The Angband Ladder: Amandir II, Dunadan Paladin by <bryan.g.hutchinson@gmail.com>

  [Angband 3.0.9b Character Dump]

 Name   Amandir II                               Self  RB  CB  EB   Best
 Sex    Male              Age        68   STR:     15  +1  +3  +0  18/10
 Race   Dunadan           Height     81   INT:     11  +2  -3  +0     10
 Class  Paladin           Weight    211   WIS:     16  +2  +1  +1  18/20
 Title  Warder            Status      8   Dex:     13  +2  +0  +0     15     14
 HP     -2/284            Maximize    Y   CON:     15  +3  +2  +0  18/20
 SP     0/41                              CHR:  18/26  +2  +2  +0  18/66

 Level           24       Armor    [19,+14]     Saving Throw      Superb
 Cur Exp      25662       Fight     (+1,+2)     Stealth             Fair
 Max Exp      25662       Melee   (+11,+17)     Fighting          Superb
 Adv Exp      26875       Shoot     (+5,+8)     Shooting          Superb
 MaxDepth    Lev 14       Blows      1/turn     Disarming           Good
 Turns      3069052       Shots      1/turn     Magic Device      Superb
 Gold          4260       Infra        0 ft     Perception        Superb
 Burden   190.8 lbs       Speed          -3     Searching         Superb

 You are the illegitimate but acknowledged child of a Serf.  You are a
 credit to the family.  You have blue eyes, straight brown hair, and an
 average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:.........+...
 Elec:......+...... Confu:.............
 Fire:......+...... Sound:.............
 Cold:+.....+...... Shard:.............
 Pois:............. Nexus:...........+.
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:+............ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:.............
Feath:...........+. Sear.:+........+...
PLite:+............ Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:.........+... Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> You disbelieve the feeble spell.
> You hit the Giant spider.
> You have slain the Giant spider.
> The Dark elven mage misses you.
> The Dark elven mage hits you. <3x>
> You do not have enough mana to recite this prayer.
> You failed to concentrate hard enough!
> You faint from the effort!
> You are paralyzed!
> The Dark elven mage hits you.
> The Dark elven mage misses you.
> The Dark elven mage hits you. <2x>
> The Dark elven mage misses you.
> The Dark elven mage hits you.
> You die.


  [Character Equipment]

a) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   It increases your searching by 3.  It slays orcs, dragons, and all
   evil creatures.  It is branded with frost.  It provides resistance
   to cold and dark.  It usually provides light of radius 4.  It is
   blessed by the gods and slows your metabolism.  It cannot be harmed
   by the elements.  
b) a Light Crossbow of Accuracy (x3) (+4,+8)
c) a Jet Ring of Sustain Charisma
   It sustains your charisma.  
d) a Lapis Lazuli Ring of Sustain Strength
   It sustains your strength.  
e) an Adamant Amulet of Wisdom (+1)
   It increases your wisdom by 1.  It sustains your wisdom.  
f) a Lantern (Everburning)
   It usually provides light of radius 2, and never needs refuelling.  
   It cannot be harmed by fire.  
g) Soft Studded Leather of Resistance [5,+7]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
h) a Cloak [1,+3]
i) a Large Leather Shield [4,+1]
j) an Iron Helm of Seeing [5,+0] (+5 to searching)
   It increases your searching by 5.  It provides resistance to 
   blindness.  It grants you the ability to see invisible things.  
k) a Set of Leather Gloves [1,+2]
l) a Pair of Hard Leather Boots of Stability [3,+1]
   It provides resistance to nexus.  It makes you fall like a feather.  
   


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
e) a Cyan Potion of Restore Life Levels
f) 2 Scrolls titled "manum ditio" of Phase Door
g) 2 Scrolls titled "venis meo mo" of Identify
h) a Mithril Rod of Door/Stair Location
i) a Silver Rod of Recall
   It cannot be harmed by electricity.  
j) a Molybdenum Wand of Trap/Door Destruction (9 charges)
k) a Lead-Plated Wand of Stone to Mud (5 charges)
l) a Silver Wand of Slow Monster (12 charges)
m) an Aluminum-Plated Wand of Magic Missile (7 charges)
n) a Cypress Staff of Light (24 charges)
o) a Gnarled Staff of Door/Stair Location (7 charges)
p) a Silver Staff of Sleep Monsters (9 charges)
q) a Redwood Staff of Slow Monsters (10 charges)
r) an Awl-Pike of Frost (1d8) (+3,+4)
   It is branded with frost.  It provides resistance to cold.  It
   cannot be harmed by cold.  
s) an Awl-Pike (1d8) (+1,+3)
t) a Lucerne Hammer (2d5) (+3,+5)
u) a Morning Star (2d6) (+3,+2)
v) a Pick of Digging (1d3) (+3,+2) (+4)
   It increases your tunneling by 4.  It is branded with acid.  
w) 9 Bolts (1d5) (+6,+2)


  [Home Inventory]

a) a Holy Book of Prayers [Exorcism and Dispelling]
b) 2 Red Speckled Potions of Restore Intelligence
c) 2 Metallic Purple Potions of Restore Wisdom
d) 3 Pungent Potions of Restore Constitution
e) 2 Steel Rods of Light
f) a Cast Iron Rod of Fire Bolts
g) 2 Tin-Plated Wands of Sleep Monster (33 charges)
h) a Brass Wand of Stinking Cloud (13 charges)
i) an Aluminum-Plated Wand of Magic Missile (9 charges)
j) 2 Golden Staffs of Trap Location (21 charges)
k) a Gnarled Staff of Door/Stair Location (11 charges)
l) a Locust Staff of Cure Light Wounds (7 charges)
m) 2 Redwood Staffs of Slow Monsters (19 charges)
n) 2 Mithril Rings of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.  
o) Hard Leather Armour (-1) [6,+5]
p) a Set of Gauntlets [2,+1]
q) a Broad Sword (Defender) (2d5) (+8,+14) [+3] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your intelligence.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
r) a Lance (2d8) (+4,+3)
s) a Mace (2d4) (+3,+7)
t) a Mace (2d4) (+4,+1)
u) a Lucerne Hammer (2d5) (+5,+2)
v) 2 Bolts (1d5) (+0,+0)
w) 19 Iron Shots (1d4) (+3,+3)


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.4.2009 04:48

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15065. on the Ladder (of 18973)
5541. on the Angband Ladder (of 6502)
10. for this player (

Comments

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On 11.4.2009 04:48 bryan.g.hutchinson@gmail.com wrote:
It took me a while to figure out how to keep from dying, but I've been doing pretty well with this character so far. Got down to 35 HP today when I stumbled upon a bunch of Inertia hounds, but had several potions of healing, so I'm still alive for now... :-)

On 11.4.2009 04:50 bryan.g.hutchinson@gmail.com wrote:
Nevermind, wrong dump. This was a much earlier and as you can see unsuccessful attempt. :-) I'll upload the right one shortly.

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