The Angband Ladder: Abi III, Kobold Warrior by <marektutaj@yahoo.com>
[Angband 3.1.1 dev Character Dump] Name Abi III Self RB CB EB Best Sex Female Age 16 STR: 18 -1 +5 +12 18/160 Race Kobold Height 33 Int: 14 -1 -2 +0 11 9 Class Warrior Weight 60 WIS: 12 +0 -2 +0 10 Title Commando Social Known DEX: 16 +2 +2 +0 18/20 HP 135/419 Maximize Y CON: 15 +2 +2 +4 18/50 SP 0/0 CHR: 16 -2 -1 +2 15 Level 34 Armor [30,+84] Saving Throw 53% Cur Exp 378346 Fight (+12,+25) Stealth Excellent Max Exp 378346 Melee (+19,+43) Fighting Legendary Adv Exp 402500 Shoot (+29,+14) Shooting Legendary MaxDepth 2350' (L47) Blows 5/turn Disarming 69% Turns 643693 Shots 2/turn Magic Device Excellent Gold 219546 Infra 50 ft Perception 1 in 33 Burden 225.9 lbs Speed 4 Searching 29% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have brown eyes, a dark brown hide, and small, sharp teeth. rAcid:....+.+.*.... rConf:............. rElec:......+...... Sound:........+.... rFire:......+...... Shard:......++..... rCold:......+...... Nexus:......+...... rPois:............+ Nethr:............. rFear:+.......+...+ Chaos:........+.... rLite:..........+.. Disen:............. rDark:............. S.Dig:............. rBlnd:............. Feath:............. PLite:..........+.. Aggrv:+............ Regen:............. Stea.:.......+..... ESP:.........+... Sear.:............. Invis:............. Infra:............+ FrAct:........+.+.. Tunn.:............. HLife:............. Speed:...........+. ImpHP:............. Blows:+............ ImpSP:............. Shots:.+........... Fear:............. Might:............. [Character Equipment] a) a Quarterstaff of Fury (1d9) (+7,+18) (+2) +2 strength, attack speed. Provides resistance to fear. Cannot be harmed by acid, fire. Aggravates creatures nearby. Combat info: 5 blows/round. Average damage/hit: 49.9. b) a Heavy Crossbow of Extra Shots (x4) (+17,+14) (+1) +1 shooting speed. c) a Ring of Strength (+4) +4 strength. Sustains strength. d) a Ring of Damage (+0,+13) e) an Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. f) a Lantern (13984 turns) Cannot be harmed by fire. Radius 2 light. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. h) an Elven Cloak of Protection [6,+21] (+2 stealth) +2 stealth. Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) The Small Metal Shield of Thorin [4,+25] (+4) +4 strength, constitution. Provides immunity to acid. Provides resistance to fear, sound, chaos. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. j) a Metal Cap of Telepathy [3,+5] Grants telepathy. k) The Set of Leather Gloves 'Cammithrim' [1,+10] Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. Radius 1 light. l) a Pair of Leather Boots of Speed [2,+6] (+6) +6 speed. [Character Inventory] a) 11 Potions of Restore Life Levels When drunk, it restores your experience. b) 10 Scrolls of Phase Door When read, it teleports you randomly up to 10 squares away. c) a Scroll of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. d) a Rod of Trap Location When activated, it detects traps nearby. Takes 120 turns to recharge at your current speed. e) a Rod of Sleep Monster When aimed, it attempts to induce magical sleep in a single monste r. Takes 43 turns to recharge at your current speed. f) a Rod of Illumination When activated, it lights up an area and inflicts 2d8 damage on li ght-sensitive creatures. Takes 72 turns to recharge at your current speed. g) a Rod of Recall Cannot be harmed by electricity. When activated, it returns you from the dungeon or takes you to th e dungeon after a short delay. Takes 144 turns to recharge at your current speed. h) 2 Staves of Teleportation (7 charges) When activated, it teleports you randomly up to 100 squares away. i) 3 Staves of Speed (6 charges) When activated, it hastens you for 2d10+20 turns. j) 4 Staves of Identify (3 charges) When activated, it reveals to you the extent of an item's magical powers. k) a Ring of Searching (+3) +15% to searching. l) a Ring of Damage (+0,+12) m) a Ring of Open