The Angband Ladder: Hirdar IX, High-Elf Rogue by mbell999
[Angband 3.1.1 dev (r1626) Character Dump]
Name Hirdar IX Self RB CB EB Best
Sex Male Age 109 Str! 18/100 +1 +2 +2 18/150 18/140
Race High-Elf Height 102 INT: 18/33 +3 +1 +2 18/93
Class Rogue Weight 174 WIS: 14 -1 -2 +0 11
Title Sharper Social Respected DEX: 18/76 +3 +3 +4 18/176
HP -15/397 Maximize Y CON: 18/72 +1 +1 +0 18/92
SP 18/95 Chr: 18 +5 -1 +3 18/70 18/40
Level 31 Armor [49,+92] Saving Throw 80%
Cur Exp 298272 Fight (+35,+27) Stealth Legendary
Max Exp 298975 Melee (+44,+37) Fighting Heroic
Adv Exp 337500 Shoot (+44,+13) Shooting Heroic
MaxDepth 4950' (L99) Blows 5/turn Disarming 100%
Turns 289775 Shots 1/turn Magic Device Heroic
Gold 198126 Infra 80 ft Perception 1 in 1
Burden 179.4 lbs Speed 7 Searching 65%
You are one of several children of a Noldorin Archer. You have light
grey eyes, wavy black hair, and a fair complexion.
rAcid:......+.+.... rConf:.............
rElec:+.....+.+.... Sound:......+......
rFire:......+.+.... Shard:.............
rCold:......+.+.... Nexus:....+..+.....
rPois:+...+.+...... Nethr:........+....
rFear:......+...... Chaos:.............
rLite:.....+......+ Disen:.............
rDark:+.........+.. S.Dig:.....+.......
rBlnd:.........+... Feath:.............
PLite:............. Aggrv:.............
Regen:............. Stea.:+...+..++..+.
ESP:......+...... Sear.:....+....+...
Invis:+........+..+ Infra:....+.......+
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:+...+........
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.+...........
[Last Messages]
> You have a Two-Handed Great Flail of Flame (3d6) {splendid} (r).
> You have no room for a Long Sword (2d5) {excellent}.
> You have no room for a Shovel (1d2) {magical}.
> You drop a Two-Handed Great Flail of Flame (3d6) {splendid} (r).
> You have no more Two-Handed Great Flails of Flame (3d6) {splendid} (r).
> You drop a Light Crossbow of Accuracy (x3) {ego} (r).
> You have no more Light Crossbows of Accuracy (x3) {ego} (r).
> You drop a Potion of Restore Mana (g).
> You have no more Potions of Restore Mana (g).
> You drop 2 Staves of Dispel Evil (0 charges) (o).
> You have no more Staves of Dispel Evil (0 charges) (o).
> You feel like a hero!
> The wall turns into mud!
> Carcharoth, the Jaws of Thirst breathes nether.
> You die.
Killed by Carcharoth, the Jaws of Thirst.
[Character Equipment]
a) The Lead-Filled Mace of Elach (4d3) (+9,+10) (+3)
+3 charisma, stealth, speed.
*Slays* undead.
Branded with lightning.
Provides resistance to lightning, poison, dark.
Cannot be harmed by acid, electricity, fire, cold.
Grants the ability to see invisible things.
Combat info:
5 blows/round.
Average damage/hit: 64.9 vs. creatures not resistant to
electricity, 82.7 vs. undead, and 47.2 vs. others.
b) a Heavy Crossbow of Extra Might (x4) (+9,+13) (+1)
+1 shooting power.
c) a Ring of Damage (+0,+10)
d) a Ring of Slaying (+3,+7)
e) an Amulet of Trickery (+4)
+4 dexterity, stealth, infravision, speed.
+20% to searching.
Provides resistance to poison, nexus.
Sustains dexterity.
f) The Phial 'Curelereb'
Provides resistance to light.
Cannot be harmed by acid, electricity, fire, cold.
Slows your metabolism.
Radius 3 light.
g) The Mithril Chain Mail of Caryon (-1) [28,+13] (+2)
+2 strength, intelligence.
Provides resistance to acid, lightning, fire, cold, poison, fear,
sound.
Cannot be harmed by acid, electricity, fire, cold.
Sustains constitution.
Grants telepathy.
h) an Elven Cloak of Aman [6,+8] (+4 stealth)
+4 stealth.
Provides resistance to nexus.
Cannot be harmed by acid, electricity, fire, cold.
i) a Mithril Shield of Elvenkind [10,+28] (+3 stealth)
+3 stealth.
Provides resistance to acid, lightning, fire, cold, nether.
Cannot be harmed by acid, electricity, fire, cold.
j) a Jewel Encrusted Crown of Seeing [0,+7] (+2 searching)
+10% to searching.
Provides resistance to blindness.
Cannot be harmed by acid.
Grants the ability to see invisible things.
k) The Set of Gauntlets 'Alacir' [3,+18]
Provides resistance to dark.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.
l) a Pair of Leather Boots of Stealth [2,+6] (+3)
+3 stealth.
