to 1440 turns to recharge at your current speed. o) a Set of Leather Gloves of Free Action [1,+7] Prevents paralysis. p) The Dagger 'Mirionach' (3d4) (+13,+11) (+3) +3 attack speed. Slays demons, giants. Provides resistance to lightning, light. Cannot be harmed by acid, electricity, fire, cold. Combat info: 8 blows/round. Average damage/hit: 60.2 vs. demons, 60.2 vs. giants, and 44.5 vs. others. q) The Morning Star of Pangwin (2d6) (+18,+17) (+4) +4 charisma, infravision, speed. Slays giants. Branded with lightning. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. Combat info: 5 blows/round. Average damage/hit: 66.6 vs. giants, 66.6 vs. creatures not resistant to electricity, and 51.3 vs. others. Radius 1 light. r) The Sling of Pelebor (x2) (+10,+22) (+4) +4 intelligence, dexterity, charisma. Provides resistance to acid, fire, fear, dark. Cannot be harmed by acid, electricity, fire, cold. s) a Heavy Crossbow of Extra Shots (x4) (+7,+13) (+1) +1 shooting speed. t) 33 Bolts of Acid (1d5) (+6,+9) Branded with acid. Cannot be harmed by acid. u) 20 Seeker Bolts of Acid (4d5) (+14,+16) Branded with acid. Cannot be harmed by acid. v) 24 Arrows of Acid (1d4) (+10,+5) Branded with acid. Cannot be harmed by acid. Combat info: Hits targets up to 120 feet away. Average damage/hit: 190 vs. creatures not resistant to acid, and 63.3 vs. others. 35% chance of breaking upon contact. w) 23 Arrows of Acid (1d4) (+4,+7) Branded with acid. Cannot be harmed by acid. Combat info: Hits targets up to 120 feet away. Average damage/hit: 208.5 vs. creatures not resistant to acid, and 69.5 vs. others. 35% chance of breaking upon contact. x) 28 Iron Shots of Flame (1d4) (+7,+8) {@f0} Branded with flames. Cannot be harmed by fire. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 792 0' 1 Killed Farmer Maggot 2563 100' 1 Killed Grip, Farmer Maggot's dog 2563 100' 2 Reached level 2 2563 100' 3 Reached level 3 6793 300' 4 Reached level 4 9597 400' 5 Reached level 5 11829 450' 6 Reached level 6 12140 450' 7 Reached level 7 16562 550' 8 Reached level 8 21557 650' 9 Reached level 9 22567 650' 10 Reached level 10 28570 850' 11 Reached level 11 28820 850' 12 Reached level 12 34884 900' 13 Reached level 13 38290 950' 14 Reached level 14 40029 950' 15 Reached level 15 48668 1100' 15 Found The Long Bow of Halduin 51132 1250' 16 Reached level 16 56755 1350' 17 Reached level 17 61546 1450' 18 Reached level 18 67305 1500' 19 Reached level 19 68586 1500' 19 Killed Angamaite of Umbar 69231 1500' 20 Reached level 20 70595 1500' 21 Reached level 21 70995 1500' 21 Found The Morning Star of Pangwin 74901 1500' 21 Killed Nar, the Dwarf 74901 1500' 22 Reached level 22 81422 1500' 22 Killed Wormtongue, Agent of Saruman 89779 1500' 23 Reached level 23 89932 1500' 23 Killed Fang, Farmer Maggot's dog 96345 1550' 23 Found The Cloak of Taldaron 96682 1550' 24 Reached level 24 106349 1550' 25 Reached level 25 118251 1550' 25 Found The Cloak of Tharn 122348 1500' 26 Reached level 26 122597 1500' 26 Found The Sling of Pelebor 123461 1500' 26 Killed Sangahyando of Umbar 123476 1500' 26 Found The Phial of Lired 140922 1450' 26 Killed Bullroarer the Hobbit 143536 1500' 27 Reached level 27 155702 1500' 27 Found The Dagger 'Mirionach' 160334 1500' 27 Found The Maul of Habin 172096 2100' 27 Found The Cloak 'Nethoval' 172506 2100' 28 Reached level 28 180162 2650' 28 Killed Smeagol 180501 2650' 29 Reached level 29 182976 2700' 29 Killed Lokkak, the Ogre Chieftain 185702 2900' 30 Reached level 30 187934 3100' 29 Killed Ji Indur Dawndeath 200942 4150' 30 Found The Star of Haragol (LOST) 202464 4300' 31 Reached level 31 208025 4850' 31 Found The Studded Leather Armour of Eolwen 214104 4850' 31 Found The Chain Mail 'Amorn' [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : yes (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 15.9.2009 04:59
11250. on the Ladder (of 19090)
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