Wounds Impairs hitpoint recovery. When activated, it heals you a fair amount (1/5 of your wounds, mi nimum 25HP), heals cut damage, and cures blindness and confusion. Takes 36 to 120 turns to recharge at your current speed. n) a Ring of Delving (+5) +5 tunneling. When aimed, it turns rock into mud. Takes 40 to 84 turns to recharge at your current speed. o) Metal Brigandine Armour (-3) [20,+6] p) a Small Metal Shield of Preservation [4,+11] Provides resistance to dark, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Stops experience drain. q) a Tulwar (2d4) You do not know the full extent of this item's powers. Combat info: 3 blows/round. Average damage/hit: 28.3. r) a Trident of Slay Undead (1d10) (+7,+7) Slays undead. Combat info: 4 blows/round. Average damage/hit: 47.7 vs. undead, and 36.2 vs. others. s) a Heavy Crossbow of Power (x4) (+12,+26) t) 29 Bolts (1d5) (+5,+3) Combat info: Hits targets up to 140 feet away. Average damage/hit: 81.6. 25% chance of breaking upon contact. u) 31 Bolts (1d5) (+5,+2) Combat info: Hits targets up to 140 feet away. Average damage/hit: 77.5. 25% chance of breaking upon contact. [Home Inventory] a) 18 Rations of Food b) 39 Scrolls of Identify When read, it reveals to you the extent of an item's magical power s. c) 13 Scrolls of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. d) a Rod of Curing Cannot be harmed by electricity. When activated, it heals cut damage, and cures all stunning, poiso n, blindness and confusion. Takes 240 turns to recharge at your current speed. e) 2 Staves of Identify (18 charges) When activated, it reveals to you the extent of an item's magical powers. f) a Ring of Resist Poison Provides resistance to poison. g) Gold Dragon Scale Mail (-2) [30,+21] Provides resistance to sound. Cannot be harmed by acid, electricity, fire, cold. When aimed, it allows you to breathe sound for 130 damage. Takes 1082 to 2160 turns to recharge at your current speed. h) Chain Mail of Elvenkind (-2) [14,+20] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold, nexus. Cannot be harmed by acid, electricity, fire, cold. i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid, electricity, fire, cold. j) The Leather Shield of the Haradrim [4,+15] (+2) (charging) +2 strength, constitution. Provides resistance to poison, fear, blindness. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, constitution. Aggravates creatures nearby. k) a Golden Crown of the Magi [0,+8] (+3) +3 intelligence. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Stops experience drain. l) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed} Heavily cursed. -5 intelligence, wisdom. -25% to searching. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Aggravates creatures nearby. m) a Set of Leather Gloves of Free Action [1,+6] Prevents paralysis. n) a Set of Leather Gloves of Slaying (+2,+3) [1,-1] o) a Bastard Sword of Westernesse (3d4) (+10,+16) (+1) +1 strength, dexterity, constitution. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 3 blows/round. Average damage/hit: 65.3 vs. orcs, 65.3 vs. trolls, 65.3 vs. giants, and 49.3 vs. others. p) The Trident of Wrath (3d8) (+16,+18) (+2) +2 strength, dexterity. Slays evil creatures. *Slays* undead. Branded with venom. Provides resistance to light, dark. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Grants the ability to see invisible things. Combat info: 2 blows/round. Average damage/hit: 77 vs. evil creatures, 92.6 vs. creatures not resistant to poison, 123.6 vs. undead, and 61.5 vs. others. q) a Trident of *Slay Orc* (1d10) (+7,+16) (+2) +2 dexterity. Slays orcs. Sustains dexterity. Combat info: 4 blows/round. Average damage/hit: 57.2 vs. orcs, and 45.6 vs. others. r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) +3 dexterity, charisma. Branded with flames, frost. Provides resistance to fire, cold, light. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Combat info: 3 blows/round. Average damage/hit: 65.4 vs. creatures not resistant to fire, 65.4 vs. creatures not resistant to cold, and 43.2 vs. others. Radius 1 light. s) a Lucerne Hammer of Extra Attacks (2d5) (+9,+6) (+1) +1 attack speed. Combat info: 4 blows/round. Average damage/hit: 35.9. t) a Flail (Holy Avenger) (2d6) (+8,+7) [+4] (+2) +2 wisdom. Slays evil creatures, undead, demons. Provides resistance to fear. Sustains wisdom. Blessed by the gods. Grants the ability to see invisible things. Combat info: 3 blows/round. Average damage/hit: 45.6 vs. evil creatures, 53.1 vs. undead, 53.1 vs. demons, and 38.1 vs. others. u) a Quarterstaff of *Slay Dragon* (1d9) (+1,+10) (+2) +2 constitution. *Slays* dragons. Provides resistance to fear. Combat info: 3 blows/round. Average damage/hit: 60.5 vs. dragons, and 39.1 vs. others. v) 24 Bolts of Flame (1d5) (+12,+10) Branded with flames. Cannot be harmed by fire. Combat info: Hits targets up to 140 feet away. Average damage/hit: 333.7 vs. creatures not resistant to fire, and 111.2 vs. others. 25% chance of breaking upon contact. w) 15 Bolts of Wounding (1d5) (+11,+11) Combat info: Hits targets up to 140 feet away. Average damage/hit: 115.3. 25% chance of breaking upon contact. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 3331 50' 2 Reached level 2 8512 100' 3 Reached level 3 13089 100' 4 Reached level 4 23592 150' 5 Reached level 5 30183 200' 6 Reached level 6 39549 200' 7 Reached level 7 43111 200' 7 Killed Grip, Farmer Maggot's dog 44238 200' 8 Reached level 8 55917 300' 9 Reached level 9 56101 300' 10 Reached level 10 56642 300' 10 Killed Fang, Farmer Maggot's dog 73932 400' 11 Reached level 11 80343 450' 12 Reached level 12 87868 450' 13 Reached level 13 99180 500' 14 Reached level 14 99690 500' 15 Reached level 15 102512 500' 16 Reached level 16 106417 500' 17 Reached level 17 117323 500' 18 Reached level 18 143913 500' 18 Killed Wormtongue, Agent of Saruman 154891 0' 18 Killed Farmer Maggot 163437 600' 19 Reached level 19 173201 700' 20 Reached level 20 198492 850' 20 Killed Smeagol 209843 900' 21 Reached level 21 210427 900' 21 Found The Trident of Wrath 220087 900' 21 Killed Ulfast, Son of Ulfang 230225 950' 22 Reached level 22 234578 950' 22 Killed Orfax, Son of Boldor 237576 950' 22 Killed Gorbag, the Orc Captain 243190 1000' 22 Killed Shagrat, the Orc Captain 255826 1050' 23 Reached level 23 267240 1100' 24 Reached level 24 275695 1100' 24 Killed Ibun, Son of Mim 352147 1100' 25 Reached level 25 387662 1350' 26 Reached level 26 397419 1400' 26 Found The Set of Leather Gloves 'Cammithrim' 399409 1400' 26 Killed Brodda, the Easterling 419582 1600' 27 Reached level 27 446624 2000' 27 Killed Angamaite of Umbar 447025 2000' 28 Reached level 28 447275 2000' 28 Found The Soft Leather Armour 'Hithlomir' 450401 2000' 28 Found The Leather Shield of the Haradrim 457302 2000' 28 Killed Sangahyando of Umbar 457327 2000' 28 Found The Small Metal Shield of Thorin 459613 2000' 28 Found The Scythe 'Avavir' 463566 2000' 29 Reached level 29 477164 2050' 30 Reached level 30 495202 2100' 30 Killed Lugdush, the Uruk 502899 2100' 30 Killed Uldor the Accursed 502899 2100' 31 Reached level 31 511717 2100' 31 Found The Iron Helm of Gorlim 517573 2100' 31 Killed Khim, Son of Mim 535307 2150' 31 Killed Bert the Stone Troll 550125 2200' 32 Reached level 32 550259 2200' 32 Killed Lokkak, the Ogre Chieftain 554738 2250' 32 Killed Quaker, Master of Earth 571419 2250' 32 Killed Bolg, Son of Azog 589847 2300' 32 Killed Ulwarth, Son of Ulfang 590310 2300' 33 Reached level 33 595056 2350' 33 Killed Lorgan, Chief of the Easterlings 599596 2350' 33 Killed Nar, the Dwarf 602389 2350' 33 Found The Chain Mail of Arvedui 606062 2350' 33 Killed The Queen Ant 635475 2350' 33 Killed Adunaphel the Quiet 635475 2350' 34 Reached level 34 640824 2350' 34 Killed Rogrog the Black Troll 643664 2350' 34 Killed Gorlim, Betrayer of Barahir [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 25.8.2009 07:28
10192. on the Ladder (of 19090)
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