[Character Inventory]
a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
c) 3 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7}
Cannot be harmed by acid, electricity, fire, cold.
d) 2 Books of Magic Spells [Tenser's Transformations] {@m8@b8@G8}
Cannot be harmed by acid, electricity, fire, cold.
e) 9 Potions of Cure Critical Wounds {@q1}
When drunk, it heals you a large amount (1/4 of your wounds, minim
um 30HP), heals cut damage, and cures stunning, poisoning, blindne
ss, and confusion.
f) 3 Potions of Healing {@q2}
When drunk, it heals you a really large amount (35% of max HP, min
imum 300HP), heals cut damage, and cures stunning, poisoning, blin
dness, and confusion.
g) 30 Scrolls of Phase Door {@r1}
When read, it teleports you randomly up to 10 squares away.
h) 11 Scrolls of Teleport Level {!*}
When read, it teleports you one level up or down.
i) a Scroll of Identify {@r0}
When read, it reveals to you the extent of an item's magical power
s.
j) 2 Rods of Light {@z0}
When aimed, it lights up part of the dungeon in a straight line.
Takes 15 turns to recharge at your current speed.
k) 3 Rods of Recall {@z2!*}
Cannot be harmed by electricity.
When activated, it returns you from the dungeon or takes you to th
e dungeon after a short delay.
Takes 102 turns to recharge at your current speed.
l) 6 Wands of Teleport Other (38 charges) {@a0}
When aimed, it teleports a target monster away.
m) a Staff of *Destruction* (3 charges) {!*}
When activated, it destroys an area around you in the shape of a c
ircle radius 15, and blinds you for 1d10+10 turns.
n) a Staff of Healing (3 charges) {!*}
When activated, it heals you a really large amount (35% of max HP,
minimum 300HP), heals cut damage, and cures stunning, poisoning, b
lindness, and confusion.
o) 2 Staves of Teleportation (3 charges) {@u1!*}
When activated, it teleports you randomly up to 100 squares away.
p) 9 Bolts of Lightning (1d5) (+8,+5)
Branded with lightning.
Cannot be harmed by electricity.
Combat info:
Hits targets up to 160 feet away.
Average damage/hit: 327.6 vs. creatures not resistant to
electricity, and 109.2 vs. others.
25% chance of breaking upon contact.
q) 9 Bolts of Slay Dragon (1d5) (+7,+6) {@f0}
Slays dragons.
Combat info:
Hits targets up to 160 feet away.
Average damage/hit: 343.2 vs. dragons, and 114.4 vs. others.
25% chance of breaking upon contact.
r) 35 Seeker Bolts of Slay Dragon (4d5) (+14,+12)
Slays dragons.
Combat info:
Hits targets up to 160 feet away.
Average damage/hit: 582.7 vs. dragons, and 194.2 vs. others.
25% chance of breaking upon contact.
s) 25 Seeker Arrows (4d4) (+4,+9)
[Home Inventory]
a) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
b) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
c) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
d) 3 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5}
Cannot be harmed by acid, electricity, fire, cold.
e) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8}
Cannot be harmed by acid, electricity, fire, cold.
f) 36 Potions of Cure Critical Wounds {@q1}
When drunk, it heals you a large amount (1/4 of your wounds, minim
um 30HP), heals cut damage, and cures stunning, poisoning, blindne
ss, and confusion.
g) a Potion of *Healing* {!*}
When drunk, it restores 1200 hit points, heals cut damage, and cur
es stunning, poisoning, blindness, and confusion.
It can be thrown at creatures with damaging effect.
h) 7 Scrolls of Teleportation {!*}
When read, it teleports you randomly up to 100 squares away.
i) 2 Staves of Teleportation (8 charges) {@u1!*}
When activated, it teleports you randomly up to 100 squares away.
j) 6 Staves of Identify (36 charges) {@u0}
When activated, it reveals to you the extent of an item's magical
powers.
k) a Ring of Dexterity (+5)
+5 dexterity.
Sustains dexterity.
l) a Ring of Acid [+11]
It brands your melee attacks with acid.
Provides resistance to acid.
Cannot be harmed by acid.
When aimed, it grants acid resistance for d20+20 turns and creates
an acid ball of damage 70.
Takes 86 to 170 turns to recharge at your current speed.
m) 2 Rings of Escaping (+4 speed)
+4 speed.
Makes you afraid of melee, and worse at shooting and casting spells.
n) an Amulet of Regeneration
Speeds regeneration.
o) The Metal Cap 'Brith' (+12,+8) [3,+21] (+3)
+3 wisdom.
Provides resistance to lightning, light, sound.
Cannot be harmed by acid, electricity, fire, cold.
p) a Metal Cap of Regeneration [3,+9]
Speeds regeneration.
q) a Pair of Steel Shod Boots of Stability [6,+4]
Provides resistance to nexus.
Feather Falling.
r) The Rapier of Eleren (1d6) (+13,+13) [+8]
Provides resistance to light, disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
Grants the ability to see invisible things.
Combat info:
5 blows/round.
Average damage/hit: 44.7.
s) The Lead-Filled Mace 'Huath' (7d3) (+8,+11) [+10] (+3)
+3 intelligence, charisma, stealth.
+15% to searching.
Slays evil creatures, orcs.
*Slays* undead.
Branded with acid, frost.
Provides resistance to acid, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Combat info:
5 blows/round.
Average damage/hit: 70.1 vs. evil creatures, 85.5 vs. orcs, 85.5
vs. creatures not resistant to acid, 85.5 vs. creatures not
resistant to cold, 116.3 vs. undead, and 54.7 vs. others.
Radius 1 light.
t) The Long Bow of Lanwe (x3) (+12,+11) (+1)
+1 intelligence, wisdom, shooting speed, shooting power.
Provides resistance to poison, sound.
Cannot be harmed by acid, electricity, fire, cold.
Radius 1 light.
u) 19 Bolts of Flame (1d5) (+9,+13)
Branded with flames.
Cannot be harmed by fire.
Combat info:
Hits targets up to 160 feet away.
Average damage/hit: 452.4 vs. creatures not resistant to fire, and
150.8 vs. others.
25% chance of breaking upon contact.
v) 26 Bolts of Slay Undead (1d5) (+10,+9)
Slays undead.
Combat info:
Hits targets up to 160 feet away.
Average damage/hit: 390 vs. undead, and 130 vs. others.
25% chance of breaking upon contact.
w) 26 Seeker Bolts (4d5) (+5,+9)
Combat info:
Hits targets up to 160 feet away.
Average damage/hit: 176.8.
25% chance of breaking upon contact.
============================================================
CHAR.
| TURN | DEPTH |LEVEL| EVENT
============================================================
1 0' 1 Began the quest to destroy Morgoth.
1635 0' 1 Killed Farmer Maggot
4634 100' 1 Killed Fang, Farmer Maggot's dog
4634 100' 2 Reached level 2
4634 100' 3 Reached level 3
5044 100' 3 Killed Grip, Farmer Maggot's dog
7296 200' 4 Reached level 4
10574 250' 5 Reached level 5
15180 350' 6 Reached level 6
20924 350' 7 Reached level 7
24944 400' 8 Reached level 8
30022 500' 9 Reached level 9
38197 650' 10 Reached level 10
42409 800' 11 Reached level 11
47411 900' 12 Reached level 12
51856 950' 13 Reached level 13
54898 950' 13 Killed Ulfast, Son of Ulfang
55899 1000' 14 Reached level 14
65789 1200' 15 Reached level 15
78771 1300' 15 Killed Orfax, Son of Boldor
80854 1300' 14 Killed Brodda, the Easterling
107656 1500' 17 Reached level 17
114371 1450' 18 Reached level 18
118905 1500' 19 Reached level 19
127250 1500' 20 Reached level 20
128746 1500' 21 Reached level 21
130232 1500' 22 Reached level 22
130587 1500' 23 Reached level 23
139238 1500' 24 Reached level 24
140398 1500' 24 Found The Set of Gauntlets 'Alacir'
148030 1500' 24 Killed Angamaite of Umbar
152997 1500' 25 Reached level 25
163656 1500' 25 Found The Phial 'Curelereb'
165221 1500' 25 Found The Long Bow of Lanwe
173971 1500' 26 Reached level 26
175300 1500' 26 Killed Bullroarer the Hobbit
181042 1500' 26 Killed Sangahyando of Umbar
181057 1500' 26 Killed Wormtongue, Agent of Saruman
186978 1500' 26 Found The Rapier of Eleren
194210 1500' 26 Found The Set of Leather Gloves 'Vindir' (LOST)
197851 1500' 26 Killed Ulwarth, Son of Ulfang
199542 1500' 26 Killed Uldor the Accursed
210777 2000' 27 Reached level 27
211550 2000' 27 Killed Azog, King of the Uruk-Hai
214374 2050' 27 Killed Mim, Betrayer of Turin
214400 2050' 27 Found The Lead-Filled Mace of Elach
226427 2850' 27 Found The Studded Leather Armour 'Hirior' (LOST)
227083 2850' 27 Found The Metal Cap 'Brith'
230775 2950' 28 Reached level 28
237590 3150' 29 Reached level 29
238433 3150' 29 Killed Ugluk, the Uruk
251127 3950' 29 Found The Lead-Filled Mace 'Huath'
256436 4350' 29 Found The Mithril Chain Mail of Caryon
258300 4350' 30 Reached level 30
263318 4700' 31 Reached level 31
267952 4850' 31 Found The Metal Scale Mail 'Cuant'
286202 4850' 31 Killed Rogrog the Black Troll
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : yes (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 7.9.2009 17:06
11466. on the Ladder (of 19322)
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